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Cockpit/Engine noise way too loud


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Posted

I can turn the volume down ....No problem ...

But I would like the radio Louder ?

Posted (edited)

It seems to me that the engine wasn't so loud comparatively, before version 3, and that the external sound level was comparable to the inside sound (at short distance). Now the engine has got much louder inside, and much quieter - too quiet perhaps, outside.

 

I don't care too much about the outside volume, except it's nice when you want to hear the engine now and then, but inside it's tiring to hear that so loud for long missions.

 

The idea of the helmet switch in FSX, P3D, DCS, and X-Plane (on some models), is how it should be, you put your helmet on after starting the engine to talk on the radio or to the crew, and mainly to keep your hearing safe. Except there are no missions with voice in IL-2, but still, there's some radio chatter.

 

I'll try the mod, thanks!

Edited by Redglyph
Posted (edited)

Be careful when it comes to the engine volume.

War Thunder - under the pressure of more casual players from Arcade Mode - introduced separate volume bars for different sounds i.e. your own engine.

Most of Simulator Mode players decreased their own engine volume to minimum and achieved an omnipotent spherical sonar, they can hear an enemy sneaking from every possible direction from more than 1 kilometer - it became impossible to attack somebody without the dogfight, it rendered BnZ tactics nearly impossible to implement.

This change has ruined the gameplay and it made many good player to leave WT Sim.

The last thing i would like for IL-2 community would be implementation the change which (1) would made the game less realistic (2) would destroy real historical tactics and balance (3) would make many players leave the community.

Let's learn from the mistakes of others and do not duplicate them.

BTW. IRL even tiny 500hp engine in small plane is louder then 1000-1500hp engines in the game so it's very liberal anyway.

I think the devs did really good job when it comes to sounds a few months ago.

 

cheers and have a nice day

Edited by Bies
  • Thanks 1
  • Upvote 2
Posted (edited)
1 hour ago, Bies said:

Be careful when it comes to the engine volume.

War Thunder - under the pressure of more casual players from Arcade Mode - introduced separate volume bars for different sounds i.e. your own engine.

Most of Simulator Mode players decreased their own engine volume to minimum and achieved an omnipotent spherical sonar, they can hear an enemy sneaking from everypossible direction from more than 1 kilometer - it became impossible to attack somebody without the dogfight, it rendered BnZ tactics nearly impossible to implement.

This change has ruined the gameplay and it made many good player to leave WT Sim.

The last thing i would like for IL-2 community would be implementation the change which (1) would made the game less realistic (2) would destroy real historical tactics and balance (3) would make many players leave the community.

Let's learn from the mistakes of others and do not duplicate them.

BTW. IRL even tiny 500hp engine in small plane is louder then 1000-1500hp engines in the game so it's very liberal anyway.

I think the devs did really good job when it comes to sounds a few months ago.

 

cheers and have a nice day

 

(1) a helmet mode would be more realistic than the current system

(2) it wouldn't change the balance, everything is quieter except radio, that's how pilots fly

(3) if that's an option, nobody is forced to change, while it would make it less painful to others

 

So I don't think that would be any problem to have a helmet mode, or to be able to change the volume of all sounds apart from the radio volume (which is the same, just a little less practical).

 

In real life with a helmet and with an identical radio volume, engines and other sounds are less noisy than in the game, and they are louder without, so there is currently no volume settings in IL2 that makes it realistic. You also have the option to change the volume of the headset, for the radio. Arguably, perhaps the helmets back then were not as much efficient as modern headsets, though I doubt it (I'm using a passive helmet to fly IRL, so I'm not even talking about active noise reduction). Another factor is that the helmet filters some frequencies better than others, so it's not just a separate volume for "external sounds", it's more of a low-pass filter.

 

PS: a 500 bhp engine is definitely not "tiny" by today's standards ;)

Edited by Redglyph
Posted (edited)

Helmet mode (aka just louder radio in relation to the other sounds, similar to DCS) would be perfectly ok.

(Probably you didn't experience WT sonar so it may be hard to understand what i was talking about.)

cheers

Edited by Bies
  • Upvote 1
Posted

I see how that could be used, and I do understand how some changes may be used to cheating, but here we should be safe :) 

Posted (edited)

I wasn't there for the Warthunder one, but remember something similar from the Il-2 days. What is needed is some modeling of the noise floor effect of being surrounded by turbulent air. 

 

That also solves the engine-off thing without making air-restarts excessively hard. 

 

Addendum: found someone actually tested this in sailplanes, only browsing this on my phone, but looks like just just 45knts had 75dbA of wind noise: 

 

https://bib.irb.hr/datoteka/714497.Interior_Noise_Characterization_of_a_Sailplane_Aircraft.pdf

Edited by Voyager
Found a source
Posted (edited)
On 11/18/2018 at 12:09 PM, Yardstick said:

My brother in law has hearing damage from his time flying his Pitts Special.  I met a former RAF English Electric Lighting Pilot who was deaf as a post which he put down to cockpit noise and said all his mates were in a similar boat. 

 

Now I'm no expert but I'm 100% certain the English Electric Lightning was a plane, not a boat. ?

Edited by ICDP
  • Upvote 1
Posted (edited)

like everything else, having the right hardware helps. No need to change the game.

 

I use Logitech G633 headphones which have a volume control so you can change volume on the fly in game. There is also a sound mode button so you can change pre-set sound profiles in game which changes the pitch of the engine sounds. 

 

Also the game has its own overall volume control in the "sound" section.

 

The only change I would want to see would be the ability to have radio sounds be higher so you can hear them more clearly.

Edited by Sgt_Joch
Posted (edited)
On 7/20/2016 at 2:55 PM, 19//Rekt said:

Not discounting any of the other suggested solutions, but is there any reason not to just turn the game's relative volume down and TS volume up using the Windows audio 'volume mixer'? That way, whatever level you set your master volume (system master volume or via external speakers/headphones), the ratio between the programs remains correct.

 

I've tried that and it seems to work great. Likewise, unlike others I don't appear to have the issue of needing to re-do it every time...I'll try to confirm it tonight, but last time I checked Windows 10 'remembered' that I turned the IL2 volume down and my TS volume up. I'll post back if that is not the case.

 

Edit: typo

Yes we used to do this but again its the in game sounds Hits sound that are not coming through . After all this is a computer game DCS has a good option sound wise . I can not hear any hit sounds since updates . This game has been on three different computers same result and a 7.1 headset its same results . I shall go stereo in headset see if that makes any difference . 

Some are flying with in game sound turned down to 17% so they can hear people talking .. surly this is wrong . 

Engine sounds need to be fine tuned . 

impact sounds needs tuning . 

The sound problems in this game has been a talking point for a very long time now , ..!!

Edited by II./JG77_Con
Posted
On 11/19/2018 at 10:32 PM, ICDP said:

 

Now I'm no expert but I'm 100% certain the English Electric Lightning was a plane, not a boat. ?

More like a rocket than a boat!

  • 3 weeks later...
Posted

With version 3.008 it's become even worse, I've posted a bug report for this. Let's hope they can still hear us ;) 

 

 

Posted
On 7/19/2016 at 12:39 AM, Gump said:

i mean it completely drowns out all other sounds, like the 'beeps' in chat, the canned radio comms, the bullet hits and almost completely guns.

 

It probably should even be louder..

On 11/20/2018 at 1:03 PM, Sgt_Joch said:

The only change I would want to see would be the ability to have radio sounds be higher so you can hear them more clearly.

 

Really ? It looks very loud to me, even pretty annoying when AI bombers are managing succesful bombings..

Posted

I still have to adjust the windows app volume to 3% to enjoy less then blaring loud noise. Like using teamspeak/discord is impossible if the volume is any higher.

 

I would like an engine volume slide bar and the minimum would still be noisy to not permit any advantage. But the game in general is muted once the cockpit closes.

Posted

I can confirm that the radio messages are better heard with headphones set to stereo. I have a Corsair Void and had set it to Dolby surround and that made the ingame speech unhearable (if that word doesn’t excist in english sorry). My problem is now which choice to make because the sound are much better in Dolby Surround!

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