wtornado Posted June 18, 2016 Posted June 18, 2016 I was surprised to read this on the forum. I did not know any game did this. A player creates a plane and gets paid for it http://warthunder.com/en/news/3775-news-he-219-a-success-story-for-revenue-share-en/
Feathered_IV Posted June 18, 2016 Posted June 18, 2016 Nice. I think Rise of Flight did that a number of times with user made content back in the day too.
Original_Uwe Posted June 21, 2016 Posted June 21, 2016 (edited) [Edited] Knock it off. Edited June 23, 2016 by Bearcat
Dutchvdm Posted June 21, 2016 Posted June 21, 2016 I kind off like the idea, but would be somewhat careful about the plane choice. If there is not some form of guidance then we might end up with mp servers full of 109K4, 262, Mustangs and it's just going to be a uberplane circle-jerk. But if third party's are able to build the more obscure models like a 189, HS-123 or a Li2 then yes. Grt Martijn 1
Original_Uwe Posted June 22, 2016 Posted June 22, 2016 Hold on now- So you would rather a centrally controlled planned economy of aircraft, rather than people actually getting what they wanted?
216th_Lucas_From_Hell Posted June 22, 2016 Posted June 22, 2016 Absolutely yes, because otherwise you'd end up with a huge mess of a game online that would make no sense historically and also would run gameplay. Think about it: if they start doing this today, tomorrow someone eagerly enthusiastic about Europe 1944 will make a P-51D. Now, how cool is that? The P-51 flying at 10000m over Moscow, pew pew, look at me! ...pretty silly, eh? It would outclass everything we have in game right now, while simultaneously being entirely out of place in time and location. I love the La-7 for example, but it would be the last thing I want to see in Moscow/Stalingrad 1941/1942. People want what they want, but a lot of times they don't know what they need. Cliffs of Dover had every single flight sim nerd dream added to the development pipeline and look where that went - too much work, not enough people, not enough money, not enough time. I appreciate how the developers in this game are quite conservative in terms of additions because though we lose in some ways, they have kept the game in good shape and have a decent control of the direction it goes. The idea of community-developed stuff making its way in is great, and zeus' Velikiye Luki map and following inclusion into the developer's team is a great example of how it can work. I'm happy War Thunder has worked this out successfully, and I hope it keeps going well. Whatever people say about WT, it makes me very happy that flight simulator gets that kind of attention.
Original_Uwe Posted June 22, 2016 Posted June 22, 2016 (edited) That's insanity. The goal is to sell games. Make it a sandbox with the toys people want to play with and it will sell. So 3rd party P-51 over Moscow would be strange, but over a third part European map, with third party 190s and 109s, escorting 3rd party B-17s, ya that sells games. Slow and controlled development of a boring theatre is insanity. But that's the difference I think. I do not trust the devs to develop this sim into anything other than a game for their domestic market, largely ignoring the entire rest of the war. I'd love to be wrong but I've got no reason to think otherwise. Arguing against third part mods at this point because of onliner jealousy and insecurity is just stupid at this point. Mods add flavor to every major sim. To say otherwise is "not even wrong". Edited June 22, 2016 by II./JG53_Uwe
AndyJWest Posted June 22, 2016 Posted June 22, 2016 That's insanity. The goal is to sell games. Make it a sandbox with the toys people want to play with and it will sell. So 3rd party P-51 over Moscow would be strange, but over a third part European map, with third party 190s and 109s, escorting 3rd party B-17s, ya that sells games. Slow and controlled development of a boring theatre is insanity. But that's the difference I think. I do not trust the devs to develop this sim into anything other than a game for their domestic market, largely ignoring the entire rest of the war. I'd love to be wrong but I've got no reason to think otherwise. Arguing against third part mods at this point because of onliner jealousy and insecurity is just stupid at this point. Mods add flavor to every major sim. To say otherwise is "not even wrong". If you don't trust the devs, and think there is a modding community out there that can do all that, why not get them all together to write their own sim?
Original_Uwe Posted June 22, 2016 Posted June 22, 2016 Luckily Team Fusion is darn near doing just that.
Toxin1 Posted June 22, 2016 Posted June 22, 2016 I have to agree with Uwe here. IMHO, the devs should now consider shifting their business strategy towards creating a mods on mode and working to improve the features and content creation tools for the base simulation. 3rd party planes, maps, objects and campaigns (i.e. Belsimtek for DCS, ORBX for FSX, and Yankee Air Pirates for Strike Fighters) will bring long-term revenues from base game sales. This would eliminate the need to sell a reduced price version with unlocks that every single one of their core customers hates and will open the game up to the community.
SOLIDKREATE Posted June 22, 2016 Posted June 22, 2016 (edited) They are not the 'first'. DCS Has been doing this for a bit longer. I know, I am a 'payee' for my cover art I made for a Campaign with the A-10C. In fact mid-July is the next payday for me. Everything you see all new, even the logos. I made all of the letters one by one in the DCS font style. LEGAL NOTE: THIS IS COPYRIGHTED Edited June 22, 2016 by 6./ZG1=SPEKTRE76
BraveSirRobin Posted June 22, 2016 Posted June 22, 2016 Luckily Team Fusion is darn near doing just that. It seems to be going very slowly. When are they going to give us 51s v 262s over Berlin?
216th_Lucas_From_Hell Posted June 22, 2016 Posted June 22, 2016 The major problem with open modding is that every full expansion somebody fleshes out becomes a full expansion they don't develop and sell. It works for a major company like Eagle Dynamics, but in a small team that feeds on revenue it gets more complicated. Team Fusion can afford to do that because they don't profit from it. Also, the DCS model has its problems in this case because - the thing most people don't care about, since all they want is yankin' and bankin' their 'stangs over Berlin - you need to establish quality control over user-created expansions. Even with the pretty tough policy in place to become an official 3rd party (which among other things means ED can veto any of your ideas if they want to make that themselves, useful here) there have been a lot of teams going under, and famously the WW2 project went straight to the bottom with all its funds and had to be rescued. Leatherneck (back then Beczl Studio) also went under and rose from the ashes with no money from its fundraiser. VEAO is having its own share of trouble with the Hawk as well. Once more, for a company with the means and size of Eagle Dynamics, they can spare the effort. Here, however, the team is always short in hands and time and yet manages to get good stuff going. Let them work through things at their own time and then you'll get your P-51 instead of rushing things because you feel like it and then have the whole effort be torpedoed. 1
6./ZG26_5tuka Posted June 23, 2016 Posted June 23, 2016 That's a very unrealistic view on modding. Not everybody has the capebilities to create playable content in terms of aircrafts and maps (Zeus's Veluki Luki map was an exception and yet it's not a mod but official content anymore). Mods rather give us a chance to enhence what we currently have making the game (BoM/BoS) more enjoyable to some people. In this regard DCS and even more Arma is a forrunner of sucesfull mod inclusion both of which having well established modding comunities that helped to make the game appeal to a wider audience and grow. Back on topic, knowing Gaijin I wouldn't be too suprised if this was likely the only aircraft added via the renvenue system. Remember how they promised to start working on bomber cockpits 2 years ago proudly presenting the Peshka cockit as an example only to completely drop it the moment after. 1
=362nd_FS=Hiromachi Posted June 27, 2016 Posted June 27, 2016 He-177 was in work: http://forum.warthunder.com/index.php?/topic/170841-heinkel-he-177-a-5-%E2%80%9Egreif%E2%80%9C-lemsko-wip/ But apparently they weren't willing to pay the price for it back then.
Original_Uwe Posted June 27, 2016 Posted June 27, 2016 It seems to be going very slowly. When are they going to give us 51s v 262s over Berlin? Frankly I'm more excited about Spits and 109s over Libya.
FuriousMeow Posted July 1, 2016 Posted July 1, 2016 No, leave the game content to the devs. Even if someone makes a 3D model, that's a small percentage of the work as the majority of it is the flight model and damage model. Those two elements should never be open to anyone but the devs. Also, the devs on the old Il-2 series spent tons of time fixing up the player created models as well so it was only a slight boost.
wtornado Posted July 2, 2016 Author Posted July 2, 2016 Everyone seems to be forgetting that it is the devs that choose what they want and test it to make sure that the quality workmanship is acceptable by their standards.
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