II./JG1_Kadin Posted September 19, 2016 Posted September 19, 2016 S! Gentlemen What is the difference between Trigger: Activate and Trigger: Spawner Does it have to do with the Object's check box "enable" in advanced properties?
No601_Prangster Posted September 19, 2016 Posted September 19, 2016 (edited) A Trigger: Active when linked to an Object will Enable it when triggered. A Trigger: Spawner will create a copy of the Object it's linked to when triggered. From the RoF manual This trigger “spawns” copies of objects with the same properties into the game world. Double-click trigger icon to open Spawner Advanced Properties. To “spawn” an object it’s enough to set OL from the trigger to the object and start the trigger. If after being “spawned” the object has to do something (for example: fly or drive to a waypoint) then you need to set “Message” link from the object to the next command or trigger of this object (On Spawned Message: Target). Spawner can spawn an object any number of times. ATTENTION! – You can spawn only single objects. You can’t spawn a player or a group of objects. ATTENTION! – If this trigger is connected by OL to an object in a mission then this object won’t appear in the mission until you start the Spawner trigger. ATTENTION! – Mission script can’t distinguish copies of an object in a mission (those that were spawned by this trigger). Edited September 19, 2016 by No601_Prangster 1
II./JG1_Kadin Posted September 19, 2016 Author Posted September 19, 2016 Thank you sir, that is exactly what I was looking for. So no multiple copies need to exist awaiting activation with the this Spawner. Quite smart to have it this way.
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