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I am so , so happy to see that!


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Posted (edited)

post-13873-0-71338400-1474411183_thumb.jpg

http://store.steampowered.com/app/307960/

Finally, The evaluation is starting to reflecting the real value of this sim.

Even though sales via steam are not so profitable to dev team, It is good , simply good to see that the evaluations are better now.

 

Well done!

I wish the best and a bright future for this sim, which is really made with love!

 

EDIT :

2 months after, the evaluations remains as good and even better. There is a nice stability.

732 evaluations in end of September

766 evaluations in end of November

Please evaluate this sim if it is not done!

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Edited by Nil
  • Upvote 7
Posted

awesome, last i checked it was mostly negative !  GOOD TIMES AHEAD! :salute:  :salute:  :salute:

[CPT]milopugdog
Posted

A ton of stupid reviews though. 

"no tutorial"

"I had to register my key on their website"

"No mouse and keyboard support!"  :cray:

  • Upvote 4
Posted

A ton of stupid reviews though. 

"no tutorial"

"I had to register my key on their website"

"No mouse and keyboard support!"  :cray:

 

 

True but the effect on potential buyers is the same 

  • Upvote 1
Posted

Been that way for a while now. 

 

I checked just two day ago and it was still 'mixed'.

Posted (edited)

What they will be doing between now and the next 6 months

with fixes,patches and they add-ons will determine it all for

most of us I think.

 

The next six months is their high water mark.

Edited by WTornado
Posted

A ton of stupid reviews though. 

"no tutorial"

"I had to register my key on their website"

"No mouse and keyboard support!"  :cray:

 

I wouldn't say that "no tutorial" is necessarily a stupid review. I came to this game a few months back as a gamer with zero flight sim experience, and extremely limited knowledge or interest in aircraft (WW2 or otherwise). A friend of mine was browsing Steam looking for ideas for co-op games for a LAN for my group, IL-2 was in the sale and he suggested it might be one to look at. I picked it up, set it up with a joypad, played it for a few hours, and concluded that it's far too obtuse to be able to recommend to the other guys (we're a bunch of 30-somethings with jobs and kids, so too high a time commitment).

 

I suspect that most people seeing the game on Steam aren't hardcore flight sim enthusiasts. There is a massive amount of "assumed knowledge" built into the game, that maybe veterans don't realise? I spent hours reading up and watching videos, deciphering the controls list, trying to make sense of the game by learning about all these concepts I was unfamiliar with - flaps; trim; propeller pitch; RPM and manifold pressure relationship; which planes have any of these things in the first place; instrument panel layout; what a landing approach looks like. From that perspective, a lot of the Steam reviews seem fairer.

 

Luckily I stuck with it (I like a challenge), mainly just flying the Take Off And Landing mission again and again, and after a while I picked up the full TrackIR and CH stick, throttle and pedals setup, and now I love it and have bought everything available except one of the collector planes (even though I don't get a lot of time to play, hence I'm utterly terrible at flying). And the new technical messages added a couple of months back I think are really useful to novices (landing approach speeds, rudder and flaps instructions etc).

 

In summary, it's awesome that such a detailed, accurate, hardcore game as this can exist with such an enthusiastic fanbase. I do wonder though if a lot of potential future enthusiasts are put off by the incredibly steep learning curve. Maybe a more detailed beginners guide/tutorial of "This is your plane, here's how it works, here's how you take off and land", built into the main menu, just to get people over that first hurdle, would help. Or it might not be worth the effort, I don't know, but just a thought.

 

Final though - add a control preset for Xbox controllers, without having to go through the confusing controls list. I know many will scoff, but it's actually completely playable on Normal mode with a controller. A lot of PC gamers have one lying around but won't have a flight stick, and it's significantly better than playing on a mouse which is already a preset. With the coming co-op mode, I may eventually be able to get my friend group playing...

  • Upvote 10
Posted

Steam recently changed their review system. Dont quote me exactly, but something along the lines that only the reviews of people who bought it on steam count towards the rating.

Posted

I think that Schizofen makes some very good points. Maybe about more than this game and about Flight sims in general. The first flight sim I picked up was the original Red Baron. Even with a keyboard and mouse I was up and flying in no time and having a blast. Now none of us here want to dumb down the game but perhaps the Devs can build in game links to all the good work that the community has done. There is a manual, their are great video tutorials, their are great plane by plane instruction sheets. But they are one step removed from the game. I'd be willing to bet that the creators of all that content would allow it to be put directly into the game. Heck, just have them as a brief description and a link would be a big step to inclusiveness!

  • Upvote 3
Posted (edited)

I wouldn't say that "no tutorial" is necessarily a stupid review. I came to this game a few months back as a gamer with zero flight sim experience, and extremely limited knowledge or interest in aircraft (WW2 or otherwise). A friend of mine was browsing Steam looking for ideas for co-op games for a LAN for my group, IL-2 was in the sale and he suggested it might be one to look at. I picked it up, set it up with a joypad, played it for a few hours, and concluded that it's far too obtuse to be able to recommend to the other guys (we're a bunch of 30-somethings with jobs and kids, so too high a time commitment).

 

I suspect that most people seeing the game on Steam aren't hardcore flight sim enthusiasts. There is a massive amount of "assumed knowledge" built into the game, that maybe veterans don't realise? I spent hours reading up and watching videos, deciphering the controls list, trying to make sense of the game by learning about all these concepts I was unfamiliar with - flaps; trim; propeller pitch; RPM and manifold pressure relationship; which planes have any of these things in the first place; instrument panel layout; what a landing approach looks like. From that perspective, a lot of the Steam reviews seem fairer.

 

Luckily I stuck with it (I like a challenge), mainly just flying the Take Off And Landing mission again and again, and after a while I picked up the full TrackIR and CH stick, throttle and pedals setup, and now I love it and have bought everything available except one of the collector planes (even though I don't get a lot of time to play, hence I'm utterly terrible at flying). And the new technical messages added a couple of months back I think are really useful to novices (landing approach speeds, rudder and flaps instructions etc).

 

In summary, it's awesome that such a detailed, accurate, hardcore game as this can exist with such an enthusiastic fanbase. I do wonder though if a lot of potential future enthusiasts are put off by the incredibly steep learning curve. Maybe a more detailed beginners guide/tutorial of "This is your plane, here's how it works, here's how you take off and land", built into the main menu, just to get people over that first hurdle, would help. Or it might not be worth the effort, I don't know, but just a thought.

 

Final though - add a control preset for Xbox controllers, without having to go through the confusing controls list. I know many will scoff, but it's actually completely playable on Normal mode with a controller. A lot of PC gamers have one lying around but won't have a flight stick, and it's significantly better than playing on a mouse which is already a preset. With the coming co-op mode, I may eventually be able to get my friend group playing...

 

I agree, there are no hand holds for people who step into the genre. This is what puts a fence around the game getting new customers. Give them a hand for the first three hours, explain the essentials to them (controlls, aircraft parts and what they do, flight charakteristics, maybe a link to requiems air combat tutorials), show them how basic things are done. In other words, give them some success instead of frustration.

Edited by 216th_Jordan
  • Upvote 2
Posted

Yep I can confirm that the entry barrier is very high and person willing to fly needs to prove that with dedication and time. You can't just plug and play. One needs knowlegde and hardware (and lets be honest - it is not cheap). Even one needs to map the keys. I almost gave up on this stage.

 

"Assumed knowledge" is a key word for this problem.

 

Y.

  • Upvote 1
Posted (edited)

I taught myself to fly flight sims when i was around 13 years old, saved up for a Logitech extreme 3d pro and started playing IL-2 Cliffs Of Dover. Once i got a hang of the basics i applied a squadron and was accepted, even if i was just a kid. Playing with other much more experienced players literately boosted the pace of my learning by a ridiculous amount. To anyone who feels overwhelmed by the task of setting up controls and getting started, get in touch with someone from the community, having someone who can show you around and answer your questions makes it all much easier, and gets you flying much sooner!.  :salute:

Edited by JG19_Mueller
  • Upvote 1
Posted

What suprises me are the differences in sales figures for BOS on Steam vs the Il-2 Store. The steamspy page shows more than 44000 users. With the forum filter i can only find little more than 14000 users with BOS default or premium. But it's good that the reviews are getting better. At the moment it's let bias then Metacritic. Where everyone votes "0" if then dislike it.

 

Grt M

Posted

The lack of a starter aircraft and decent tutorials was on of the few complaints I had when I first got this game.  I would be nice if some of the ideas above were implemented, and I think It would go a long way to getting new players into the game.  The current messages that pop up as tips is helpful, but we only got that recently.

Posted

I wouldn't say that "no tutorial" is necessarily a stupid review. I came to this game a few months back as a gamer with zero flight sim experience, and extremely limited knowledge or interest in aircraft (WW2 or otherwise). A friend of mine was browsing Steam looking for ideas for co-op games for a LAN for my group, IL-2 was in the sale and he suggested it might be one to look at. I picked it up, set it up with a joypad, played it for a few hours, and concluded that it's far too obtuse to be able to recommend to the other guys (we're a bunch of 30-somethings with jobs and kids, so too high a time commitment).

 

I suspect that most people seeing the game on Steam aren't hardcore flight sim enthusiasts. There is a massive amount of "assumed knowledge" built into the game, that maybe veterans don't realise? I spent hours reading up and watching videos, deciphering the controls list, trying to make sense of the game by learning about all these concepts I was unfamiliar with - flaps; trim; propeller pitch; RPM and manifold pressure relationship; which planes have any of these things in the first place; instrument panel layout; what a landing approach looks like. From that perspective, a lot of the Steam reviews seem fairer.

 

Luckily I stuck with it (I like a challenge), mainly just flying the Take Off And Landing mission again and again, and after a while I picked up the full TrackIR and CH stick, throttle and pedals setup, and now I love it and have bought everything available except one of the collector planes (even though I don't get a lot of time to play, hence I'm utterly terrible at flying). And the new technical messages added a couple of months back I think are really useful to novices (landing approach speeds, rudder and flaps instructions etc).

 

In summary, it's awesome that such a detailed, accurate, hardcore game as this can exist with such an enthusiastic fanbase. I do wonder though if a lot of potential future enthusiasts are put off by the incredibly steep learning curve. Maybe a more detailed beginners guide/tutorial of "This is your plane, here's how it works, here's how you take off and land", built into the main menu, just to get people over that first hurdle, would help. Or it might not be worth the effort, I don't know, but just a thought.

 

Final though - add a control preset for Xbox controllers, without having to go through the confusing controls list. I know many will scoff, but it's actually completely playable on Normal mode with a controller. A lot of PC gamers have one lying around but won't have a flight stick, and it's significantly better than playing on a mouse which is already a preset. With the coming co-op mode, I may eventually be able to get my friend group playing...

 

Schizofen,  

 

      I have to commend you for sticking it out.  Some flight sims are too obtuse and too much of a timesink even for some of us veterans.  It is fortunate for you, the community and the Devs that people like you are willing to tackle such a steep learning curve in this millennial age.  

 

      I hope you continue to carry your message to your friends and the community keeps growing!

  • 2 months later...
Posted (edited)

2 months after, the evaluations remains as good and even better. There is a nice stability.

Please evaluate this sim if it is not done yet! 

732 evaluations in end of September

766 evaluations in end of November

post-13873-0-96305100-1479979318_thumb.jpg

Edited by Nil
Guest deleted@30725
Posted (edited)

Casual - I can't always get out of an extreme flat spin, but people still go down in flames and AI stukas are point and click. Mid range joysticks don't have enough fidelity (tested) for me and I don't want to spend $300 on a good stick. For the one or two times I play a week this setup works. Go nuts.

 

But that's cool. I can enjoy this game with the feeling of using the stick as the flight dynamics are fairly similar. I expect if I had TIR I could compete with the pros. But expert pilots can pull moves on me that I can't always keep up with such low speed just above stall flying can be tricky at best with this setup. I do have the rudder on a middle click to unlock it and do emergency hard overs. Lack of feel is what's harder with just mouse without stick. It was like re-learning the game though. Taking off can be a bit tricky and taxiing in the Russians can be a bit of a pain, toe brakes on the Germans make taxi easy with this setup, but then it's easy with joystick. I ended up tweaking the curves, etc because of the 190 since I kept loosing control of it and now this works OK for what I need.

 

Weirdly I felt I had more feel landing and find landing 10x easier than using my joystick.

 

They've got the 'mouse mode', but that's about the biggest pile of garbage ever since I like to look where I want to look and not where the game wants to. It also does not allow for normal sustained rolls or any 'advanced' type of maneuvers so it's basically pointless and would be better if the mouse support was as I have it set since that does work similar to using a flight stick without any abnormal wobble or pinging like the plane is fighting the controls. I tried to play this game like war thunder in 3rd person and maybe it's the years of flying it with stick in first person, but I couldn't do it. I still can't fly 3rd person. Thankfully war thunder is a distant memory :P and I only play Il2 BOS when I have time to play a video game.

 

Still my favorite flight sim. Mouse or stick. It never turned out to be a study sim, but I found I enjoy the more casual aspect and as my game time ended up becoming more limited the balance is perfect.

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Edited by deleted@30725
Posted

Good job BFBunny! 

Keep posting your reviews guys!!

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