JtD Posted October 6, 2016 Posted October 6, 2016 You should ask for twelve. Technically that is 11.5 to 12.49..., but assuming they are only selling whole eggs, you'll have them cornered. Well, back to the carriers at Midway. Does anyone know if the Japanese cruisers at Midway carried their full aircraft outfit (6 Tone class, 3 the other heavies) and what kind of action they saw?
unreasonable Posted October 6, 2016 Posted October 6, 2016 (edited) You should ask for twelve. Technically that is 11.5 to 12.49..., but assuming they are only selling whole eggs, you'll have them cornered. Well, back to the carriers at Midway. Does anyone know if the Japanese cruisers at Midway carried their full aircraft outfit (6 Tone class, 3 the other heavies) and what kind of action they saw? Nearly finished reading "Shattered Sword" - without checking the relevant passages - the cruisers (especially Tone IIRC) were slightly short of full complement (4/5) and had some difficulties with launching, but it was their aircraft (IIRC) that eventually spotted the US TFs and shadowed them for a long time before eventually being shot down. Seems they spent a lot of time diving in and out of clouds to evade the US CAP. Not sure if clouds offer concealment against AI yet - if not, flying a scout plane to look for carriers will be suicide. If you have not got that book yet, I thoroughly recommend it: you will appreciate the detail with which it examines the IJN doctrine, engineering/shipbuilding decisions and the implications of hanger and elevator positions for what was possible in terms of preparing and launching strikes and also damage control. Gives great detail of the search plan - and what actually happened. Everything you want to know about Midway from the IJN perspective including full orbat. Edited October 6, 2016 by unreasonable 1
JtD Posted October 6, 2016 Posted October 6, 2016 You're not the first to recommend that book. Though I'm usually into technical things be it the ships or the aircraft, I've ordered it now, might be a good read for the colder days coming up.
SvAF/F19_Klunk Posted October 6, 2016 Posted October 6, 2016 It's a great book, I would suggest that everyone with an interest check out the preview of the book @ amazon Beside the Table of content, The appendix' are also viewable in the preview (click the cover image to open preview) - great source for nerds like us Appendix 1: List of PersonnelAppendix 2: Japanese Order of BattleAppendix 3: The Carries od Kido ButaiAppendix 4: The Aircraft of Kido ButaiAppendix 5: Japanes Amphibious Operations against Midway - An AnalasisAppendix 6: Discovery of Carrier KagaAppendix 7: Japanese Aircraft Tail Coed at the Battle of MidwayAppendix 8: Japanese Radar at MidwayAppendix 9: Chronology of Japanese Fighter OperationsAppendix 10: Japanese Strike Rosters, Operations MI and ALAppendix 11: Aleutians Force Distributions
hames123 Posted October 6, 2016 Posted October 6, 2016 They should at minimum have the Japanese carriers and escorts, but also include the battleship and transport force. Then, we could have 4-7 day Midway servers, where the Americans need to find and sink the entire transport fleet before it reaches Midway, and the Japanese must prevent them from doing so by taking out the US carriers After all, a short naval battle like Midway can be played out in real time.
=362nd_FS=Hiromachi Posted October 6, 2016 Posted October 6, 2016 Akagi and Hiryu should do, at least for the beginning. 1
PatrickAWlson Posted October 6, 2016 Posted October 6, 2016 Yup - just need one carrier with a port-side island and one starboard I know in blender you can mirror a 3d model, so maybe that's all that has to be done .
Gambit21 Posted October 6, 2016 Posted October 6, 2016 I know in blender you can mirror a 3d model, so maybe that's all that has to be done . Nope, I could fake it in one sitting in a 3 program though from a mesh standpoint, but it wouldn't be as simple as using the mirror tool. I'd have to alter the deck of one of them on the opposite side to make room for the island, and the islands were different sizes on both ships. Also moving the island from one side of the deck to the other and calling it good would not accurately portray the differences between the 2 carriers. For now I wouldn't complain if all the Japanese carriers were exactly the same, they can give us variants later. Those ships are a lot of work. I'm an accomplished 3D modeler and not sure I'd want to take them on just from a tedium standpoint. The mesh work itself is simple, there's just a LOT of it.
andyw248 Posted October 7, 2016 Posted October 7, 2016 It depends on the perspective. If I taxi around on a flight deck, take off from it, and land on it, it would be nice to be able to recognize the vessel I'm on. If I fly a dive bombing attack however, all I will be able to recognize is the fact that it's a carrier, and maybe the number or the pattern painted on its deck.
unreasonable Posted October 7, 2016 Posted October 7, 2016 It depends on the perspective. If I taxi around on a flight deck, take off from it, and land on it, it would be nice to be able to recognize the vessel I'm on. If I fly a dive bombing attack however, all I will be able to recognize is the fact that it's a carrier, and maybe the number or the pattern painted on its deck. The IJN carriers all had a kanji on their flight decks denoting which was which.
=WH=PangolinWranglin Posted October 10, 2016 Posted October 10, 2016 (edited) Ok. This may not fit in this topic but how do you think Carriers will work in Multiplayer? Eg. how we start in "parked" position. Will we be below deck? Will there be an elevator? Will we start on deck and have to start our engine? WHAT WILL HAPPEN? Find out next time... Edited October 10, 2016 by =DF=spaceman1999
=362nd_FS=Hiromachi Posted October 10, 2016 Posted October 10, 2016 I assume Air/Field Marshall will take care of controlling carrier (and whole fleet tbh) movements. And at least in reality in Japanese fleet pilot would await for take-off order in their mission room, it was crews job to arm and fuel aircraft, bring it to the deck, start the engine and warm it up. Pilot would only have to step in when ordered. 1
II/JG17_HerrMurf Posted October 10, 2016 Posted October 10, 2016 Ok. This may not fit in this topic but how do you think Carriers will work in Multiplayer? Eg. how we start in "parked" position. Will we be below deck? Will there be an elevator? Will we start on deck and have to start our engine? WHAT WILL HAPPEN? Find out next time... Jason is hoping for working elevators but it remains to be seen if it works from a tech and gameplay standpoint.
216th_Jordan Posted October 10, 2016 Posted October 10, 2016 Considering that you can land on buildings now I guess its more than possible
=WH=PangolinWranglin Posted October 10, 2016 Posted October 10, 2016 I was more wondering about the logistics. Will players collide? will we have to wait our turn on the elevator? I would hate to have to wait for minutes in line under the deck. It just does not sound fun.
=362nd_FS=Hiromachi Posted October 10, 2016 Posted October 10, 2016 Well, you wouldnt be waiting at all. Ground crew would be doing all dirty job until you finally decide graciously to get in the cockpit and take-off.
=WH=PangolinWranglin Posted October 10, 2016 Posted October 10, 2016 you wouldnt be waiting at all Right... I forgot how carriers worked.
II/JG17_HerrMurf Posted October 11, 2016 Posted October 11, 2016 (edited) In '46 you rarely had to wait for very long during carrier operations. You won't be at the tail end of an entire carrier strikeforce often (if ever). I don't see it being a problem from a gameplay standpoint in this sim either. Edited October 11, 2016 by II/JG17_HerrMurf
BlitzPig_EL Posted October 11, 2016 Posted October 11, 2016 I suspect the biggest problem will be allocating spawn points on the deck. A Wildcat is a lot smaller than an TBD, TBF, or SBD. Could make for some interesting traffic on deck.
JtD Posted October 11, 2016 Posted October 11, 2016 This is something TD has managed for 1946, so it won't be a problem for BoMi, I'd guess.
hames123 Posted October 12, 2016 Posted October 12, 2016 Well, watching a huge dogfight between Wildcats and Zeros will be fun, while I prepare to bomb the Enterprise.
MiloMorai Posted October 12, 2016 Posted October 12, 2016 I suspect the biggest problem will be allocating spawn points on the deck. A Wildcat is a lot smaller than an TBD, TBF, or SBD. Could make for some interesting traffic on deck. TBD and TBF yes but the SBD was just a little larger than the F4F (+3.5' wing span)
Feathered_IV Posted October 12, 2016 Posted October 12, 2016 I was more wondering about the logistics. Will players collide? will we have to wait our turn on the elevator? I would hate to have to wait for minutes in line under the deck. It just does not sound fun. Waiting minutes under the deck could get quite interesting at times. Especially when you hear the larger calibre anti-aircraft guns open up. Then a minute or so later the light AA starts pounding...
Dakpilot Posted October 12, 2016 Posted October 12, 2016 I suspect the biggest problem will be allocating spawn points on the deck. A Wildcat is a lot smaller than an TBD, TBF, or SBD. Could make for some interesting traffic on deck. Thought that was what folding wings are for Cheers Dakpilot 1
6./ZG26_5tuka Posted October 12, 2016 Posted October 12, 2016 (edited) The biggest problem will be people who drop bombs on the deck as an act of frustration due to not knowing how to start engines... Edited October 12, 2016 by 6./ZG26_5tuka
Dakpilot Posted October 12, 2016 Posted October 12, 2016 Time for the return of unlocks Perform three successful Carrier take offs and landings to unlock access to 'serious' online servers Cheers Dakpilot
hames123 Posted October 12, 2016 Posted October 12, 2016 One crash on the deck can take out the entire carrier.
wtornado Posted October 12, 2016 Posted October 12, 2016 In 46 when you took off from a carrier you could not collide with another plane while on deck. My co-op mission decks are crammed with the maximum amount of planes. It was sort of a UFO phasing in and out process where two objects could share the same space at the same time process it went against Albert Einstein's law of physics but it worked.
Gambit21 Posted October 13, 2016 Posted October 13, 2016 (edited) How many times did we watch an F4U nose into the water trying to take off with a full loadout + Tiny Tims? RESTART!! The good ol days. Edited December 5, 2016 by Gambit21
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