Nocke Posted September 1, 2016 Posted September 1, 2016 Just had a very strange experience on the DED expert server. Had flown a rather successfull mission in a Pe2, bombed some stuff, and was happy to bring it safely back to the ground. While still rolling, my rear gunner started firing. I looked around, saw no enemy plane, and then realized he was firing on gound targets on the field I had landed on. For a moment I thought I must have made had a big navigation error and had landed on an enemy field. However, leaving the flight, I saw that dreaded red message: 0 points because of friendly fire. So the questions are: 1.) If someone jumps into my gunner position and starts firing at friendlies, and I dont have another explanation for what happened, is that beeing attributed to me, the pilot? 2.) Is there REALLY people around doing such childish things here? Would not have expected that ....
Y29.Layin_Scunion Posted September 1, 2016 Posted September 1, 2016 Just lock your gunner position if people are doing things like that. I've never had that sort of issue personally and I fly a lot of bombers. There are people out there that are jack offs....just the way it is I guess. I'd write down his gamertag and send it to a server admin so they can take note of it.
Nocke Posted September 1, 2016 Author Posted September 1, 2016 (edited) Yep, will lock that gunner position in the future. But I am still wondering if its really the pilot that gets blamed if someone does that from a gunner position? Or could it in the end have been some other strange story? Edited September 1, 2016 by 216th_Nocke
JimTM Posted September 1, 2016 Posted September 1, 2016 (edited) FYI, aside from the "rogue gunner" problem, there are instances where a mistake by the mission maker can lead to an AI gunner firing on supposedly friendly objects or instances of "...fired on a friendly" messages when you attack a legitimate target: - If the mission maker mistakenly sets the country for an object in a friendly location to the enemy country, the AI gunner may take a shot at that object as you pass it. - If the mission maker creates target objects but forgets to change nearby, non-target objects from "Neutral" (the default) to the enemy country, you will get a "...fired on a friendly" message if your target hits also damage those nearby objects. Contact the mission maker if you run into these situations. Edited September 1, 2016 by JimTM
Y29.Layin_Scunion Posted September 1, 2016 Posted September 1, 2016 Yep, will lock that gunner position in the future. But I am still wondering if its really the pilot that gets blamed if someone does that from a gunner position? Or could it in the end have been some other strange story? I've had buddies hop into my gunner seat. They get credited for the kill when they shoot someone down. So I'm guessing it would work the same for friendly fire? I do not know for sure.
Nocke Posted September 1, 2016 Author Posted September 1, 2016 Thx both! Together that makes me believe it was actually a mission building problem. I very much prefer that over the idea of having ******** around as I thought first. I feel better now
Jade_Monkey Posted September 1, 2016 Posted September 1, 2016 FYI, aside from the "rogue gunner" problem, there are instances where a mistake by the mission maker can lead to an AI gunner firing on supposedly friendly objects or instances of "...fired on a friendly" messages when you attack a legitimate target: - If the mission maker mistakenly sets the country for an object in a friendly location to the enemy country, the AI gunner may take a shot at that object as you pass it. - If the mission maker creates target objects but forgets to change nearby, non-target objects from "Neutral" (the default) to the enemy country, you will get a "...fired on a friendly" message if your target hits also damage those nearby objects. Contact the mission maker if you run into these situations. This. I cannot count the number of times i have attacked a target and gotten a fiendly fire message, especially in WOL. They need to set the country properly.
JimTM Posted September 1, 2016 Posted September 1, 2016 Thx both! Together that makes me believe it was actually a mission building problem. I very much prefer that over the idea of having ******** around as I thought first. I feel better now In the future, check that you locked your gunner position before considering if it's possibly a mission error. Salut!
ACG_daffy_ Posted September 2, 2016 Posted September 2, 2016 Locking that position though can really limit some fun experiences. Of course jerk offs are a pain...but I bet for every one jerk off, there are twenty that just want to play right. Of course, it's our own choice but jerk offs are often times not the problem rather than it being a glitch or computing error.
=EXPEND=Dendro Posted September 2, 2016 Posted September 2, 2016 Ive had a player on WoL jump in my gunner position to figure out where I was headed then quickly jump to the other team (axis) obviously to come and shoot me down. WHen I called him out he said I must stop crying. Some people on these MP servers are disgusting little childish cheats.
Monostripezebra Posted September 2, 2016 Posted September 2, 2016 Regardless of what sim, allways lock your crew positions as part of the take-off check. People who just jump in without comunication will simply be no help at all.
curiousGamblerr Posted September 2, 2016 Posted September 2, 2016 Regardless of what sim, allways lock your crew positions as part of the take-off check. People who just jump in without comunication will simply be no help at all. I'm yet to have a jerk jump in my gunner position. But I have had the situation where I get shot down on a bomber sortie and my wingman is still alive, and I can't jump in because he locked his gunner positions, and unlocking them while evading an enemy fighter is not an option, so I can't help him. So, I don't lock my gunner positions. I think I'd reevaluate if some jerk hopped in to get my heading or something though.
Sokol1 Posted September 2, 2016 Posted September 2, 2016 You have luck that this "friendly" guy don't shoot off your plane tail during flight - this always happen to my online. 1 1
Martini Posted September 2, 2016 Posted September 2, 2016 You are lucky. Last night on WoL got my tail chopped off on takeoff. Imagine if that happens after 30 minutes in flight. :-(
Ropalcz Posted October 18, 2016 Posted October 18, 2016 Guys, how can I lock the gunner position? I have been searching how, but I havent found how...
Jade_Monkey Posted October 18, 2016 Posted October 18, 2016 Guys, how can I lock the gunner position? I have been searching how, but I havent found how... While in the bomber, press Esc, Something like "Gunner stations", click on the one you want blocked, and lock it.
ShamrockOneFive Posted October 18, 2016 Posted October 18, 2016 It kind of sounds like locking the gunner position should be on by default and/or configurable.
=CFC=Conky Posted October 19, 2016 Posted October 19, 2016 Thx both! Together that makes me believe it was actually a mission building problem. I very much prefer that over the idea of having ******** around as I thought first. I feel better now It does sound like a mission building issue since most griefers will shoot your tail off, like they do in RoF. If your gunner/turret is moving around when there are no enemy aircraft about, it's probably another player.
[CPT]Pike*HarryM Posted October 19, 2016 Posted October 19, 2016 I got my tail shot off and crashed recently, sucks when it happens. The *one* time recently I forgot to lock it... if someone asks in chat if they can ride gunner I usually open it up though.
Sokol1 Posted October 19, 2016 Posted October 19, 2016 (edited) It kind of sounds like locking the gunner position should be on by default and/or configurable. It's explained in Q&A that gunners stations locked be default will make difficult for "new players" join the game... Edited October 19, 2016 by Sokol1
Gambit21 Posted October 19, 2016 Posted October 19, 2016 This is completely obnoxious behavior and something I've never experienced - but the thought of it makes me laugh despite myself.
wtornado Posted October 20, 2016 Posted October 20, 2016 Ive had a player on WoL jump in my gunner position to figure out where I was headed then quickly jump to the other team (axis) obviously to come and shoot me down. WHen I called him out he said I must stop crying. Some people on these MP servers are disgusting little childish cheats. Solved with a COOP one mission flight
Fortis_Leader Posted October 20, 2016 Posted October 20, 2016 Ideally there ought to be a possibility to set a password for your gunner positions. Total, passive control over who joins at any time.
-TBC-AeroAce Posted October 20, 2016 Posted October 20, 2016 (edited) This happens of course but as a bomber pilot It does not happen much! Maybe some kind of request system could be used. For example the gunner station is always locked and if someone wants to join the pilot gets a request and then decides to accept or not based on their name! Simple no password ..... Edited October 20, 2016 by AeroAce
1./KG4_Blackwolf Posted October 23, 2016 Posted October 23, 2016 It kind of sounds like locking the gunner position should be on by default and/or configurable. This has been going on since ROF.. We bomber guys have been complaining about this for a long time. Spawn with locked gunners and get a message "so and so whats to gun for you" Accept or Decline? would be better. I can't stand it..I have to remember to lock my gunners so some dbag won't get in and start shooting stuff up. I yelled about it in ROF and now in BO...X Please lock multi crew unless the pilot wants to unlock it!
stupor-mundi Posted April 8, 2018 Posted April 8, 2018 Sorry to reanimate an ancient thread, but this was the closest I could find to what I searched. I've not flown in bomber yet, but went in tanks a number of times. Since I wasn't in a bomber, I thought I could safely ignore the whole players-manning-gunner-positions topic. Just now I saw the "lock gunner stations" command exists in the tanks as well. Is this the explanation for some weird situations I had where I was suddenly ejected from the gunner station and couldn't get it back, leading me to think the "gunner" had unexplicably died. Some minutes later I was able to get back into the gunner position, and was left wondering whether this was trying to simulate a gunner who had passed out? On other occasions I ended up thinking the tank was now useless and aborted the mission. Later I thought it could be a bug, but now it seems more likely that someone had jumped in. Would I get some kind of notification if that happens?
Feathered_IV Posted April 8, 2018 Posted April 8, 2018 Happened to me many times in both RoF and Il-2. Locking the gunner's position is the first thing I do now after wheels up.
seafireliv Posted April 9, 2018 Posted April 9, 2018 On 01/09/2016 at 8:52 PM, 216th_Nocke said: 2.) Is there REALLY people around doing such childish things here? Would not have expected that .... Welcome to Online gaming, my friend. While IL2 is more mature; you will sometimes get the odd guy who will get his rocks off destroying your gaming pleasure. Online gamers often omit this darkside of MP.
69th_chuter Posted April 9, 2018 Posted April 9, 2018 2 hours ago, stupor-mundi said: Sorry to reanimate an ancient thread, but this was the closest I could find to what I searched. I've not flown in bomber yet, but went in tanks a number of times. Since I wasn't in a bomber, I thought I could safely ignore the whole players-manning-gunner-positions topic. Just now I saw the "lock gunner stations" command exists in the tanks as well. Is this the explanation for some weird situations I had where I was suddenly ejected from the gunner station and couldn't get it back, leading me to think the "gunner" had unexplicably died. Some minutes later I was able to get back into the gunner position, and was left wondering whether this was trying to simulate a gunner who had passed out? On other occasions I ended up thinking the tank was now useless and aborted the mission. Later I thought it could be a bug, but now it seems more likely that someone had jumped in. Would I get some kind of notification if that happens? YES ! I make it a point to close up, engine start, and lock gunner's position every time I start a tank mission but sometimes I forget, such as when a base is under direct attack (spawn camped). There's nothing worse than being in a shootout with another tank at close range (especially if you're in the panzer) and getting booted to the driver's seat just as the gun is loaded.
Vig Posted April 9, 2018 Posted April 9, 2018 That happened all the time online in RoF. I always kept gunner positions locked unless someone asked to fly with me. It's the people who just jump in that mess you up.
KoN_ Posted April 9, 2018 Posted April 9, 2018 We should have a vote BAN in chat for players that do these childish things .
Eicio Posted April 9, 2018 Posted April 9, 2018 On WoL that doesn't happen very often since most player would rather jump into a 109... hum a plane. Once or twice I jumped into a gunner seat but I didn't shoot the plane or friendly planes on the airfield. So, I may have not played enough in a bomber but from what I saw on WoL regular friendly fires are what people complain the most about.
Melkor_87 Posted April 10, 2018 Posted April 10, 2018 Unfortunately there are those people that play this game. A while back I had some random dude jump in the gunner seat of my PE2 and start calling out my grid and altitude on all chat until a couple of 109s showed up.
stupor-mundi Posted April 12, 2018 Posted April 12, 2018 On 09/04/2018 at 2:39 AM, chuter said: YES ! I make it a point to close up, engine start, and lock gunner's position every time I start a tank mission but sometimes I forget, such as when a base is under direct attack (spawn camped). There's nothing worse than being in a shootout with another tank at close range (especially if you're in the panzer) and getting booted to the driver's seat just as the gun is loaded. Yup, it happened to me another time, even though now I try to remember to lock the g.p., I forget. Now that I know about the interface, I found that I was able to evict the surprise guest. But that's no help when it happens at a bad moment.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now