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Suggestion about Skintemplates


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Posted

Hello Devs,

 

back then when skinning for ROF i noticed that the templates you delivered were extraordingly well made. So i expect the ones for BOS to be at least as good. However there was no such thing as a layerset with workshoplayers wich can be untilized to actually generate the alphachannel. My suggestion would be to include such a layerset in the photoshopfile so we skinners have less of a hard time to generate the alphas. This would be greatly apprechiated by the creative community i believe.

 

Thanks a lot!

 

Winger

  • Upvote 1
=38=Tatarenko
Posted

and please let us skin soon - something to do during the down days.

  • Upvote 2
Posted (edited)

and please let us skin soon - something to do during the down days.

To begin with you can go to Graphics/skins/bf109f4 (LAGG and IL2 skins are there too) and open the dds-files there with dxtbmp or your photoshop dds-plugin

You can then start arranging. This is what i did up until today. It will be my personal skin for the 109 and at the same time without the personalisation on the fuselagesides the generic skin for the VSG1 Sturmvögel. Saldy you cant test them yet since mods on cannot be activatet yet.

post-535-0-84600300-1385635108_thumb.jpg

Edited by VSG1_Winger
=38=Tatarenko
Posted

I can open them but I don't know which format to save them in as I never made an RoF skin. Any thoughts? Using Photoshop with DDS plug in.

Posted (edited)

You could look it up in ROF forums. But i believe it was DXT5 with 8 bit alpha. However this will not serve any purpose right now since Mods on cannot be activated yet. You can do some prework. Finalization will have to wait until we get the skinningtools and possibility to turn mods on. I already tried to rename the custom skin to one of the included ones but that doesnt work. Then engine isnt that dumb and recognizes the change (dunno if its the filesize checksum or whatever).

Edited by VSG1_Winger

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