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Posted

So in the ROF ME you can add your own code,  or you can write a component that talks to the server, which means that you can have the game do things that you want according to events?

 

 

 

No, or I wouldn't be asking for it :)  In RoF you can define groups, save them as separate files and import them in other missions, but that is something different.

Posted (edited)

My point is: usually when some company *wants* to allow third party developers to use the company's software (like FB in this case),

they document how this can be done. So that using the software would be easier.

That FB link shows one example of such API documentation.

 

Without any documentation it's a bit like trying to to call someone without knowing this person's phone number.

So my original question was about if something similar exists for CoD APIs.

Are you feeling sore about it or something?  Im not the one who implemented it in clod, I am a player, a simmer and an end user of a product.  I was very frustrated with this aspect of clod at first but when you see the limitless things people can make with you it you would understand that it is an awesome feature ahead of its time!

 

This is something I really want for BoS:  Steps forward!  Not backwards!

Edited by 5JG27Farber
  • Upvote 1
Posted (edited)

It's useful to know what programming languages can be used, but knowing APIs helps as well.

If your squadron has people who know programming they can probably explain it better than me.

The methods and events are all available by referencing the Maddox dll's which you can do in Visual Studio.  1C never documented these but the community has slowly discovered what they do.  This is not a hack, it is by game design - Maddox did this to open the power of the game.  Most people write directly in the .cs file which every mission will run when called but you do not have to do that, you can have that .cs refer to an external dll which does whatever you want it to as we have done.

 

 

No, or I wouldn't be asking for it :)  In RoF you can define groups, save them as separate files and import them in other missions, but that is something different.

 

Indeed that is completely different.  That is also something that be done in COD FMB (not that it's relevant). So we effectively have a major ROF group asking for this and a major COD group asking for this.  Surely Mr JW must now deliver   ;)

Edited by Osprey
Posted

The methods and events are all available by referencing the Maddox dll's which you can do in Visual Studio.  1C never documented these but the community has slowly discovered what they do.  This is not a hack, it is by game design - Maddox did this to open the power of the game.  Most people write directly in the .cs file which every mission will run when called but you do not have to do that, you can have that .cs refer to an external dll which does whatever you want it to as we have done.

 

 

 

Indeed that is completely different.  That is also something that be done in COD FMB (not that it's relevant). So we effectively have a major ROF group asking for this and a major COD group asking for this.  Surely Mr JW must now deliver   ;)

 

Thank you Osprey. This is what I was asking.

ECV56_Guevara
Posted

here are great examples of what community could make, but I was thinking in an FMB GUI simple and understable to any mission maker that take time to learn it, without a lot of programming knowledge.

Posted

here are great examples of what community could make, but I was thinking in an FMB GUI simple and understable to any mission maker that take time to learn it, without a lot of programming knowledge.

What i was suggesting was both...  :)

 

Obviously by Jason's response we are getting only the dumb version and pretty much the RoF engine untouched.

Posted

My impression from what LOFT and An. Petrovich are saying over on the RU forums is that they already have a pretty large number of new code items to do in the next year, just to support the new scenario, and they will look at other refinements after the first round of madness is over.

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