Mysticpuma Posted September 30, 2016 Posted September 30, 2016 From a BoS vs CloD perspective Without the death scene
Mysticpuma Posted September 30, 2016 Posted September 30, 2016 From my perspective there is a yearning for the halcyon days of the IL2 community. Large amounts of players congregating on Hyperlobby, Co-Op games, large groups on Teamspeak, huge formations, etc, etc. I loved flying with or as a Wingman in my bubbletop P-47 either as a tag-team or escorting bombers to the target with TS channels using near authentic radio comma. So my IL2 dream is to have Thunderbolts escorting bomber streams....that's my dream 1
FlyingNutcase Posted September 30, 2016 Posted September 30, 2016 Having my elderly father fly his favourite plane - the Spit - in VR. Flying IL2 in VR as the new norm, with buddies Get back to mission building Having time to do #2 & #3 regularly "Virtually real" AI 1-4 are all in the strategic plan for next December. :-) 1
216th_Jordan Posted September 30, 2016 Posted September 30, 2016 From my perspective there is a yearning for the halcyon days of the IL2 community. Large amounts of players congregating on Hyperlobby, Co-Op games, large groups on Teamspeak, huge formations, etc, etc. I loved flying with or as a Wingman in my bubbletop P-47 either as a tag-team or escorting bombers to the target with TS channels using near authentic radio comma. So my IL2 dream is to have Thunderbolts escorting bomber streams....that's my dream Give it some years, it might eventually become true.
sinned Posted September 30, 2016 Posted September 30, 2016 A Falcon 4 campaign system and the ability to fly it online as co-op or some sort of open server (login and grab a mission that the AI needs flown at that moment). +1 And Koei PTO2 strategy layout implemented for pacific theatre mixed with Microprose 1942 carrier battle.
hames123 Posted September 30, 2016 Posted September 30, 2016 Dive bombing a german column with a Hawker Typhoon(Since I can divebomb but cannot shoot rockets accurately) over the Gustave Line. 1
wtornado Posted September 30, 2016 Posted September 30, 2016 I think 3 categories are needed, that is what we would like to see in SP, MP, the game in general. I admit to not playing too much SP but apart from what has been previously said in previous threads, perhaps more connection to your squadron. In that atm your fellow squad members have no name, and no follow up on their death. Which means that you generally don't care about them when they die because they are nameless and faceless. Understandably giving them names and faces would make it less historical but it would make it more immersive. Imagine snippets of a funeral (crying widow etc) of one of your squad members, who's name, face, and even voice you remember. In MP: Having consequences for dying, bailing out, forced landings, returning to base with a damaged aircraft. To me this would hopefully make people play a bit more realistically. The way to do this which could also tie into SP, is for death etc there should be funeral snippets (crying widow etc) which would replace a time delay before you can hit refly. But also you get a sub-par performance aircraft until you earn a proper performing aircraft, from memory in real life the experienced pilots got the "new rides" because they knew how to look after them. And in general as has been pointed out a larger player base esp for MP. That is why I loved co-ops so much online.If you died in the co-op you did not come back and you had to wait until the co-op was over to start again. If someone died on start or on take-off I did not re-start the co-op. They had time to learn to fly offline not in my co-ops. I did not even restart a co-op even if I died. Some will argue non stop about these two points but the number of people playing pratically proves it. A FMB lite version so that EVERYONE will want to learn and create missions and a hyperlobby style co-op generating system. They can create planes and add-on campaigns all they want what is the use of having them if there is no true real personal way of enjoying them. And that long overdue 2.004 patch with a gazillion overdue fixes will help too. Did they ever fix the input reponses plane control pitch indicator? No just checked it is still backwards up is down and down is up.
InProgress Posted September 30, 2016 Author Posted September 30, 2016 (edited) In MP: Having consequences for dying, bailing out, forced landings, returning to base with a damaged aircraft. To me this would hopefully make people play a bit more realistically. Agree... I hate when people crash on purpose (happend often when i was gunner) because they are too lazy to try to get back to base or even do crash landing somewhere. I would really like to see something like that, maybe even something simple like respawn timer, being killed would be longer than crash landing or bailing out. Now you can just fight and die, because it would even make you back in action faster than flaying back to base. Edited September 30, 2016 by InProgress
Guest deleted@50488 Posted September 30, 2016 Posted September 30, 2016 Having gliders, German and British, and being able to fly them or tug them.
=EXPEND=Capt_Yorkshire Posted September 30, 2016 Posted September 30, 2016 some foot troops on the ground would be cool .
Enfield Posted September 30, 2016 Posted September 30, 2016 (edited) Well, obviously a more fleshed out plane set would be nice. Complete with all the odd variants and modifications for good measure. But what I really, really want is a persistent online environment. Dynamic front lines flowing back and forth across a large map with the conditions changing day to day. With supply and ammunition demands modelled. You'd log into the game, sign into the server (populated by at least a hundred people or so with at least that number in AI present too) and see what needs to be done. Is it night in-game time? Well maybe you can run some night harassment or do a few transport runs. Has a player running "Ground control" picked up a large formation of enemy planes? Go and intercept them. Are your lines being hammered at a set point? Time for some CAS. Every play style would be supported and made rewarding, organisation would become natural. There would always be something to do to aid the war effort. Maybe one day. Edited September 30, 2016 by [ST]Enfield 2
II/JG11_ATLAN_VR Posted September 30, 2016 Posted September 30, 2016 From my perspective there is a yearning for the halcyon days of the IL2 community. Large amounts of players congregating on Hyperlobby, Co-Op games, large groups on Teamspeak, huge formations, etc, etc. I loved flying with or as a Wingman in my bubbletop P-47 either as a tag-team or escorting bombers to the target with TS channels using near authentic radio comma. So my IL2 dream is to have Thunderbolts escorting bomber streams....that's my dream My Dream ..... my Squadron II/JG11 attacking large allied bomber streams and their fighter escorts over the Reich. and all the members of my squad which already passed away or gone are there on teamspeak and Building big formations of BF109, FW190 and Me262 over the skies of Germany. back to the glory IL2 days!...... Horrido and Salute for us all
Cpt_Cool Posted September 30, 2016 Posted September 30, 2016 European Air War (game) scale, with IL-2 detail. How much does a supercomputer cost?
Enfield Posted September 30, 2016 Posted September 30, 2016 European Air War (game) scale, with IL-2 detail. How much does a supercomputer cost? Not as much as you would think, if you toned down the graphics a bit.
VBF-12_Stick-95 Posted September 30, 2016 Posted September 30, 2016 Animated pilot body inside the cockpit.
BM357_TinMan Posted September 30, 2016 Posted September 30, 2016 2. Full manual start-up procedure. 4. Effective, easy-to-use coop option for all SP modes. 5. A dynamic online war. ^^^^^ Not sure why #2 isn't already implemented as an option. #4 and #5 would be nice but why no #2?!?! 1
Gunsmith86 Posted September 30, 2016 Posted September 30, 2016 I would really really really have a night fighter feature with onboard working radar and support from stationary radar. I want the Beufighter, Mosquito , the 110 , ME 410 , DO 215 and UHU to fly and the preys should be Lancaster , Halifax, Wellington , DO 217 , Grief , Ju forgot the JU 88 C6 with radar and the JU 88 G!!!
Gambit21 Posted September 30, 2016 Posted September 30, 2016 (edited) With you on the map thing Juri, although I think a tutorial would have to be quite extensive. Edited September 30, 2016 by Gambit21
=CFC=Conky Posted September 30, 2016 Posted September 30, 2016 European Air War (game) scale, with IL-2 detail. How much does a supercomputer cost? ^This!^ Also, credit should be given for completing recon and resupply missions.
Juri_JS Posted September 30, 2016 Posted September 30, 2016 With you on the map thing Juri, although I think a tutorial would have to be quite extensive. I have some professional experience working with digital elevation models in GIS, so I guess a basic tutorial might suffice for me.
Gambit21 Posted October 1, 2016 Posted October 1, 2016 (edited) If someone died on start or on take-off I did not re-start the co-op. They had time to learn to fly offline not in my co-ops. I did not even restart a co-op even if I died. I almost always restarted when someone died on take-off, (unless it was an unknown new person) sometimes I'd restart twice Nobody minded a bit - in fact with stick time at a premium for most and not a large number of quality CoOps happening on any given night it made sense. I know Seahawk would do the same thing. ("Sorry Charlie, see you in 25 minutes, hope your're still up and able to fly!") Nah - but on the other hand I don't blame you for your policy either. Edited October 1, 2016 by Gambit21 1
Hucky Posted October 1, 2016 Posted October 1, 2016 (edited) only rearm, refuel and repair and I would be happy in SP Edited October 1, 2016 by Hucky
SharpeXB Posted October 1, 2016 Posted October 1, 2016 and also an option to lock the view zoom, so people don't have the situational awareness and viewing angles of a Woodcock with binoculars!! Different sim. Same explaination of why this feature is necessaryhttps://forums.eagle.ru/showpost.php?p=2561114&postcount=220
hames123 Posted October 2, 2016 Posted October 2, 2016 Attacking a convoy of German vehicles in a Typhoon, or bombing a convoy of German/Japanese ships in Beufighter 2
69th_chuter Posted October 2, 2016 Posted October 2, 2016 Wow, lots of good ideas. I can go with practically all of them. My addition to this would be, as I've said previously in other posts, polar inertia. While it effects all axes, the roll (longitudinal) is most affected, with yaw (vertical) being the next most (but I could accept not having this axis). What the effect is is increasing/decreasing the time it takes to achieve max roll speed (which, very technically, never reaches a constant, but that's an entirely different discussion - lol). So a WW2 twin=engined aircraft will never achieve the initial roll response of a single (P-38s with powered ailerons at high speed not-with-standing). There are ways of calculating (estimating) this for a basic airframe (no one recorded anything like this back in the day) and then it would be an easy thing to add/subtract known (directly calculated) amounts of inertia with various loadouts. For instance, the 190 without outboard guns should have a snappier roll response* without any improvement to max roll rate. Someday ... * No OTBD guns with full/short/no ammo would be a difference in moment of inertia of 2540/2160/1656 pounds foot square (I should've stayed kilo - lol)
6./ZG26_Klaus_Mann Posted October 2, 2016 Posted October 2, 2016 Given that Il-2 has quite amazing Physics Modelling when compared to others, I would like to see more advanced Weather, especially Thermals and Geographich Wind Modelling (Raising and Falling Air on Geographical Shapes like Mountains and Ridges). I think Il-2 could become an amazing Gliding Simulator and GA Bush Flying Simluator. I would love to see beauties like these modelled: (Grunau Baby II) This is my main (utterly beautfiul) Bird, the amazing AS K-13 And modern Stuff like this LS4 Or how about this 30m Wingspan ETA 2? 1
Scarecrow Posted October 2, 2016 Posted October 2, 2016 As others have said, all I want is IL2 1946 at this new standard. What this sim really needs is for there to be more than 2 campaigns on Mission4Today. When I discovered all the campaigns for IL2 PF on M4T it was like striking gold. Over one hundred historical, high quality campaigns. I'm guessing that there is something wrong the FMB's utility for the community to make content, that needs fixed.
MadisonV44 Posted October 2, 2016 Posted October 2, 2016 - A visual radius of 20/30 km - no more terrain aliasing (without upgrading a high end GC model) - a P47, a F4U Corsair, a Typhoon or a Tempest to replace my lost FW way of flying
216th_Jordan Posted October 2, 2016 Posted October 2, 2016 (edited) DCS level FM's I surely don't want to go a step backwards (non dynamic fm) Maybe when quantuum computer arrive we'll have the chance to see a much more accurate fm, right now we will have to live with what we have for a while (and that is pretty good as is). I'd very much like a Coop singleplayer campaign where anyone could join. Edited October 2, 2016 by 216th_Jordan 2
wtornado Posted October 2, 2016 Posted October 2, 2016 I almost always restarted when someone died on take-off, (unless it was an unknown new person) sometimes I'd restart twice Nobody minded a bit - in fact with stick time at a premium for most and not a large number of quality CoOps happening on any given night it made sense. I know Seahawk would do the same thing. ("Sorry Charlie, see you in 25 minutes, hope your're still up and able to fly!") Nah - but on the other hand I don't blame you for your policy either. You were a patient host. I would join some co-ops and would quit after waiting 30 mins for a bad start and waiting for others to join. Lost patients after a few years. When you put up 5 to 6 co-ops in a few hours the guys were happy. Most of the guys that joined understood they did not want to wait 30 mins to start a mission. In some circumstances you waited more than you flew on some evening.
Jade_Monkey Posted October 2, 2016 Posted October 2, 2016 DCS level FM's clickpits VR support haha I think what you really want is to play DCS. FMs are worse in DCS, so hopefully this won't happen.
DB605 Posted October 2, 2016 Posted October 2, 2016 (edited) haha I think what you really want is to play DCS. FMs are worse in DCS, so hopefully this won't happen. Worse in DCS...in what way exactly? How many ww2 modules you own, out of curiosity? Seriously, i like many things in BoS/BoM, but for me it does always have that "light sim" feeling in it...i prefer ultimate realism over anything "dynamic". Edited October 2, 2016 by DB605
Gambit21 Posted October 2, 2016 Posted October 2, 2016 So a magic cursor floating in the air in front of your face is "ultimate realism"?? Not for me
DB605 Posted October 2, 2016 Posted October 2, 2016 So a magic cursor floating in the air in front of your face is "ultimate realism"?? Not for me Just one click and "macig cursor" will go away. Magic, huh? 1
Gambit21 Posted October 2, 2016 Posted October 2, 2016 (edited) Yep Anyway not getting click pits so might as well drop it Edited October 2, 2016 by Gambit21
Gambit21 Posted October 2, 2016 Posted October 2, 2016 Or don't drop it - this is the dream thread after all:) 1
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