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Whats next for BoS and BoM


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taffy2jeffmorgan
Posted (edited)

I know that December will add the new " Battle of Kuban "  to our inventory, but what's left to bring BoS and BoM right up to date ?

 

 

Cheers :salute:

Edited by taffy2jeffmorgan
Posted

DX11 and VR, oh and the better ground physics, theyll probably keep on improving the "core" of the product so its likely that much more trikles down from new releases :D

F/JG300_Gruber
Posted

Plus AI improvements, career mode for SP campaign, and all the good stuffs from DD120 that haven't been implemented yet  :)

Guest deleted@50488
Posted

I've returned after a long while away from this sim. Noticed improvements in stability ( graphics ) and also in the handling of some aircraft. Might be just my memmory not helping, but I like it even more than I did before.

 

Can't wait for the ground physics update.

 

DX11 will be a great update, and we can't forget that, long ago, the 1C 777 team gave us 64 bit! something everybody claims, for many other sims...

Posted

I know that December will add the new " Battle of Kuban "  to our inventory, but what's left to bring BoS and BoM right up to date ?

 

 

Cheers :salute:

 

Err...December 2017

Posted

Starting December 2016 is early access for the new BOK planes.

I believe the 109 G4 is first (December 2016) and in Q1-2-3 (2017) the other planes will follow one by one.

Then around Christmas 2017 the BOK will be released.

Posted (edited)

I know that December will add the new " Battle of Kuban "  to our inventory, but what's left to bring BoS and BoM right up to date ?

 

 

Cheers :salute:

Developer diaries #131 and #132 include most of the knowledge we currently have.

 

Link: http://forum.il2sturmovik.com/topic/168-developer-diary/page-4?do=findComment&comment=383394

 

Jason also had a Q&A chat which lasted for about 3 hours. Link to thread is here http://forum.il2sturmovik.com/topic/25141-so-what-was-said-during-todays-qa-jason/?hl=+jason%20+q 

Above thread also includes a full record of the Q&A. 

 

Stormbirds did summary notes:

 

 

    • It’s been a roller coaster ride over the last three years with successes and failures, good things happening and challenges too
    • If there was an unlimited budget, the team would like to do the entire war but as there is a limited budget and a small team it will take some time to get to some of the big areas of the war
    • The IL-2 team is a small one that has grown and shrunk over the years
    • There have been changes so far and more changes coming
    • The team wants to build something in the spirit of IL-2 1946 with many aircraft and theaters covered, but it will take time to implement
    • Possibility to increase the 10km visibility bubble/radius?
      • There is currently a limit as to how far out the map can be rendered
      • Currently not a proper horizon (game world is not modeled on a giant globe)
      • Many compromises to make for performance
      • Would like to increase 10km radius, not sure what can be done but will look into it
    • Could there be a dedicated player as Bombadier?
      • Would like that feature but is not in the current plan
      • Would require a lot of netcode changes – give a second player control in flight
    • Will there be Chinese or Japanese localization
      • Currently investigating
      • It’s a lot of work to do localizations
      • Not against localizations, it is difficult to do especially with the matching the GUI with different alphabets
    • What is the status of DX11?
      • It’s still very early, shaders need to be re-written
      • Team wants VR support as part of this
      • Hopefully will enable larger textures and higher performance
      • What about DX12? Should be easier to go from DX11 to 12 later on
    • Kuban map
      • Jason not sure if it will have 2, 3, or 4 seasons
      • Spring and summer most likely
      • Question to be answered later
    • Tanks
      • Had the idea to build more tanks
      • Cost didn’t look to be profitable
      • Decided to improve core technology first
      • No way right now to do it the way it should be done
      • Two tanks were built quite a long time ago, ended up being a fun test
    • Canopy reflections
      • Possible, would need to add to the list of other effects that are being worked on
      • Not in the current plan, but could be time to try something later on
    • Squadron markings/decal system
      • Open to it
      • Also adding a layer on the model for fuel and oil leaks possibly
    • Aircraft viewer
      • Wants a screen where you can load up the aircraft, skins, armaments, and change the backgrounds
      • Let you see the aircraft and maybe even tanks and other objects
      • Separate screen
      • Above and beyond the current viewer
      • Probably start to see improvements and content next spring and summer
    • Question on multiplayer server size player number increase
      • Dover has 120-person access and IL-2 is currently limited at 84 players
      • Would like to increase the ammount but there is currently no resources available to dramatically increase the number of players on the server
      • 84 players is still a good amount of players
    • Optimizing for more AI is on the table, for MP and SP
    • Resupply technology for online war
    • Some would like to be able to increase supply counts at bases using transport aircraft (Ju 52 for example)
    • Features kind of work, have problems
    • Co-op system is returning, might help with a coop style campaign as has been done before
    • Will adopt the RoF Co-op
      • Set parameters, host server, choose mission, fly
      • Jason wants to improve in the future
      • Hyperlobby like interface in the future (not BoK)
    • Someone acting like a central HQ or Ground Control
    • Similar to command features found in ARMA
    • Will be able to direct people via comms/messages to organized squads or individuals
    • Will be able to relay information on enemy forces in grids (i.e. enemy fighters spotted in a grid or ground forces moving into a town)
    • Will be a special screen for multiplayer with one (or two) player on each team, possibly with ground and air control
    • Fog of war will be important here
      • Info restriction makes things interesting
      • Makes recon flights very important
      • Also ground recon
    • Will be optional for MP servers and will hopefully become more complex over time
    • Feature is planned for Battle of Kuban
    • Naval ship control is unlikely
    • Why has the team picked the Bf109G-4 over the G-6?
      • The G-6 was either not available or only minimally available during the battle, most were flying the G-4
      • Possibility to add it later?
        • Would like to make two other planes before leaving Kuban as Collector Planes
        • G-6 and La-5F weren’t on the original list but they could happen
    • Existing plane modifications like RoF?
      • Unlikely to happen in the same way as RoF
    • Not a lot of official appetite to release source or open the game up to FM or engine mods
    • It’ll be like RoF, textures, sounds, any other file that doesn’t affect the aircraft fly or aircraft systems
    • Plans for Battle of Midway
      • Scenery is fairly straightforward with the ocean, stars of the show are the ships and carriers (gigantic steel islands)
      • The battle itself was short, but it was a pivotal one and aircraft and technology are very evenly matched on both sides
      • See’s this as a high fidelity simulation of the Miwday battle and should have a lot of playability
      • Carrier and ship technology is going to be a significant part of this battle
        • Would like to see some life to the carriers especially from AA guns and crews, other deck crew might be difficult to do
        • Could have working elevators and then the  aircraft gets pushed into place for takeoff/landing
      • Will look into building in ship AI so ships will evade attacks
      • Carriers will likely pitch and roll, Rise of Flight has pitch/rolling ships already
      • Hoping that having an ocean won’t cause a huge hit on performance
      • RoF already has very good ocean technology that will be ported back into the engine for IL-2
    • Possible North Africa campaign?
      • Jason think’s its a fascinating area, however, its not planned
      • Team Fusion is going there with Cliffs of Dover
      • Team doesn’t have a lot of information the Med theater right now but has a lot on the East and on the Pacific
    • Future plans beyond what’s announced?
      • Difficult to say what will happen 6-9 years’ out
      • Still interested in Kursk, more Pacific, something on the West
      • There are so many theaters, would love to hire a huge army to make all the assets to build WWII quicker
      • The team needs the community to support by buying
    • Yak-1B, Ju 52/3m will be here by end of December

 

 

Edited by ElPerk
Posted

Yes, december is being very optimistic for any sort of BOK content.

 

Yak1b and ju52 ahould be out around then though.

  • Upvote 1
ShamrockOneFive
Posted (edited)

We may get the Bf109G-4 by December. That was in a Q&A somewhere.

 

They have said we'll definitely see the Yak-1B and Ju52 before the end of the year.

 

As for BoM/BoS... well everything technologically going into BoK will be impacting on the other two as well. So its really a win win for everyone.

Edited by ShamrockOneFive
Posted

We may get the Bf109G-4 by December. That was in a Q&A somewhere.

 

They have said we'll definitely see the Yak-1B and Ju52 before the end of the year.

 

As for BoM/BoS... well everything technologically going into BoK will be impacting on the other two as well. So its really a win win for everyone.

 

 

We already have the G-4.  It's presently called the G-2 though...lol.

ShamrockOneFive
Posted

We already have the G-4.  It's presently called the G-2 though...lol.

 

I know what you're getting at and there's an entire other discussion about that. The devs will release the subtly different Bf109G-4 likely by end of the year. That is what has been indicated.

Posted

I know what you're getting at and there's an entire other discussion about that. The devs will release the subtly different Bf109G-4 likely by end of the year. That is what has been indicated.

 

 

I like subtle ; )

Posted

Are there going to be more AI ground units? Things like more advanced versions of the Panzer Mk 4 and 3, and possibly a Tiger and KV 85?

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