Flyingpencil Posted November 26, 2013 Posted November 26, 2013 (edited) As an expansion of this topic about controling when to deploy chute. IIRC (not sure where I read this) It was taught to delay opening cute to be clear of the crippled aircraft by counting to 10. Type of improvement: Disintigrated aircraft are dangerous to bailed out pilots, forcing pilot to be concious to not deplying cute the moment he bails out of aircraft. Explanation of proposals: The game should model the dangers of aircraft parts falling of of the sky. It can be a simplified DM, and more likely to result inlight to deep injury instead of death. Benefits: Add a touch of reality outside of the airframe. Every sim game I know the play ends the moment you jump. This offers one last challenge of getting away from all those sharp pieces of metal wizzing by you, yet deply with enough alt for chute to open. Edited November 26, 2013 by Flyingpencil 1
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