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Battle of Midway- the carriers....


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Posted

You should ask for twelve. Technically that is 11.5 to 12.49..., but assuming they are only selling whole eggs, you'll have them cornered. ;)

 

Well, back to the carriers at Midway.

 

Does anyone know if the Japanese cruisers at Midway carried their full aircraft outfit (6 Tone class, 3 the other heavies) and what kind of action they saw?

unreasonable
Posted (edited)

You should ask for twelve. Technically that is 11.5 to 12.49..., but assuming they are only selling whole eggs, you'll have them cornered. ;)

 

Well, back to the carriers at Midway.

 

Does anyone know if the Japanese cruisers at Midway carried their full aircraft outfit (6 Tone class, 3 the other heavies) and what kind of action they saw?

 

Nearly finished reading "Shattered Sword" - without checking the relevant passages  - the cruisers (especially Tone IIRC) were slightly short of full complement (4/5) and had some difficulties with launching, but it was their aircraft (IIRC) that eventually spotted the US TFs and shadowed them for a long time before eventually being shot down. Seems they spent a lot of time diving in and out of clouds to evade the US CAP. 

 

Not sure if clouds offer concealment against AI yet - if not, flying a scout plane to look for carriers will be suicide.

 

If you have not got that book yet, I thoroughly recommend it: you will appreciate the detail with which it examines the IJN doctrine, engineering/shipbuilding decisions and the implications of hanger and elevator positions for what was possible in terms of preparing and launching strikes and also damage control. Gives great detail of the search plan - and what actually happened. Everything you want to know about Midway from the IJN perspective including full orbat.

Edited by unreasonable
  • Upvote 1
Posted

You're not the first to recommend that book. Though I'm usually into technical things be it the ships or the aircraft, I've ordered it now, might be a good read for the colder days coming up.

SvAF/F19_Klunk
Posted

It's a great book,  I would suggest that everyone with an interest check out the preview of the book @ amazon

Beside the Table of content, The appendix' are also viewable in the preview (click the cover image to open preview) - great source for nerds like us

 

Appendix 1: List of Personnel
Appendix 2: Japanese Order of Battle
Appendix 3: The Carries od Kido Butai
Appendix 4: The Aircraft of Kido Butai
Appendix 5: Japanes Amphibious Operations against Midway - An Analasis
Appendix 6: Discovery of Carrier Kaga
Appendix 7: Japanese Aircraft Tail Coed at the Battle of Midway
Appendix 8: Japanese Radar at Midway
Appendix 9: Chronology of Japanese Fighter Operations
Appendix 10: Japanese Strike Rosters, Operations MI and AL
Appendix 11: Aleutians Force Distributions
 

Posted

They should at minimum have the Japanese carriers and escorts, but also include the battleship and transport force. Then, we could have 4-7 day Midway servers, where the Americans need to find and sink the entire transport fleet before it reaches Midway, and the Japanese must prevent them from doing so by taking out the US carriers

After all, a short naval battle like Midway can be played out in real time.

=362nd_FS=Hiromachi
Posted

Akagi and Hiryu should do, at least for the beginning. 

  • Upvote 1
PatrickAWlson
Posted

Yup - just need one carrier with a port-side island and one starboard :)

 

I know in blender you can mirror a 3d model, so maybe that's all that has to be done :).

Posted

I know in blender you can mirror a 3d model, so maybe that's all that has to be done :).

 

Nope,

I could fake it in one sitting in a 3 program though from a mesh standpoint, but it wouldn't be as simple as using the mirror tool.

I'd have to alter the deck of one of them on the opposite side to make room for the island, and the islands were different sizes on both ships. 

Also moving the island from one side of the deck to the other and calling it good would not accurately portray

the differences between the 2 carriers.

 

For now I wouldn't complain if all the Japanese carriers were exactly the same, they can give us variants later.

Those ships are a lot of work. I'm an accomplished 3D modeler and not sure I'd want to take them on just from a tedium standpoint.

The mesh work itself is simple, there's just a LOT of it.

Posted

It depends on the perspective. If I taxi around on a flight deck, take off from it, and land on it, it would be nice to be able to recognize the vessel I'm on. If I fly a dive bombing attack however, all I will be able to recognize is the fact that it's a carrier, and maybe the number or the pattern painted on its deck.

unreasonable
Posted

It depends on the perspective. If I taxi around on a flight deck, take off from it, and land on it, it would be nice to be able to recognize the vessel I'm on. If I fly a dive bombing attack however, all I will be able to recognize is the fact that it's a carrier, and maybe the number or the pattern painted on its deck.

 

The IJN carriers all had a kanji on their flight decks denoting which was which.

=WH=PangolinWranglin
Posted (edited)

Ok. This may not fit in this topic but how do you think Carriers will work in Multiplayer? Eg. how we start in "parked" position. Will we be below deck? Will there be an elevator? Will we start on deck and have to start our engine? WHAT WILL HAPPEN? Find out next time...

Edited by =DF=spaceman1999
=362nd_FS=Hiromachi
Posted

I assume Air/Field Marshall will take care of controlling carrier (and whole fleet tbh) movements. 

 

And at least in reality in Japanese fleet pilot would await for take-off order in their mission room, it was crews job to arm and fuel aircraft, bring it to the deck, start the engine and warm it up. Pilot would only have to step in when ordered. 

  • Upvote 1
II/JG17_HerrMurf
Posted

Ok. This may not fit in this topic but how do you think Carriers will work in Multiplayer? Eg. how we start in "parked" position. Will we be below deck? Will there be an elevator? Will we start on deck and have to start our engine? WHAT WILL HAPPEN? Find out next time...

Jason is hoping for working elevators but it remains to be seen if it works from a tech and gameplay standpoint.

Posted

Considering that you can land on buildings now I guess its more than possible :)

=WH=PangolinWranglin
Posted

I was more wondering about the logistics. Will players collide? will we have to wait our turn on the elevator? I would hate to have to wait for minutes in line under the deck. It just does not sound fun. 

=362nd_FS=Hiromachi
Posted

Well, you wouldnt be waiting at all. Ground crew would be doing all dirty job until you finally decide graciously to get in the cockpit and take-off. 

=WH=PangolinWranglin
Posted

 

 

you wouldnt be waiting at all

Right... I forgot how carriers worked. :wacko:  

II/JG17_HerrMurf
Posted (edited)

In '46 you rarely had to wait for very long during carrier operations. You won't be at the tail end of an entire carrier strikeforce often (if ever). I don't see it being a problem from a gameplay standpoint in this sim either.

Edited by II/JG17_HerrMurf
Posted

I suspect the biggest problem will be allocating spawn points on the deck.

 

A Wildcat is a lot smaller than an TBD, TBF, or SBD.  Could make for some interesting traffic on deck.

Posted

This is something TD has managed for 1946, so it won't be a problem for BoMi, I'd guess.

Posted

Well, watching a huge dogfight between Wildcats and Zeros will be fun, while I prepare to bomb the Enterprise.

Posted

I suspect the biggest problem will be allocating spawn points on the deck.

 

A Wildcat is a lot smaller than an TBD, TBF, or SBD.  Could make for some interesting traffic on deck.

 

TBD and TBF yes but the SBD was just a little larger than the F4F (+3.5' wing span)

Posted

I was more wondering about the logistics. Will players collide? will we have to wait our turn on the elevator? I would hate to have to wait for minutes in line under the deck. It just does not sound fun. 

 

Waiting minutes under the deck could get quite interesting at times.  Especially when you hear the larger calibre anti-aircraft guns open up.  Then a minute or so later the light AA starts pounding...

Posted

I suspect the biggest problem will be allocating spawn points on the deck.

 

A Wildcat is a lot smaller than an TBD, TBF, or SBD.  Could make for some interesting traffic on deck.

 

post-6177-0-15870800-1476258487_thumb.jpg

 

Thought that was what folding wings are for  :)

 

Cheers Dakpilot

  • Upvote 1
6./ZG26_5tuka
Posted (edited)

The biggest problem will be people who drop bombs on the deck as an act of frustration due to not knowing how to start engines...

Edited by 6./ZG26_5tuka
Posted

Time for the return of unlocks

 

Perform three successful Carrier take offs and landings to unlock access to 'serious' online servers

 

;)

 

Cheers Dakpilot

Posted

One crash on the deck can take out the entire carrier.

=362nd_FS=Hiromachi
Posted

Are you suggesting something ?

kamikaze-atatck-on-uss-essex.jpg

Posted

In 46 when you took off from a carrier you could not collide with another plane while on deck.

 

My co-op mission decks are crammed with the maximum amount of planes.

 

It was sort of a UFO phasing in and out process where two objects could share the same

space at the same time process it went against Albert Einstein's law of physics but it worked.

Posted

As long as you had your chocks set...

Posted (edited)

How many times did we watch an F4U nose into the water trying to take off with a full loadout + Tiny Tims?

RESTART!!

The good ol days.

 

 

post-23599-0-30579300-1480901669.jpg

Edited by Gambit21

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