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Translator Complex Trigger Infor Request


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Posted (edited)

A few question that keep coming up in my mind.

 

-on Cylinder / off -sphere: Is it a "sphere" (balloon type shape) or a "circle" on the ground?

 

-I have not been able to use the "object fired flare" activation.  Is there a particular way to use it?  e.g. needs to be OL to specific object.  If not, how does the trigger detect the object that fired the flare.  Does the flare have to be fired within the specific area or drop in it?

 

-Are the entries in the Event filter: AND or OR, if you have more than one (non-conflicting) checked.

 

-In the Object script list, the planes designated with a "c", used to be listed if selected but now they get deleted.  Is this normal operation?

Edited by KDN
Posted

- sphere is a ballon type shape. If you adjust the altitude of the MCU; players may be able to fly under it without triggering it in contrary of cylinder who's going from the ground to the infinite

 

- I've never been able to make the "object fired flare" work so I think it is kind of broken for the moment

 

- I've always used only one entry in the event filter at a time. I will have to do further test about that but I would say it's an AND

 

- In the object list the object designated with a "c" is for cockpit. Don't be worry about the fact they are deleted it will work anyway.

By the way I had troubles with vehicles in this list but it works great with planes

Posted

Thank you for your thorough explanation PB0_Foxy.

Much appreciated.

Menacing_Ferrets
Posted (edited)

object link a flare to a vehicle

 

 

you then trigger the flare with a target link from something else i.e. a timer, check zone...   any trigger really

you can trigger the flare multiple times

 

Do not try triggering the vehicle

Edited by Menacing_Ferrets

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