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Posted

S! Gentlemen

 

What is the difference between Trigger: Activate and Trigger: Spawner

 

Does it have to do with the Object's check box "enable" in advanced properties?

No601_Prangster
Posted (edited)

A Trigger: Active when linked to an Object will Enable it when triggered.

 

A Trigger: Spawner will create a copy of the Object it's linked to when triggered. 

 

From the RoF manual

 

This trigger “spawns” copies of objects with the same properties into the game world.
Double-click trigger icon to open Spawner Advanced Properties.
To “spawn” an object it’s enough to set OL from the trigger to the object and start the trigger.
If after being “spawned” the object has to do something (for example: fly or drive to a waypoint) then you
need to set “Message” link from the object to the next command or trigger of this object (On Spawned
Message: Target).
Spawner can spawn an object any number of times.
ATTENTION! – You can spawn only single objects. You can’t spawn a player or a group of objects.
ATTENTION! – If this trigger is connected by OL to an object in a mission then this object won’t appear
in the mission until you start the Spawner trigger.
ATTENTION! – Mission script can’t distinguish copies of an object in a mission (those that were
spawned by this trigger).
Edited by No601_Prangster
  • Upvote 1
Posted

Thank you sir, that is exactly what I was looking for.  So no multiple copies need to exist awaiting activation with the this Spawner.  Quite smart to have it this way. :)

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