6./ZG26_5tuka Posted July 18, 2016 Posted July 18, 2016 (edited) You should always aim for a linear curve with normal joystick setup because: 1. FMs have been setup for natural (full linear) configuration, means you can't fully judge flight behaviour if you use curves. 2. Linearity is more natural to adopt to. 3. Nonlinerity only increases sensitivity for the < 50% axis input. Above that the curve steepens rapidly giving you highly inaccurate inputs in situations where a lot of throw is required (ie. dogfights, landings, damaged aircraft). You can setup your axis properly by first resttign them all back to linear, than go into a testflight and practise certain situations (manouvreing, landing). If you feel youur axis is too responsive increase nonlinearity by a one click and test again until you're satisfied. As for me, I don't need nonlinearity for my X52 Pro. Edited July 18, 2016 by 6./ZG26_5tuka 1
JG13_opcode Posted July 18, 2016 Author Posted July 18, 2016 Thanks. I've been flying full linear but I find it difficult to keep my aim steady. I was reluctant to go to a nonlinear curve for the reasons you mention.
6./ZG26_5tuka Posted July 18, 2016 Posted July 18, 2016 (edited) Thanks. I've been flying full linear but I find it difficult to keep my aim steady. I was reluctant to go to a nonlinear curve for the reasons you mention. Well it's not all black & white and usually some little nonlinearity is enought to improve aiming without having significant side effects. In your case I'd start with the lowest exponential curve setting and continue to test it step by step. The reason I brought up my word of caution is because some people pretend full nonlinerity to be a fix for controll instability issues which is highly confusing for newcomers as it infact can work vise versa if you set it up wrong (depending on the sitution). There also a setting called "noise filter" which basicly adds a slight delay between the real and ingame joystick movement. This might be helpfull, too, but again it's best to approach it from the lower end. Edited July 18, 2016 by 6./ZG26_5tuka
Dakpilot Posted July 18, 2016 Posted July 18, 2016 There is no magic bullet, all peoples expectations will be different it is best to experiment yourself with curves, dead zones and noise filter yourself, personally I don't have issue with a bit of nonlinearity, overall things are way too sensitive, especially when making small movements more often than not when using extreme limits of stick movement you are wanting to get that response anyway so the non linear does not matter so much..and I will easily take that trade off to have smaller response around the centre It is my (very personal) opinion that stick/control is way too sensitive compared to R/L (in all sims) although anyone who has tried Eric Brown's (famous WWII and test pilot) curve settings for original IL-2 based on his experience, will also find them very different (slower) than what 90% of what people use If an hour of your time can change the enjoyment factor going forward it is well worth investing the time Cheers Dakpilot
71st_AH_Mastiff Posted July 18, 2016 Posted July 18, 2016 Thanks. I've been flying full linear but I find it difficult to keep my aim steady. I was reluctant to go to a nonlinear curve for the reasons you mention. I have the same issue with target jittery control, bouncing all over the place, its called nerves of steal... and yes a little curve in the roll and pitch may help with that, and saturation.
SharpeXB Posted July 19, 2016 Posted July 19, 2016 The best explaination of game joystick behaviour from the developer, many years ago. http://riseofflight.com/forum/topic/2564-about-wrong-elevator-position-and-pitch-sensitive/?p=22055
JG13_opcode Posted July 19, 2016 Author Posted July 19, 2016 I have the same issue with target jittery control, bouncing all over the place, its called nerves of steal... and yes a little curve in the roll and pitch may help with that, and saturation. :D nerves, yep. What do you mean by saturation? Noise filtering?
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