6./ZG26_McKvack Posted July 31, 2016 Posted July 31, 2016 Hello So now that we are getting the wonderful Ju-52 we need some kind of system to make use of her online. We already got some kind where you land on an airfield it resupplies it by giving it more number of planes which is good and simple but something a little bit more advanced would be nice. Main point of this is to make transport duties more fun and give the player a bigger reward by completing a mission and give the other pilots a bigger reason to take care of their plane. So here is my idea: Each airfield got 3 different types of things. These will be ammo, fuel and spare parts. When you look on the map you will see 3 different "%" of each material and when fuel is empty aircrafts cant take off or when ammo is empty then you cant rearm your plane with ammo and bombs. And if spare parts is empty then you cant land and repair that plane. You can still get a new one of course but once the airfields number of planes is empty then that airfield is useless until more planes has been resupplied. I guess by flying in spare parts to the airfield you will also resupply the number of planes as well. Each plane that comes back with some fuel and ammo will be added to the inventory again. Now pilots has a bigger reason to come back and successfully land instead of just jumping out and taking a new one and it will also give the transport pilots a bigger objective because as it is now only a few transport missions and each airfield is fully rearmed. The only draw to this is if noone flies the transport planes however I think a big number of people will actually fly the transport missions if they feel more useful and have a better objective. If possible it would also be cool if the transport planes could resupply and airfield without giving up the plane at the targeted airfield and instead fly back. Now that the transport planes need to get back to origin airfield without losing the plane, it suddenly became twice as hard and the Russians can win the mission by destroying the transport planes because once they are gone then you cant resupply the forward airfields. The loadouts for the transport plane will be 3 different kind of materials as mentioned above. Spare parts, fuel and ammunition. Each one can be customized with different weights giving the transport pilots some challenges and more planning in the flight so if its hot then you cant take so much weight as if it was winter. Another thing that I would love to see but I guess is more difficult to add is droppable cargo with chutes as they did a lot during Stalingrad. Dropping ammo to flak batteries, ground troops, artillery pieces would give some new gameplay. So this might be super hard to implement and too much for the devs to implement but the most basic idea at least would be to give us different cargo loadouts to just resupply an airfield. Not different materials as my idea above but just "Cargo" to resupply everything at an airfield. Now you might say that what is the Russian side going to have since they have no transport aircraft. Well did they use transport aircrafts as much as the Germans did? The system doesnt need to be on both sides. Just balance it out with Russian having less flak, ground troops or just more targets to destroy compared to the German side. It can easily be balanced by mission creators Thanks for reading and sorry if my English is a bit crappy 6
Lusekofte Posted July 31, 2016 Posted July 31, 2016 To me this open up for parachute troops and taking over airfields and such things, but then you simply need a LI 2 For the time being Luftwaffe are pretty well equipped compared to russian forces, so we just have to be grateful for what we get and look at this as a gift . The possibilities for supply already is there, it is up to the owners of the servers
Yogiflight Posted July 31, 2016 Posted July 31, 2016 I don´t think, that we need the Li-2, because the russians had it much easyier to supply their troops, as they were fighting in the middle of their country. The supply can easily be done by trains and in Stalingrad additionally by ships on the Volga.
6./ZG26_McKvack Posted July 31, 2016 Author Posted July 31, 2016 To me this open up for parachute troops and taking over airfields and such things, but then you simply need a LI 2 For the time being Luftwaffe are pretty well equipped compared to russian forces, so we just have to be grateful for what we get and look at this as a gift . The possibilities for supply already is there, it is up to the owners of the servers I would also love to see paratroopers being able to take over airfields but atm I think it might be too much to develop. And you are right the supply system ingame is good but could be improved. At least with cargo loadouts so you dont fly with empty weight and again dropping cargo with chutes would be nice but then again it might be too much to develop at the time since they might have other stuff to do. Other than a primary bomber role for the russians, they are not badly equipped. Sure a transport plane as well would be nice but then again if we are going by the history then they did not play such a big role as the german transport planes did. I rather save the C-47(Li-2) for the western front or the pacific.
6./ZG26_5tuka Posted July 31, 2016 Posted July 31, 2016 (edited) Li-2 were even used as bombers in quite some numbers, so there's definetly a use for it. If we truely went strict after history books many nice things we've currently wouldn't be ingame, so I find it unnesecary to to be too concerned about this. Anyway, on topic. The DD mentions work on new game mechanics which possibly includes a fully working supply system of some sort. I get the idea but fear it wouldn't help to make transport flights more popular. Still I agree tranport flights should offer a more deep expirience for those that like to attend them. Edited July 31, 2016 by 6./ZG26_5tuka
6./ZG26_Gielow Posted August 1, 2016 Posted August 1, 2016 The Russian can fly the 52s on their supply missions until we got something else. A default russian skin will do the job.
6./ZG26_Klaus_Mann Posted August 1, 2016 Posted August 1, 2016 (edited) For me the Po-2 is the logical Counterpiece to the Ju-52. They didn't fill the same role, but they were Omnipresent Semi-Civilian Aircraft and Suitable for Operation from even the Worst of Airfields and simple Roads. Both performed important Rear and Front Line Duties as Transport for all manner of Things and the Po-2 acted as a Terrorbomber as well. I think Po-2 and Ju-52 are natural Counterpieces. In Essence they were the best Friends of the Infantry and the closest to them. Edited August 1, 2016 by 6./ZG26_Klaus_Mann
7.GShAP/Silas Posted August 1, 2016 Posted August 1, 2016 The Russian can fly the 52s on their supply missions until we got something else. A default russian skin will do the job. This is the best idea, I very much hope it's something the DED and TAW guys can make happen. Not sure how setting up a different default skin for the Soviet side would work.
kendo Posted August 1, 2016 Posted August 1, 2016 (edited) I appreciate the thought behind this, but can't help but think the devs must be holding their heads in their hands right now - the process has been: Initial game launch: "No Ju52?! WTF!!? Stalingrad and no JU52?! They MUST give us a Ju52, even if it's not flyable." Non-flyable Ju52 introduced: "Wonderful! Thanks for listening devs. This is great!!" Followed very swiftly (within days) by: "It's nice but a flyable JU52 would be so much better. Think of the game-play options. We MUST have a flyable Ju52" Flyable Ju52 announced: "Wonderful - exactly what we wanted. Thanks for listening, devs are great, etc, etc....." And now: "Ok. The flyable JU52 is great, but...it doesn't make much sense without a simulated supply system...we need at least supply crates as a load-out option...but come to think of it....parachuted supplies would be better...and oh yes!! Paratroopers - we MUST have paratroopers AND a fully implemented supply logistics system...and oh yeah, it's only fair that the Russians should get their own plane for this too...and...." ~~~~~~~~~~~~ Really no disrespect intended to those posting their thoughts here, but these features (beyond the supply crates load-out option which makes sense), though nice to have, would be hugely intensive to implement properly. Paratroopers for instance: the game currently has a few stray animated figures walking around the airfields. They're a nice touch but utterly dumb and don't actually DO anything. If paratroopers were implemented so that animated figures jumped out of the plane, what would they do when they hit the ground? There are no infantry in the game and introducing them is not a simple task like bringing in a few tanks. I think it is utterly impossible for this (or any other flight sim) to properly implement a full ground war/supply system - at least with any degree of realism and not the very 'gamey' approximations that have been hobbled together on servers. Edited August 1, 2016 by kendo
LLv34_Temuri Posted August 1, 2016 Posted August 1, 2016 This is the best idea, I very much hope it's something the DED and TAW guys can make happen. Not sure how setting up a different default skin for the Soviet side would work. I guess there should be an official VVS skin available. >It can then probably be set as the default for the Ju-52 in the airfield planes list. Paratroopers for instance: the game currently has a few stray animated figures walking around the airfields. They're a nice touch but utterly dumb and don't actually DO anything. If paratroopers were implemented so that animated figures jumped out of the plane, what would they do when they hit the ground? There are no infantry in the game and introducing them is not a simple task like bringing in a few tanks. I think it is utterly impossible for this (or any other flight sim) to properly implement a full ground war/supply system - at least with any degree of realism and not the very 'gamey' approximations that have been hobbled together on servers. Personally, I'd be happy if there was a way to trig parachute cargo and paratroopers hitting the ground. I wouldn't need them as actual infantry units. Once the paratroopers reach ground, they could for example go prone or dig a foxhole, and be shown for a while and then disappear.
GrendelsDad Posted August 1, 2016 Posted August 1, 2016 Supply airfield with tank crews...then tanks spawn appears. Simple and already in the game. Next.
7.GShAP/Silas Posted August 1, 2016 Posted August 1, 2016 Supply airfield with tank crews...then tanks spawn appears. Simple and already in the game. Next. Another great idea. Someone write this down!
No601_Swallow Posted August 1, 2016 Posted August 1, 2016 I appreciate the thought behind this, but can't help but think the devs must be holding their heads in their hands right now - the process has been:... Really no disrespect intended to those posting their thoughts here, but these features (beyond the supply crates load-out option which makes sense), though nice to have, would be hugely intensive to implement properly. Paratroopers for instance: the game currently has a few stray animated figures walking around the airfields. They're a nice touch but utterly dumb and don't actually DO anything. If paratroopers were implemented so that animated figures jumped out of the plane, what would they do when they hit the ground? There are no infantry in the game and introducing them is not a simple task like bringing in a few tanks. I think it is utterly impossible for this (or any other flight sim) to properly implement a full ground war/supply system - at least with any degree of realism and not the very 'gamey' approximations that have been hobbled together on servers. Goodness me. Personally, I find it fun to speculate or suggest, even when there's little hope of implementation. I call it "enthusiasm". Again, personally, I think it would be great to have a more fleshed-out resupply system in the game (although much of what's been suggested can already be implemented - even now, it's easy to have an aircraft taxi to a particular apron and, once the player has stopped the engines, have crates and boxes of various sorts "appear" near the plane, if you - like me - get a wee kick out of such eye candy). As far as paratroops are concerned, I don't see what's that difficult to implement - we have bombs dropping, we have pilots bailing out: aren't paratroops a sort of bomb/pilot combo? And I don't think anyone expects full animations, but a line of gently floating paratroops would be, I think dead cool. Not necessary, or important: just cool.
Feathered_IV Posted August 1, 2016 Posted August 1, 2016 It's great that the Ju-52 will perform charity work to benefit other players who wouldn't be seen dead in a transport aircraft. I used to do something similar in Rise of Flight, performing lengthy reconnaissance tasks which unlocked better aircraft at forward airfields. What reward did I get? Nothing. Nothing at all. Except an occasional: "Thanks for the Fokker D7, bitch. LOL" in the chat bar... What I want in a transport aircraft is a reward to me for a mission successfully flown. I want a personal incentive to fly the aircraft and a visible mark of success under my name when the job gets done. A player in a Ju-52 needs to hit the TAB key and be able to see their tonnage-to-death ratio. Their stats as a transport ace should be recorded and visible the same way a fighter or bomber pilot gets to see theirs. Nobody will want to carve out a career in MP that guarantees online obscurity. The Devs really need to think clearly on this. Or an otherwise useful aircraft with no ego incentives for the player will just be a failure. 7
GrendelsDad Posted August 1, 2016 Posted August 1, 2016 Feathered I get what you are saying...I track my stats a bit on a notepad...we could start a thread and track our own stats as well. Not ideal but it could be fun as well.
7.GShAP/Silas Posted August 1, 2016 Posted August 1, 2016 (edited) I assume it could be done easily enough on a server score webpage by assigning a generous amount of points and a "gold star" for each run completed, along with objectives to be completed by performing those runs. If it can be done for destroying a stack of crates, it can be done for that. That should solve the problem, no? Edited August 1, 2016 by Silas
Jade_Monkey Posted August 1, 2016 Posted August 1, 2016 And I don't want a Russian skinned Ju52 either!! Agreed! Everyone is so strict here with historical accuracy and out of nowhere slapping a soviet skin to a Ju52 sounds great? Wtf?
ZachariasX Posted August 1, 2016 Posted August 1, 2016 Agreed! Everyone is so strict here with historical accuracy and out of nowhere slapping a soviet skin to a Ju52 sounds great? Wtf? I think there sould be a Russian livery for every German plane and vice versa. After all, they did occasionally capture flyable enemy planes. This way, on MP servers one could unlock maybe one such livery. I guess it will be pretty dangerous to fly a "Russian 109" amongst a pack of Yaks. Same as it would have been back then... But... Volunteers first!
Jade_Monkey Posted August 1, 2016 Posted August 1, 2016 (edited) I think there sould be a Russian livery for every German plane and vice versa. After all, they did occasionally capture flyable enemy planes. This way, on MP servers one could unlock maybe one such livery. I guess it will be pretty dangerous to fly a "Russian 109" amongst a pack of Yaks. Same as it would have been back then... But... Volunteers first! The last thing i notice on an enemy plane is their skin. Usually i go by the plane's shape/silhouette. Personally i think this is a horrible idea that will lead to a lot of TK. Edited August 1, 2016 by Jade_Monkey
ZachariasX Posted August 1, 2016 Posted August 1, 2016 The last thing i notice on an enemy plane is their skin. Usually i go by the plane's shape/silhouette. Personally i think this is a horrible idea. You would have to not get penalized for shooting a friendly as I would expect friendly fire to be the fate of that single plane. As well as restricting the number of such planes to one single.
6./ZG26_McKvack Posted August 1, 2016 Author Posted August 1, 2016 -snip- No one is happier than me for the flyable Ju-52 and will be m primarily plane once it comes out and I am extremely thankful to the devs for deciding to create it but this is just a forum. Me throwing out personal ideas and discussing with other people shouldnt be a problem. Who knows, maybe they are planning to do something with the supply system and ideas on the forum is not a bad thing. I dont think the devs are holding their heads in their hands. This thread is just showing that I care for the plane and said numerous time in first post that I am glad with whatever we get and just throwing out ideas. And take a look in the DD thread. A lot of positivity there. It's great that the Ju-52 will perform charity work to benefit other players who wouldn't be seen dead in a transport aircraft. I used to do something similar in Rise of Flight, performing lengthy reconnaissance tasks which unlocked better aircraft at forward airfields. What reward did I get? Nothing. Nothing at all. Except an occasional: "Thanks for the Fokker D7, bitch. LOL" in the chat bar... What I want in a transport aircraft is a reward to me for a mission successfully flown. I want a personal incentive to fly the aircraft and a visible mark of success under my name when the job gets done. A player in a Ju-52 needs to hit the TAB key and be able to see their tonnage-to-death ratio. Their stats as a transport ace should be recorded and visible the same way a fighter or bomber pilot gets to see theirs. Nobody will want to carve out a career in MP that guarantees online obscurity. The Devs really need to think clearly on this. Or an otherwise useful aircraft with no ego incentives for the player will just be a failure. Something like this would probably be the best and more easy to do than my suggestion. Just give us a cargo payload option and add it to the stats and it will be much better.
1PL-Husar-1Esk Posted August 1, 2016 Posted August 1, 2016 Points ,rewards for transporters, reconnaissance,spotters planes must be ! they fu€&@ this up in ROF i hope they learned those not nice lessons from RoF community i can see from making BOM map avaliable to BOS owners - they did :D !!
Feathered_IV Posted August 1, 2016 Posted August 1, 2016 If it were me, I'd award a high number of points to a player who flew a transport mission. Just high enough to annoy the fighter boys and act as an incentive to get them to deliberately go out and hunt for the transports to spoil their day. While transports are able to net the highest amount of points per mission, I'd also make them the most valuable aerial target in the game, with the largest number of points awarded for their destruction. 4
BlitzPig_EL Posted August 2, 2016 Posted August 2, 2016 make them the most valuable aerial target in the game, with the largest number of points awarded for their destruction. Oh, I certainly hope so...
kendo Posted August 2, 2016 Posted August 2, 2016 No one is happier than me for the flyable Ju-52 and will be m primarily plane once it comes out and I am extremely thankful to the devs for deciding to create it but this is just a forum. Me throwing out personal ideas and discussing with other people shouldnt be a problem. Who knows, maybe they are planning to do something with the supply system and ideas on the forum is not a bad thing. I dont think the devs are holding their heads in their hands. This thread is just showing that I care for the plane and said numerous time in first post that I am glad with whatever we get and just throwing out ideas. And take a look in the DD thread. A lot of positivity there. Something like this would probably be the best and more easy to do than my suggestion. Just give us a cargo payload option and add it to the stats and it will be much better. I know. Sorry, that post of mine was maybe a little over-serious. I'm pleased the Ju52 is going to be here in full flyable form and i'm pleased for you personally as I've followed your 'campaign' in the forum here. And of course, throwing out ideas is great. I just saw the ever-expanding list of wants and felt that sometimes the devs providing something above and beyond what is expected just seems to lead to a spiraling list of more demands. We, as a group, never seem to stay satisfied for too long before moving on to the next thing. But, yeah, apologies for the tone. Not intended as a personal attack or criticism. Now..where did I put my chill pills.....
6./ZG26_Gielow Posted August 2, 2016 Posted August 2, 2016 There are a lot of crazy skins for 52. Maybe we should start a suggestion topic for skins . I hope they deliver her by September.
6./ZG26_McKvack Posted August 2, 2016 Author Posted August 2, 2016 I know. Sorry, that post of mine was maybe a little over-serious. I'm pleased the Ju52 is going to be here in full flyable form and i'm pleased for you personally as I've followed your 'campaign' in the forum here. And of course, throwing out ideas is great. I just saw the ever-expanding list of wants and felt that sometimes the devs providing something above and beyond what is expected just seems to lead to a spiraling list of more demands. We, as a group, never seem to stay satisfied for too long before moving on to the next thing. But, yeah, apologies for the tone. Not intended as a personal attack or criticism. Now..where did I put my chill pills..... No need to apology. Everyone is welcome to share their opinion on the forum Yea I know my idea was a bit too much as soon I started writing but thought why the hell not. I know the whole thing wont happen and it was just a way to spend time and just creating a cool system in my mind and sharing with you guys but it was pretty unrealistic, at least at this time. But the thread did what it was supposed to do, create a discussion to improve the supply system and many solutions came up that I dont think will take as much work and is actually possible from the devs point of view. Then again I am no dev so I dont really know but I do know it was simpler than my idea. Greatest idea so far I think is from Feathered_IV which was to add the transport flights to the scoreboard and give the transport pilots a lot of score that can win the game. The complicated thing with resupplying airfields with ammo fuel and airplanes is actually not needed. Just a new kind of mission that is simply "supply the ground forces by delivering X amount of cargo to forward airfields" and when that is done, the team has won. A bit more simplified and would be extremely fun
Gambit21 Posted August 2, 2016 Posted August 2, 2016 It's great that the Ju-52 will perform charity work to benefit other players who wouldn't be seen dead in a transport aircraft. I used to do something similar in Rise of Flight, performing lengthy reconnaissance tasks which unlocked better aircraft at forward airfields. What reward did I get? Nothing. Nothing at all. Except an occasional: "Thanks for the Fokker D7, bitch. LOL" in the chat bar... What I want in a transport aircraft is a reward to me for a mission successfully flown. I want a personal incentive to fly the aircraft and a visible mark of success under my name when the job gets done. A player in a Ju-52 needs to hit the TAB key and be able to see their tonnage-to-death ratio. Their stats as a transport ace should be recorded and visible the same way a fighter or bomber pilot gets to see theirs. Nobody will want to carve out a career in MP that guarantees online obscurity. The Devs really need to think clearly on this. Or an otherwise useful aircraft with no ego incentives for the player will just be a failure. With you except for the "ego" part. Not needing to feed my ego any longer is a primary reason I enjoy flying transport or ground attack - it's just about the mission. I certainly wouldn't mind a tonnage stat for my own reference but ego doesn't play into it for me.
Y-29.Silky Posted August 3, 2016 Posted August 3, 2016 Or we could be historically accurate again and have an MP mission where you have to resupply the pocket.. 1
Neil Posted August 3, 2016 Posted August 3, 2016 If it were me, I'd award a high number of points to a player who flew a transport mission. Just high enough to annoy the fighter boys and act as an incentive to get them to deliberately go out and hunt for the transports to spoil their day. While transports are able to net the highest amount of points per mission, I'd also make them the most valuable aerial target in the game, with the largest number of points awarded for their destruction. All is said! If we reward Ju52 pilots, much more people will fly it ! Good point Fearhered, as usual 1
Feathered_IV Posted August 3, 2016 Posted August 3, 2016 (edited) With you except for the "ego" part. Not needing to feed my ego any longer is a primary reason I enjoy flying transport or ground attack - it's just about the mission. I certainly wouldn't mind a tonnage stat for my own reference but ego doesn't play into it for me. Perhaps ego-incentive isn't the most apt description, but what I meant was a personal reward in the mission achievements screen the same way the fighters and bombers get theirs. A separate column to the aerial kills and ground targets and your deaths. One that shows the number of tonnes of cargo that you have delivered for example. Also a message on the side of the HuD like the other players have enjoyed for years. One that says "Gambit21 has successfully evacuated 21 wounded" or delivered 1500kg of supplies etc. It gives you a little bit of a lift to see your achievements recorded and not lost to time doing charity work to help some other guy get the uber plane and further pad their stats.. The secret of success of MP is for Multiplayers to come away from a game feeling like they've won something. and Cheers Nil! Edited August 3, 2016 by Feathered_IV 3
Dakpilot Posted August 3, 2016 Posted August 3, 2016 Agree with pretty much all the points here But the most important one is that a cargo aircraft needs a cargo, there is little point or challenge if it can only be flown empty Also if cargo loadout is added as a feature, it would be nice also to give the option for one to the He-111, it was historically used at Stalingrad almost as much as Ju-52, far less important of a feature than with the Ju-52 though Cheers Dakpilot
Feathered_IV Posted August 3, 2016 Posted August 3, 2016 I'd thought about that, but was wondering if it would do 777 out of sales, by allowing the pre owned He-111 to do the same role as the Ju-52. Maybe people would just go yeah nah, I've got the Heinkel with heavier defensive armament, why buy the old Ju. 1
LLv34_Temuri Posted August 3, 2016 Posted August 3, 2016 Maybe people would just go yeah nah, I've got the Heinkel with heavier defensive armament, why buy the old Ju. If the mission maker hasn't made He-111 available as transport.
Feathered_IV Posted August 3, 2016 Posted August 3, 2016 True, although it's kind of an imaginary cargo of fresh air. Players just select 2% fuel and go blasting off on a mission of make-believe.
KoN_ Posted August 3, 2016 Posted August 3, 2016 (edited) I don`t understand the logic behind this . Surly time and money would of been better on new fighters . ?? Good luck supplying your condoms to the sixth army . Edited August 3, 2016 by II./JG77_Con
LLv34_Temuri Posted August 3, 2016 Posted August 3, 2016 True, although it's kind of an imaginary cargo of fresh air. Players just select 2% fuel and go blasting off on a mission of make-believe. Yes, I wish locking fuel loads were possible for individual planes. 2
6./ZG26_McKvack Posted August 3, 2016 Author Posted August 3, 2016 I don`t understand the logic behind this . Surly time and money would of been better on new fighters . ?? Good luck supplying your condoms to the sixth army . Not so sure about that. I mean you can clearly see in the DD discussion thread and here that the Ju-52 is really popular. And maybe they see new gameplay ideas for the 52. And dont forget, the Ju-52 is already ingame with an externial model, FM, working gunner, damage model. Only thing missing is the cockpit + gunner interior station. 2
6./ZG26_Klaus_Mann Posted August 3, 2016 Posted August 3, 2016 (edited) I don`t understand the logic behind this . Surly time and money would of been better on new fighters . ?? Good luck supplying your condoms to the sixth army . Oh the glorious Contrails at 10k that so rarely visiteth us, the Bombers doing all the actual work, how overrated ar't thee. The Money should actually be spent on bringing us more Multirole Aircraft, Attackers, Bombers and Transports and maybe even liason Aircraft. "Oh look up thou' dirty Scrubs and witness the many different types of spreaders of Contrails high up, Prey we are nonetheless to Il-2s and Peshkas, 'cause too glorious are thee, the fighters, to come down." Edited August 3, 2016 by 6./ZG26_Klaus-Mann 1
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