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Posted

 Interesting concept, saving Cpu and Gpu workload rendering the peripheral vision in lower resolution while tracking eye movement. :music:

 

 

    http://www.getfove.com/

Posted

If I got it right, they use a single 1440p image. And theb they ask for a pc able to run games at those resolutions at about 100fps... That throws their "no super pc needed to render AAA titles in vr".

 

But if they manage to make use of a single render in their hardware (which is 1070/1080 big bonus in VR) then that should lower the requirements a lot. With higher res. Lets wait and see.

Posted (edited)

My understanding of the concept is they only use the "point of focus" in high resolution and the rest of the image is at a lower resolution like your peripheral vision. The unit will track your point of focus via sensors monitoring your Mk1 eyeball  position and move the high resolution image around the screen in sync with your eyeball movement. 
 
This concept should allow the Cpu and Gpu some head room to achieve the 100 fps as most of the image would be in the lower "peripheral vision resolution". The concept seems sound and certainly different than the competition where you have to throw an enormous amount of computing horsepower at the problem. Time will tell though. :salute:

Edited by bzc3lk
JG27_Chivas
Posted

My understanding of the concept is they only use the "point of focus" in high resolution and the rest of the image is at a lower resolution like your peripheral vision. The unit will track your point of focus via sensors monitoring your Mk1 eyeball  position and move the high resolution image around the screen in sync with your eyeball movement. 

 

This concept should allow the Cpu and Gpu some head room to achieve the 100 fps as most of the image would be in the lower "peripheral vision resolution". The concept seems sound and certainly different than the competition where you have to throw an enormous amount of computing horsepower at the problem. Time will tell though. :salute:

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