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Posted

Airfield AA and objects, very nice work!

Posted

Just some issues:

 

- The circling is continuing. Today I saw Pe-2s circling for around 20 minutes, with their bomb bays open, but no bombs dropped.

 

- I also saw a flight of IL-2s nearly wipe themselves out by performing a steep dive on a German howitzer, without attacking, then recovering at too low an altitude, crashing into the ground. Only was survived - and it just circled around for about 5-10 minutes.

 

- Sometimes there are two objects in the same spot on the airfield. This is a very minor issue, though, so I wouldn't worry at all about it.

Posted (edited)

Firstly, thank you Pat for this great application. Your hard work and dedication to this community is very much appreciated. I installed the new version and all seems good except I don't see any planes or AAA guns on my airfields. My campaign start date is Aug 1, 3 of JGIII squadron, F4's. Is there something I need to activate or are the planes, static objects and AAA guns limited to targets and not home fields? I've tried 2 different fields.

Edited by TheSNAFU
Posted

The effect in BoS is not as good as it is in RoF.  At least not yet.  In RoF the airfield items are right there.  In BoS they are in the revetments and hard to see.  The fields themselves are more spread out so everything is further away.  The basic implementation is there.  I may be able to improve upon it by adding more hot spots in the empty spaces between revetments.

 

The AAA will not be immediately visible in either.   AAA is an AI entity - it takes CPU.  Because of this their appearance is triggered by a check zone with enemy planes.

Posted (edited)

Pat, thanks for the reply. I go to an external view and see no planes in the revetments at either base I checked. Im sure its me so I will look harder and report back.  

 

Populating the fields with planes and other stuff is one of the improvements you've discussed that I have most anticipated. Bringing the sites to life so to speak goes far to enhancing the entire experience. Very welcome addition indeed!

Edited by TheSNAFU
Posted

Thanks Pat for the latest up date.  D/Ling now  :)

Posted

Pat, thanks for the reply. I go to an external view and see no planes in the revetments at either base I checked. Im sure its me so I will look harder and report back.  

 

Populating the fields with planes and other stuff is one of the improvements you've discussed that I have most anticipated. Bringing the sites to life so to speak goes far to enhancing the entire experience. Very welcome addition indeed!

 

Yeah - things don't always quite work out on the first attempt.  The key is that I have done the several days of software development required to make it happen.  There may be a bug fix or two or more data entry, but with the basics in place it will improve rapidly from here.

Posted

Pat, thank you, really wonderful stuff! But.... you ought to get some sleep, don't burn out please :)

  • Upvote 1
Posted

The issue with inaccurate loadouts is persisting. Ju-87s should only have 3.7cm cannons at the end of 1942 at the very earliest, but this Stuka had them on 01-10-1941.

 

As far as I can tell, the Stuka's 3.7cm cannons is the only loadout turning up too early in the game.

 

post-12657-0-60697300-1474524534_thumb.jpg

Posted (edited)

I'm having completely clear skies in every mission, despite changing the configuration. Is this happening to anyone else, in IL-2 or RoF?

 

Or have I just set it up wrong?

 

xtcVocE.jpg

Edited by Cybermat47
Posted

Hello.

I am the same problem.

Clear sky for every mission

Hello Pat.

What is the setting for various weather??

Thank

Posted

Pat, if you don't mind, I have some suggestions and information:

 

- I think the issue with winter skins in BoS could be solved by making two versions of the file that contains the skin data - one for summer skins, one for winter skins. The summer skin file is active, while the winter skin file is in another folder, "hibernating". When winter starts in the game, the player simply has to swap the files. As it gives aircraft their proper appearance without you having to come up with a time-based system, which sounds like a long and tedious process, I think this solution may be ideal.

 

- I did some asking around, and it turns out that in BoS, you can't actually set cloud height in the ME*. This might be what's causing every mission in PWCG BoS to have perfectly clear skies. I'm not sure what's causing the perfectly clear skies in PWCG RoF, though.

 

*This is the thread: http://forum.il2sturmovik.com/topic/25432-setting-cloud-height/

Posted

Hi all.

 

long ago time, that I want to use PWCG, but I am afraid install JAVA.

 

I've been reading a lot lately about java, and almost all websites, agree that java is dangerous for browsers, it is very easy to install a virus.

 

but they agree on one thing, that if I disable my browser java is very may not have any risk or at least reduces virus that take me. is True? 

 

They can guide me a bit, reassure me?

 

Thx for your answers

Posted

The issue with inaccurate loadouts is persisting. Ju-87s should only have 3.7cm cannons at the end of 1942 at the very earliest, but this Stuka had them on 01-10-1941.

 

As far as I can tell, the Stuka's 3.7cm cannons is the only loadout turning up too early in the game.

 

attachicon.gif20160922160452_1.jpg

Hello,

I think that by modifying the "AircraftInfo" file in the "Input" folder PWCG, we should remove the fill Ju87G.

Delete Row "Role =" Attack ";"

Plane

     {

         Desc = "Ju 87 D-3";

         PWCGType = "ju87d3";

         Nation = 201;

         Purpose = 2;

   Flyable = 1;

   Role = "Dive Bomb";

   Role = "Attack";

   Introduction = 01/07/1941;

   Withdrawal = 01/06/1945;

   Endurance = 1.5;

   Goodness = 25;

   Cruise = 190;

   ClimbOutRate = 600;

     }

 

Like this.

 

Plane

     {

         Desc = "Ju 87 D-3";

         PWCGType = "ju87d3";

         Nation = 201;

         Purpose = 2;

   Flyable = 1;

   Role = "Dive Bomb";

   Introduction = 01/07/1941;

   Withdrawal = 01/06/1945;

   Endurance = 1.5;

   Goodness = 25;

   Cruise = 190;

   ClimbOutRate = 600;

     }

 

As against the JU87G not appear at all .... this is not embarrassing for BOS and BOM, and will revisit when BUK out.

And I think it is interesting to add the line to the Ju88.

Role = "Dive Bomb";

Posted

Clear skies - noted.

Skins are being worked for RoF.  The results will translate to BoS given lots of data entry.

Ju87G was my way of using the 37mm armed D-3.  Needs work.

 

Java - I am not up on web browser security issues related to Java.  I have never had an issue but that is not exactly a detailed explanation.  

Posted

Clear skies - noted.

Skins are being worked for RoF.  The results will translate to BoS given lots of data entry.

Ju87G was my way of using the 37mm armed D-3.  Needs work.

 

Java - I am not up on web browser security issues related to Java.  I have never had an issue but that is not exactly a detailed explanation.  

 

Good to hear, Pat. Thank you for your hard work  :salute:

Posted

By the way Pat, would it be possible to publish some PWCG missions as single missions? You would be given full credit, of course  :salute:

Posted

By the way Pat, would it be possible to publish some PWCG missions as single missions? You would be given full credit, of course  :salute:

 

Sure, by all means do.  

 

The strong point of PWCG has always been (or is supposed to be) the missions.  I know the graphics are not top notch.  I would like to think that immersion is there in terms of log book, medals, squadron member development, etc.  .  But it is mission generation where most of the work has gone.  A patrol is a patrol in terms of flying a path (wasn't it that way in real life?) but what happens during the patrol is anybody's guess.  You might see an easy target.  You might get overwhelmed by opposition.  So sure - if you fly a particularly interesting one and want to share, please do.

Posted

Hi all.

 

long ago time, that I want to use PWCG, but I am afraid install JAVA.

 

I've been reading a lot lately about java, and almost all websites, agree that java is dangerous for browsers, it is very easy to install a virus.

 

but they agree on one thing, that if I disable my browser java is very may not have any risk or at least reduces virus that take me. is True? 

 

They can guide me a bit, reassure me?

 

Thx for your answers

 

Yea I'm not thrilled about installing java either.  The windows 10 browser won't even let you download it, have to use an alternate browser.

  • Upvote 1
Posted

I have used java for years, absolutely no problems here.

I use windows 10 and downloaded the latest java...

 

I have been using PWCG for RoF and BoS, again, no dramas :)

Posted

I have used java for years, absolutely no problems here.

I use windows 10 and downloaded the latest java...

 

I have been using PWCG for RoF and BoS, again, no dramas :)

Same here

Posted

Thx friends,  Yesterday, instal Java and use PWCG .. is my dream.. accomplished

 

Thx for all answers   :salute:

 

Thx PatrickAWlson for your work. now I need to learn to use properly and get the most out

Posted

Observations and issues:

 

- With chances of death when stupid set to 100, and max pilot injury set to 4, as a test, I shot the pilots in my flight with the rear gun, killing them in game. No notification of death or injury was given by PWCG, so I'm not sure if my AI wingmen were registered as dead, and PWCG just didn't notify me of it.

 

- Following on from the above, like in Rise of Flight, I then killed myself. This time, I did recieve a notification saying that I had died, so that problem is in PWCG RoF only.

Posted

Observations and issues:

 

- With chances of death when stupid set to 100, and max pilot injury set to 4, as a test, I shot the pilots in my flight with the rear gun, killing them in game. No notification of death or injury was given by PWCG, so I'm not sure if my AI wingmen were registered as dead, and PWCG just didn't notify me of it.

 

- Following on from the above, like in Rise of Flight, I then killed myself. This time, I did recieve a notification saying that I had died, so that problem is in PWCG RoF only.

 

Could be a subtle different in the logging between RoF and BoS.  Appreciate your taking the time to test and post detailed reports.  It is incredibly helpful in helping me to isolate the issue and get them fixed quickly.

Posted

Hi Pat...Not sure if anyone has brought it up but you can not air start with any bombers...both sides....get the err msg...please see error log file:  PWCGErrorLog.tx...here is the error log:

 

PWCG Error
Thu Sep 29 21:09:16 EDT 2016
java.lang.NullPointerException
at pwcg.gui.rofmap.brief.BriefingMapGUI.loadMissionParams(BriefingMapGUI.java:131)
at pwcg.gui.rofmap.brief.BriefingMapGUI.<init>(BriefingMapGUI.java:114)
at pwcg.gui.campaign.CampaignHomeGUI.showBriefingMap(CampaignHomeGUI.java:501)
at pwcg.gui.campaign.CampaignHomeGUI.actionPerformed(CampaignHomeGUI.java:406)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Directory being copied is C:\IL-2 Sturmovik Battle of Stalingrad\PWCGCampaign\..\data
 
Directory being copied is C:\IL-2 Sturmovik Battle of Stalingrad\PWCGCampaign\Campaigns\gggggg
 

Thanks..

PatrickAWlson
Posted (edited)
PWCG 2.0.2 Uploaded

 

Refactored skin algorithm.  Major restructuring of skin data for ROF, resulting in the addition of hundreds of skins.  I also restroed the link to PWCG music.

 

Fixed: Eliminated climb WPs for low altitude mission types

Fixed: Debrief screens needs a scroll.  

Fixed: Intel screen needs a scroll.  

Fixed Assigning aircraft in the pilot selection screen does not work.

Fixed Historical aces cannot be assigned to missions. 

Fixed delete missions not working

Fixed bomber path for escort missions.  Rendezvous and path to target are more direct.

Fixed The weather in the missions was still perfectly clear.

Bos: Fixed - JU87 has cannons too early

RoF: SFL 1 is improperly aligned in the water. They crash into the breakwater when they try to take off.

RoF: SFL 1 seems is assigned standard fighter missions over the front lines

RoF: Fixed All RNAS pilots start with wings and the DSC.

RoF: Fixed All RFC pilots start with wings and Military Cross.

RoF: Fixed channel front way points over 225 km. 

RoF: Fixed coop mission results not recognized. 

Edited by PatrickAWlson
  • Upvote 1
Posted

You are a beast!!

 

Thank you very much :)

PatrickAWlson
Posted

I had a brain fart and gave it a go - with good results.  I changed the PWCG assault to be 5x larger.  The result was around 50 tanks plus MGs, AT guns, cannons, etc. in a battle.  Then you get to fly into it and shoot things, while they are shooting at you and each other.  

 

In my test mission I flew an IL2.  We were intercepted by Me109s.  Our top cover joined the action but a couple of 109s stuck with us,  Then we were over the battle.  Tanks advancing and firing, AAA opening up on both sides, fighters, IL2s, mayhem.  Didn't notice a load time or performance hit either,

 

I will release it ... probably about two weeks out.

  • Upvote 2
Posted

Really, no performance hit with that amount of ground targets? That would be absolutely fantastic. I think everyone would like to fly such missions. As the lack of ground war is one of the greatest immersion killers.Can´t wait to try this.

Posted

Really, no performance hit with that amount of ground targets? That would be absolutely fantastic. I think everyone would like to fly such missions. As the lack of ground war is one of the greatest immersion killers.Can´t wait to try this.

 

Same! :fly:

 

Thanks Pat!     

Posted

Sounds good.

 

I noticed something small, that may have been there already:

When flying the Yak, one gets a standard weapon load out on ground pounding missions.

In the Yak it's 2 rockets. Funny thing is, there's no rockets when the mission loads you on to the runway (not by the player nor the wing-men).

Going back to the load out screen shows that rockets are the default while 2 bombs are listed.

Posted

Sounds great Pat about the assault! With the future performance improvements there can be even more objects on the field.

 

 

 

Found couple minor visual bugs, my resolution is 3440x1440.

 

The sentence is not fully visible when that guy is transferring to our squadron. I would imagine there should be where he is transferring from. Here`s a pic:

post-17513-0-93744700-1475658463_thumb.jpg

 

Second one is in pilot dossier. The information goes above the edge of the book, hard to read. Here`s a picture:

post-17513-0-18612800-1475658677_thumb.jpg

 

 

 

Should there be AA in every field used by the player? I have flown couple of missions from Temkino airfield and there is static planes and stuff but no AA.

 

There was a minor glitch with the static planes in one of those missions. Plane was behind the hangar. Not sure if that`s even a problem but here`s a pic:

post-17513-0-81107300-1475659044_thumb.jpg

 

 

PatrickAWlson
Posted

The AA will only show up when an enemy is nearby.  This is a fairly complex structure of check zones/activate/deactivate that keeps the hundreds of AA units in a mission from being on the map at the same time.

 

I did static object placement based on a birds eye view of certain types of buildings/emplacements.  Looks like in this case I mistook the back for the front.  I can change that.

 

I have yet to figure out text placement quite the way it should be done.  Been thinking about it but I need to develop a mechanism that ensures placement stays where it should..

Posted

Pat, would you consider adding the Macchi as flyable during the Moscow phase? Maybe station 21° Gruppo on a few (random?) german airbases? I know it's not historically accurate, but I think it would be good just for the fun... :happy:

Posted

Okay Pat, thanks. That explains a lot. Smart system with the AA. Great to have them and static planes on airfields.

PatrickAWlson
Posted (edited)

Pat, would you consider adding the Macchi as flyable during the Moscow phase? Maybe station 21° Gruppo on a few (random?) german airbases? I know it's not historically accurate, but I think it would be good just for the fun... :happy:

 

I can't really do that in the download because then everybody gets it, and opinions of fun vs. accurate are pretty sharply divided.  I can, however, tell you how to do it.

 

Open SquadronInfo.config 

 

Find the one and only Italian squadron : 21 Gruppo Caccia

 

Make sure that the Macchi is assigned on Oct 1 1941 (01/10/1941 - not 10/01/1941)

            Plane
            {
                Id = "mc202s8";
                StartDate = 01/10/1941;
                EndDate = 03/05/1945;
            }
 

 

Then add a airfields on the Moscow map with a date of 01/10/1941.  safest is to copy from a German fighter squadron.

            Airfield
            {
                Name = "Gzhatsk";
                StartDate = 01/10/1941;
            }
            Airfield
            {
                Name = "Kholm";
                StartDate = 20/10/1941;
            }
            Airfield
            {
                Name = "Kholm";
                StartDate = 10/11/1941;
            }
            Airfield
            {
                Name = "Kolodezi";
                StartDate = 20/11/1941;
            }
            Airfield
            {
                Name = "Mozhaysk";
                StartDate = 15/12/1941;
            }
            Airfield
            {
                Name = "Karpovo";
                StartDate = 10/01/1942;
            }
 

 

 

Change the date of the Stalingrad Airfield to a later date.  This will delay the move from Moscow to Stalingrad.

            Airfield
            {
                Name = "Tormosin";
                StartDate = 01/04/1942;
            }
 

 

Now you can fly the Macchi on the Moscow map starting on Oct 1 1941.

Edited by PatrickAWlson
PatrickAWlson
Posted

here is the whole thing:

 

    Squadron
    {
        Name = "21 Gruppo Caccia";
        Nation = 202;
        Service = 20202;
        Id = 20115356;
        Skill = 65;
        Skins
        {
        }
 
        Planes
        {
            Plane
            {
                Id = "mc202s8";
                StartDate = 01/10/1941;
                EndDate = 03/05/1945;
            }
        }
 
        Airfields
        {
            Airfield
            {
                Name = "Gzhatsk";
                StartDate = 01/10/1941;
            }
            Airfield
            {
                Name = "Kholm";
                StartDate = 20/10/1941;
            }
            Airfield
            {
                Name = "Kholm";
                StartDate = 10/11/1941;
            }
            Airfield
            {
                Name = "Kolodezi";
                StartDate = 20/11/1941;
            }
            Airfield
            {
                Name = "Mozhaysk";
                StartDate = 15/12/1941;
            }
            Airfield
            {
                Name = "Karpovo";
                StartDate = 10/01/1942;
            }            Airfield
            {
                Name = "Tormosin";
                StartDate = 01/04/1941;
            }
            Airfield
            {
                Name = "Safronov";
                StartDate = 01/08/1942;
            }
            Airfield
            {
                Name = "Abganerovo";
                StartDate = 06/09/1942;
            }
            Airfield
            {
                Name = "Abganerovo";
                StartDate = 11/10/1942;
            }
            Airfield
            {
                Name = "Safronov";
                StartDate = 23/11/1942;
            }
            Airfield
            {
                Name = "Safronov";
                StartDate = 23/12/1942;
            }
            Airfield
            {
                Name = "Safronov";
                StartDate = 14/02/1943;
            }
            Airfield
            {
                Name = "Tormosin";
                StartDate = 14/03/1943;
            }
        }
    }
Posted (edited)

Here's a kiss for you :P

Well, kind of. But you get the idea.

Thank you!

 

EDIT: No kiss for you! Joking aside, I tried as you suggested but the Campaign creation screen still reports 01/01/1942 as the earliest starting date and I can't seem to get around that... suggestions?

 

EDIT EDIT: Sorted by altering an existing campaign's current date. Yay! For Moscow!

 

EDIT EDIT EDIT: Something curious happens here: after this trick, the campaign starts 01/10/1941, but flights get generated only for the Blue (German) side. Ground units are ok. But no Red (Russian) aircraft are generated. Checked in the ME, in multiple missions. Any ideas?

Edited by Picchio
PatrickAWlson
Posted

here's your chance to help out  - briefing text.  feathered_IV mentioned variations in briefings.  It sounded like a good idea.  here's a start for recon and bombing missions.  The idea is to combine historical context, player's location within that historical context, the mission type and mission context to produce a more immersive briefing.

 

Whether a battle is in progress and a player is actively involved in is a given across mission types.  After that the list of variables will be specific to the mission type and target type. 

 

Sentence 1: All Missions

Light Activity:

There is very little activity on the front during these cold months. 

Winter has limited enemy activity. 

There is limited activity in our sector at this time.

 

During battle:

Significant combat is underway as <country> forces assault <country> near <battle place>. 

Significant combat is underway in our sector. 

Support our offensive near <battle place>. 

Support our defense of <battle place>. 

 

During battle elsewhere:

Significant combat is underway as <country> forces assault <country> near <battle place>. 

Significant combat is underway near <battle place >. 

Heavy enemy activity is under way near <battle place>. 

Heavy activity is under way near <battle place>. 

 

Sentence 2: Mission Type Specific

Reconnaissance Light Activity:

Battle= false, in sector= false, target=assault: Perform a reconnaissance of the front near <place>.  Determine the scope of the enemy attack.

Battle= false, in sector= false, target=defense: Perform a reconnaissance of the front near <place>.  Determine the scope of the enemy response to our attack.

Battle= false, in sector= false, target=troops: Perform a reconnaissance of the front near <place> to ensure that we are not surprised.

Battle= false, in sector= false, target=transport: Perform a reconnaissance of enemy transportation centers to determine if a troop buildup is underway.  This can be an indicator of a point of attack when good weather returns.

Battle= false, in sector= false, target=airfield: Perform a reconnaissance of enemy airfields to determine if enemy resources are being relocated.  Reallocation of air assets can indicate the point of attack when good weather returns.

 

Reconnaissance Battle:

Battle= true, in sector= true, target=assault: Perform a reconnaissance of the front to determine the impact of the enemy assault.

Battle= true, in sector= true, target=defense: Perform a reconnaissance of the front to determine the impact of our assault.

Battle= true, in sector= true, target=troops: Perform a reconnaissance of the front to determine the next point of assault.

Battle= true, in sector= true, target=transport: Perform a reconnaissance of enemy transportation centers to determine the scope of the troop buildup.  Also note any shift away from the current point of attack.

Battle= true, in sector= true, target=airfield: Perform a reconnaissance of enemy airfields to determine the status of enemy air assets.  Determine the type and number of such assets.

 

Reconnaissance Battle Elsewhere:

Battle= true, in sector= false, target=assault: Perform a reconnaissance of the front to determine the scope of the enemy attack.  Is this a diversionary attack or a new assault?

Battle= true, in sector= false, target=defense: Perform a reconnaissance of the front to determine the impact of our diversionary assault.  Are enemy troops responding?

Battle= true, in sector= false, target=troops: Perform a reconnaissance of the front to ensure that the enemy is not preparing an assault in this sector.

Battle= true, in sector= false, target=transport: Perform a reconnaissance of enemy transportation centers to determine if the enemy is building its forces in this sector. 

Battle= true, in sector= false, target=airfield: Perform a reconnaissance of enemy airfields to determine the status of enemy air assets.  Determine the type and number of such assets.

 

Bomb/Attack Light Activity:

Battle= false, in sector= false, target=assault: Attack enemy forces near <target place>.  The enemy is engaging in probing attacks.  Let’s stop them.

Battle= false, in sector= false, target=defense: Attack enemy forces near <target place>.  Our forces are engaging in probing attacks.  Assist them in every way possible.

Battle= false, in sector= false, target=troops: Attack enemy forces near <target place>.  Harassing attacks will keep the enemy from becoming comfortable.

Battle= false, in sector= false, target=transport: Attack transport assets and facilities near <target place>.  Let’s make sure the enemy does not feel that they can move freely.

Battle= false, in sector= false, target=airfield: Attack airfield assets and facilities at <target place>.  Let’s show them who owns the air.

 

Bomb/Attack Battle:

Battle=true, in sector=true, target=assault: Attack enemy forces near <target place>.  A large scale assault on our forces is under way.  All efforts must be made to halt the enemy advance.

Battle=true, in sector=true, target=defense: Attack enemy forces near <target place>.  A large scale assault by our forces is under way.  We must do everything possible to ensure its success.

Battle=true, in sector=true, target=troops: Attack enemy forces near <target place>.  Destruction of enemy assets will ensure victory .

Battle=true, in sector=true, target=transport: Attack transport assets and facilities near <target place>.  The enemies ability to carry out logistical operations must be curtailed.

Battle=true, in sector=true, target=airfield: Attack airfield assets and facilities at <target place>.  Destruction of air assets is critical to victory.

 

Bomb/Attack Battle Elsewhere:

Battle=true, in sector=false, target=assault: Attack enemy forces near <target place>.  The enemy is performing a diversionary assault.  We must stop it to ensure that our forces can continue to focus on the primary battle at <>

Battle=true, in sector= false, target=defense: Attack enemy forces near <target place>.  Our forces are performing a diversionary assault.  We must assist it to relieve pressure our forces at <>

Battle=true, in sector= false, target=troops: Attack enemy forces near <target place>.  Destruction of enemy assets will ensure victory .

Battle=true, in sector= false, target=transport: Attack transport assets and facilities near <target place>.  The enemies ability to carry out logistical operations must be curtailed.

Battle=true, in sector= false, target=airfield: Attack airfield assets and facilities at <target place>.  Destruction of air assets is critical to victory.

 

 

Sentence 3: Mission Type Specific

Reconnaissance:

The reconnaissance will encompass the <bridge/station> near <>, the …, and the …

The reconnaissance will overfly the airfields near <>, <>, and <>

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