216th_Jordan Posted October 2, 2016 Posted October 2, 2016 (edited) Or don't drop it - this is the dream thread after all:) agreed maybe some talented modder with too much spare time can get on it Edited October 2, 2016 by 216th_Jordan
Jade_Monkey Posted October 2, 2016 Posted October 2, 2016 Worse in DCS...in what way exactly? How many ww2 modules you own, out of curiosity? Seriously, i like many things in BoS/BoM, but for me it does always have that "light sim" feeling in it...i prefer ultimate realism over anything "dynamic". I own 9 modules, if you are so curious.
Feathered_IV Posted October 3, 2016 Posted October 3, 2016 I dream of having an AI Bomber Crew who do their jobs. I want to take off in a Heinkel, ask the navigator for a course to the first waypoint and fly there. I want him to give me course corrections if I go astray. I want the flight engineer to talk to me and tell me when the engines are running hot, cold or over revving. I want to hear the crew doing an oxygen check. I want to turn on to the initial point and fly the bomb run with the bomb aimer telling me left, left, right... steady... Bombs gone! I don't want to fly alone in a bomber like this guy anymore: 6
RAY-EU Posted October 3, 2016 Posted October 3, 2016 (edited) This should be by air star : WW2 Battle in the air vs Bombers B17 & afther B25 ... Mustangs P51 vs Fw190 D9 ... Like Red Tails ... 777 studios & Il2 bought in the future or join with DCS to start with Korea War , Vietnam War ... Bosnia , Irak Irak 2 and : The War Games of the Wars ... The 3rd Virtual World War 3 ... With a good VR development like HTC ViVe K8 Virtual Helmet ...not for this Christmas but In the Future . Afther Tokyo Olympics Games ...!? Edited October 3, 2016 by RAY-EU
hames123 Posted October 3, 2016 Posted October 3, 2016 500 people in multiplayer at a time, all playing servers with specific missions instead of wandering around and trying to get as many kills as Hartman. Also a server with tons(About a 100) ground targets and an actually ground war with AI tanks, Player tanks, AT guns and AA guns. 1
Pirlouit Posted October 3, 2016 Posted October 3, 2016 (edited) - Battle of France - Battle of Britain - To allow the community to add planes - And this : Dewoitine D-520 The photo is coming from this page where there are a bunch of great other photos and very complete information on this beautiful warbird : https://www.bibert.fr/Joseph_Bibert_fichiers/D520.htm Edited October 3, 2016 by Pirlouit 3
InProgress Posted October 3, 2016 Author Posted October 3, 2016 500 people in multiplayer at a time, all playing servers with specific missions instead of wandering around and trying to get as many kills as Hartman. Also a server with tons(About a 100) ground targets and an actually ground war with AI tanks, Player tanks, AT guns and AA guns. i remember that cliffs of dover had this 128people multiplayer. And it said that battles make take days :D but i never seen that happening would be nice if bos had some longer operation that make take few days.
[TWB]80hd Posted October 3, 2016 Posted October 3, 2016 A P-40 that isn't so horribad that even the AI would rather immediately flat spin it into the ground than actually try to fly it.
hames123 Posted October 3, 2016 Posted October 3, 2016 Try the Coconut server, it normally last about 3 hours. I learnt to fly the Stuka on expert just to try it out, and there is tons of ground activity. It just needs more players.
[TWB]80hd Posted October 5, 2016 Posted October 5, 2016 I too yearn for the day when most Luftwaffe pilots in IL-2 actually fight like the pilots in the video above.
Urra Posted October 5, 2016 Posted October 5, 2016 Things that will never happen: 1. A player base 10,000 strong on a daily basis. 2. AI with an actual sense of self preservation and tactical coordination leading to realistic kill/loss ratios. 3. Missions ending with a kind of "after action report" minigame, which has influence on whether or not you are awarded kills. 4. A decal system for aircraft skins like the old IL-2 allowing for individual aircraft numbers (or letters), squadron insigna and historical markings. 5. A game covering all the major theatres, all the major battles, all the major aircraft and ground unit types from 1939 through '45. Things that might happen at some point. 1. Missions with 30, 50 or maybe 100 AI running smoothly. 2. Full manual start-up procedure. 3. Much more detailed radio comms with new and better voice acting. 4. Effective, easy-to-use coop option for all SP modes. 5. A dynamic online war. Hoping for only #1 on the list of "mights".
[TWB]Pand Posted October 5, 2016 Posted October 5, 2016 At this point I'd be willing to settle for short term:1. Stable DSERVER that handles connections/map downloads/spawns/interface properly. 2. Queuing system from the master server for connections to servers so people connecting do not impact DSERVER performance. 3. Being able to tell my gunners to "fire at will" all the time, rather than rolling the dice whether or not it's going to work during this sortie or not. Long term... hoping DX11 will force a rewrite of all the short term items and the logic around the way this was originally written. 1
6./ZG26_Loke Posted October 6, 2016 Posted October 6, 2016 What I like to see, is burning buildings and other stuff after it has been bombed. Heavy smoke in the horisont from chashed aircrafts and the wrecks of other planes shot down earlier. Be able to bomb an airfield and actually make bombcraters in the runways or grassfields. 1
[TWB]80hd Posted October 6, 2016 Posted October 6, 2016 What I like to see, is burning buildings and other stuff after it has been bombed. Heavy smoke in the horisont from chashed aircrafts and the wrecks of other planes shot down earlier. Be able to bomb an airfield and actually make bombcraters in the runways or grassfields. I like this too, it seems like the fire/smoke left from burning objects does not last long enough nor does it linger long enough.
LLv34_Temuri Posted October 7, 2016 Posted October 7, 2016 I like this too, it seems like the fire/smoke left from burning objects does not last long enough nor does it linger long enough. Fire and smoke effects can be added by the mission builder, but I think you mean that these kind of things should be "automatic"?
6./ZG26_Loke Posted October 7, 2016 Posted October 7, 2016 but I think you mean that these kind of things should be "automatic"? Correct Temuri.
Jade_Monkey Posted October 8, 2016 Posted October 8, 2016 More granular graphics options. Thats coming with BOK.
Picchio Posted October 8, 2016 Posted October 8, 2016 (edited) I dream of having an AI Bomber Crew who do their jobs. I want to take off in a Heinkel, ask the navigator for a course to the first waypoint and fly there. I want him to give me course corrections if I go astray. I want the flight engineer to talk to me and tell me when the engines are running hot, cold or over revving. I want to hear the crew doing an oxygen check. I want to turn on to the initial point and fly the bomb run with the bomb aimer telling me left, left, right... steady... Bombs gone! I don't want to fly alone in a bomber like this guy anymore: Couldn't find much on WWII fighters, but I would absolutely love it if they could make it happen... Edited October 8, 2016 by Picchio
6./ZG26_Loke Posted October 9, 2016 Posted October 9, 2016 I dream of having an AI Bomber Crew who do their jobs. I want to take off in a Heinkel, ask the navigator for a course to the first waypoint and fly there. I want him to give me course corrections if I go astray. I want the flight engineer to talk to me and tell me when the engines are running hot, cold or over revving. I want to hear the crew doing an oxygen check. I want to turn on to the initial point and fly the bomb run with the bomb aimer telling me left, left, right... steady... Bombs gone! I don't want to fly alone in a bomber like this guy anymore: Top $ to that and I like to add, that I need my crew/gunners to tell me from where the incoming enemy is coming from! 1
=WH=PangolinWranglin Posted October 10, 2016 Posted October 10, 2016 Storch That is probably the most possible thing in this thread IMO.
Gambit21 Posted October 10, 2016 Posted October 10, 2016 Yep I've expressed the desire for a Storch a few times, along with recon missions to go along with it. The small crap planes, especially one like the Storch is like a kite lend the most visceral feeling of flight IMO. That bird has one foot in WWI still...I like it.
SvAF/F19_Klunk Posted October 11, 2016 Posted October 11, 2016 ..i have a dream.. to be able to fly and fight... without xmas tree lights going off everywhere.... making it optional for server admins to Turn Those Nav Lights Off
Mmaruda Posted October 11, 2016 Posted October 11, 2016 (edited) Oh, a thread perfect for a smug rant that will probably make some people butt-hurt. Let me just get my glass of wine and put a Boston record on. :D Anyway, here is what I think. 1. Airplane management should be as complex as possible. Not because I need realism, but simply to upset the balance. All those dogfight experts who gun down noobs online need to finally start sweating overr switching fuel tanks with a mouse click, monitoring all them gauges, constantly adjusting mixture etc. And no, you cannot bind that stuff to your HOTAS, push the actual button in the cockpit! Try to blame FM's this time, nope, it's just you, who can't fly the plane! 2. A Falcon BMS style dynamic campaign, both offline and online, dynamic ATC denying you landing clearance and enforcing proper take-off and landing procedures, fail to obey and it's the firing squad for you. 3. No respawns online, just like Counter Strike, you get one life, don't do anything stupid. 4. An online gamemode a'la Project Reality or Squad, you HAVE to join a squad, there is a leader, you have to follow orders, fly in formation (or it's the firing squad again), you have a mission and have to accomplish it. No lone wolf stuff online, organized flying with pre-planed objectives. A player or AI as commander (AWACS) who coordinates this stuff (and administers firing squad pill to those who fail to play along). 5. Bonus: AI that is actually not retarded. Okay, I get it, I sound bitter, but I would really like for IL2 to not only be a good simulation, but also be played like one. I love the immersion the game provides when it comes to the feels, but not really how it plays as a game. Hopefully, Kuban will fix most of the issues. EDIT: Almost forgot, I'd like the game to have a... PROPER MANUAL! You know, like 2000+ pages long with procedures, aircraft operations and a history introduction. Bonus points, if you can order it as printed hardcover, I'd actually pay good moneys for that. Edited October 11, 2016 by Mmaruda
BlitzPig_EL Posted October 12, 2016 Posted October 12, 2016 You don't want to have the devs sell a lot of copies do you? What the sim needs are options so that everyone has a choice. This is necessary to increase the player base. Which is necessary to secure the financial stability of the sim. If your super hard core settings were adopted, there would be about a dozen players, and the sim would die. Simple as that.
[CPT]milopugdog Posted October 12, 2016 Posted October 12, 2016 Some dreams are meant to stay as such. 1
[TWB]dillon_biz Posted October 12, 2016 Posted October 12, 2016 Oh, a thread perfect for a smug rant that will probably make some people butt-hurt. Let me just get my glass of wine and put a Boston record on. :D Anyway, here is what I think. 1. Airplane management should be as complex as possible. Not because I need realism, but simply to upset the balance. All those dogfight experts who gun down noobs online need to finally start sweating overr switching fuel tanks with a mouse click, monitoring all them gauges, constantly adjusting mixture etc. And no, you cannot bind that stuff to your HOTAS, push the actual button in the cockpit! Try to blame FM's this time, nope, it's just you, who can't fly the plane! 2. A Falcon BMS style dynamic campaign, both offline and online, dynamic ATC denying you landing clearance and enforcing proper take-off and landing procedures, fail to obey and it's the firing squad for you. 3. No respawns online, just like Counter Strike, you get one life, don't do anything stupid. 4. An online gamemode a'la Project Reality or Squad, you HAVE to join a squad, there is a leader, you have to follow orders, fly in formation (or it's the firing squad again), you have a mission and have to accomplish it. No lone wolf stuff online, organized flying with pre-planed objectives. A player or AI as commander (AWACS) who coordinates this stuff (and administers firing squad pill to those who fail to play along). 5. Bonus: AI that is actually not retarded. Okay, I get it, I sound bitter, but I would really like for IL2 to not only be a good simulation, but also be played like one. I love the immersion the game provides when it comes to the feels, but not really how it plays as a game. Hopefully, Kuban will fix most of the issues. EDIT: Almost forgot, I'd like the game to have a... PROPER MANUAL! You know, like 2000+ pages long with procedures, aircraft operations and a history introduction. Bonus points, if you can order it as printed hardcover, I'd actually pay good moneys for that. This dude forgot what a video game is.
Mmaruda Posted October 12, 2016 Posted October 12, 2016 You don't want to have the devs sell a lot of copies do you? What the sim needs are options so that everyone has a choice. This is necessary to increase the player base. Which is necessary to secure the financial stability of the sim. If your super hard core settings were adopted, there would be about a dozen players, and the sim would die. Simple as that. Wow, you need to immediately tell that to other sim developers, I am sure they are completely unaware that their businesses are so much at risk. Oh wait. Didn't we already try to be hip and accessible with XP, player levels and mouse controls? Explain to me please how come the two most populated servers for this game are the ones running hardcore settings?
BlitzPig_EL Posted October 12, 2016 Posted October 12, 2016 Explain to me please why there are only two populated servers online for the entire sim? Making the game harder won't make it more popular because the hard core people are already here.
Mmaruda Posted October 12, 2016 Posted October 12, 2016 No, the midcore people are here. The hardcore people play BMS, DCS and fly stuff like A2A planes and PMDG in FSX. A lot of those hardcore people were discouraged by certain design choices I have already mentioned. The whole having to ask devs to open a server thing also did a lot of damage to the online activity, which at this point is also far from enjoyable, if you are looking for something other than dogfights. Each time I go online there is like one or two guy trying to fly actual bomber missions and usually fail because they cannot deploy a sizeable formation and everyone else is just lone-wolfing and not bothering to provide air cover. The game mechanics does not incentivise organised play in any way, so it's up to the players and we are stuck in this weird limbo where Virtual Squadrons don't bother with public servers because of lack of organisation and these server lack that organisation because there are very few Virtual Squadrons appearing in pubs in number to kick things into gear. All you see in chat is people spamming grid locations for where they saw this one lonely enemy plane and everyone rushes there on their own to try to get a kill. It's not always like that, but most of the time. Case in point, my whole post was about making the game more hardcore to make for a more authentic experience. If analysing games in the past decade can teach us anything, it's that simplifying a genre to draw new blood in fails twofold - it does not draw new blood in and it discourages the fans of the genre who label titles as noobified and consolised. Also, hard games actually sell nowadays, Dark Souls, Darkest Dungeon, Elite Dangerous, Hackmud... these are all huge successes, because they do not cater to the casual gamer. And... nobody seemed to get the Southpark reference from the first line of my original post. Plus, it was supposed to be a thread about "your IL-2 dream", I can dream whatever the hell I want, and so do you. At the end of the day, none of our dreams will ever come true, because the world is a sad and lonely place and you die eventually, but not before you get old, weak and sick.
Picchio Posted October 12, 2016 Posted October 12, 2016 (edited) This dude forgot what a video game is. And this dude forgot what a simulation is. Edited October 12, 2016 by Picchio 1
L3Pl4K Posted October 12, 2016 Posted October 12, 2016 NVIDIA HairWorks. Or TressFX. Game would benefit from this. Maybe some engine sounds, inspried from Animal voices.
=362nd_FS=Hiromachi Posted October 12, 2016 Posted October 12, 2016 A cupholder so that I can finally take a sip of Bud Light and put it back in my P-40. 1
Fortis_Leader Posted October 12, 2016 Posted October 12, 2016 The only "hardcore" people BoS could hope to appeal to are those who actually do WW2 stuff in other flight sims. Of those you mentioned, that'd be DCS. The rough ten or so DCS players you're lucky to find on a WW2 server at any one time, yeah, they'll probably turn BoS into a smashing bestseller rivaling GTA V! To be perfectly honest, there's absolutely nothing that makes DCS, or any other flight sim with clickable cockpits anymore "hardcore" than BoS. Having to memorize where different switches and levers are in your virtual cockpit, is that really the most challenging aspect of a flight sim that you can possibly think of? If your answer is yes, then it's pretty obvious that you've either never actually played a flight sim, or you're just very bad at it. A player who can effectively employ both bombs (properly, not the common "I'll just drop the bomb when I'm 5 feet above the target, can't miss then" method) and rockets from an Il-2 against AFVs and trucks he spotted, or can fly a fighter as part of a cooperating group, navigating, doing fighter sweeps, escorting attack planes and bombers, etc. vs someone who can start his K4 in DCS and shoot down a massively under-powered P-51D? I think I know whom I'd call hardcore... 1
-=PHX=-SuperEtendard Posted October 12, 2016 Posted October 12, 2016 I guess the thing is that the softcore players (3rd person views, plane indicators, relaxed engine management and maybe mouse aim) already have War Thunder for that, and they aren't going to pay 50 USD for something very similar to what they can get for free.
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