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Ground targets


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taffy2jeffmorgan
Posted

Hi All, 

 

Now that we are well into development, i would like see perhaps far more substantial ground targets, roads clogged with advancing or fleeing traffic, bottle necks at river crossings, railway yards crammed full of trains and rolling stock, munition dumps and oil storage facilities. 

 

Well protected bomber and fighter airfields launching or receiving their squadrons. We have now both bombers and fighters that can carry an awful lot of bomb load which can do an awful lot of damage.

 

 

Just a thought !!

 

 

Cheers :salute:

 

 

  • Upvote 2
Posted

And an excellent thought at that.

PatrickAWlson
Posted

One answer would be static (non-AI) items.  Static trucks, tanks, etc.  They wouldn't move or shoot but they also would not be taking up CPU cycles.  The mission designer could choose what to include.  Battles would require AI driven units, but air attacks on dumps, depos, etc. could use the static models.  The static units should be destroyable and should show up in the mission logs as destroyed units.

  • Upvote 5
Posted

One answer would be static (non-AI) items.  Static trucks, tanks, etc.  They wouldn't move or shoot but they also would not be taking up CPU cycles.  The mission designer could choose what to include.  Battles would require AI driven units, but air attacks on dumps, depos, etc. could use the static models.  The static units should be destroyable and should show up in the mission logs as destroyed units.

+ many 1's

II/JG17_HerrMurf
Posted

I had two topic's posted last year for "combat" static and "non-combat" static objects but they died a quiet death.

 

I'd like to see airfield objects first:

 

Start carts, trucks, tugs, kitchen carts, maintenance wagons, motorcycles, recovery vehicles, tow/winch trucks, engine stands..............................

  • Upvote 3
Posted

I think at the current state of the game engine DX9 `  we wont see this happening but once we go to DX11 it should be possible . I Really hope so . 

II/JG17_HerrMurf
Posted (edited)

I know I've posted this before but check out the taxi at 1:50. Even static People would add so much. Guys washing or adjusting AC, arming AC, smoking and joking, writing love letters, loading wounded for transport, the list is endless.

 

I don't particularly care for the other sim but the inclusion of static objects really makes that scene pop. The first time I saw the video I was was stunned.

 

After reviewing it again I have to add FUEL TRUCKS to my above list. Probably ambulance and light trucks, jeeps, etc as well. If done well you could eventually animate the vehicles without animating all of the static people.

 

Edited by II/JG17_HerrMurf
  • Upvote 1
Posted

One answer would be static (non-AI) items.  Static trucks, tanks, etc.  They wouldn't move or shoot but they also would not be taking up CPU cycles.  The mission designer could choose what to include.  Battles would require AI driven units, but air attacks on dumps, depos, etc. could use the static models.  The static units should be destroyable and should show up in the mission logs as destroyed units.

 

This is why a mods on/mods off mode is so important. 

II/JG17_HerrMurf
Posted

ChiefWH, on 19 Aug 2016 - 13:19, said:

 

I'd like it if marker/pathfinding flares/smoke were available. Something that would burn for a while, helping others, high altitude in particular, to find and line up for a target.

Wow, that is a great idea. Would give my future Mosquito B Mk IX a unique role too!! If we actually get the Fw 189 and recon missions become a reality, I would fly the PR Mk IX in that role on a fairly regular basis.

 

 

post-1221-0-57568200-1471639296_thumb.jpg

Posted

That would be great! I like that smoke idea super cool gameplay.

Posted

How about some parked aircraft around the airfields.

II/JG17_HerrMurf
Posted

How about some parked aircraft around the airfields.

I think that is a given.

Feathered_IV
Posted

I would have thought that non-AI objects was a no brainer (pun most definitely intended).  I'm genuinely surprised that this is not a key feature already.

 

@Murf,  dammit!  A Pacific expansion by these developers would probably look just like that too.  Need to keep my hopes at a more restrained level...

II/JG17_HerrMurf
Posted

I don't own that game but that taxi sequence still makes me salivate. BoX is infinitely prettier/more sophisticated already. Now imagine our sim with that atmosphere..........whoa!

  • Upvote 1
Posted

I think that is a given.

Never assume

II/JG17_HerrMurf
Posted

Except parked aircraft already exsist. There are even some in various stages of maintenace. It's up to the map makers to place them.

Posted

Would like to see them in quick missions

Posted

All statics show up as being destroyed whether they are a linked entity or not on MP.  Through the server or using the IL2 stats program. 

Unfortunately the rendering distance for the most recent vehicle, armor and train statics are too short to setup large scale ground targets with them for air strikes. Players just can not see them from the air in time.

It's my understanding that this is being looked into.

 

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