Urra Posted August 17, 2016 Posted August 17, 2016 (edited) Yes, this kind of issue can possibly be helped, but I don't have any specifics to offer at the moment. Jason Definitely enjoy flying at sun up and sundown. Only thing that could be tweaked for dx11 is the white background(white fadeout) in the distance could be reduced and ground object s popping in for high altitude bombing could be moved away 5km further in front of pilots view. Edited August 17, 2016 by roaming_gnome 1
Tomsk Posted August 17, 2016 Posted August 17, 2016 (edited) I've said it before but for me personally the focus needs to be VR support. I've gotten used to flying in Warthunder and DCS in VR, and there is simply no going back to a monitor now. So until BoS has VR support I won't play it, it's as simple as that. VR is just that compelling. That also means VR needs to be a competitive way to play. Warthunder has many faults, but VR is a very competitive way to play there. The spotting mechanic doesn't disadvantage VR too much, and this is why despite all the problems and lack of depth, that has been what I've been flying recently. IL-2 BoS is a much better sim, and in many ways I'd much rather be flying in BoS than WT but until it has VR support it is a "no go" for me. Edited August 17, 2016 by Tomsk
Jason_Williams Posted August 17, 2016 Posted August 17, 2016 Guys, I've gone back and deleted a bunch of personal attack garbage out of the this thread. Take your personal beefs elsewhere or I'll be forced to ban people. ANY further development is a positive development for this line of products and the genre. We have some cool plans and some surprises no one sees coming. We'll do our best to service as much of the community as possible. No not that kind of service! You want DX11 we are working on it. You want VR in the plan.You want new planes and new maps, in the plan. You want new features and tweaking old ones, in the plan. You want a more hardcore direction, in the plan. You want more community input into the product like mods and other content, in the plan. Just wait to see overall plan and details and you'll understand that we are trying extremely hard to make players happy, but I can only do so much with so little. That means we need time and time is money. The team is willing, as they always have to go the extra mile. They need your support. The combat sim community used to be about flying airplanes, friendship and re-creating history in our little virtual world and we used to be quite happy about that. Let's get back to having fun and let the team sweat the details. You can of course choose to support or not, but compare the coming plan to what you've already experienced and you'll see a difference. Maybe that will change some outlooks. P.S. assuming the full plan gets the proverbial greenlight. That's out of my control. Jason 31
II/JG17_HerrMurf Posted August 17, 2016 Posted August 17, 2016 Oooooh, the anticipation! Must visit all of the speculation pages now!! 1
6./ZG26_Gielow Posted August 17, 2016 Posted August 17, 2016 What part of stop the personal attacks do you guys not understand? I don't care who starts it. Knock it off. Jason
=362nd_FS=Hiromachi Posted August 17, 2016 Posted August 17, 2016 This is getting exciting. My hands are shaking. Cant wait for the news !
kendo Posted August 17, 2016 Posted August 17, 2016 Those are really encouraging comments about what we can expect for the future. I'm impressed and feel a real sense of anticipation now for the big announcement. Seems like the 'powers that be' have really been listening and are coming through with a really exciting response. Having seen the direction of travel in the last few months it's clear already that things are going in the right direction - e.g. the recent decision making all unlocks purely voluntary. Excited and impressed. 1
No601_Swallow Posted August 17, 2016 Posted August 17, 2016 Jason, while you're deleting personal attacks you may want to take a look at this one This is why flightsim forums are such a joy. One simmer ratting out another. Gents - Jason has just told us that the devs are going to try to give "the vocal ones" on the forum what they're demanding. Chillaxing is called for.
Juri_JS Posted August 17, 2016 Posted August 17, 2016 You want a more hardcore direction, in the plan. I wonder what that means.
pilotpierre Posted August 17, 2016 Posted August 17, 2016 Way I see it is we are a very small, hardcore community with only 2 real active professional developers. There will have to be compromises on both sides of the fence and we are all here arguing because we all have a common interest. We all know that beggars cannot be choosers so if we want more planes and maps etc then we actually have no choice but to support the 777 guys. There actually is an alternative to not support them but then you run the risk of losing any further pro development altogether. Whether we like it or not, reality will determine what happens going forward. No money, no future in this sim and we can all pack our bags and go and whine on the DCS forums but personally I will stay and support regardless of what the devs deliver. DCS is all over the show and has no real direction and I don't feel immersed in the fever of battle like I do in BoS/BoM, but thats my personal opinion so whatever. If I have any dollars to throw at thi genre I will throw it at 777 Call me a fanboy or whatever you want but I ask all the supporters of the sim to try and do the following: Be patient. This product is only 3 years old. Welcome and nurture newcomers. Far too many players are making this a horrible experience with the filth spewing from their mouths and it gets a bit unbearable even for us that have been here for a while. The newbies are the future of our sims. Treat each other with respect and talk to each other like you are in the same room. Dont be a classic coward and mouth off knowing that you are cowering away, hidden, on the other side of the planet. Remember, the best players are the ones with smiles on their faces and the ones that enjoy the sim. Support the devs as much as we can, they are all we have in this genre really. IT'S JUST A GAME. Thanks guys, give it stick and most importantly, HAVE FUN. Agree that this should be stickied, absolutely eggs celent post that hits the nail squarely on the head
SAG Posted August 17, 2016 Posted August 17, 2016 Radically changing the "view distance" which I assume you mean the horizon requires a complete re-write of our core engine in terms of graphics and the "physical world" we build. We may be able to tweak it in some ways as we improve other areas over time, but no promises. I can only work with what I have been given. DirectX 11 does not solve all of your perceived issues. All that has been suggested we do will take a couple years to make for our small team regardless. And our current graphics are quite good as is already. Radical changes to the current graphics is not our most pressing issue. As mentioned, we have plans for DX11 and VR and some other graphical improvements, but we also have plans for changes to other features or adding new features and building more interesting content. It all can't be done at once though. Jason Hey Jason, i hope you reply... Is increasing view distance for ground targets and planes really that hard a task to complete?? i always figured it would be tweaking some locked away INI file somwhere... Level bombing can be very difficult without more distant buildings
chiliwili69 Posted August 17, 2016 Posted August 17, 2016 You want DX11 we are working on it. You want VR in the plan. Great news! I hope VR includes both Vive and Rift. Rift forecast is 400k for 2016, and Vives probably even more: http://uploadvr.com/facebook-400000-oculus-rift/ Flat monitors are dead for inmersive games like sims. We have entered in the VR Age and there is no step back. Thousands of people will support IL-2 endeavors if VR is supported. The Approvers of your plan should know that well. PS: In the unlikely case that plan is not approved, please consider a crowfunding/donation campaign for DX11/VR implementation. It will be well backed.
Jason_Williams Posted August 17, 2016 Posted August 17, 2016 Hey Jason, i hope you reply... Is increasing view distance for ground targets and planes really that hard a task to complete?? i always figured it would be tweaking some locked away INI file somwhere... Level bombing can be very difficult without more distant buildings Any time you increase draw distance of objects you possibly drop framerate. We have to balance visuals with performance and if we leave everything wide open we are swamped with complaints it doesn't work right when someone with an old computer maxes out graphics settings. We're damned if we do and damned if we don't. Jason
Feathered_IV Posted August 17, 2016 Posted August 17, 2016 All the other flight sims that I've had a hand in modding require the editing of each individual object to increase their view distance. Presumably this version of the game would require the same adjustments to increase viewing distance across the board.
SAG Posted August 17, 2016 Posted August 17, 2016 Any time you increase draw distance of objects you possibly drop framerate. We have to balance visuals with performance and if we leave everything wide open we are swamped with complaints it doesn't work right when someone with an old computer maxes out graphics settings. We're damned if we do and damned if we don't. Jason Well, thanks for the reply Jason, but any pc gamer (or simmer) really has to make a compromise in FPS vs Graphical fidelity, its the nature of the system, and there are some of us with pcs capable of doing this, perhaps adding an option like with the grass? i only really ask (and many of us really) for bombing buildings, not even for planes.. Reagardless, thanks for the reply
Jason_Williams Posted August 17, 2016 Posted August 17, 2016 And the grass has already become problematic in some ways. Like I said above, I will see what can be done. Jason 1
Rjel Posted August 17, 2016 Posted August 17, 2016 (edited) When I first got into flight sims in the pre-internet era, I'd devour all the gaming magazines for any tidbit of upcoming titles or expansion disks for existing games. Then I'd wait for months, sometimes a year or more for whatever was coming. But I've gotten older, maybe more mature and decidedly more patient. I really try not to get too excited about upcoming plans anymore. But Jason's comments really did it for me. Given this teams track record to date, the comments we read today have really bowled me over. Mark me down for the next theater, come what may. I'm in this for the long haul. Or at least as long a haul as my age may allow me! Edited August 17, 2016 by Rjel 1
SAG Posted August 18, 2016 Posted August 18, 2016 And the grass has already become problematic in some ways. Like I said above, I will see what can be done. Jason Thanks a million for the great communication Hopefully we'll soon know what could be done
Urra Posted August 18, 2016 Posted August 18, 2016 And the grass has already become problematic in some ways. Like I said above, I will see what can be done. Jason Thanks for the great feedback.
71st_AH_Mastiff Posted August 18, 2016 Posted August 18, 2016 I heard & felt a disturbance in the force!!!! and I'm not talking about the one in my pants!!!
wuffman Posted August 18, 2016 Posted August 18, 2016 A way's away from conquering the all possibilities laid out so far, and looking forward to some more combat this winter, even better with VR when. Would hate to see another gifted Sim run off the edge while trying to serve more than 1 Ceasar. You devs be true to what brought everyone in the first place, your vision, and it'll work out. Thanks -
71st_AH_Mastiff Posted August 18, 2016 Posted August 18, 2016 I've said it before but for me personally the focus needs to be VR support. I've gotten used to flying in Warthunder and DCS in VR, and there is simply no going back to a monitor now. So until BoS has VR support I won't play it, it's as simple as that. VR is just that compelling. That also means VR needs to be a competitive way to play. Warthunder has many faults, but VR is a very competitive way to play there. The spotting mechanic doesn't disadvantage VR too much, and this is why despite all the problems and lack of depth, that has been what I've been flying recently. IL-2 BoS is a much better sim, and in many ways I'd much rather be flying in BoS than WT but until it has VR support it is a "no go" for me. I know of one guy who flys BOS on a Vive and is very happy with it...
ChrisIhao Posted August 18, 2016 Posted August 18, 2016 Really glad to hear that dx11 support will be implemented, and I guess that also means that all of us (both cv1 owners like myself and vive users) can take to the skies in the wonderful world of VR. Thanks Jason for your update here. I have spent far too little time in the BOS cockpits since I bought the game before release, but I will put on my overall and jump in as soon as that cv1 patch gets dropped in my lap by a Stuka. Cheers!
Jason_Williams Posted August 18, 2016 Posted August 18, 2016 Guys, Let me try to put expectations into perspective. Whatever we do will be a long hard slog as it always is. The sim will never be perfect or completely satisfy everyone. If you see us moving in the direction you like, please try to support us by purchasing it and see the glass half full instead of half empty. Our hard work plus your support is the only way we can keep going to cover all of WWII. Jason 19
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