PatrickAWlson Posted August 23, 2016 Posted August 23, 2016 I could use some ideas for ground units in PWCG. The units available right now are: Troop Concentration = a mix of stationary infantry units. Assault/Defense = infantry units engaged in combat Artillery Battery Barges (stationary) Vehicle convoy Train AAA units How to liven up the ground without killing performance? One thing I could do is stage small, random battles. The other is to make the assault/defense scenarios larger. More ground convoys and trains? Something completely different? No promises or timelines, but as most of you know, if somebody floats a good idea I get it in eventually.
pilotpierre Posted August 24, 2016 Posted August 24, 2016 I have read in several books of bottle necks at bridges where both sides had armour and vehicles banked up and amassed around the bridge waiting their turn to cross. That would make a very juicy target indeed for dive bombing and straffing. 3
71st_AH_Mastiff Posted August 24, 2016 Posted August 24, 2016 (edited) yes or troops waiting at railroad stations? train yards, ect, ect. or historical key battle sites, i.e. Mamayev, grain mill, docks. Dont have to be huge troop mass either. just a small concentration as representation. Edited August 24, 2016 by 71st_AH_Mastiff
LLv34_Temuri Posted August 25, 2016 Posted August 25, 2016 How to liven up the ground without killing performance? Have you checked coconut's solution for controlling what is spawned in game? http://forum.il2sturmovik.com/topic/21865-proximity-vs-check-zone/?p=347379
Cybermat47 Posted August 25, 2016 Posted August 25, 2016 Perhaps buildings that fire machine gunsm to simulate strongholds like Pavlov's House?
PatrickAWlson Posted August 25, 2016 Author Posted August 25, 2016 Have you checked coconut's solution for controlling what is spawned in game? http://forum.il2sturmovik.com/topic/21865-proximity-vs-check-zone/?p=347379 I already do something similar. Units are only on the map based on proximity to some type of air activity. The problem is how many things can a system take at once? If I create a battle, can I put 100 tanks on the ground? Infantry. Buildings that fire to simulate strong points. All good ideas, but do they exist? I looked through the units available in the ME and did not see anything like this. 1
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