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Wouldn't 3D sound be nice in this game?


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Sennpaiser
Posted

For those unfamiliar 3D sound is recreating what humans actually hear (sound distance between head, ear shape, location of sound below and above)

 

This for example would allow you to with a pair of stereo headphones hear if a plane is above or below you (I know it's kind of hard to hear over your engine, but it would give the game some added realism) In a previous IL-2 it had EAX support so you could use a soundcard with EAX to process the 3D sound and do many effects that aren't possible on other sound engines.

 

If you want to hear a demo of 3D sound use some stereo headphones and look up EAX (and just for fun you can look up virtual barbershop which is a cool way of recording sound to sound scarily natural)

216th_Jordan
Posted

This game has 3-D sound. Turn you head in the cockpit and you will hear depending on the position of your head.

Posted (edited)

I think Senn is referring to Binaural Audio

 

https://en.wikipedia.org/wiki/Binaural_recording

 

(probably need to use headphones

 

 

Am sure this has been, or is planned to be used in Games cant remember where I read about it

 

Cheers Dakpilot

Edited by Dakpilot
seafireliv
Posted

For those unfamiliar 3D sound is recreating what humans actually hear (sound distance between head, ear shape, location of sound below and above)

 

This for example would allow you to with a pair of stereo headphones hear if a plane is above or below you (I know it's kind of hard to hear over your engine, but it would give the game some added realism) In a previous IL-2 it had EAX support so you could use a soundcard with EAX to process the 3D sound and do many effects that aren't possible on other sound engines.

 

If you want to hear a demo of 3D sound use some stereo headphones and look up EAX (and just for fun you can look up virtual barbershop which is a cool way of recording sound to sound scarily natural)

 

You mean there`s an even better 3D sound than the ones sold to us through soundcards, stereo systems and 3D headphones?

 

And the game sounds pretty much in 3D to me when I fly it.

Posted (edited)

Engines too loud cant hear anyone speak on teamspeak  , turn down this and that , yes i know about mixer ect ect ,but this is still an issue , if i have the in game sound down in windows  , how can i hear anything else.

The Engines are way too loud and need to be toned down a bit ` so we can hear people talk and hear hit sounds and effects .

And when you take new aircraft re-spawn the sounds are back up on engines its weird .

Some of us tonight were down to two in game on the sound volume` so that we can hear people speak  .  : 

Edited by II./JG77_Con
seafireliv
Posted

Engines too loud cant hear any speak on ts , turn down this and that , yes i know about mixer ect ect ,but this is still an issue , if i have the in game sound down in windows  , how can i hear anything else ,The Engines are way too loud and need to be toned down ` so we can hear people talk and hear hit sounds . And even when you take new aircraft the sounds are back up on engines , some of us tonight were down to 2 in game sound volume` so we can hear people speak  .  

This is true. I have my sound on 2 when flying online otherwise I can`t hear what anyone says.

 

Not sure what that`s got to do with the 3D thing though, it`s a differnet issue, isn`t it?

216th_Jordan
Posted

I've just set my TS in and output to my headphones only and the rest to my hifi system. feels very immersive also.

Posted

Or you can put TS on an 'earbud' underneath headphones if you use them  :)

 

Cheers Dakpilot

Posted

I've just set my TS in and output to my headphones only and the rest to my hifi system. feels very immersive also.

 

hmm interesting idea never thought about that . i will give this a try.

71st_AH_Mastiff
Posted

Thats why I bought 7.1 turtle beach 3D sound, headset. 

  • Upvote 1
Posted

For those unfamiliar 3D sound is recreating what humans actually hear (sound distance between head, ear shape, location of sound below and above)

 

This for example would allow you to with a pair of stereo headphones hear if a plane is above or below you (I know it's kind of hard to hear over your engine, but it would give the game some added realism) In a previous IL-2 it had EAX support so you could use a soundcard with EAX to process the 3D sound and do many effects that aren't possible on other sound engines.

 

If you want to hear a demo of 3D sound use some stereo headphones and look up EAX (and just for fun you can look up virtual barbershop which is a cool way of recording sound to sound scarily natural)

 

Raaaid I know that's you. You've been banging on about binaural audio since 1946.

 

That's some nice trolling [Tips fedora]

FuriousMeow
Posted (edited)

Engines too loud cant hear anyone speak on teamspeak  , turn down this and that , yes i know about mixer ect ect ,but this is still an issue , if i have the in game sound down in windows  , how can i hear anything else.

The Engines are way too loud and need to be toned down a bit ` so we can hear people talk and hear hit sounds and effects .

And when you take new aircraft re-spawn the sounds are back up on engines its weird .

Some of us tonight were down to two in game on the sound volume` so that we can hear people speak  .  : 

 

That's the way it should be. Engine sounds should drown out anything else.

 

For Teamspeak you can actually get a plugin that lowers the game sound when people talk, I use it and it works great. That way the sound runs 100% other times.

 

As for DirectSound3D, that is Microsoft's fault. They got rid of that with the move to Vista, and subsequently 7, 10, etc. There is no longer direct access to the sound layer, so EAX doesn't work anymore. Soundblaster/Creative use ALChemy for older games to that use EAX by changing EAX calls into OpenAL. 

 

This title uses FMOD for it's sound API, though, which does incorporate 3D audio but not EAX.

Edited by FuriousMeow
Posted

That's the way it should be. Engine sounds should drown out anything else.

 

For Teamspeak you can actually get a plugin that lowers the game sound when people talk, I use it and it works great. That way the sound runs 100% other times.

 

As for DirectSound3D, that is Microsoft's fault. They got rid of that with the move to Vista, and subsequently 7, 10, etc. There is no longer direct access to the sound layer, so EAX doesn't work anymore. Soundblaster/Creative use ALChemy for older games to that use EAX by changing EAX calls into OpenAL. 

 

This title uses FMOD for it's sound API, though, which does incorporate 3D audio but not EAX.

Yes i agree with you , So how come i don`t get this in Rise of Flight  in a open cockpit ...??? 

Posted

I'm using 7.1 headphones and the sound imaging is great. I'm floating down in my chute listening to all the aircraft whoosh by

There's a significant improvement between 7.1 and 2.0 headphones.

Posted

I think you missed the 'concept' of Atmos, not using channels i.e. 27.2

 

Cheers Dakpilot

 

"Traditional surround soundtracks confine all sounds to a small set of channels that can deliver sound to you from only a few perceived angles.

They cannot put sound above you. Further, sounds exist only as part of a channel mix. If one sound is emphasized in a traditional mix, another must be diminished.

 

In Dolby Atmos, by contrast, sound can be freed from channels. It enables artists to treat specific sounds as individual entities, called audio objects. These can be precisely placed and moved by the soundtrack creator anywhere in the cinema's three-dimensional space—they are not confined to specific channels—though the artist can continue to use channel capabilities as desired. The Dolby Atmos cinema processor then determines which of a cinema's huge array of front, back, side, and overhead speakers it will use to recreate this lifelike movement

Posted

You asked if 9.1 is out yet

 

I linked the tech that has replaced it

 

I am no expert on it.....google is your friend  :) or even your local dealer to experience Dolby Atmos

 

I believe Binaural Audio has to be recorded in a very specific way, but this article is quite enlightening

 

http://www.theverge.com/2015/2/12/8021733/3d-audio-3dio-binaural-immersive-vr-sound-times-square-new-york

 

Cheers Dakpilot

Posted

Even 7.1 never really took off in home theater. The bottom line is its better to spend money on 6 better speakers than 8.

Blu-ray discs, the only source for master quality audio are nearly all in 5.1 DTS

There are lots of 7.1 receivers but very little actual 7.1 content.

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