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Monostripezebra
Posted

Whenever someone covers tanks in BoS, there a huge numbers of potentially interested comments..  and personally I must say, that how the DeD Expert mission makers employ them, seems to make sense, gameplaywise. So maybe it is time to give this feature little boost with a wider, more balanced tank selection, doesn´t even need to be much new gameplay mechanics, and it still would have it´s impact.

 

 

 

 

 

for example youtuber "Magz" just did a review, and a lot of potential interest is expressed in the coments..

  • Upvote 2
Guest deleted@30725
Posted (edited)

While I think this is an interesting topic Dr_Zeebra I don't think there is really any point because of this horrible grass bubble that ground forces find themselves put in making engagements feel somewhat awkward at best.

 

I've not had much time in the tanks, but from what I've played it has been rather fun. The ground isn't that bad looking at the mechanics are fairly ok.

 

I would however welcome a spin off game and possibly from 777 studios, something paid for upfront (bfbunny wishes to just buy war thunder tanks as a stand alone game, not going to happen stopped playing ages ago). I wouldn't mind a new tank game that's not super hardcore or a f2p life and money drainer.

 

I would however wish that 777 would render the whole world in low quality grass (if they have to have it a bit like in arma) or allow server hosts to be able to turn it off if bubble is only option.

 

However, I do like the tanks they currently have in the game so it's cool. I watched the video and I'll probably play a bit more since I just picked up the game again.

Edited by deleted@30725
MadisonV44
Posted

Thinking about the waste of time, ressources, performance that could have been dedicated to game improvement ...

We bought a flight sim guys.

216th_Lucas_From_Hell
Posted

So much waste for the 3D modeller to go and make a tiny pit for two tanks using the same tank physics and such which were already in game.

 

I'm sure that one guy could have created five new aircraft complete with flight models and a DX12 engine in that time he 'wasted' on tanks.

 

...right?

  • Upvote 4
Posted

Unless the talented modeller likes tanks like i do.

 

 

Right?

216th_Lucas_From_Hell
Posted

I think tanks are one of the best additions to this game and the opposition to them is both ridiculous and on ridiculous grounds as well. It's a war simulator, focused on flight, but the main job of all air forces except strategic and air defense contingents is to support the army, and tanks add that element nicely. Considering this expanded the gameplay and at no price in terms of resources, this is excellent.

  • Upvote 5
MadisonV44
Posted
I respect your opinion guys, but still not convinced by your arguments.

Even the commercial boost of additional players have been a flop ... at least it could have been a good  financement for devs !  

How many map providing tanks seats have we got today ?  How many players buy the game for that purpose ?   

 

Something 's sure : the WWII sim community is decreasing day after days

Now you'll certainly have a lot of explanation for that. Mine is that we are not focused on the good subjects. 

216th_Jordan
Posted (edited)

I really don't understand the argument about 'this is a flight sim'. First of this is a combat flight sim. So the combat fighting aircraft got to have some reason to be fighting for - the ground in the end. If combined together - ground attack gameplay with tanks, supported by planes in the air can be a great addition to the game and be very entertaining. Why tear apart what belongs together in some way or another? it adds to the experience and I love that the devs have implemented this.

 

It has been stated numerous times before: no time was wasted on building those tanks. The really hard stuff in this sim is the physics engineering of the planes, thats where manpower is needed, but a 3d-designer has little to do with that.

 

PS: the problem with tanks is its missing content for singleplayer and missing availability in Multiplayer (except DED).

Edited by 216th_Jordan
Posted

For me, having the tanks in the the sim has been very enjoyable. They've always been a fascination for me. While it can be argued that the implementation is too simple, for me it is the perfect solution as an introduction to tanks. I do think if expanded it could well provide a more balanced game world for the online players. And as the developers have stated no resources have been expended on them at the expense of the flight sim portion of the game.

Posted

In my limited time online I found the player controlled Tanks gave a very decent addition to gameplay

 

To the point where if there were two comparable Combat flightsims and one had player controlled  tanks, that would be the one I would buy, for the added gameplay factor/immersion when flying

 

I also enjoyed using them both in SP missions and online, Win Win situation (for me) any expansion/improvements would be welcome, I would possibly even pay for a "Tank pack" as long as it was integrated...depending on many factors

 

Cheers Dakpilot

216th_Lucas_From_Hell
Posted

The DED Expert server, the DED normal server and coconut's server all have tanks, and they are the moat popular servers after Wings of Liberty.

GrendelsDad
Posted

Personally I would like to drive trucks, MRLS, AAA, and anti tank guns. I have a teenage son and bringing his type to the game will need tanks and such. He thinks its awesome that the planes he sees are real pilots. So if you see a tank taking shots at planes. Get him and get him good! Also the people in charge of servers are the ones who have to add the content so its just a matter of time before they get added to others. A few FNBF had tanks and I thought it added depth to the missions for sure.

LLv24_Zami
Posted

I like playing tanks in MP every now and then. It can be quite fun. Would play tanks in SP also but not many missions around for that.

6./ZG26_5tuka
Posted

While tanks are definetly an interesting sidetrack personally I don't wish them to flesh out more player controlled ground vehicles unless they go ahaead and reworck the game to meet modern standards for such a vehicular warfare (which devs openly admitted were missing right now). That would include refining the terrain meshto correct "rought" areas, higher quality ground/object textures, ground object damage physics (buildings, fences, obstacles, other ground vehicles), Ai (more suitable ai combat logic, less hillshooting, refined DMs), performence enhancements and of course suitable SP inclusion (Quick Missions, Campaign).

 

As this probably will not happen, or take lots of time and effort away from higher priority content, I'm more against spending time and money working on new tanks. Not because I don't like them, but because their ressource/gain value in the current envirounment is far behind that of another aircraft module.

BraveSirRobin
Posted

Thinking about the waste of time, ressources, performance that could have been dedicated to game improvement ...

We bought a flight sim guys.

Not for me. I wish they had player tanks on the WoL server.

  • Upvote 3
[CPT]milopugdog
Posted

I honestly like tanks. While I think they won't, nor should be the direct item of focus. Sometimes I'll go onto the Normal server just to drive a tank around the map, or hopefully run into an enemy unit.

As far as I'm concerned, it would give attackers some sort of significance. Right now, most tanks in MP just sit in one place waiting for something to knock them out.

Having more circumstances where players could drive tanks, and capture an objective, only to move to the next after that would put some pressure on the players that care how the match plays out.

 

Something else you need to remember is that in the original DD, they said that the 3D modelers just did it in their free time, and didn't effect the production on aircraft at all.

6./ZG26_Gielow
Posted

We could start with those Marder III. So I can leave my tank on the bushes for an ambush while a cook a meal  :ph34r:

=362nd_FS=Hiromachi
Posted

I dont think it is a matter of if but when. I'm sure this will be expanded at some point, with a proper changes to UI and other adjustments. Decision to release T-34 and Pz III was to add more features and increase the game experience, stopping there would be a waste of potential. I'm sure more will be coming sooner or later. 

 

And for me Panther or Tiger is a must, as well as duel on Pacific of Shinhoto Chi-Ha and M3 Lee. 

II/JG17_HerrMurf
Posted (edited)

I really like the tanks and I haven't even driven a single one yet. They add a different dimension to the game and doing Jabo work is really interesting. Especially when two or more are threatening the airfield you are trying to defend. I sweat more in those scenarios than taking on bombers or even a coordinated pair in the air. The opposite of GrendelsDad, hitting a live player in a tank makes it far more interesting than killing an AI tank and is usually much more work if the driver is skilled.

 

Panzer IV, Stug, 38t, KV1 and Su85 would be interesting before we get to the monster tanks. I might drive a Panther v T-34/85 when those are released. Until then.............JJJJJAAAABBBOOOOOOOOOOO!

Edited by [LBS]HerrMurf
Posted

I really like the tanks and I haven't even driven a single one yet. They add a different dimension to the game and doing Jabo work is really interesting. Especially when two or more are threatening the airfield you are trying to defend. I sweat more in those scenarios than taking on bombers or even a coordinated pair in the air. The opposite of GrendelsDad, hitting a live player in a tank makes it far more interesting than killing an AI tank and is usually much more work if the driver is skilled.

 

Panzer IV, Stug, 38t, KV1 and Su85 would be interesting before we get to the monster tanks. I might drive a Panther v T-34/85 when those are released. Until then.............JJJJJAAAABBBOOOOOOOOOOO!

Wrong timeline. We could get an early tiger or a KV2 though... That would be cool. But first, I would like playable F2s and KV-1s.

Monostripezebra
Posted

My argument would be that the tanks are just a gimmick.. and it would require serious effort to change that, for multiple reasons: environment interaction (just think of the weird water/river interaction), interaction with ai (right now that is full of issues) balancing etc.. 

 

but with very minimal effort, this gimmick which seems attractive to so many could be wastly improved just by adding several vehicles, I would even mind simplified vision slits for the driver, everybody is playing from the gunners view in tanks, anyway. So with the models there and the mechanics there, you could like massively enlarge the feature just let´s say 4 different drivable tanks per side. That would really be efficent.

 

 

Another way would be a seperate, 2nd product.. a tank game, that off course would need more details for it´s world, but if you additionally would give it the limited, for airplanes designed BoS/BoM maps and keep network things etc.. you maybe could have it with "compatibility" mode ie: it could interact, albeit on a simpler scale then it´s own purpose designed tank maps/worlds, with BoS.

 

In my imagination, there would also be a strategy game, where the guys playing could open a passworded server and while they do the strategy part, they could invite or open that server to a limited player number (like 4 vs 4) and assign the players vehicles, goals and missions which then are played from their perspective in sim mode, while the original "gameowners" on the strategy level control everything else  (the concept of "joker"-units, ie key assets that are controled by a human, but with limited situational awareness.. :=)

II/JG17_HerrMurf
Posted

Wrong timeline. We could get an early tiger or a KV2 though... That would be cool. But first, I would like playable F2s and KV-1s.

Yeah, I meant for a future chapter.

ShamrockOneFive
Posted

I think the tanks are a fantastic addition despite not having very much time with them.

 

Combined arms warfare takes flight simming to the next level. In a theoretical scenario where you had a team match going on and both teams had to bring both air and armor to the fight you then require a coordinated effort by elements of both to win the match. That is fantastic. Even if you never set out in a tank at all... The ability to bring that combined arms piece into the game is phenomenal. Sure, games like Battlefield do it (arcade) and ARMA (more serious) but IL-2 is a flight sim with a different scale and accuracy level to the battle.

 

Having a couple of artists and a programmer to plug in the tanks that we got based on assets that were already created (external) and a physics system that already existed previously couldn't possibly take away anything from the development. The Dev's have said so themselves. Let's put that one to rest.

 

What they did was publish a tech test for a small amount of extra effort. It proves a concept and hopefully means they can take it to the next level at some point - possibly with a separate (albiet hopefully combined) product.

CheeseGromit
Posted

I wouldn't mind a new tank game that's not super hardcore or a f2p life and money drainer.

 

Same for me, although I'd also add that I'd like it to have a solid single player element to the game. I've got a number of games with the tanks and decent enough gameplay but for single player they're all reliant of mission creation by the community. I guess if that was popular enough such a game would exist, oh well.

seafireliv
Posted (edited)

Haven`t touch the tanks in this game, partly because there`s no friendly front end introducing me to it. In fact, there`s nothing that shows user-drivable tanks are even in the game!

 

Anyway, I bought the game for the flying, not the tanking.

 

What I wouldn`t mind seeing are more tanks on the battlefield especially on certain dates (although not essentially). Some battles featured hundreds of tanks, but no matter how low I fly over the countryside I only see groups of lonely 4 rumbling along a road.

 

Give us 20-30 or more tanks togther!

Edited by seafireliv
GrendelsDad
Posted

Anyone interested TIP has added tanks to the Friday Night Bomber Flight.  I have signed up for a PANZER already.  Someone come join me.  Lets rumble back into history!

71st_AH_Hooves
Posted

Id like a totally new module for ground battles. Call it T34, and make it combinable with the other modules similar to DCS, then go to town creating period tanks.

 

Id buy every track i could get my hands on.

 

Hooves

  • Upvote 1
Posted (edited)

I thing the flight sim boys would gasp in fear just how popular tanks would really get

and the potential market for it that is really out there.

 

The last true game I bought that was WWII related was T-34 vs Tiger but I think the game

devs failed miserably in publicity ,distribution added game content to keep it going.

 

It was a real as it could get for a WWII tank sim even if it was underdeveloped and primitive by 2010

game standards,shifting gears watching the RPM not over heating the engine and the gun firing system was fun.

 

Edited by WTornado
HippyDruid
Posted

I-16 Aside. Tanks have been the best addition to this game in the last few years!

 

Yup, that's right!  :cool:

  • Upvote 2
Posted

Id like a totally new module for ground battles. Call it T34, and make it combinable with the other modules similar to DCS, then go to town creating period tanks.

 

Id buy every track i could get my hands on.

 

Hooves

I think this is a sensible idea. I wouldn't be surprised if the developers aren't considering such a thing. I'd be onboard with something like this too.

  • Upvote 1
Posted

Whenever someone covers tanks in BoS, there a huge numbers of potentially interested comments..  and personally I must say, that how the DeD Expert mission makers employ them, seems to make sense, gameplaywise. So maybe it is time to give this feature little boost with a wider, more balanced tank selection, doesn´t even need to be much new gameplay mechanics, and it still would have it´s impact.

 

 

 

 

 

for example youtuber "Magz" just did a review, and a lot of potential interest is expressed in the coments..

 

 

Yeah, saw that video and now I'm wondering where/how to get that mod.

 

Plus: Is it multiplayer-only or can I drive around in a tank in single-player mode as well?

 

 

S.

216th_Jordan
Posted

Yeah, saw that video and now I'm wondering where/how to get that mod.

 

Plus: Is it multiplayer-only or can I drive around in a tank in single-player mode as well?

 

 

S.

There are tank missions for singleplayer for download in the Mission area of the forums. in multiplayer you will find tanks in DED 72 AG Server as well as Action dogfight (or something like that) and some other servers.

The tanks are already part of your game, no need to download something.

Posted

It is an integral part of BoS

 

There are a few SP tank missions in the Missions section for DL

 

Many MP servers have Tanks available including the default normal server

 

Tank controls:
1. "T-34-76 made by Stalingrad Tractor Factory, model of 1942" and "PzKpfw III Ausf. L" tanks are available to all owners of the game.
2. You can operate them using the following controls:
"E" - Start engine
"Cursor Keys" - Movement (the game automatically translates these simple direction commands to pushing pedals, switching friction clutches and changing gears).
"RAlt-C" - Close/open hatch (riding with open hatches is obviously more dangerous).
"LCtrl-C" - Switch to gunner and back to driver seat.
"RAlt-G" - Switch ammunition: Armour Piercing / High Explosive / Machine Gun.
"Ralt ;" "Ralt ." - Adjust gunsight verticaly (range)
"Ralt ," "Ralt /" - Adjust gunsight horizontaly vertical (only on T-34)
"Mouse Wheel" or "LShift - Mouse Wheel" - Zoom in or out
"T" - Set turret to stowed position / Take control over the turret
 
 
Cheers Dakpilot
Posted

Thanks, guys!

 

 

S.

Posted (edited)

Wow.. for a "hobby"-project, this is pretty sweet already.

 

Tanks need more positions modeled, namely the commander. It also would be nice to be able to "steer" the turret with my joystick. I have two monitors and when I use the mouse to swing the turret around, the cursor will inevitably end of on the secondary monitor and pushing LMB to fire will then "alt-TAB" me out of the game .. :D

 

Is there a way to map coax-MGs to a separate trigger?

 

I would definitely urge the devs to keep pursuing this "mod". With a bit more work, this could be turned into a nice tank-sim in its own right. Or, with some more work, into a virtual battlefield simulation.

Edited by 1Sascha
Posted

I thing the flight sim boys would gasp in fear just how popular tanks would really get

and the potential market for it that is really out there.

 

The last true game I bought that was WWII related was T-34 vs Tiger but I think the game

devs failed miserably in publicity ,distribution added game content to keep it going.

 

It was a real as it could get for a WWII tank sim even if it was underdeveloped and primitive by 2010

game standards,shifting gears watching the RPM not over heating the engine and the gun firing system was fun.

 

They went bankrupt . recession hit . 

Posted

Well.. until BoS gets more ground-stuff in, you can always do what I do to get your tank-fix and play the ancient "World War 2 Online / Battleground Europe".

 

 

 

S.

Posted

Well.. until BoS gets more ground-stuff in, you can always do what I do to get your tank-fix and play the ancient "World War 2 Online / Battleground Europe".

 

 

 

S.

They ask for too much personal info Name,address,city,Province,country postal code.There is no reason when you are playing for free

and there is no billing involved.The less info that is out there the better I feel.

Posted

They ask for too much personal info Name,address,city,Province,country postal code.There is no reason when you are playing for free

and there is no billing involved.The less info that is out there the better I feel.

LOL.. well.. I've been playing that game since 2001 (paying account) and so far, I haven't been hi-jacked by the devs... ;)

 

 

S.

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