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Posted

Force feedback is very weak using a MS Force Feedback 2 joystick, because of the lack of MS support for that stick now users rely on the games code to impliment FF.

Posted

Very weak...really?  i thought it was fine.

Posted

I've tried that before, creates a particualry fake feeling compared to any games stock settings.

Thanks anyway though

SYN_DerHesse70
Posted

FFB with G940 is absolutely perfect!

Posted

FFB with G940 is absolutely perfect!

 

Do you have taxiing shaking? From what I recal, mine (G940 as well) does not have it and I heard another person say the same thing (the lack of taxiing force feedback with the G940).

VR-DriftaholiC
Posted (edited)

FFB with G940 is absolutely perfect!

 

I disagree, spring forces are either missing or they are not centering to the aircrafts natural flight aoa. One of the benefits of force feedback is that there should be no force required to hold the stick in the forward position at speed the dead zone should slowly move forward the faster you go. What I do notice is the forces increase as the speed rises and stalling feels very good. Maybe sprig is featured but it's not modeled properly. I'll play around with turring the spring and dampening sliders up and down to see what the game is using.

 

I also have no ground/taxi shaking effects. 

 

I really hope the devs put more effort in to modeling all the features that force feedback can provide both spring effects and dampening effects as well as vibrations

Edited by driftaholic
Posted

G940 here and FFB is nowhere as good as in ROF.I use same settings  as for ROF and efects are very weak and no ground shaking at all.Still early days and a lot of work to be done

Posted (edited)

I was having a very hard time setting the controls for my MS FF2 by simply looking at the game settings and trying to use the invert button then checking it on the meter to the right. By dumb luck when I was in the beginning of a mission warming up the engine I looked down at the actual stick and realized the settings were wrong. I hit the Esc button went into the plane control settings one by one and set them and checked  the actual stick movement to see that it replicated the movement of my MS FF2. It took some time. When it did and I had the engine control correct I was able to fly the plane. I'm not a great flight sim guy but it was a real THRILL to fly the 109. I was constantly crashing on takeoff and realized what I thought was the stick movement of my MS FF@ was actually the opposite of the stick on the 109. As Homer Simpson would say "DOOH!!!!!!!" When I was able to correct the settings so that every MS FF2 stick movement and actual 109 stick movement were the same Taking off became a reality. My goodness flying this plane is fun.

 

I'm still working on landing. I'm plugging away at it.  I don't have separate foot controls.

 

I suggest when setting the MS FF2 you verify each setting by being in the mission on the tarmac and checking the stick movement of the plane with the way you are moving the joy stick. The settings and use of the meter to the right didn't work for me.

Edited by skline00
SYN_DerHesse70
Posted (edited)

I have no taxiing shaking now. But it's no problem for me because it is only a little effect. FFB in flight is perfect for me. I don't use center spring. If you use spring you destroy the feeling for a stall. I only use 120% force in the windows setup.

Edited by DerHesse70
Posted

I have no taxiing shaking now. But it's no problem for me because it is only a little effect. FFB in flight is perfect for me. I don't use center spring. If you use spring you destroy the feeling for a stall. I only use 120% force in the windows setup.

What joystick do you use?

 

With the MSFF2 we cant control the forces due to no support, thats why its important for those of use who have FF2 that there be something in game to set the different forces and strengths.

SYN_DerHesse70
Posted

I use a Logitech G940.

VR-DriftaholiC
Posted

I have no taxiing shaking now. But it's no problem for me because it is only a little effect. FFB in flight is perfect for me. I don't use center spring. If you use spring you destroy the feeling for a stall. I only use 120% force in the windows setup.

 

By spring feeling I was refering to "Spring Forces" not "Spring Centering". The aircraft wanting to pitch up should be modeled in the force feedback and the deadzone should then be off center to match where the aircraft wants to fly level. At least this is how I understand it. Maybe this will change when trim is implemented. The controls do tighten up nicely when going very fast and get softer as you approach stall.

Posted

In Rise Of Flight you can change the sensitivity and amount of shaking for the Force Feedback. I also have the fantastic stick MSFF2 and at the moment the force feedback is to weak for my taste.

 

But with all the settings you can change in Rise Of Flight I am confident that BOS will have similar options.

Posted

It got a lot stronger for me with this version. Also, you can already change FFB settings in BOS, you can find them under "devices" at the bottom of the control setup menu.

Posted (edited)

It got a lot stronger for me with this version. Also, you can already change FFB settings in BOS, you can find them under "devices" at the bottom of the control setup menu.

 

Sorry for me being blind. :biggrin:

 

Thanks I will play with the settings.

 

Actually I found out that mine was already at max so I must have changed it earlier.

 

Still to weak for my taste...hmmm.

Edited by 19te.Deafbee
Posted

I have a G940 and I think the FF is weak while in flight. I have set the config to max but wish it could be higher. Hmmm, I wonder if you can manually set it higher than "1"? Will have to try that...

Posted

Does anyone know if they are going to implement force feedback while taxiing? There are so many topics and sections in this forum that I am kind of lost  :happy:

Posted

FFB in flight is perfect for me. I don't use center spring. If you use spring you destroy the feeling for a stall. I only use 120% force in the windows setup.

 

What are all of your settings in the Windows config for your G940?  I have 105% for Overall Effects Strength, 55% for Spring Effect Strength and 101% for Damper Effect Strength.  I have Centering Spring disabled.  

 

These settings worked well for me in RoF, but I think I may have to adjust them for BoS as I found the FFB a bit weak.

Posted

Logitech G940 here, too. My Windows settings are: 110% overall strength, 40% spring effect and 100% damper effect, also disabled centering spring.

 

Using this setting in ROF, working fine for me, stick stiffness depends on high or low Speeds perfectly. transferring this settings to BoS the stick appears more limp or weak (as you mentioned ...), no rattling while taxiing (in ROF heavy shaking), even if you took off it seems to be almost no drag. At first i thought FB wasn't working at all, but when accelerating Speed beyond 300 - 400 km/h stick is getting stiffer (honi soit qui mal y pense), when doing a steep dive to 700 km/h you can clearly recognize the forces dragging elevator and rudder.

 

Overall i would say FB effects in ROF are a lot stronger, compared with BoS, but here we a have a wider speed range (0 ~ 700 km/h BoS : 0 ~ 200 km/h in ROF) FB effect maybe grows acording to this wider spectrum. Felt odd to me in the beginning, now I got used to it (change overall strength slider to 120% is a good idea).

 

Horrido!

fv

Posted

Try 105 overall, 80 spring, 50 damper and most important check the enable center spring and set it to 0. FFB feels great to me with these settings. I do agree they could have more effects while taxiing but I do feel the tail wheel bouncing if I pull the stick back while gathering speed on take off.

 

Hope this helps

F

SYN_DerHesse70
Posted

What are all of your settings in the Windows config for your G940?  I have 105% for Overall Effects Strength, 55% for Spring Effect Strength and 101% for Damper Effect Strength.  I have Centering Spring disabled.  

 

These settings worked well for me in RoF, but I think I may have to adjust them for BoS as I found the FFB a bit weak.

Only 120% overall strength. No spring and dampening force. No center spring.

Posted

I'd really like to see opposing forces on control surfaces, something which only a few sims have but it makes the difference between force feedback and great force feedback. FSX had this implimented excellently and it really made it feel so immersive. 

Right now the way planes "bounce back" its like the FM has the opposing forces implimented but the control force feedback system does not so its harder to counter the effect.

Posted

I'm using the MS FFB2 and I have to confirm that FFB is weak; the settings are both to full (force and shake) but I have to admit that if forces are probably just slightly weak, some shakes are close to absent (are there at all on landing and taxing?)

Posted

The FFB seems to be stronger now.  I did boost my Windows config to 120% and it was quite strong.  Then I backed that down a bit after each of a couple of missions until I was back at my original 105%.  At that setting, it seems fine to me, so maybe they changed something?  I still don't have much in the way of ground/taxing FFB though.

  • 3 weeks later...
Posted

S!

For a weak FFB, I have read on the french forum that activating the "Head shake" help.

I will try it myself next weekend with my old MSFFB2.

Posted

S!

Sorry, I cant install the driver on window 7 64.

Posted

No need to install a driver.

 

Windows 7 will recognise the MSFFB2 without installing anything.

 

S! Extreme_One

 

You are right, it worked.

I had to remap a lot of things, my throtle did not work... etc.

Did not have the courage to test it properly.

Posted

The FFB seems to be stronger now.  I did boost my Windows config to 120% and it was quite strong.  Then I backed that down a bit after each of a couple of missions until I was back at my original 105%.  At that setting, it seems fine to me, so maybe they changed something?  I still don't have much in the way of ground/taxing FFB though.

 

Where in Windows 7 do you change the force of the stick???

Posted

The FFB seems to be stronger now.  I did boost my Windows config to 120% and it was quite strong.  Then I backed that down a bit after each of a couple of missions until I was back at my original 105%.  At that setting, it seems fine to me, so maybe they changed something?  I still don't have much in the way of ground/taxing FFB though.

 

I think they improved the FFB with the last update, I also noticed a stronger response now. I'll have to test it properly, but my first impression yesterday was: "Wow!" :)

Posted

Ah, thanks Extreme, I was starting to doubt myself, because I couldn't find it. But I'm using a Sidewinder FFB2, so you're probably right.

1./JG42Nephris
Posted

Maybe some G940 users ,who are satisfied with their FFB effects could post their settings, as I am not happy with what I got so far.

Please? :)

Posted (edited)

I remember that Loft said, they will improve FFB further from the high RoF standard. So it must be on the to-do-list  :)    ... i am missing especially the taxi bumps.

Edited by Quax
Posted

Maybe some G940 users ,who are satisfied with their FFB effects could post their settings, as I am not happy with what I got so far.

Please? :)

 

Pls dont forget we have a special G940 thread exactly for this. I´m not really happy as well but so far its OK with me given the fact that there will be improvements for sure.

 

Best, Allons!

  • 1 year later...
VR-DriftaholiC
Posted

I am 99% sure that BOS doesn't use dampening forces. It only uses spring effect. Some dampening to simulate the weight of the control surfaces would be nice. 


I am 99% sure that BOS doesn't use dampening forces. It only uses spring effect. Some dampening to simulate the weight of the control surfaces would be nice. 

Posted

Seems BoS applies constant, pereodic and conditional. I guess condition forces is the one that has dampening as a property.

 

If you multiply the conditional and constant as well as the periodic in the document in my post above you will get more resistance in the stick,

depending on how the plane is flying. It doesn't just bounce back to the middle with the same amount of force from every angle. I tried it with "amp_scale" at 2 on periodic and as much as 5 on the constant and conditional. A bit heavy for the bombers maybe but pretty good for the fighters.

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