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Cockpit simulator - BoS clickable cockpit Poll


Clickable cockpit.  

267 members have voted

  1. 1. What is your opnion:

    • Do you want clickable cockpit
      120
    • Do you not want clickable cockpit
      119
    • Whatever!
      27
    • I have some points (Post your opnion)
      1


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Posted

The more valid way to phrase the questions is:

 

Well.

A more vaild question might be: does BoS succeed in being what it claims to be?

 

Besides, writing something off because of its financial failure is as much of a limitation to the discussion as the example you're tagging as not legitimate.

Posted

Well.

A more vaild question might be: does BoS succeed in being what it claims to be?

 

Besides, writing something off because of its financial failure is as much of a limitation to the discussion as the example you're tagging as not legitimate.

You can't use CoD as an example of anything unless it's as an example of how to fail making a flight sim.

Really, the fact that it included clickable cockpits does not mean this game should have them. In fact it's a reason why it should not.

216th_Lucas_From_Hell
Posted

An interesting thought is that originally CoD wasn't going to get click pits. Luthier was adamant that they didn't add much and weren't worth the costs. Then the community, myself included, riding the wave of excitement from DCS Ka-50, convinced them that it would be a great feature. Eventually after lots of back and forth between Luthier and the crowd he agreed.

 

And that is a prime example of why these guys now aren't fans of listening to every single idea that comes from the community.

  • Upvote 1
SCG_Space_Ghost
Posted

I still don't get this obsession with Cliffs' "clickable" cockpits.

 

Great, so you can lift the fuel cock in the 109 or rotate the course setter in the Spitfire... The pits aren't fully clickable (not by a longshot) and are partially assembled using 2D sprites - what's so great about them and why is that sim still being elevated to some high standard when it can't even stand on its own..?

Posted

Nobody mentioned CloD or its cockpits as that much of a positive example in this thread guys, don't get too excited.

 

Answering to Space_Ghost, my opinion is that despite their very inconstant quailty, some of them are very well recreated. It's not about clickability, so my thoughts here are slightly OT. But the Hurricane and the 109 still impress me. I look at their textures, mainly. And I also think that the lighting/shadowing system is great, it really adds value to them. And in BoS/BoM I don't see this.

Then yes, the sim/game is a nightmarish story, I'm not discussing that.

Posted

Clickable cockpit could be an additional way to interact but it shouldn't replace the keystrokes in any case 

  • 1 month later...
Posted

 

Clickable cockpit and start up procedures modeled would make BoS finally a serious sim.

 

Posted

No we don't need them. I think BoS hits the sweet spot as it is the best of both worlds.

 

I love being able to start the engines with one button, I don't get much time to fly anymore so remember a startup sequence can get old in DCS quick if I have really limited time. But I also like seeing all the work that goes into starting the plane after you hit that one button in BoS. Gives me much more immersion than IL2 46 or Warthunder where you flick your one switch and the engine comes on right away, I like seeing all the switches move and all the pumps moving...but only after hitting one button.

 

Great design move by the BoS devs!

  • Upvote 1
Posted

Not fussed on them. Nice to have, but better to spend the time on other things.

Posted (edited)

And people were still replying over here. Figured I would save them the trouble. It had already been stated at the very beginning that this feature wouldn't be included.

Edited by SharpeXB
Posted

Personally, I would rather the devs spent time on other things like more aircraft and a new map or 10.

Posted

Ditto.  Aircraft, maps, ships.  Clickable cockpits have always struck me as a laggy nuisance. 

Posted

It would not hurt getting more hotas control options. I think this Bring more to the sim than any other function.

In that regard cod is a lot better

  • 1 month later...
II./JG1_Kadin
Posted

 

 

The only thing that I wouldn't mind is more key bindings so that you can manually do the start up sequence if you choose, probably not really suited to online game play but it would be nice to add a bit of immersion to the off line experience.

 

Not a clickable cockpit but as the Gentleman above has mentioned, more keybindings of current already animated functions would be extremely appreciated.

Posted

I don't really care if they have clickable cockpits but I would like to see a manual startup with all the commands mapped to keys instead of just clicking e to start.

Posted

Me too, I fly currently KA 50 republican campaign, and I feel cheated those times the engine is started when spawned. To me this i a procedure I am very fond of

Chief_Mouser
Posted

I could go for keybindings on an optional startup sequence.

Mouse point and click no thanks.

Cheers.

Posted

It was already stated by Jason with complete clarity that clickable cockpits or a manual startup with keys will not be happeneing. So I don't know why this poll keeps getting attention.

Posted

Because several people want one or other, or both, in same way that some want  Battle of Khalkhin Gol, Battle of Barcelona... Me-262's and Mustangs...over Stalingrad, and other things very unlikely to happen. They dream about don't hurt. 

 

Anyway at some time a kind of  "Devicelink" for this game series also was "taboo" - now is promised. ;)

Posted

Because several people want one or other, or both, in same way that some want  Battle of Khalkhin Gol, Battle of Barcelona... Me-262's and Mustangs...over Stalingrad, and other things very unlikely to happen. They dream about don't hurt. 

 

Anyway at some time a kind of  "Devicelink" for this game series also was "taboo" - now is promised. ;)

 

 

The device link is great, way more important than clickable pit. I hope they also give option for a proper trim wheel and other hotas controls. The advanced startup I am a a big fan of, because I am more of a simulator guy than a gamer, but if they implement that , it need to be in a historical way, not a short cut way . To prime the engine in a IL 2 pump open valve, pump down , close valve pump up , open valve pump down. I accept this is nothing for a gamer and this game is not aimed at people like me, so I understand why I do not get everything I like to get.

To sum it up. 

1 Devicelink (getting it)

2 More hotas controls ( I think we will not get it) 

3 Bigger maps ( I hope we get it when DX 11 is introduced)

4 Improved AI ( WIP for sure)

5 More planes and AI on multiplayer (think this will be possible in the future)

 

So just 1 of 5 in my wishlist is a probable not category, and in my book that is a good score

Posted

I don't like clickpits, but i would like sime more complicated fuel management. I know there was talk of implementing that. Would there be other stuff that could be made manual to create some more immersion? And offcourse i'm not talking about manual startup.

 

Grt M

Posted

I don't like clickpits, but i would like sime more complicated fuel management. I know there was talk of implementing that. Would there be other stuff that could be made manual to create some more immersion? And offcourse i'm not talking about manual startup.

 

Grt M

But manual start up is exactly one of those things. It increases immersion.

Posted

But manual start up is exactly one of those things. It increases immersion.

 

I understand, but since Jason said that's off the table it would nice to look at other aspects that are now somewhat simplified. 

 

Grt M

Posted

unnecessary

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