Caudron431 Posted September 2, 2016 Posted September 2, 2016 (edited) This attention to details makes the whole sim so alive! There lies the real fun! I'm so grateful there is one team in our universe spending time and ressources on this: let's face it guys, we are spoiled children of some very particular kind. Just wow! 1CGS you rock the sim world ... time for me to buy two more collector planes... Edited September 2, 2016 by Yak9Micha 2
Luft1942 Posted September 2, 2016 Posted September 2, 2016 (edited) So we should expect to see some frames per second improvements in the next patch correct? Maybe even solid 60fps without drops? I hope so. I also hope to see better textures when DX11 gets implemented :D Edited September 2, 2016 by Luft1942
Art Posted September 2, 2016 Posted September 2, 2016 Hm nice and what about Fw 190 stall speed? No fix? why? We are waiting for two or three months .... Crump sent all documets for fix. Why do you ignore facts?
FuriousMeow Posted September 2, 2016 Posted September 2, 2016 See this wartime video minute 17:00 .. The Bf-109s are taking off in grass or sand fields, not in a runway like we are doing in this simulator the IL-2 CloD airfields are more realistic than BoS airfields. ..And you Know it . http://youtu.be/Ry9sOqkSrvQ?t=17m Using Military channel as evidence. Citing CloD as more realistic. That's a fail. 4
=J13=Serenity Posted September 2, 2016 Posted September 2, 2016 Hello Finally airplanes will be less "Jumpy" Just wanted to mention that this topic was created by Xarann in Russian forum. http://forum.il2sturmovik.ru/topic/4558-uprugost-i-ee-realizaciya-v-fizicheskoj-modeli-b/ He, and some other players did great job by proving to developers that airplanes are too "Jumpy" in the game, and they did it very politely. Would be nice to mention those people in developers diary... They deserved it...
Jade_Monkey Posted September 2, 2016 Posted September 2, 2016 Hello Finally airplanes will be less "Jumpy" Just wanted to mention that this topic was created by Xarann in Russian forum. http://forum.il2sturmovik.ru/topic/4558-uprugost-i-ee-realizaciya-v-fizicheskoj-modeli-b/ He, and some other players did great job by proving to developers that airplanes are too "Jumpy" in the game, and they did it very politely. Would be nice to mention those people in developers diary... They deserved it... Some people are never satisfied. 4
Y29.Layin_Scunion Posted September 2, 2016 Posted September 2, 2016 (edited) Hm nice and what about Fw 190 stall speed? No fix? why? We are waiting for two or three months .... Crump sent all documets for fix. Why do you ignore facts? Oh FFS...all this work shriveled into a toxic whine post about some aircraft that isn't flying [Edited] standards. It flies quite well...needs some tweaking. Deal with it and move on. They know the issue. Whining won't change anything. (Something most learn through childhood) I'm ecstatic to see the "bouncy" gear addressed. It effects everyone. Some great specific details being put into this sim like dust clouds matching the wind. It's the little things that make this game so beautiful. Edited September 3, 2016 by SYN_Haashashin Lenguage 5
71st_AH_Mastiff Posted September 2, 2016 Posted September 2, 2016 That IF Mastif Was it really necessary? ? What? I only respond? Don't understand?
Haza Posted September 2, 2016 Posted September 2, 2016 (edited) This statement below from Hans sums this whole sim/game up for me. The usual saying of 'if it isn't broken don't fix it", is true, however, if it can be done better or after time is proven to be wrong then correct it. These guys when it is proven to be wrong will fix it, however, perhaps your "Fix it now" mind-set might not be their priority at that time, however, I'm sure things will be fixed in time. "we don't simply add new content (theatres of war, aircraft, ground objects, etc.) but we're always working to improve the project’s core, be it simulation, rendering or other key components. We hope that all this hard work will allow us to keep the title of the best, most realistic WWII combat flight-sim". Regards Edited September 2, 2016 by Haza 1
Haza Posted September 3, 2016 Posted September 3, 2016 (edited) Hm nice and what about Fw 190 stall speed? No fix? why? We are waiting for two or three months .... Crump sent all documets for fix. Why do you ignore facts? Art, Perhaps they are not ignoring the facts, but doing other things or perhaps even getting other sources of information to confirm the facts that you mention, as one document source does not necessarily mean that it is correct. I'm sure that if Crump PM'd Hans asking a civil question regarding his documents and information that he sent, I'm sure that Hans would eventually send a reply explaining what is happening. However, I'm sure these guys get so much "Helpful" documents that it takes time to read everything, which costs money, to get around to resolving everything in the timescales that are expected. I'm confident that if there are issues to fix, they will be fixed, however, there might be those who are never satisfied with whatever is produced. In addition, there is a way to ask a question that will generate an answer and then there are those questions that are asked that appear to be just rude and demanding and will probably be ignored!! Regards Edited September 3, 2016 by Haza 2
GridiroN Posted September 3, 2016 Posted September 3, 2016 ? Anyway if anyone is interested, is in DD120 discussion - some users explain the meaning of "fineness ratio": http://forum.il2sturmovik.com/topic/21006-developer-diary-part-122-discussion/page-1 Apparently according to someone who translated the dev's native Russian patch notes, they actually meant "aerodynamics", so in essence, this appears to be an attempt at addressing flap abuse on Russian planes; the planes will retain less aerodynamic properties when they pull flaps.
Haza Posted September 3, 2016 Posted September 3, 2016 (edited) It is an error, ..In a rounded field, you can taking off in all directions, there is no crosswind, ..never See this wartime video minute 17:00 .. The Bf-109s are taking off in grass or sand fields, not in a runway like we are doing in this simulator the IL-2 CloD airfields are more realistic than BoS airfields. ..And you Know it . http://youtu.be/Ry9sOqkSrvQ?t=17m Otto, I was just wondering how many hours you have playing BOS/BOM as I notice according to Steam you have played 430 hours on CLOD, but it doesn't mention BOS nor BOM? There is a steam profile of the same picture with the same Otto, but Otto Mas rather than Otto -I-, so is this the correct profile for you? All the members are part of a Spanish III/JG52. Therefore, if I have the incorrect steam profile and you do play BOS, how do you rate the BF109 on the "Sand fields" within the BOS game as I can't recall playing on many hardened airfields within BOS, although I notice that you haven't played on the WOL server for over 6 months? I look forward to your reply. Regards Edited September 3, 2016 by Haza
III/JG52_Otto_-I- Posted September 3, 2016 Posted September 3, 2016 (edited) Otto, I was just wondering how many hours you have playing BOS/BOM as I notice according to Steam you have played 430 hours on CLOD, but it doesn't mention BOS nor BOM? There is a steam profile of the same picture with the same Otto, but Otto Mas, so is this the correct profile for you? All the members are part of a Spanish III/JG52! Therefore, if I have the incorrect steam profile and you do play BOS, how do you rate the BF109 on the "Sand fields" within the BOS game as I can't recall playing on many hardened airfields within BOS? I look forward to your reply. Regards It,s easy,...Basicaly ...I hate STEAM, ..only fly IL2-CloD in Steam because is no possible do it out of steam. If you visit our youtube channel in www.jadgeschwader52.net you can see that our squad was founded in 1998, and i am flying the Bf-109 in all simulator from 2004. .. I am a Old dog, my friend. P.D. What meaning of the word "founder" below my avatar?! excuse me spelling errors ... this is writted with the phone Edited September 3, 2016 by III/JG52_Otto_-I- 1
Urra Posted September 3, 2016 Posted September 3, 2016 I always wondered whether the fact that your wheels spin infinitely after takeoff even after the landing gear is retracted takes away resources that could be used for some other animation. Hopefully this will be part of the optimization.
II/JG17_HerrMurf Posted September 3, 2016 Posted September 3, 2016 Step on the brakes as the gear raises and they stop. This is what you would do IRL anyway.
Haza Posted September 3, 2016 Posted September 3, 2016 (edited) It,s easy,...Basicaly ...I hate STEAM, ..only fly IL2-CloD in Steam because there is no possible do it out of steam. If you visit our youtube channel in www.jadgeschwader52.net you can see that our squad was founded in 1998, and i am flying the Bf-109 in all simulator from 2004. .. I am a Old dog, my friend. P.D. What meaning of the word "founder" below my avatar?! :-D Mate, Founder just implies to me that you bought it early. It doesn't say that you can play nor does it imply that you have any ability, especially when looking at WOL stats! Anyway, perhaps this discussion is going off topic regarding the Developer Dairy part 131, therefore I have no further interest in engaging with you. Regards Edited September 3, 2016 by Haza
Art Posted September 3, 2016 Posted September 3, 2016 (edited) Oh FFS...all this work shriveled into a toxic whine post about some aircraft that isn't flying [Edited] standards. It flies quite well...needs some tweaking. Deal with it and move on. They know the issue. Whining won't change anything. (Something most learn through childhood) I'm ecstatic to see the "bouncy" gear addressed. It effects everyone. Some great specific details being put into this sim like dust clouds matching the wind. It's the little things that make this game so beautiful. Jesus!...I've paid for the game, I support this game, i m happy when we got new patch but .. Fw 190 is matter of the heart! [Edited] Edited September 3, 2016 by SYN_Haashashin Name-calling, personal, way too offensive.
LLv24_Zami Posted September 3, 2016 Posted September 3, 2016 The AI optimization has a ways to go. Please don't expect that real soon. Jason Not real soon but it's great to know they are working on this. Will be bigstep forward in SP.
III/JG52_Otto_-I- Posted September 3, 2016 Posted September 3, 2016 (edited) Mate, Founder just implies to me that you bought it early. It doesn't say that you play it or have any ability. However, the question of how much time in BOS do you have and what do you think of the "sand fields" has not been answered "Old Dog" In addition, for an 'Old Dog' and for somebody who appears to have been around the BF-109 since 2004, according to the WOL server stats, you have not had much success. Which other servers do you play on as I do not actually recall ever seeing you in any on line BOS games? Regards I'm not a gamer my friend, ...i'm a virtual pilot... And I've performed hundred of take-off and landind in runaways with snow, and sand in IL2 BoS... but there is no rounded grass airfield in BoS ... and you know it Edited September 3, 2016 by III/JG52_Otto_-I-
III/JG52_Otto_-I- Posted September 3, 2016 Posted September 3, 2016 (edited) Using Military channel as evidence. Citing CloD as more realistic. That's a fail. No, it is not,... IL2 CloD have many rounded grass air-fields,. and in BoS there is not rounde grass fields,... only sand, concrete or snow runaways ..at the moment. ....[Edited] Edited September 3, 2016 by SYN_Haashashin Personal remark
LLv44_Damixu Posted September 3, 2016 Posted September 3, 2016 I appreciate all the effort you 1CGS are planning to improve this fine air combat simulation. I would like to propose on next improvement rounds that you focus on keymapper and controls setup and make them more user friendly and intuitive. For example, it took literally months (and I'm still fine tuning) for me to setup enough controls and keys in order to get airborne and having some kind of air combat with decent control of the crate. This also would lower drastically entry for newcomers and their perception of the quality and fun factor of the sim. Thank you Jason and the 1C/777 crew of the best WW2 CFS bar none! 1
SYN_Haashashin Posted September 3, 2016 Posted September 3, 2016 Guys, please keep it on topic, DD131, all none related posts will be deleted since its getting way out off topic now. but there is no rounded grass airfield in BoS ... and you know it You should get BoM, plenty of rounded airfields there. Also Otto, there is no sand on BoS, as far as I know is Soil and thats 2 different things. You guys can allways finish your conversation over at PM. 3
ZachariasX Posted September 3, 2016 Posted September 3, 2016 (edited) Jesus! Toxic... dude I've paid for the game, I support this game, i m happy when we got new patch but .. Fw 190 is matter of the heart! [Edited] the 190 is probably one of the most difficult planes to get right. The good view depends on refraction of the windscreen, something they can't give us yet for tolerable cpu overhead. Harmonic and light controls is also difficult to model, as controls are as harmonic as the joystick is that you are using. You will always lose a slow speed turnfight against a yak or a spit, so many casual players will deem it "bad" anyway and be vocal about it. As the 190 really benefits for being an extermely balanced design, you have to make about everything right... As long as we keep this beautiful sim progressing, who knows what the devs might be able to deliver. And if we get later iterations of the 190, then they surely have a good reson (and funds) to make an in-depht review of the current 190 flightmodel. None uf us and none of the devs have an interesst in flawed flightmodels. With their impressive track record, the devs surely have my support. Edited September 3, 2016 by SYN_Haashashin 3
LLv44_Damixu Posted September 3, 2016 Posted September 3, 2016 (edited) No, it is not,... IL2 CloD have many rounded grass air-fields,. and in BoS there is not rounde grass fields,... only sand, concrete or snow runaways ..at the moment. ....[Edited] But in BoM there are some grass airfields without any distinct runways. Edited September 3, 2016 by LLv32_Damixu
Haza Posted September 3, 2016 Posted September 3, 2016 (edited) No, it is not,... IL2 CloD have many rounded grass air-fields,. and in BoS there is not rounde grass fields,... only sand, concrete or snow runaways ..at the moment. ....[Edited] Otto, A North African Campaign (if it was next) could be interesting then for the BF109 without a grass airfield. And you know it Edited September 3, 2016 by Haza
III/JG52_Otto_-I- Posted September 3, 2016 Posted September 3, 2016 (edited) Guys, please keep it on topic, DD131, all none related posts will be deleted since its getting way out off topic now. You should get BoM, plenty of rounded airfields there. Also Otto, there is no sand on BoS, as far as I know is Soil and thats 2 different things. You guys can allways finish your conversation over at PM. All unpaved runways have soil,... it is generic name.. Unpaved runways types are.., grass, dirt, sand or gravel surfaces.... Edited September 3, 2016 by III/JG52_Otto_-I-
SYN_Haashashin Posted September 3, 2016 Posted September 3, 2016 All unpaved runways have soil,... it is generic name.. Unpaved runways types are.., grass, dirt, sand or gravel surfaces.... Everyday you learn something it seems. Now, still...no sand runways in BoS in this case and by your definition, it will be dirt surface runways. Now, enought offtopic. If you want to discuss with me about what kind of runways are present in BoS/BoM, Im more than happy to do it over PM. Apologies for my own lil offtopic but its over now.
303_Kwiatek Posted September 3, 2016 Posted September 3, 2016 the 190 is probably one of the most difficult planes to get right. The good view depends on refraction of the windscreen, something they can't give us yet for tolerable cpu overhead. Harmonic and light controls is also difficult to model, as controls are as harmonic as the joystick is that you are using. You will always lose a slow speed turnfight against a yak or a spit, so many casual players will deem it "bad" anyway and be vocal about it. As the 190 really benefits for being an extermely balanced design, you have to make about everything right... As long as we keep this beautiful sim progressing, who knows what the devs might be able to deliver. And if we get later iterations of the 190, then they surely have a good reson (and funds) to make an in-depht review of the current 190 flightmodel. None uf us and none of the devs have an interesst in flawed flightmodels. With their impressive track record, the devs surely have my support. Maby but looking at DCS Fw 190 is still possible - it depend more of good will then other things 1
BlackDevil Posted September 3, 2016 Posted September 3, 2016 I prefer the BoS 190 over the DCS though. Every model is different. It is very subjectiv - no sense to compare anyhow.
ZachariasX Posted September 3, 2016 Posted September 3, 2016 Maby but looking at DCS Fw 190 is still possible - it depend more of good will then other things I have that one (like the P-51 and the 109 and several others) and I still get gored right away using that one going online with DCS like I would when joining WoL with the 190 here. Seriously, all instances available have their strengths and weaknesses. I find it very instructive so see how a specific one is realized. I don't fly DCS online too often (I still like good ol' RoF most for a bit of online fraging), but I like those modules just to compare, same as with FSX planes. These planes are a better second opinion that any rant in a forum. I feel, for the money we spent here, it is a bit harsh to ask for absolute perfection; but I surely do honor the continued honest and qualified effort to deliver such. 3
216th_Jordan Posted September 3, 2016 Posted September 3, 2016 Isnt the DCS 190 a Dora version? Those are quite different from Antons. 1
Voidhunger Posted September 3, 2016 Posted September 3, 2016 And what about this feature mentioned in DD120: 17. Add engine detonation affect caused by a variety of causes (wron mixture, high miture temperature, engine overboost, etc. ) Is it already implemented?
Jason_Williams Posted September 3, 2016 Posted September 3, 2016 And what about this feature mentioned in DD120: 17. Add engine detonation affect caused by a variety of causes (wron mixture, high miture temperature, engine overboost, etc. ) Is it already implemented? Maybe something more dramatic. Right now the engine quits, not detonate or "blow" as we say in America. Like when a NASAR engine blows on the track. Jason
smink1701 Posted September 3, 2016 Posted September 3, 2016 I would still like to see the exhaust smoke modeled like ROF
JG300_Tempest Posted September 3, 2016 Posted September 3, 2016 (edited) Hi all, encouraging news. Quite eager to discover where we are going to fly next time - I don't have much availibiliy for that though, but still... Edited September 3, 2016 by F/ST300_Tempest
Holtzauge Posted September 3, 2016 Posted September 3, 2016 Exhaust smoke would be nice but my vote goes to a reworked Fw-190 FM before that. Hopefully one does not exclude the other though. 4
Asgar Posted September 3, 2016 Posted September 3, 2016 Any news about the new fuel systems and drop tanks? they were mentioned in DD 120 i think but we never heard anything about it again
Jade_Monkey Posted September 3, 2016 Posted September 3, 2016 Step on the brakes as the gear raises and they stop. This is what you would do IRL anyway. Glad to learn something new! For example, it took literally months (and I'm still fine tuning) for me to setup enough controls and keys in order to get airborne and having some kind of air combat with decent control of the crate. You must be doing something wrong if it literally took you months to set up the controls. You might decide to tweak or optimize the layout based on your usage, but that's the same for all sims so I dont know what your point is.
Holtzauge Posted September 3, 2016 Posted September 3, 2016 BTW to avoid coming across as nagging too much about the Fw-190, let me just add something positive as well: I'm very excited about the new landing gear physics. Looks great!
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