Blake231 Posted August 23, 2016 Posted August 23, 2016 Hi, I'm new to creating a dedicated server and I get a login failed message every time. Here is what I've done so far. - Created a second IL2 account - Requested a dserver key for this new account - used DEDServer.exe to launch the server using my email and password from my newly created account. I can't figure out why I keep getting login failed. I've tired server different combinations in the settings, but nothing. I've attached some screens. Any help would be great. thank you!
Blake231 Posted August 23, 2016 Author Posted August 23, 2016 Update: I didn't realize I needed to launch the game and login from there at least once before using those credentials to launch the dedicated server. I'm going to try this out to see if it works later today.
Blake231 Posted August 24, 2016 Author Posted August 24, 2016 I tried loggin in the game with my credentials, worked fine, but when I tried using the credentials again in when launching the dedicated server I got the same message. Login Failed. Any help would be great, so i still have the original problem i posted about. Any help would be greatly appreciated. than you
[CPT]Pike*HarryM Posted August 24, 2016 Posted August 24, 2016 The sds file (file open) would normally be here..(I'm on steam). C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\DServer_dogfight_default_config.sds
Blake231 Posted August 24, 2016 Author Posted August 24, 2016 The sds file (file open) would normally be here..(I'm on steam). C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\DServer_dogfight_default_config.sds Are you suggesting loading the settings for the server from this file? If yes, I just tried that out and I replaced my login credentials with the default ones that are in there, put in my IP address and tried it out. Still the same message... Login Failed. Let me know if you were suggesting to try something else than what I understood. Thanks for the help.
JimTM Posted August 24, 2016 Posted August 24, 2016 Open a command line window and type ipconfig. Look for the IP4 address in the results and make sure that is what is in Server IP.
[CPT]Pike*HarryM Posted August 24, 2016 Posted August 24, 2016 Your sds path was pointing to the some onedrive directory which seemed weird, I use the one in multiplayer, I put in my dserver login and pwd at the top... login = "harrym@xxx.xxx" //Hoster account e-mail, may differs from game account in startup.cfg password = "XXXXX" //Hoster account password ServerName="ZG1 Wespen" //Server name, which will be displayed in servers list in game ranked=0 //1 - Server statistics will be counted in global statistics, player points will be counted, 0 - will be not, forced to =0 if preset=0 allowMouseJoy=0 //1 - mouse joystick is permitted, 0 - mouse joystick is not permitted protection="xxx" //Game server passowrd, make empty ("") if password is not required maxClients=33 //Number of clients allowed to be simultaneously on the server (should be +1 to desired number, server takes one slot by itself) maxClientPing=-1 //Maximum allowed ping from client to server in milliseconds, -1 - no ping limitation ExternalIP=1 //1 - Server will be wisible from internet, 0 - will be wisible only from LAN ShutdownLoads=-1 //-1 - Unlimited missions rotation, 1 and more - missions rotation limit, after this limit server will be closed // Those settings override options specified in startup.cfg, this allow you to run several DServers on one game copy under different accounts ServerIP="" // overrides client_ip - network address to bind server DownloadLimit=0 // overrides server_download_traflimit - sets server income bandwidth UploadLimit=0 // overrides server_upload_traflimit - sets server outcome bandwidth DownloaderPort=28100 // overrides downloader_port - sets port used to download mission's data files TCPPort=28000 // overrides tcp_port - sets TCP port used by server UDPPort=28000 // overrides udp_port - sets UDP port used by server RconIP="127.0.0.1" // overrides rcon_ip - sets remote comsole IP address RconPort=8991 // overrides rcon_port - sets remote console port RconStart=1 // overrides rcon_start - 1 to start, 0 not to start. If remote console is already started, it will not be stopped. RconLogin="xxx@xxx.xxx" // overrides account/login for remote console RconPassword="xxx" // overrides account/password for remote console //Server Description serverDesc="Dedicated Server Description<br />Here may be used:<br /><u>- Underlined text</u>,<br /><b>- Bold text</b>,<br /><b>- Italic " serverDesc="text</b>,<br /><ul><li>List item 1</li><li>List item 2</li><li>List item 3</li></ul>Be attentive in using the tags.<br />Do n" serverDesc="ot use more than 125 symbols per one description text variable. Use several variables to have a description which contains mo" serverDesc="re than 125 symbols. In summary Server Description should not contains more than 3000 symbols." [rotation] random=false //true - Random order of missions rotation, false - Missions rotation order in accord with rotation list file="zg26_coops\moscow_autumn_northern_sector_coop5" //1st mission in not-ranked server rotation (file path from data\Multiplayer, without extension) //file="Dogfight\ranked\BOS_MP_RD_Novosokolniki" //2nd mission in not-ranked server rotation //file="Dogfight\ranked\BoS_MP_RD_Stalingrad" //3rd mission in not-ranked server rotation //file="rankedstalingrad" //1st mission in ranked server rotation (mission text ID) //file="rankedsmallmap" //2nd mission in ranked server rotation //file="rankednovosokolniki" //3rd mission in ranked server rotation //file="rankeddedlapino" //4th mission in ranked server rotation //file="rankeddedstalingrad" //5th mission in ranked server rotation //file="rankeddednovosokolniki" //6th mission in ranked server rotation [end] preset = 2 // Game difficulty preset, 0 - custom, 1 - normal, 2 - expert //Server settings, following values will be used only in Custom preset; if Expert or Normal preset used than these parameters will be forced to preset-related values killNotification=1 // (=1 in Norm and Expert) 1 - 'Player Killed' ans 'Player A Shot Down Player B' chat notifications ON, 0 - kill and shot down chat notifications OFF friendlyFireReturn=0 // (=1 in Norm and Expert) 1 - Shooter will receive a damage, zero points for flight and a warning if he will hit to a friendly plane, 0 - function off finishMissionIfLanded=0 // (=0 in Norm, =1 in Expert) 1 - Finish Mission function will be available only for landed player, 0 - it will be available for players in flight too penaltyTimeout=10 // (=10 in Norm, =30 in Expert) Death Penalty Timeout size, in seconds respawnTimeout=10 // (=10 in Norm and Expert) Timeout between Player's spawns, in seconds coalitionChangeTimeout=10 // (=10 in Norm, =30 in Expert) Coalition Change Penalty Timeout size, in seconds finishMissionTimeout=15 // (=15 in Norm and Expert) Timeout between pressing Finish Mission button and actual mission finishing, in seconds missionEndTimeout=60 // (=60 in Norm and Expert) Timeout after victory conditions achieved (no round remained or all flags captured) and before mission ending, in seconds idleKickTimeout=300 // (=300 in Norm and Expert) Timeout between moment when player starts to stand still on the ground and moment when he will be kicked, -1 - function off lockPayloads=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change payload in Hangar screen, only pre-defined payload is available, 0 - Payload selection unlocked, not functional now lockSkins=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change skin in Hangar screen, only pre-defined skin is available, 0 - Skin selection unlocked, not functional now lockFuelLoads=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change fuel load in Hangar screen, only pre-defined fuel load is available, 0 - Fuel load selection unlocked, not functional now lockWeaponModes=0 // (=0 in Norm and Expert) 1 - Lock player's ability to choose plane's weapon modifications. Is automaticaly set to 1 if lockPayloads=1, not functional now tdmPointsPerRound=0 // (=500 in Norm and Expert) Team Deathmatch points ammount which should be achieved by coalition to win the round, 0 - no coalition points counting tdmRoundTime=-1 // (=1800 in Norm and Expert) Team Deathmatch max round length in seconds, -1 - no round time limit coalitionsBalancer=true // (=1 in Norm and Expert) Team Deathmatch coalitions balancer system control switch, 0 - disabled //Mission settings, preset-related objectIcons=true // (=1 in Norm, =0 in Expert) Allow objects icons in 3D and on the map navigationIcons=true // (=1 in Norm, =1 in Expert) Allow navigation icons and player icon in 3D and on the map aimingHelp=false // (=0 in Norm and Expert) Show aiming helpers for bombs and rockets courseWeaponsAimingHelp=false // (=0 in both) Show aiming helpers for course weapons gunnery padlock=false // (=1 in Norm, =0 in Expert) Allow to use padlock view simpleDevices=true // (=1 in Norm, =0 in Expert) Allow to use simple gauges (HUD) allowSpectator=true // (=1 in Norm, =0 in Expert) Allow external views easyFlight=false // (=0 in Norm and Expert) Easy piloting (fly-by-wire, plane maintains attitude by itself) autoCoordination=false // (=0 in Norm and Expert) Autorudder (automatic turn coordination - keeps zero sideslip) autoThrottle=false // (=0 in Norm and Expert) Cruise control (automaticaly maintains speed in proportion to throttle control position) autoPilot=true // (=1 in Norm, =0 in Expert) Allow to use autopilot autoThrottleLimit=true // (=1 in Norm, =0 in Expert) Automatic RPM limiter autoMix=true // (=1 in Norm, =0 in Expert) Automatic engine control (mixture, propeller pitch, supercharger gears) autoRadiator=true // (=1 in Norm, =0 in Expert) Automatic radiator control noMoment=false // (=0 in Norm and Expert) Simplified physics (no gyrotorque, no countertorque, enhanced aerodynamic damping) noWind=false // (=0 in Norm and Expert) No wind noMisfire=false // (=0 in Norm and Expert) No missfire noBreak=false // (=0 in Norm and Expert) Safety collisions invulnerability=false // (=0 in Norm and Expert) Invulnerability for weapons unlimitFuel=false // (=0 in Norm and Expert) Unlimited fuel unlimitAmmo=false // (=0 in Norm and Expert) Unlimited ammo engineNoStop=false // (=0 in Norm and Expert) No engine overflow while negative g-load hotEngine=true // (=1 in Norm and Expert) Warmed up engine when starting on airfield
LLv34_Vellu Posted August 24, 2016 Posted August 24, 2016 A *.sds file have to be in the same folder where il2.exe file is situated. In my case (no Steam) il2.exe file is in the "bin" folder.
LLv34_Temuri Posted August 24, 2016 Posted August 24, 2016 A *.sds file have to be in the same folder where il2.exe file is situated. In my case (no Steam) il2.exe file is in the "bin" folder. Nope. VirtualPilots server doesn't have the .sds file in the same folder as the .exe file. It is under the IL-2 installation path, though.
Blake231 Posted August 26, 2016 Author Posted August 26, 2016 Open a command line window and type ipconfig. Look for the IP4 address in the results and make sure that is what is in Server IP. I tried this out and still no luck. But isn't the IP address that shows my local IP from my router? Don't I want the IP I get from my ISP?
JimTM Posted August 26, 2016 Posted August 26, 2016 I tried this out and still no luck. But isn't the IP address that shows my local IP from my router? Don't I want the IP I get from my ISP? The IP4 address given by ipconfig is the IP address for the PC running the DServer software. You specify that in the DServer Configuration dialog and in your Port Forwarding screen. You mentioned that you ran "DEDServer.exe" (DServer.exe actually). Is this the DServer.exe from a separate folder containing the special DServer version of IL-2 Sturmovik that you download when you set up the second account? If so, did you try running Launcher.exe from that second installation? This starts up a stripped-down version of IL-2 Stumovik and applies DServer updates if they are available (this is the way you update the special DServer whenever the main version of IL-2 Stumovik is updated).
Blake231 Posted August 26, 2016 Author Posted August 26, 2016 The IP4 address given by ipconfig is the IP address for the PC running the DServer software. You specify that in the DServer Configuration dialog and in your Port Forwarding screen. You mentioned that you ran "DEDServer.exe" (DServer.exe actually). Is this the DServer.exe from a separate folder containing the special DServer version of IL-2 Sturmovik that you download when you set up the second account? If so, did you try running Launcher.exe from that second installation? This starts up a stripped-down version of IL-2 Stumovik and applies DServer updates if they are available (this is the way you update the special DServer whenever the main version of IL-2 Stumovik is updated). Hey JimTM! Thanks for your continued support on this. Yesterday I actually ended up getting it to work. I was going to try moving some of the *.sds files into the same folder as the il2.exe as mentioned above. I know LLv34_T_Temuri said it wasn't necessary, but I was going to try it anyway since I was out of ideas Anyway, when I was looking throguh my game folders to move the files I found another DServer.exe in a different folder (which folder I cant' remember off the top of my head). So I tried running that one instead and everything worked fine!!! I'm pretty sure the DEDServer.exe I was using was before was one I downloaded. I guess it was out of date or I placed it in the wrong folder, or something, i'm not sure. But it wasn't working. The other dedicated server launcher I found worked great though! It sounds like this might have been what you were mentioning. I didn't know the game came with a dedicated server launcher so I downloaded one seperate. I'm not even 100% sure this new launcher I found was "DServer.exe". i'm just assuming because DEDServer.exe sounds like its wrong from what your saying (which is what I was using). I'll have to check when I'm back home. Anyway, huge thank you for all the help. Now I just need to learn how to fly! ha
JimTM Posted August 26, 2016 Posted August 26, 2016 Glad to hear that you were successful with the DServer. FYI, I have two DServers: - DServer that is included in full IL-2 Stormovik, which is DServer.exe in drive:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game. - Stand-alone DServer in a free, stripped-down version of IL-2 Sturmovik. I installed this in a completely separate folder from the full IL-2 Sturmovik that I named DServer. So the stand-alone DServer.exe is in drive:\Program Files (x86)\1C Game Studios\DServer\bin\game. Any time that there is an update to IL-2 Sturmovik, I also run launcher.exe in drive:\Program Files (x86)\1C Game Studios\DServer\bin\game to update my stand-alone DServer too.
Blake231 Posted August 27, 2016 Author Posted August 27, 2016 Glad to hear that you were successful with the DServer. FYI, I have two DServers: - DServer that is included in full IL-2 Stormovik, which is DServer.exe in drive:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game. - Stand-alone DServer in a free, stripped-down version of IL-2 Sturmovik. I installed this in a completely separate folder from the full IL-2 Sturmovik that I named DServer. So the stand-alone DServer.exe is in drive:\Program Files (x86)\1C Game Studios\DServer\bin\game. Any time that there is an update to IL-2 Sturmovik, I also run launcher.exe in drive:\Program Files (x86)\1C Game Studios\DServer\bin\game to update my stand-alone DServer too. Thanks for the info! What are the differences between the 2 servers? Do they each serve a separate purpose? Also, on another note... I hope you don't mind the ask, but you've been great to help so far. Do you know where I can get some coop missions to run on my server? Me and my brother are very new to this game and we've been dog fighting with each other, but we'd love to have some coop missions to practice on as well. Simple ones like the "quick mission" in the game would be great We just want a few more plans to dog fight with. Anyway, I just thought I'd ask. Thanks!
JimTM Posted August 27, 2016 Posted August 27, 2016 (edited) Thanks for the info! What are the differences between the 2 servers? Do they each serve a separate purpose? You can run the DServer included with IL-2 but you cannot also run IL-2 at the same time (if you start IL-2 and click the "Enter" button, the mission stops running in DServer). You could use this setup to host a server but not play the game. You can run the free stand-alone DServer and IL-2 on the same computer at the same time, but you may run into performance problems, depending on mission complexity, number of players, and PC specs. I use this setup to test MP missions. You can run the free stand-alone DServer on a different PC than IL-2, which should give you the best performance. You could use this setup to host a server and play the game. Also, on another note... I hope you don't mind the ask, but you've been great to help so far. Do you know where I can get some coop missions to run on my server? Me and my brother are very new to this game and we've been dog fighting with each other, but we'd love to have some coop missions to practice on as well. Simple ones like the "quick mission" in the game would be great We just want a few more plans to dog fight with. Anyway, I just thought I'd ask. I'm not aware of what coop missions are out there, but you could search the Mission Sharing Corner and other sections of the forum. Thanks! Edited August 27, 2016 by JimTM
Blake231 Posted August 27, 2016 Author Posted August 27, 2016 Hi Jim, Thank you for the additional info! I tried downloading a few coop missions. The loaded just fine on my server One question though. Whenever I try to join my server I get an Error: #10017 File Transfer Error Do i need to enable the ability for the for the client to be able to download the mission from my server or something? Thanks!
JimTM Posted August 27, 2016 Posted August 27, 2016 (edited) Hi Jim, Thank you for the additional info! I tried downloading a few coop missions. The loaded just fine on my server One question though. Whenever I try to join my server I get an Error: #10017 File Transfer Error Do i need to enable the ability for the for the client to be able to download the mission from my server or something? Thanks! Check the file locations given in the mission .list file versus where the files actually are on the DServer. The files must be where .list says they are. See this post. Edited August 27, 2016 by JimTM
Blake231 Posted August 30, 2016 Author Posted August 30, 2016 (edited) Check the file locations given in the mission .list file versus where the files actually are on the DServer. The files must be where .list says they are. See this post.Ah yes. That worked!! I actually saw your recommended post before as well, I just couldn't figure out what they were talking about. Ha. Thanks so much for all your help. I found a couple of coop missions too! I know I keep asking questions, I hope you don't mind. I've got one more. I joined a server the other day and I my computer automatically downloaded the missions/files from it. It was a mission I really like. Do you happen to know where these missions/files would have downloaded? I'd like to see if I can find them and run them on my own server. If that is even possible Edited August 30, 2016 by Blake231
TazMan Posted August 30, 2016 Posted August 30, 2016 Hello, Thank you JimTim for your reply in the other forum. I have looked at the information from the link you provided but unfortunately it doesn't point me in any direction of resolution. Here is my sequence: * My friend KT sent me (4) files that were created from the mission editor (ME). * I put all four exports from the ME into the multiplayer / dogfight folder. * I launch dserver and point to the multiplayer / dogfight folder to load the map then save and close. * I launch dserver and the map loads without issue. * I launch BoS or BoM - then go to Multiplayer - enter my room I created via dserver - next I receive the #10017 File Transfer Error message. Please forgive me but I cant find or decipher out of the information provided what is wrong. I really cant imagine its something difficult to fix but I could really use some detailed instructions. As always my sincere thanks and appreciation for any assistance in advance, -Taz
JimTM Posted August 30, 2016 Posted August 30, 2016 Ah yes. That worked!! I actually saw your recommended post before as well, I just couldn't figure out what they were talking about. Ha. Thanks so much for all your help. I found a couple of coop missions too! I know I keep asking questions, I hope you don't mind. I've got one more. I joined a server the other day and I my computer automatically downloaded the missions/files from it. It was a mission I really like. Do you happen to know where these missions/files would have downloaded? I'd like to see if I can find them and run them on my own server. If that is even possible No worries re. your questions; I'll answer where time and knowledge permit. I learned a lot from working on the manual and getting feedback from the real mission gurus, but there's still many things I don't know yet or that my knowledge is fuzzy on. This post tells you where to look for the MP mission that you played and how to edit it.
JimTM Posted August 30, 2016 Posted August 30, 2016 Hello, Thank you JimTim for your reply in the other forum. I have looked at the information from the link you provided but unfortunately it doesn't point me in any direction of resolution. Here is my sequence: * My friend KT sent me (4) files that were created from the mission editor (ME). * I put all four exports from the ME into the multiplayer / dogfight folder. * I launch dserver and point to the multiplayer / dogfight folder to load the map then save and close. * I launch dserver and the map loads without issue. * I launch BoS or BoM - then go to Multiplayer - enter my room I created via dserver - next I receive the #10017 File Transfer Error message. Please forgive me but I cant find or decipher out of the information provided what is wrong. I really cant imagine its something difficult to fix but I could really use some detailed instructions. As always my sincere thanks and appreciation for any assistance in advance, -Taz Duplicate post. Original post is answered here.
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