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7.GShAP/Silas
Posted

 

That kind of crowd is not interested in IL2 because War Thunder fulfill their demands with quick and easy action with hundreds of different planes, all sort of hand holding and they don't ask any money for it on top of that. There's not much IL2 can do in regard to arcade content to attract that crowd - most people that change over do it because WT's sim experience is simply lack-luster and in that area IL2 is unquestionably a better product across the board.

 

 

Yep.

Rolling_Thunder
Posted

VR is the future of this genre. It's the next step for those craving the immersion. There really is no comparison between a monitor and VR. To get the rift working and the vive working for everyone dx11 is more important than a new set of aircraft and yet another Eastern front map. VR will bring more players to this game and that is what everyone wants right? I'm not a fan of WWV but I'm not horrified by having the choice for those that are. The problem with the release of this game was the stubbornness of loft and his vision, no compromise cost this game players. What I'm seeing, from this forum and others, due to what Jason has been saying there is a positive vibe about this game again let's roll with it and, like Jason, compromise. Everyone wants something different let's not tell folk you disagree with to abandon the game for Warthunder.

Posted

Good luck with the new job sir. I'd like you to make it an option to have a sexy dame sit in the cockpit with you on missions.

 

Or maybe compile a pdf pin up calender?

 

Is that the hardcore direction you meant? :)

Posted

What I'm seeing, from this forum and others, due to what Jason has been saying there is a positive vibe about this game again let's roll with it and, like Jason, compromise. Everyone wants something different let's not tell folk you disagree with to abandon the game for Warthunder.

I've never understood the need for the us vs. them mentality within this community. It started with the bitterness in many forms from the CLoD fiasco and has never really went away. There is a more positive attitude in the air right now, I hope that continues.

  • Upvote 1
Posted

I agree with you Rjel.

 

My guys are more positive since the last update then at any time since the realization that CloD was not going to make it.

 

There is still a long way to go, but now we are starting to see movement in a positive direction.  No more unlocks, better (much) AI behavior, and the positive statements from Jason.

 

Let's see what the future brings us.

Posted

Good luck with the new job sir. I'd like you to make it an option to have a sexy dame sit in the cockpit with you on missions.

 

Or maybe compile a pdf pin up calender?

 

Is that the hardcore direction you meant? :)

I'm sure that's what he meant.

Jason_Williams
Posted

Sharp. I would disagree with you regarding no cockpit view being implemented, not though az you describe.

I have no issues with what you suggest, locking the cockpit on for online play, that is a server side option.

However if no cockpit could be implemented it would be a great benefit in the movie-makers toolbox to create machinima, fan made films and thereby create free advertising for this Sim.

This is a hobby for many who are interested in WW2, not just flying but creating footage of their experience or to tell stories.

That said, even if in its most basic implementation, just having a no cockpit view in replays only would be a great advance.

In regards to the future of the series as mentioned by Jason, I look forward to further announcements with relish to see just where the next chapter in Flight Sim evolution takes us. Supporting any developer willing to facilitate our passion for combat flight Sims should be a focus for us all. Hopefully the next step will be of interest to the community.

Cheers, MP

Just to be clear guys. There is already a no cockpit view with the Alt-F2 views. It just takes a minute of manipulation of one file. Can someone find the post that explains it. I think Hooves provided a file placing the camera just right. I lost the thread link to it and I'm swamped right now. Just to show people who aren't aware what's possible. Wonder Woman is possible.

 

Jason

  • Upvote 2
Posted

I am very excited to hear the word "CO-OP" brought up, Jason. That alone would help to bring a lot of the older squadrons into the fold. That's where Oleg's IL-2 really, REALLY shined!

  • Upvote 2
Posted

Sounds Good to me . ~~ Once the sales hit ill buy the P-40 and 202 . 

 

The 202 seems to me being a fun plane that seldom get used, The P 40 is by my standards a good plane. I only go down in it caused by my own stupid engine management. I hear people are very unsatisfied with it. But when I fly it with 50% fuel 2 mg and extra ammo, It feel very good, if I can see a attacker before he fires at me I am good with it

  • Upvote 1
Posted

Clickable cockpits are great. I like them, BUT they are a money and time sucking feature that I simply can't afford. I'd rather pay my engineers to work on ways to put more planes in the sky and new modes of gameplay like COOP than engineer clickable cockpits. Unless you plan for them from the start it's so hard to go back and add them later. :-(

 

Jason

 

I do not use the clickable options in cod, only in DCS, because DCS interface make you having to dedicate a button for safety hatches above the buttons too. It is just too many controls to take care of. In Cod however you do not need it if you got panels. It do not add to immersion, however giving trim and undercarriage and dive brakes a option for hotas control give immersion in my opinion. 

I hear many in DCS complain on the VR (oculus Rift) resolution, and I quote a lot of them saying they wish for a less complex simulator to use the OR in. DCS just require you to read the labels in the pit

6./ZG26_5tuka
Posted

Don't really see the need for clickable cockpits in here either, but I'd be happy to see more functions being made player controlled (example: manual startup procedure with throttle, mix, radiators, electricity and ignition).

 

COOP being considered definetly sounds promising for the future of IL-2. A coop mode for 2-6 players vs ai (maybe a campaign mode) would be truely awesome.

Rolling_Thunder
Posted

I do not use the clickable options in cod, only in DCS, because DCS interface make you having to dedicate a button for safety hatches above the buttons too. It is just too many controls to take care of. In Cod however you do not need it if you got panels. It do not add to immersion, however giving trim and undercarriage and dive brakes a option for hotas control give immersion in my opinion. 

I hear many in DCS complain on the VR (oculus Rift) resolution, and I quote a lot of them saying they wish for a less complex simulator to use the OR in. DCS just require you to read the labels in the pit

 

There is definitely a resolution drop with VR. I have a 4K monitor. That will change in the future as development continues and the hardware improves. At the moment I have no problems with reading the dials and seeing buttons in DCS and BoS, I have the vive. The experience is immense. The problem with clickable pits is the cursor. In DCS the cursor and tool tips get in the way, one has the option of turning them off.  Fly inside, P3D/FSX have done a better job with tool tips than DCS, they're less intrusive and one can program a button to bring the cursor up and down. The study level of DCS requires one to fully learn the aircraft and at the moment I really don't feel the desire to fully learn any of the aircraft in DCS due to the limited content of the game. It just feels like its unfinished, that there are huge chunks missing from any form of experience. I personally think the cockpits in BoS look far better than DCS. I understand the rift has a glove? that would definitely help with clickaple pits and improve the experience. Like others have said a good hotas and you don't really need clickable pits.

ShamrockOneFive
Posted

The 202 seems to me being a fun plane that seldom get used, The P 40 is by my standards a good plane. I only go down in it caused by my own stupid engine management. I hear people are very unsatisfied with it. But when I fly it with 50% fuel 2 mg and extra ammo, It feel very good, if I can see a attacker before he fires at me I am good with it

 

I've been neglecting my time with the MC.202... and that has changed in the last week. Its so much fun to fly and fight with this plane. The armament isn't typically great (the 20mm gondolas are powerful but performance sapping) but it flies great without very many vices. The P-40 has lots of vices but I still find it fun to fly - reducing the weight a bunch helps!

Posted (edited)

Hi Jason. Just in general to you, b6, the team and the future.... a great thumbs up from me.. keep it up. :salute:

Edited by Chandalier1969
Posted

Don't really see the need for clickable cockpits in here either, but I'd be happy to see more functions being made player controlled (example: manual startup procedure with throttle, mix, radiators, electricity and ignition).

Manual startup would require clickable cockpits. Doing all those commands with multiple key presses just wouldn't be fun.

  • Upvote 1
Posted

Just to be clear guys. There is already a no cockpit view with the Alt-F2 views. It just takes a minute of manipulation of one file. Can someone find the post that explains it. I think Hooves provided a file placing the camera just right. I lost the thread link to it and I'm swamped right now. Just to show people who aren't aware what's possible. Wonder Woman is possible.

Jason

Thanks, very much appreciate the feedback, Cheers

6./ZG26_5tuka
Posted

Manual startup would require clickable cockpits. Doing all those commands with multiple key presses just wouldn't be fun.

It doesn't. And it's more about practicality than fun because it gives you a grasp of what is wrong when the engine doesn't fire up.

  • Upvote 1
II/JG17_HerrMurf
Posted (edited)

Manual startup would require clickable cockpits. Doing all those commands with multiple key presses just wouldn't be fun.

Absolutely not true. I'm not even going to argue specifics. I can see both sides of the long running hardcore/normal arguments we've had together but this statement is utterly rediculous.

Edited by II/JG17_HerrMurf
Posted (edited)

Absolutely not true. I'm not even going to argue specifics. I can see both sides of the long running hardcore/normal arguments we've had together but this statement is utterly rediculous.

I'm not aware of any flight sim today that does what you guys are asking for.

Today's games come in two flavors:

Full systems control = clickable cockpit.

Simplified systems = keyboard.

But there are no sims with full systems control that have the player using keyboard commands It's just too awkward. So nobody does that. And Jason already gave a clear answer about startups and clickable cockpits. Nothing more to discuss about it.

Edited by SharpeXB
Posted (edited)

But there are no sims with full systems control that have the player using keyboard commands It's just too awkward. So nobody does that. And Jason already gave a clear answer about clickable cockpits. Nothing more to discuss about it.

 

Sure there are , and one can assign the main commands to HOTAS buttons as well ( which is what I do ).

 

I certainly understand the complexity that would be involved going back and adding certain clickable functions to the cockpit, and them not devoting the time and resources to that. But there are animated startup sequences that would be nice to have key commands for and even programmable to button presses in the game GUI.

But I also understand that too may be just too much resources to use for such a thing, but I do think it would be nice as an option to have for those that would prefer to do a manual startup.

 

Hmm, believe we have had this discussion before in the past...

Edited by dburne
Posted

Sure there are , and one can assign the main commands to HOTAS buttons as well ( which is what I do ).

Which flight sim out there has full systems control without a clickable cockpit? The list isn't hard to make. It's not IL-2 or DCS. Not X-Plane or FSX

Jason's response about clickable cockpits was with regard to startups and he was pretty clear about it's not going to happen. So not much point in arguing about it further.

Posted (edited)

Which flight sim out there has full systems control without a clickable cockpit? The list isn't hard to make. It's not IL-2 or DCS. Not X-Plane or FSX

Jason's response about clickable cockpits was with regard to startups and he was pretty clear about it's not going to happen. So not much point in arguing about it further.

 

 

Well after you edited your post I guess none, but there are certainly flight sims that do allow keyboard commands and button assignments to startup sequences...

 

No argument here, just expressing an opinion on a feature that would be nice even if not clickable pits.

As I stated: But there are animated startup sequences that would be nice to have key commands for and even programmable to button presses in the game GUI.

Edited by dburne
216th_Jordan
Posted

I would also like to see a full startup possibility but I can very well understand if there is no dev time available to do that.

6./ZG26_5tuka
Posted (edited)

Nobody suggested a full fledged startup with 20+ key commands. What I suggested above is merely the starup procedure as we have it for RoF with the addition of a electricity main switch (which also turns on radio, gauges, light ect).

 

It's not about accurately replicating startup procedures by checklists but giving the player a minimum of controll over it.

 

With that said, I don't mind if the devs handled this with low priotity or not at all, it's just an idea I wanted to add to the table.

Edited by 6./ZG26_5tuka
Posted

Nobody suggested a full fledged startup with 20+ key commands. What I suggested above is merely the starup procedure as we have it for RoF with the addition of a electricity main switch (which also turns on radio, gauges, light ect).

 

It's not about accurately replicating startup procedures by checklists but giving the player a minimum of controll over it.

 

With that said, I don't mind if the devs handled this with low priotity or not at all, it's just an idea I wanted to add to the table.

 

Agree that is how I read it and understood as well. Nothing wrong with folks expressing things they might like.

Posted

Nobody suggested a full fledged startup with 20+ key commands. What I suggested above is merely the starup procedure as we have it for RoF with the addition of a electricity main switch (which also turns on radio, gauges, light ect).

 

It's not about accurately replicating startup procedures by checklists but giving the player a minimum of controll over it.

 

With that said, I don't mind if the devs handled this with low priotity or not at all, it's just an idea I wanted to add to the table.

RoF has two or three commands:

Throttle Idle, Mixture Rich (for some planes) then press "E"

 

Why would it be so much better if IL-2 had an extra key press for electrical or whatever?

I can think of much better things for 1CGS to spend their time on.

6./ZG26_5tuka
Posted

I can think of much better things for 1CGS to spend their time on.

I don't have VR, I can think of much better things for 1CGS to spend their time on.

 

Same logic, same flaw.

  • Upvote 1
Posted

Just to be clear guys. There is already a no cockpit view with the Alt-F2 views. It just takes a minute of manipulation of one file. Can someone find the post that explains it. I think Hooves provided a file placing the camera just right. I lost the thread link to it and I'm swamped right now. Just to show people who aren't aware what's possible. Wonder Woman is possible.

 

Jason

Posted

Just to be clear guys. There is already a no cockpit view with the Alt-F2 views. It just takes a minute of manipulation of one file. Can someone find the post that explains it. I think Hooves provided a file placing the camera just right. I lost the thread link to it and I'm swamped right now. Just to show people who aren't aware what's possible. Wonder Woman is possible.

 

Jason

Hi Jason,

 

First, thanks for a great game, for all your patients and most of all for listening!  I have purchased everything you have made available and will continue to do so.

 

Second, the cockpits are beautiful works of art (except for the P-40 which is just OK).  However, while I would fly with cockpits on 98 percent of the time, occasionally it would be a lot of fun to fly with just the open sky, a lovely reflector sight just like the original family of IL2 games.  If there is a simple code edit that will do this, great!  Please pass it on.  If you implement "Mods on" great.  Maybe someone can create something that will do the trick.  I know many of your customers want this, especially those who are familiar with the old IL2 titles like me.  Here's the best part, if you are looking for low cost ways to enhance the game, make it more fun for the moderate flight sim fan so more will buy it, add Wonder Women to the list.

Posted (edited)

Hi Jason,

 

First, thanks for a great game, for all your patients and most of all for listening! I have purchased everything you have made available and will continue to do so.

 

Second, the cockpits are beautiful works of art (except for the P-40 which is just OK). However, while I would fly with cockpits on 98 percent of the time, occasionally it would be a lot of fun to fly with just the open sky, a lovely reflector sight just like the original family of IL2 games. If there is a simple code edit that will do this, great! Please pass it on. If you implement "Mods on" great. Maybe someone can create something that will do the trick. I know many of your customers want this, especially those who are familiar with the old IL2 titles like me. Here's the best part, if you are looking for low cost ways to enhance the game, make it more fun for the moderate flight sim fan so more will buy it, add Wonder Women to the list.

Isn't the post directly above and below yours what you are looking for? Edited by roaming_gnome
Posted

RoF has two or three commands:

Throttle Idle, Mixture Rich (for some planes) then press "E"

 

Why would it be so much better if IL-2 had an extra key press for electrical or whatever?

I can think of much better things for 1CGS to spend their time on.

 

When I was flying ROF I always started the engine up manually.

The option was there, and I used it.

Though I am sure there were much better things they could have done with their time...

II/JG17_HerrMurf
Posted (edited)

Fuel cock, electric master, mags 1 and 2, primer, etc. I enjoyed the start sequence in CLOD. It was genuinely fun. If you didn't sequence properly or set the throttle incorrectly you could get a no start.

 

The animations are already there in BOS/BOM. Six or seven keystrokes or HOTAS buttons are all it would really take. I doubt it would involve a huge amount of coding/time.

 

Start up and shut down in that other sim wasn't overly complex but it was definitely fun and engaging.

Edited by II/JG17_HerrMurf
  • Upvote 1
Posted

What I hate about discussions like thesis when members dismiss a server option request like startup procedure and say " The developers got better things to do"

the very idea puts all other opinions a side and prompted no suggestion valid.

It is not up to us what the developers got to priority, A simple startup procedure in the Dora, P 51 and BF 109 in DCS do not require clickable cockpits at all. The advanced stuff starts with the jets and advanced radars.

I see no reason at all why this should not be implemented from any players point of view, because this will be the server owners decision in the end. 

We the customers got no right dismissing a idea, in fact it ruins the very idea of a democratic choice , and are saying that the only valid suggestion is mine

  • Upvote 1
Posted

I don't have VR, I can think of much better things for 1CGS to spend their time on.

Only until you get one!!!! ;)

 

They are not ready for flightsims yet but that they would make such a huge difference to everything i used before i would have not belived possible!

When i used the HTC Vive the first time with the Me 109 K from DSC i was shocked because the cockpit was so cramped that i realy got the feeling that i would never would make it out of it in time if i got shot down.

The next thing that i become aware of that for the first time everything has had the right size you realy want to move your hand and use the trottle or push a button in the cockpit. ( My Joystick is on the right side of my desk twice i tryed to use the virtual joystick between my legs so far :lol: )

The next was how difficuld it really is to lock for enamys at your six you have to move your hole upperbody to really see something not just the head. ( If some use trackir he may think he knows how it realy is but belive me its far to easy with trackir )

 

Any form of sikness?

No just a realy great feeling when flying fast and low or over head.

And i was scared when i shot down one P51 and got so close that parts of the Mustang hit my wing!

Posted

Clickable cockpits are great. I like them, BUT they are a money and time sucking feature that I simply can't afford. I'd rather pay my engineers to work on ways to put more planes in the sky and new modes of gameplay like COOP than engineer clickable cockpits. Unless you plan for them from the start it's so hard to go back and add them later. :-(

 

Jason

 

A little comment:
COOP is not the competence of engineers. We have other guys in the team for this job. Anyway, research for more planes is really the first priority for us at this time.
S!
  • Upvote 5
-=PHX=-SuperEtendard
Posted

COOP being considered definetly sounds promising for the future of IL-2. A coop mode for 2-6 players vs ai (maybe a campaign mode) would be truely awesome.

 

Yep, there are quite a few communities which are really into playing historicaly accurate coop campaigns, like SEOW/DCG in 1946, although we would need a bit more support than just for 2-6 players :P

 

 

 ZpHBXtw.png

 

 

For example those guys almost exclusively play Coop historical campaigns, with briefings, flying in determined flights, callsings, radio procedures, ground control, etc. It is really immersive to participate in that kind of events, feels like you are really part of an Air Force pilot in WW2 trying to achieve an objective (and if you die you lose your stats D: )

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