JimTM Posted June 23, 2016 Posted June 23, 2016 (edited) Brief description: I'm using a damage command to repair AA guns if they are killed or damaged by a player IL-2 in a test mission. Most times after the repair, the gun reappears but not the gunner and that gun no longer fires at the IL-2. The repair behaviour seems unreliable. Detailed description, conditions: In the attached mission, I'm testing the behaviour of a couple of mg34-aa machine guns and a searchlight that defend a fuel depot against a player IL-2. The defenses appear when I enter an area and are deleted when I exit the area. The behaviour just described works reliably. I also have a damage command that repairs the AA and searchlight after 30 seconds if any of the defenses are killed or damaged. However, in most tests, the damage command only makes the gun reappear, not the gunner, and the repaired gun does not fire at the IL-2. I tried deleting a gun object in the editor and recreating it, which temporarily solved the problem, but the problem soon reappeared. The repair behaviour seems unreliable. The entry/exit logic uses two check zone triggers driving an activate trigger and a deactivate trigger, object linked to the guns. The attack area command is set to medium priority. The guns AI is set to Low. Additional assets (videos, screenshots, logs): JimTestDamageCommand5c.zip Related forum thread Your PC config data (OS, drivers, specific software): Windows 7 Home Premium 64-Bit 6.1.7601 SP1 CPU: Intel Core i7-3770K 3.50GHz GPU: ASUS GTX680-DC2T-2GD5 Driver: ASUS 9.18.13.4752 (2015-02-05) Mem: 16GB Thanks! Edited June 24, 2016 by JimTM
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