KoN_ Posted June 29, 2016 Posted June 29, 2016 (edited) Ok so here goes 1./ Can bombers make it back on one engine . ?? 2./ The 109 E7 does the engine come too a full stop if over heated . ?? . seized up 3./ The 190 pushing joystick forward quickly flips over into flat spin . ?? ..why . 4./ Why cant i glide when engine is out . drop like a stone once propeller stops ..?? Edited June 29, 2016 by II./JG77_Con
6./ZG26_5tuka Posted June 29, 2016 Posted June 29, 2016 (edited) 1. Yes, but you have to take care of closing the radiators and feather prop of the dead engine as well as trim the aircraft out (it will need a lot of rudder trim to keep the ball centered). Also single engine flight can only be maintained at combat power in the He-111 and Ju-88. 2. When critically overheating the engine a message "Engine Damaged" will appear. Once this happens an engine seize is unpreventable and only a matter of time. If you only overheat your engine for a short period it should work normally after being cooled down again. 3. It exeeds the negative AoA and thus the wings stall out. That's hppening because even though you are pushing the stick the airframe continues to travel straight due to inertia creating an offset between the direction your nose is pointing and where the airflow is coming from. That's called Angle of Attack. 4. 3-4t fighter planes are not the best gliders but you can actually travel substantiual distances without power. Make sure to close your radiators, feather prop (if possible) and glide at optimal gliding speed (~250-300km/h). If you glide faster/slower you'll end up coming shorter. Edited June 29, 2016 by 6./ZG26_5tuka
216th_Lucas_From_Hell Posted June 29, 2016 Posted June 29, 2016 1. Yes. Although difficult, one can make it back in one engine even if the working engine is damaged to some extent. Having altitude helps a lot, and weight onboard (fuel and weapons) and aircraft type make a big difference. 2. Don't know, never overheated a Bf-109E-7. 3. Anecdotally, the Su-27 has a similar tendency to enter inverted flight spins if the pilot goes inverted at low speeds. From the Su-27SK manual, this is the recovery procedure: "Set RPM slowly to Idle. Stick all the way after [not sure what the translator meant by this, try both], roll and yaw neutral. When the plane stops rotating and the nose start to fall below the horizon, set the stick to neutral in pitch, accelerate to 300 km/h and make a half roll without tresspasing maximum AoA." 4. Not my experience. Make sure to fly coordinated, bring the propeller's pitch all the way back and close the radiators, cockpit and anything else that causes drag. Typed too slow, 5tuka gave better answers.
216th_Lucas_From_Hell Posted June 30, 2016 Posted June 30, 2016 Self-sealing fuel tanks are implemented but their functionality is to be reviewed. In detail, they mostly work against rifle calibre rounds but are less effective against damage from cannons since the holes left by the shells are beyond the scope of the self-sealing mechanism. From DD120: 25. Make fuel system simulation more complex (more detailed tanks system, allow player to control engine flow and control fuel amount manually, more detailed fuel leaks and self-sealing process, fire probablity based on remaining amount of fuel inert gas pressurization, external fuel tanks.
Willy__ Posted June 30, 2016 Posted June 30, 2016 I wish they would simulate the different fuel tank. For example, right now if you take a plane with fuel tanks on the wings, if you are shot on the right wing and start leaking fuel you will eventually lose all fuel from all tanks, even if you didnt get shot on the left wing. about 4. : If you're in a single engine fighter, closing all the rads and reducing the prop pitch to 0 helps in the powered off gliding! 1
JG13_opcode Posted June 30, 2016 Posted June 30, 2016 (edited) 4./ Why cant i glide when engine is out . drop like a stone once propeller stops ..?? Make sure, as mentioned, you clean up the airframe to reduce drag. Try to maintain your best glide speed, which is where your best lift-to-drag ratio is. For the 109G I'd expect it to be between 250-280 km/h TAS. Edited June 30, 2016 by 13GIAP_opcode
KoN_ Posted June 30, 2016 Author Posted June 30, 2016 (edited) In 109 things are set to auto , so when glide use manual rads and prop pitch , thx for your answers . Edited July 7, 2016 by II./JG77_Con
NachtJaeger110 Posted July 13, 2016 Posted July 13, 2016 I have a different question- Do you guys think that it will ever be possible that the turbulence of one aircraft affects another? This would make formation flying a whole lot more realistic and interesitng, along with take offs and landings on a busy airfield... I assume this would be complicated to program and that the computing power would be tremendous? But how cool would that be..
Dakpilot Posted July 13, 2016 Posted July 13, 2016 Although not an answer to your question This was from VERY early in RoF days with DN engine but basics are improved on in BoS The fluid dynamics that you need are modeled, how long and how far they dissipate I do not know, but I think I have memories of completing a turn and getting a little 'bump' running through my own propwash..but my memory is not certain maybe others have a more concise answer Sure to say that already there is a lot going on with the physics of BoS that is not noticed/appreciated, especially when you consider AI fly to the same rules, not simplified Cheers Dakpilot 1
DD_Arthur Posted July 13, 2016 Posted July 13, 2016 I have a different question- Do you guys think that it will ever be possible that the turbulence of one aircraft affects another? This would make formation flying a whole lot more realistic and interesitng, along with take offs and landings on a busy airfield... I assume this would be complicated to program and that the computing power would be tremendous? But how cool would that be.. I'm not sure what it would be called - wake turbulence or slipstream effects I presume? - but its there. Try setting up a quick mission with a friendly twin engine bomber and fly a fighter up to its six and you can feel it. 1
NachtJaeger110 Posted July 13, 2016 Posted July 13, 2016 I'm not sure what it would be called - wake turbulence or slipstream effects I presume? - but its there. Try setting up a quick mission with a friendly twin engine bomber and fly a fighter up to its six and you can feel it. i tried just that with a friend in multiplayer- we didn't see or feel any influence. Could this be a SP-only thing?
6./ZG26_5tuka Posted July 13, 2016 Posted July 13, 2016 It's the prop wash you referr to. Pretty noticeably on small aircraft but only if you are in the exact spot behind the leading one. No idea how pronounced it is in BoS or if it's graphicly modled but I'd be uprised if it wasn't physically.
216th_Lucas_From_Hell Posted July 13, 2016 Posted July 13, 2016 Logically since there is an airflow model for propellers that interacts with the environment, and a glider model for each aircraft which reacts to the wind going past it, this should be implemented naturally
BraveSirRobin Posted July 13, 2016 Posted July 13, 2016 i tried just that with a friend in multiplayer- we didn't see or feel any influence. Could this be a SP-only thing? Yes, is is SP only.
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