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Posted (edited)

Alrighty, I have my mission all working and the objectives fire off correctly. Now for some complicated stuff.
 
Here's my logic:
 
1ycY2h6.jpg
http://imgur.com/a/KaFG1
 
 
As you can see, I want a "semi-Warthunder" feel for low player counts on my server. As an example, if there's less than 5 players on a team's side, then bots spawn in to fill in for the player's spots (only up to five bots per side). As the server fills up, the bots go away. Can the game handle this sort of request? If so, could someone show me (or give me) an example of how to create this logic? Thanks for your help guys.

Edited by Sketch
Posted

Not sure if you can implement your logic in the editor without some external processing, such as Coconut presented in this post.

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