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Game version 2.003 discussion: BOM release, new features


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Posted

I haven't had this much fun in ages. I've been playing constantly whenever I get a free minute. This is an awesome update!

Posted

Apparently you can adjust grass distance in startup.cfg now, even further than 300 meters... Beware that this will kill your fps - but is a nice feature for screenshots :)

 

attachicon.gifgrass.jpg

I have to test that. :salute:

Posted

Apparently you can adjust grass distance in startup.cfg now, even further than 300 meters... Beware that this will kill your fps - but is a nice feature for screenshots :)

 

attachicon.gifgrass.jpg

Time for a 1080 i guess.

Posted (edited)

yes but it's seems to me that It's could be possible in futur , I try to 1600m , sometimes the grass disappears .

Edited by sport02
  • 1CGS
Posted

Hotfix was just released - now you can choose any plane, weapon modification or skin for AI planes in QMB.

  • Upvote 9
Posted (edited)

yes but it's seems to me that It's could be possible in futur , I try to 1600m , sometimes the grass disappears .

Is someone tried to put 0 to see if it's remove the grass. It could be a good option too.

Edited by Habu
Posted

Just a question to the devs.

 

In QMB i flew a free flight. With the newest patch the waypoint marker (orange) is not any more inside the compass. Is this intended?

 

When i choose instrument panel under realism, its still inside with the wind direction arrow.

 

Thanks

Posted (edited)

Is someone tried to put 0 to see if it's remove the grass. It could be a good option too.

 

no grass at 0 m  , I think you will be happy with that  :biggrin:

Edited by sport02
Posted (edited)

Apparently you can adjust grass distance in startup.cfg now, even further than 300 meters... Beware that this will kill your fps - but is a nice feature for screenshots :)

 

attachicon.gifgrass.jpg

 

 

I adjust for 1.0000 - so "burn down" all the grass.  :biggrin:

Edited by Sokol1
Posted

no grass at 0 m  , I think you will be happy with that  :biggrin:

I'm coming to give the result. It's a very good news. :biggrin:

Posted (edited)

I LOVE the new gun audio.  A huge improvement IMHO.  Haven't checked out any 37mm yet, or some of the defensive guns on German planes, but every other gun has its own unique sound.  Naturally I'm fine with more sound adjustment options, but what we just got here definitely adds to the fun factor.

 

As for that last metallic sound you hear at the end of a burst (on some of the cannons), I was wondering if it might be the firing bolt.  I'm no expert, but I know some automatic weapons fire from an open bolt position, while others start with a closed bolt.  Not sure which weapons in the game fit either of those descriptions, but was thinking that sound might be simulating the bolt resetting to its starting position after the last round of the burst is fired...??  Just a guess.  I'd have to go research them all, and don't count on that.  But if the Devs don't tell us, maybe somebody here already knows & will share their knowledge with us.  Anyway, it's cool, and I would NOT want to go back to the old sounds.  :biggrin:

Edited by =FI=Blue2
  • 1CGS
Posted (edited)

As for that last metallic sound you hear at the end of a burst (on some of the cannons), I was wondering if it might be the firing bolt.  I'm no expert, but I know some automatic weapons fire from an open bolt position, while others start with a closed bolt.  Not sure which weapons in the game fit either of those descriptions, but was thinking that sound might be simulating the bolt resetting to its starting position after the last round of the burst is fired...??  Just a guess.  I'd have to go research them all, and don't count on that.  But if the Devs don't tell us, maybe somebody here already knows & will share their knowledge with us.

 

The only gun I know of currently in the game that fires/fired from an open bolt is the MG15. Functionally speaking, open bolt weapons were not used for synchronized mounts, since it is very hard to sync the timing of their firing properly with the motion of the propeller, so that rules out the ShKAS, ShVAK, UBS, MG17, and Breda-SAFAT guns. 

Edited by LukeFF
Posted (edited)

again about grass ,

regardless of somes problems with shadow when I try to put grass  as much as 800m  , when I fly near the ground about 10 or 20 meters , the landscape become unbelievably réalistic and good point ; this  far grass delete the  ground sparkling :biggrin:

 

I have a dream ....

Edited by sport02
VBF-12_Stick-95
Posted (edited)

 

 

I adjust for 1.0000 - so "burn down" all the grass.  :biggrin:

 

I could kiss you right now.  The grass is waaaaaaaaaay too long and it's everywhere, aprons and taxiways.  Hard to tell where to taxi.  Until it's fixed I'm going this route.  Thanks!!

 

 

 

 

no grass at 0 m , I think you will be happy with that

 

You deserve a kiss too.

Edited by 12.OIAE_Stick-95
Posted (edited)

again about grass ,

regardless of somes problems with shadow when I try to put grass  as much as 800m  , when I fly near the ground about 10 or 20 meters , the landscape become unbelievably réalistic and good point ; this  far grass delete the  ground sparkling :biggrin:

 

I have a dream ....

Good to know.

 

So dev, give us a slider for the grass settings, please.

Edited by Habu
Posted

There's a trillion threads already here discussing that topic.

Nah, not quite that many.

II/JG17_HerrMurf
Posted

I checked the stats, it's, like, 1.6 billion.................................and change.

  • Upvote 2
Posted

I`m not a fan of QMB, I only ever use it to  make sure all my controls are configured correctly. I prefer to go full on with all the new stuff in Campaign.

Posted

Are you guys going to release a more aircraft this year? I hope we get a wide variety of aircraft like with IL-2 1946, etc. This is pretty much the best WWII flight sim on the market and putting out numerous aircraft, (Before maps or other variants of the 109,  etc) will bring in a ton of new players. Looking forward to the future of IL-2, it's going to be awesome. Great work so far, the JU-88 is amazing, as with the rest of the aircraft we have. Looking forward to the JU-52 for some reason, lol.. It is a real cool aircraft, regardless if it's an easy target ;)

ShamrockOneFive
Posted

A couple of quick observations from the recent patch.

 

1) The new gun sounds are a significant improvement. Its not an area that needed to be improved (the sounds were already quite good) but these are even better.

2) The revised quick map is so much smoother. The old one caused a bit of a CPU spike and a hit to the overall performance. The new one I can open and close in rapid fire fashion and the game doesn't miss a beat.

3) Overall performance "feels" smoother although that may be placebo. It does certainly seem to be running quite well these days!

Posted

The radio sounds are now not loud enough to be heard over the engine, the new gun sounds are great though

Posted

no grass at 0 m  , I think you will be happy with that  :biggrin:

 

So correct me if I am wrong here, Some of you have successfully removed the grass altogether by editing the .cfg file?

 

If my assumption is correct, did this then help with your fps?

Posted (edited)

Gun sounds are totally arcade. Never going to hear the shell casings ejecting out. At best hear a muffled shot, but not what is currently going on.

 

The engine sound, in addition to wind at speed, is going to drown almost everything out or at least deaden it/muffle it to the point of barely audible. Gun firing was felt, not heard. P38 pilots reported on not hearing gun fire, just the instant slow down and the vibration. Plus other pilots of other planes, but the P38 has engines on the wings and the guns right in front of the pilot so if they aren't hearing them.... I know there will be "But there are stories of people hearing gun fire from behind!" That isn't possible due to sound attenuation, doppler effect and the higher source sounds immediately around the pilot.

 

.50 cal firing from a turbo prop A-29 in close formation: https://youtu.be/a2dU7YUcZR4?t=228

 

And since it will inevitably happen, the .50 cal is barely audible, but audible due to the aircraft being behind the one firing. When talking about sound attenuation and doppler effect, the aircraft in front of the aircraft firing would be impacted by those. Not to mention there's a significant noise level difference between piston aircraft and turboprops - piston being louder.

Edited by FuriousMeow
  • Upvote 4
Posted

The release itself was disappointing - missing starting promo, no information on store page (digging marketing grave, huh?) and why BOM is in DLC section? Several times it was talked that BOM will be standalone title.

  • Upvote 1
6./ZG26_McKvack
Posted

The release itself was disappointing - missing starting promo, no information on store page (digging marketing grave, huh?) and why BOM is in DLC section? Several times it was talked that BOM will be standalone title.

If you actually read the dev notes, you would understand why its s DLC
9./JG27golani79
Posted

Gun sounds are totally arcade. Never going to hear the shell casings ejecting out. At best hear a muffled shot, but not what is currently going on.

 

Would be nice to have a slider for the gun sounds in the audio settings so they could be turned down.

Feathered_IV
Posted

I was surprised at the distinct and unrealistic tinkling sound of the bullet casings too.  It sounded like a gun being fired on the ground with the brass falling onto concrete.  Certainly not being discharged through a metal chute or caught in an on-board container.  It seemed like the sort of effect one might encounter in a fan made mod. 

  • Upvote 3
Posted

Yeah, exactly. Keep the actual gunfire sound samples but work on volume and environmental effects both interieror-my gun firing, and interrior-bandit firing at me.

 

Maybe you can share used samples?

 

Regards

Original_Uwe
Posted (edited)

I was surprised at the distinct and unrealistic tinkling sound of the bullet casings too. It sounded like a gun being fired on the ground with the brass falling onto concrete. Certainly not being discharged through a metal chute or caught in an on-board container. It seemed like the sort of effect one might encounter in a fan made mod.

 

Hardly! Tiger_33 sound mods for '46 were much, MUCH better than any and all the sounds we currently have in game.

Otherwise yes lol.

Edited by 5./JG26_Dots
  • Upvote 1
Posted (edited)

 

Gun sounds are totally arcade. Never going to hear the shell casings ejecting out. At best hear a muffled shot, but not what is currently going on.

 

The engine sound, in addition to wind at speed, is going to drown almost everything out or at least deaden it/muffle it to the point of barely audible. Gun firing was felt, not heard. P38 pilots reported on not hearing gun fire, just the instant slow down and the vibration. Plus other pilots of other planes, but the P38 has engines on the wings and the guns right in front of the pilot so if they aren't hearing them.... I know there will be "But there are stories of people hearing gun fire from behind!" That isn't possible due to sound attenuation, doppler effect and the higher source sounds immediately around the pilot.

 

.50 cal firing from a turbo prop A-29 in close formation: https://youtu.be/a2dU7YUcZR4?t=228

 

And since it will inevitably happen, the .50 cal is barely audible, but audible due to the aircraft being behind the one firing. When talking about sound attenuation and doppler effect, the aircraft in front of the aircraft firing would be impacted by those. Not to mention there's a significant noise level difference between piston aircraft and turboprops - piston being louder.

 

 

I share exactly the same feeling. It sounds much too loud, those metallic sound should not be heard that much. In addition I don't hear so much differences between planes gunnery ... is it my settings ? We have been explained that you canot hear a plane flying by because of the engine, airflow, speed and now we hear the shell casings ejecting out / cartridge sounds ... very strange and arcadish for me too. 
 
A simple work on sound level and high frequencies (>6K) attenuation could resolve the problem.
 
 

 

Edited by MadisonV44
  • Upvote 1
6./ZG26_McKvack
Posted

I dont think you can compare a top notch modern plane with a fighter plane from 1942...

Posted

I dont think you can compare a top notch modern plane with a fighter plane from 1942...

Why is that? Same physics apply. We can discuss about the level of sound suppresion inside the plane, the wind vs airframe sound levels, gun sounds level itself etc.

But the general rule is the same. It's like hearing the music behind the wall at your neighbour's. It does not matter if they play vinyl records from '50 or nowadays mp3 file. The music will be affected - u hear lot of low freq, reverb, and sound is not clear. Then turn the drill on or the washing machine at your place.

 

Note how when you close canopy, sounds from other planes and ambience is suppressed. Even your engine sound seems different. Same should apply to gunshots.

6./ZG26_McKvack
Posted (edited)

Why is that? Same physics apply. We can discuss about the level of sound suppresion inside the plane, the wind vs airframe sound levels, gun sounds level itself etc.

But the general rule is the same. It's like hearing the music behind the wall at your neighbour's. It does not matter if they play vinyl records from '50 or nowadays mp3 file. The music will be affected - u hear lot of low freq, reverb, and sound is not clear. Then turn the drill on or the washing machine at your place.

 

Note how when you close canopy, sounds from other planes and ambience is suppressed. Even your engine sound seems different. Same should apply to gunshots.

What I meant was, the sound suppression and helmet inside modern planes will suppress the sounds a lot better than what the technology 70 years ago could.

 

Personally I think it should be a gameplay option. Either loud gun sounds or lower. Then "everyone" would be happy if possible of course. 

Edited by 6./ZG26_McKvack
Posted

Many good points raised here, I'm no gun expert in any fashion, just like and welcome all efforts made to date by the developers. It shows they listen and care just as much as we do, (but you can't please everyone). . 

The input within this thread is good, always something to learn about.

I found this as an example, was rather curious regarding the sound. Seems to be in sink with the footage.

I./JG1_Deschain
Posted (edited)

 

You guys might have a point that roaring of 600hp engine (or more? I dont really know) would silent the gun sound a lot, but Il2 is still a game, and big part of every game is immersion, and when i now press the cannon button and shoot at enemy plane i hear the guns roaring and see them blazing and it feels way better to shot down a plane then before, and thats all that matters to me

Edited by I./JG1_Deschain
  • Upvote 4
6./ZG26_5tuka
Posted (edited)

Why is that? Same physics apply. We can discuss about the level of sound suppresion inside the plane, the wind vs airframe sound levels, gun sounds level itself etc.

Sound supression threw the helmet is not implemented ingame (otherwise you'd also hear engine sounds muffled which they're clearly not).

 

Turboprop planes are jet powered and run smoother than any WW2 piston fighter ever did. The only noise you can hear in he footage is the wind and some of the prop noise which is arguably less noisy than a 1700 HP radial or inline engine rumbleing infront of you shaking the whole airframe.

 

Not sure about the shell casing. Some weapons like the Mg17 in the Bf-109 used leather bags to collect the ejected shell cases, which likely should be audioable although only slightly. Sby once posted an interview of a german Bf-110 pilot who commented on the noise guns made when firing as "not as you'd expect". He said you only really heared the mechanical rattleing noise of the bolt and moving parts of the MGs and cannon because everything else was drowned by the engine noise (wish I had a link to that, was an interesting read).

Edited by 6./ZG26_5tuka_
Posted

If we can now hear the shell casings ejecting out the cartridge then bring us the external fly-by !  :)  

Just a problem of frequencies overall.

 

They cannot be heard this loud except if a part of the breech is partially in the pit (like in the A6M for example).  

Posted

I found this as an example, was rather curious regarding the sound. Seems to be in sink with the footage.

IMO does not sound genuine. I don't think also at times of WW2 there had guncams with ability of sound recorders. 

Looks like added post effect.

 

Sound supression threw the helmet is not implemented ingame (otherwise you'd also hear engine sounds muffled which they're clearly not).

 

Turboprop planes are jet powered and run smoother than any WW2 piston fighter ever did. The only noise you can hear in he footage is the wind and some of the prop noise which is arguably less noisy than a 1700 HP radial or inline engine rumbleing infront of you shaking the whole airframe.

 

Not sure about the shell casing. Some weapons like the Mg17 in the Bf-109 used leather bags to collect the ejected shell cases, which likely should be audioable although only slightly. Sby once posted an interview of a german Bf-110 pilot who commented on the noise guns made when firing as "not as you'd expect". He said you only really heared the mechanical rattleing noise of the bolt and moving parts of the MGs and cannon because everything else was drowned by the engine noise (wish I had a link to that, was an interesting read).

 

At no point I was relating to helmets. Example which I gave was just inside the cockpit.

 

As for the shell casing. To me it seems more logic that you hear mechanical parts more than gun itself. But i can imagine this only when the gun is mounted in nose and sounds you hear are not actually external sounds of gunfire, but the part of the sound that is generated inside the plane.

Posted

Options are always good, but

 

I don't know if anyone has been able to turn off the grass completely? but if possible this will be an advantage when using tanks, 

 

I would not know if turning down Gun sounds would be an advantage for anyone in MP but if it was adjustable someone will surely try to take advantage, does it really matter? not much but some always fly with open cockpit to get better SA, this my personal speculation anyway..

 

Sounds ridiculous but in the past people have played with very low resolutions, turned off trees etc. to gain any advantage even if their game looked horrible 

 

Options are great, but if they allow exploits not so much, options that still allow level playing field = win

 

As far as game sound design is concerned i would guess that engine/cockpit sound is simulated wearing a helmet/headphones, at least that is what I feel from personal experience of large piston engines and in game sound,

 

Simulating accurate raw engine/enviromental sound in cockpit would be very tiring/unpleasant after a minute

 

Concerning the new Gun sounds I agree that there is a difference in R/L and what is expected/desired for satisfying gameplay, it is a debate that will continue  ;)

 

Cheers Dakpilot

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