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Camera or Point of View


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What I have currently done. 

Share your ideas.

 

CAMERA or Point of View controls

 

Player Cockpit: eyes are front and center, HAT SWITCH 00

Flyby: yeah. HAT SWITCH 270

Combat Camera: HAT SWITCH 180

External Free Camera at Player Plane: HAT SWITCH 90

 

Note: 'Combat Camera' point of view is eyes about 50 feet from behind plane and looking to the plane nose. Very helpful view for take off and landing.

 

Combat Camera: head-unlinked cockpit . Click your button for this and move your mouse to turn your pilot's eyes to look behind the pilot. Now if you are not using your mouse every time you hit that button you get that view.

 

On each side of my hat switch I have two buttons.

Camera Padlock Dangerous Air Units: Left button

External Free Camera at Enemy Air Unites: Right button

 

Note lifted from RoF post.

Lock On: Modern Air Combat had a padlock that would return to your last padlocked target when you looked away, instead of making you cycle through all the other targets each time you glanced away to look at your instruments.

 

Note lifted from a RoF post.

Using the VIEW COMBINATIONS of COCKPIT/EMP/COBAT with PADLOCKs DA or PEA

Now the fun thing is using these options with the internal view of COCKPIT or either of the two external views of EMP or COMBAT with DA or PEA. Any of the mentioned views will behave the same way in the following senerio. If you pick either of these three views and then pick DA or PEA your in-game eyes will follow the padlocked plane. If you have picked EMP then the view will be a nice angle looking at your plane and the padlocked plane. I say nice because your own plane does not block your line of sight toward the enemy plane you have padlocked onto.

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