dburne Posted September 8, 2017 Posted September 8, 2017 (edited) Open ...\<Game install dir>\data\Startup.cfg - Find mission_text_log - Set mission_text_log = 1 Should be the only log you need to enable... Edited September 8, 2017 by dburne
Stlg13/Sgt_Schultz Posted September 11, 2017 Posted September 11, 2017 Not sure if this is unique to PWCG or singleplayer in general, but in my current campaign the Germans are getting absolutely decimated. 109's can't seem to hold their own in a fight to save themselves. Dunno if this might be an issue with the ai not knowing how to properly use the new flight models yet (specifically the 109), or if it's just me . Most sorties tend to end with my entire flight (and pretty much every other German flight), getting wiped out by Yaks and me being chased back to my aerodrome with my tail between my legs. Followed by half a dozen incredibly tenacious Yak pilots.
Yogiflight Posted September 11, 2017 Posted September 11, 2017 (edited) No, it is not because of the new FM, it was not different, before the last update. Ai is trained to fly the russian way (turnfighting), which doesn't work too well with german fighters. Edited September 11, 2017 by Yogiflight
Stlg13/Sgt_Schultz Posted September 11, 2017 Posted September 11, 2017 Ahh that makes sense. So then is it pretty safe to assume this is something that cannot, or will not be fixed? Cheers.
PatrickAWlson Posted September 11, 2017 Author Posted September 11, 2017 Only thing that I can think of, which IMHO is probably pretty realistic, is to skew the pilot quality further n favor of the Germans. It is already a bit skewed, more might help. Unfortunately, as Yogi points out, I cannot alter the AI. On the bright side, as 1C improves the AI PWCG immediately benefits.
Stlg13/Sgt_Schultz Posted September 11, 2017 Posted September 11, 2017 Thanks for the advice Pat, I'll definitely give that a try and yeah I agree about the realism part. As for the AI that's what I was meaning is it something the Devs will be addressing/improving, especially with the inclusion of the new career mode. I personally haven't played the current SP campaign, not exactly my cup of tea so I've not noticed this problem until now. Your campaign generator is what finally brought me back to BoX after all these years (that and the Kuban/Spit release). Can't wait for 3.0 and the new career mode, in terms of SP we're going to be spoiled for choice!
Blitzen Posted September 13, 2017 Posted September 13, 2017 For some reason I have been unable to download the newest version.Ity does say i have but its not been dowmloaded anywhere on my PC.Should Ijust wait for 3.0?
dburne Posted September 13, 2017 Posted September 13, 2017 For some reason I have been unable to download the newest version.Ity does say i have but its not been dowmloaded anywhere on my PC.Should Ijust wait for 3.0? Are you downloading it from the link in the first post of this thread? PWCG Unified 2.1.2? I just checked and it downloaded fine for me. I personally think this thread should be pinned, and the pinned thread with the older version listed moved down from the pinned threads myself - can be a little confusing...
PatrickAWlson Posted September 14, 2017 Author Posted September 14, 2017 Added a download thread with a request to pin. "Get PWCG Here"
dburne Posted September 14, 2017 Posted September 14, 2017 Added a download thread with a request to pin. "Get PWCG Here" Thank you!
TG-55Panthercules Posted September 14, 2017 Posted September 14, 2017 Hey Pat - now that I've pretty much gotten my VR setup tuned appropriately I decided to start up a new PWCG campaign to try it in, so I D/L'ed and installed the latest version (2.1.2) but I encountered an oddity - PWCG told me that logs were turned off and that I needed to turn on the logs setting, but I already have "mission_text_log = 1" in my startup.cfg file. Is there something else I need to be doing, or is there something wonky about the log-checking routine in PWCG?
PatrickAWlson Posted September 15, 2017 Author Posted September 15, 2017 Hey Pat - now that I've pretty much gotten my VR setup tuned appropriately I decided to start up a new PWCG campaign to try it in, so I D/L'ed and installed the latest version (2.1.2) but I encountered an oddity - PWCG told me that logs were turned off and that I needed to turn on the logs setting, but I already have "mission_text_log = 1" in my startup.cfg file. Is there something else I need to be doing, or is there something wonky about the log-checking routine in PWCG? That is all it looks for. Is the file in the BoS/data folder? One silly thing ... is it written as " = 1" (as opposed to "=1")? The space after the = has to be there. If the game is generating missions log files then you can ignore the error.
TG-55Panthercules Posted September 15, 2017 Posted September 15, 2017 That is all it looks for. Is the file in the BoS/data folder? One silly thing ... is it written as " = 1" (as opposed to "=1")? The space after the = has to be there. If the game is generating missions log files then you can ignore the error. The space is there already ("= 1"), but there are lots of mission log files piled up in my data folder (assuming the files named like "missionReport(2017-09-06_18-58-49)[8].txt" are the right ones) so I guess it's just a stray error message for some reason.
PatrickAWlson Posted September 15, 2017 Author Posted September 15, 2017 Can you PM me your startup config? I would like to try to recreate the problem. If you are getting mission logs then you can just ignore the message and continue on.
TG-55Panthercules Posted September 15, 2017 Posted September 15, 2017 Can you PM me your startup config? I would like to try to recreate the problem. If you are getting mission logs then you can just ignore the message and continue on. Pat - here's a link to my startup.cfg file: http://www.mediafire.com/file/68er0vdhmm333rd/startup.zip I tried to PM you but got a message that you couldn't receive PMs (maybe your mailbox is full?)
dburne Posted September 15, 2017 Posted September 15, 2017 My goodness I am now so hooked on PWCG... 26 missions into my campaign and I am enjoying it more and more. Had a fantastic intercept mission on the last one, lasted quite a while. I managed to down two JU-88's and one 109 - G2. I had a big smile on my face all the way to my home airfield.
TheSNAFU Posted September 16, 2017 Posted September 16, 2017 (edited) Hey dburne sounds like your having a good time with your campaign. PWCG creates plenty of nail biting action. And even no action in a few cases which is equally fine with me. Just as in RL. Do you have the injury setting at 4? I do because it makes every mission important in that if things go wrong I could be killed. Makes it all the more realistic. This program makes the game come to life for me. Edited September 16, 2017 by TheSNAFU
dburne Posted September 16, 2017 Posted September 16, 2017 Hey dburne sounds like your having a good time with your campaign. PWCG creates plenty of nail biting action. And even no action in a few cases which is equally fine with me. Just as in RL. Do you have the injury setting at 4? I do because it makes every mission important in that if things go wrong I could be killed. Makes it all the more realistic. This program makes the game come to life for me. It is at whatever it would be by default in the simple config, have not really delved into the Advanced config yet...
Yogiflight Posted September 16, 2017 Posted September 16, 2017 The default is 3, Major Wound. This way you can't get killed, so the only reason why you can't go on with the career, is when you go down behind enemy lines and the game counts you as captured, what not always is the case.
MarcoPegase44 Posted September 16, 2017 Posted September 16, 2017 Hello, What would be good as in the carrer of the old "RED Baron", that in parachuting behind the enemy lines, a calacul algaorithm of chances of escape and random return.That being a prisoner is not systematic. On the eastern front it was frequent for pilots to return to their lines
PatrickAWlson Posted September 16, 2017 Author Posted September 16, 2017 Hello, What would be good as in the carrer of the old "RED Baron", that in parachuting behind the enemy lines, a calacul algaorithm of chances of escape and random return. That being a prisoner is not systematic. On the eastern front it was frequent for pilots to return to their lines It's already there, but you have to play the campaign as "dead is dead". Odds of being captured are 10% per kilometer behind enemy lines. If you are shot down more than 10km behind enemy lines you will not escape. This calculation is applied to player, squadron mates, and even random AI pilots that get shot down. Only the player gets a "get out of jail free" card by not laying dead is dead. To play dead is dead go to campaign, advanced settings ->User preferences->PilotInjury and set it to 4.
Yogiflight Posted September 16, 2017 Posted September 16, 2017 I always wondered, why I or my squad mates were still in the pilot list, however we came down clearly behind the enemy lines. Good to know.
MarcoPegase44 Posted September 16, 2017 Posted September 16, 2017 Hi Pat, I do not understand the usefulness of the line:"DefinedInGame = 0;" In the ROF skin files, Is this line useful if you create skin files for BOS ?? thank you very much
TheSNAFU Posted September 16, 2017 Posted September 16, 2017 I have flown a wrecked plane toward my lines and even glided in after the engine quit to get close enough to my lines to have a good chance of avoiding capture. Another reason why I put the setting to 4. More variation more realistic more fun.
TG-55Panthercules Posted September 16, 2017 Posted September 16, 2017 (edited) Hey Pat - just flew my first PWCG-BoS mission in a while, and when creating the second mission I'm still getting that PWCG error message about logs not being turned on even though PWCG retrieved the info from the first mission log essentially correctly (did see one glitch in the after-action report in PWCG - it said I had not been wounded even though during the mission I definitely got hit, saw blood and had vision/color/detail distortion indicative of having been wounded in game). Scrambling a pair of Bf-110 E-2s to intercept at least 4 Mig-3s seems like a pretty suicidal idea (maybe that's why they sent the new guy ), but it was fairly early in the war in the east (Oct 1941) so maybe it wouldn't have seemed that way to them at the time. In any event, it was fun trying to just stay alive up there and I did manage to walk away after crash landing in a clearing near our base after taking some hits resulting in engine damage and in losing power. One other thing I noticed - although I had assigned myself one of my custom/personal skins in PWCG, it looked in the game's hangar screen like I was going to be wearing the default official skin so I selected my personal skin again on that screen in game. Next time, I'll wait to spawn in and see if I'm wearing the right skin - maybe it was just the hangar screen that was glitched. Edited September 16, 2017 by TG-55Panthercules
TheSNAFU Posted September 17, 2017 Posted September 17, 2017 (edited) One other thing I noticed - although I had assigned myself one of my custom/personal skins in PWCG, it looked in the game's hangar screen like I was going to be wearing the default official skin so I selected my personal skin again on that screen in game. Next time, I'll wait to spawn in and see if I'm wearing the right skin - maybe it was just the hangar screen that was glitched. The hanger should show your skin once you choose it in the plane set up. And then it should be your skin in game. As far as I know PWCG doesn't set your skin in game but does your squadron if set in Skin Management. Edited September 17, 2017 by TheSNAFU
TG-55Panthercules Posted September 17, 2017 Posted September 17, 2017 The hanger should show your skin once you choose it in the plane set up. And then it should be your skin in game. As far as I know PWCG doesn't set your skin in game but does your squadron if set in Skin Management. Hmm - it does in RoF, and it lets you assign yourself a skin in the skin management screen, so I assumed that it ought to be assigning the player's skin in the game without having to do it yourself in the game's hangar screen. Maybe Pat can clarify how that's supposed to be working.
PatrickAWlson Posted September 17, 2017 Author Posted September 17, 2017 The hanger should show your skin once you choose it in the plane set up. And then it should be your skin in game. As far as I know PWCG doesn't set your skin in game but does your squadron if set in Skin Management. If you go to skin management in your campaign and assign yourself and your squadron mates a skin then it will be used in game every time.Works in RoF anyway. If something is different in BoS I'll have a look.
TG-55Panthercules Posted September 17, 2017 Posted September 17, 2017 (edited) If you go to skin management in your campaign and assign yourself and your squadron mates a skin then it will be used in game every time.Works in RoF anyway. If something is different in BoS I'll have a look. Pat - I went in and just spawned in for my second PWCG BoS mission (actually BoM): 1. This is me - I should have been in the personal skin I assigned in PWCG's screen management page (similar to #2), but as you can see it put me in some sort of default skin. 2. This is my wingman - he's using the custom skin I gave him in PWCG's skin management page. My mission files are attached hereto. Panther's PWCG skin problem Mission.zip Edited September 17, 2017 by TG-55Panthercules
TG-55Panthercules Posted September 17, 2017 Posted September 17, 2017 (edited) Hey Pat - just flew that second mission mentioned above (last night I just spawned in to check the skins but didn't have time to fly). Everything went pretty well during the mission itself, except it was a little wierd that the target artillery battery was strung out across a river so most of the guns were in the water. When I ended the mission and went back into PWCG for the post-mission report process, it kept throwing off errors (the message about checking a log file and posting on the RoF forums about it) every time I went from page to page in my narrative or onto the next step. I would post the error log but I can't find any such log file in my BoS installation folders. Is there a particular place I should be looking for it? Also, in the debriefing I saw several puzzling references to parachutes being destroyed: Are these maybe related to crew members of some of the downed planes bailing out? If so, do you think maybe these particular messages ought to be suppressed? Edited September 17, 2017 by TG-55Panthercules
EisenWaffel Posted September 20, 2017 Posted September 20, 2017 (edited) Seem to have a bug with version 2.1.2 I'm set up my planes available, made a pilot but all the squadrons had 109 F2 but I don't own the F2 and didn't select it in the available planes, going to start a mission only the F2 is available to me, is the plane mislabeled or something? Edit: Oh my mistake the time period was wrong Edited September 20, 2017 by Gubernub
EisenWaffel Posted September 21, 2017 Posted September 21, 2017 (edited) Hey I noticed something else I keep dying in flaming crashes but my campaign pilot survives, one time my pilot got lit up and then flew into the ground and I only got wounded, next time I stalled out landing and went straight down about 200m and my pilot is uninjured. Did I start the campaign on easy mode or is there an option or something? Edit: Oh i found the option "max pilot injury" i set it to 4 for death so I'll see what happens next time. Edited September 21, 2017 by Gubernub
dburne Posted September 21, 2017 Posted September 21, 2017 Hey I noticed something else I keep dying in flaming crashes but my campaign pilot survives, one time my pilot got lit up and then flew into the ground and I only got wounded, next time I stalled out landing and went straight down about 200m and my pilot is uninjured. Did I start the campaign on easy mode or is there an option or something? Edit: Oh i found the option "max pilot injury" i set it to 4 for death so I'll see what happens next time. Sounds like you may well die the next time.
OrLoK Posted September 21, 2017 Posted September 21, 2017 I've not *died* yet either, but im not sure if theres a perma death setting...knowing me, ill have switched it off
EisenWaffel Posted September 21, 2017 Posted September 21, 2017 Sounds like you may well die the next time. I did, my parachute was just a little bit too slow, I thought it might just injure me but I guess my legs weren't strong enough
TG-55Panthercules Posted September 23, 2017 Posted September 23, 2017 If you go to skin management in your campaign and assign yourself and your squadron mates a skin then it will be used in game every time.Works in RoF anyway. If something is different in BoS I'll have a look. Hey Pat - I just saw this thread: https://forum.il2sturmovik.com/topic/31384-now-me-you-can-set-specific-skin-player-and-it-shows-game/ That may explain why the skin assignment in PWCG for the player's own plane wasn't working for me - sounds like it may be a bug in BoS rather than in PWCG.
dburne Posted September 25, 2017 Posted September 25, 2017 Wow I just had the most intense mission I have had to date in PWCG. It was my 48th mission is this campaign. Flying a patrol as flight leader with three wingmen, we first encountered a group of JU-87's which we promptly started to attack. A very short time later whilst we were still attacking a group of 109's came to their defense. I mean there were fighting aircraft all around! It was hairy but we made it , at least most of us did - lost one of my teammates. Kinda felt bad as I had been flying with him for quite some time. I managed to score three victories and made it back to base all in one piece. Entire mission took about 45 minutes, it was awesome. Loving this program! 1
LLv24_SukkaVR Posted November 9, 2017 Posted November 9, 2017 Why cant i see the "accept mission" button?
dburne Posted November 10, 2017 Posted November 10, 2017 I am so learning to despise these pesky 109 G2's, they are like freeking bees swarming all around me...
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