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Posted

It states that as you may have already guessed English is not my native language. But since the last announcement made by the developers I seemed to understand that in the online game there are players who cheat. Well if so what I ask before making new gaming theaters to fix what we have now is for the 'offline see mussioni creatures for the online game otherwise we would always be a simulator done in half

Posted

If you are suggesting that the developers should deal with online cheating hacks before they engage in further development of new theatres, I have to ask why you think they can't work on both at the same time - creating 3D assets for instance has nothing to do with hack-detection code. 

Posted

My thought is simply currently the game is incomplete at both online then offline level before starting new chapters finished this.

Posted (edited)

If you are suggesting that the developers should deal with online cheating hacks before they engage in further development of new theatres, I have to ask why you think they can't work on both at the same time - creating 3D assets for instance has nothing to do with hack-detection code. 

Do they have the resources to both that is my question?

 

There are a few places where when some asks for something they say they do not have the resources. 

Edited by WTornado
No601_Swallow
Posted

My thought is simply currently the game is incomplete at both online then offline level before starting new chapters finished this.

 

I have to say that at the moment I'm having more fun both online and offline with this sim than with any other (apart from '46 - what? - a decade ago... and I can't go back to that lack of detail).  So when you say "incomplete"... I don't really understand. Are there things that can and should be improved in the sim? Obviously yes. Is it an "imcomplete" gaming experience? I'd argue no, based on my own enjoyment of the sim.

  • Upvote 3
Posted

No simulation is ever complete...

Jade_Monkey
Posted

I have to say that at the moment I'm having more fun both online and offline with this sim than with any other (apart from '46 - what? - a decade ago... and I can't go back to that lack of detail).  So when you say "incomplete"... I don't really understand. Are there things that can and should be improved in the sim? Obviously yes. Is it an "imcomplete" gaming experience? I'd argue no, based on my own enjoyment of the sim.

 

I was going to post something very similar. 

 

The completeness will depend on what were the initial goals set by the devs. If coop, HL and other features were not part of their plan, then not having them is not an incomplete game.

 

We all want more features, more planes, and some fixes, but that doesnt mean the game is incomplete.

Posted (edited)

My thought is simply currently the game is incomplete at both online then offline level before starting new chapters finished this.

 

Why does someone always pipe up and declare what the developers should work on instead of what he perceives (based on no information) the 

developers are working on? How about sit back and let them do their thing?

Why is there always an erroneous assumption that because they working on X, they must not be concerned with Y...?

 

That said, I'll admit is has happened, but no within this particular franchise.

Bug fixes continue at a furious pace from what I see.

Edited by Gambit21
  • Upvote 1
Posted

What are these cheats, hacks, bots that they're talking about? Just curious... I would never use such things... what's the point? since I don't care about personal stats (as anyone who looked at mine would probably notice)  :rolleyes:  Is there any way one can tell if another pilot is using such cheats?

Jade_Monkey
Posted

Apparently some guy has been cheating, using infinite ammo/bombs and perhaps even indestructible plane mode on expert servers.

They are probably using other cheats to have some advantages, my guess is that they can turn on icons on expert servers to spot people easily.

Posted (edited)

So that`s what that email was about. The way they worded it I was worried I might be penalised for having PWCG!

Edited by seafireliv
BraveSirRobin
Posted

 Is there any way one can tell if another pilot is using such cheats?

 

In some cases, yes.  If a pilot has more kills in a mission than is possible with the weapons loadout, then they probably turned on unlimited ammo.  If they just turned on icons or aiming help, it won't be obvious from looking at the stats.

Posted

Do they have the resources to both that is my question?

 

There are a few places where when some asks for something they say they do not have the resources. 

 

I would think that they'd have the resources depending on how they plan on going about it.   I've seen effective exploit management in exponentially larger games  than this that was manned by one full-time person with absolutely zero anti-hacking code in the game.

 

I won't go into details here of that operation, but I would think that 1 employee probably isn't too big a strain resource wise. 

 

Anything involving adding more coding? well I can't say for sure what kind of resources that would take as that could vary widely, but I could see that possibly being a resource hog depending on the game itself. 

71st_AH_Mastiff
Posted (edited)

well cheating will put the nail in an online community at light speed!  :wacko:

 

or the perma bans will work. I mean look at some of those stats, 187 kills in a 23 hour period. there's is just no way. http://il2stat.aviaskins.com:8008/en/?tour=11

 

and all the discoing, obviously there is a hack running or he wouldn't disco so much.

Edited by 71st_Mastiff
Posted (edited)

I have to say that at the moment I'm having more fun both online and offline with this sim than with any other (apart from '46 - what? - a decade ago... and I can't go back to that lack of detail).  So when you say "incomplete"... I don't really understand. Are there things that can and should be improved in the sim? Obviously yes. Is it an "imcomplete" gaming experience? I'd argue no, based on my own enjoyment of the sim.

I find 99.99$ CDN is expensive for an unfinished early access,beta game.

 

Maybe 100$ is worth nothing in your country here for a old single divorced guy like me it is 2 weeks groceries.

Edited by WTornado
Posted

I find 99.99$ CDN is expensive for an unfinished early access,beta game.

 

Maybe 100$ is worth nothing in your country here for a old single divorced guy like me it is 2 weeks groceries.

+ 100

216th_Lucas_From_Hell
Posted

If you don't mind me asking, why not get the standard for $60 CAD instead?

Posted (edited)

I will buy CAP2 like I said I would before the end of the day and I will compare both games make no mistake about it.

 

32.99$ CDN is a reasonable price for an early access unfinished game.Make no mistake I do encourage developers

I am not cheap.

 

You know when you stop and think about I was a founder at the beginning and I have been here since august 1013.

 

And I am still waiting......

Edited by WTornado
Posted

I wish to clarify that when I say that the game is not finished I mean that at present for people like me who does not play online and the full mission editor is too complicated the game is boring...

First: mission editor like DCS or the old Il2

Second: fix online the heart of the game

216th_Lucas_From_Hell
Posted

I will buy CAP2 like I said I would before the end of the day and I will compare both games make no mistake about it.

 

32.99$ CDN is a reasonable price for an early access unfinished game.Make no mistake I do encourage developers

I am not cheap.

 

You know when you stop and think about I was a founder at the beginning and I have been here since august 1013.

 

And I am still waiting......

 

Fair enough :)

 

I think early access usually costs more and it's natural that it does. That way they cash in on the impatient ones (guilty :blush:) and then get the rest after release at regular price and through sales. That gives them two streams of revenue: the early access for "Next Expansion" and the purchase of pre-existant theatres.

Posted (edited)

Another reason to have a good rich Single Player Campaign. I`ve always felt that some games Devs rely far too much on Online.

Edited by seafireliv
  • Upvote 1
71st_AH_Mastiff
Posted

is there going to be a BAN list like Valve does?

Posted (edited)

The question I have, and it is not aimed at cheating, but by the new terms of agreement any third party application and/or Mod may mean disciplinary action right up to a permanent ban.

Does this include the Campaign Generator, SweetFX and such? Also, some people use third party apps for joystick set-ups like Pinnacle. Does this include those as well.

 

I am hesitant now to install the Campaign Generator.


 

 

Another reason to have a good rich Single Player Campaign. I`ve always felt that some games Devs rely far too much on Online.

...and a career mode, such as we eventually, and most lovingly greeted in "Rise of Flight" (what started bare bones ended up being the fullest simulator experience I've owned in 30 years of PC simming).

I know there is a member-made Career Application, but it is in Russian and as per above would it lead to a ban?

Edited by Herodotus
216th_Jordan
Posted

The question I have, and it is not aimed at cheating, but by the new terms of agreement any third party application and/or Mod may mean disciplinary action right up to a permanent ban.

Does this include the Campaign Generator, SweetFX and such? Also, some people use third party apps for joystick set-ups like Pinnacle. Does this include those as well.

 

I am hesitant now to install the Campaign Generator.

 

 

 

...and a career mode, such as we eventually, and most lovingly greeted in "Rise of Flight" (what started bare bones ended up being the fullest simulator experience I've owned in 30 years of PC simming).

I know there is a member-made Career Application, but it is in Russian and as per above would it lead to a ban?

It's in the statement ;)

Only third party programs that give the user an unfair advantage by actually changing critical data that should not get changed (for example overwriting memory to show object markers) are subject to this.

Jason himself often 'advertises' for PWCG.

ShamrockOneFive
Posted

I will buy CAP2 like I said I would before the end of the day and I will compare both games make no mistake about it.

 

32.99$ CDN is a reasonable price for an early access unfinished game.Make no mistake I do encourage developers

I am not cheap.

 

You know when you stop and think about I was a founder at the beginning and I have been here since august 1013.

 

And I am still waiting......

 

What are you waiting for? What was promised has been delivered so far as I can tell. I have reservations that the current single player campaign system is good enough - I've oft advocated for more much more depth to the experience. But that is more than was promised. It's just something I'm hopeful for.

 

I do agree that $100 is expensive. I think I got what I paid for in entertainment time and content but I had to make a judgement as a consumer if the content advertised was worth the price. By saying its still a beta/unfinished suggests that more was promised than delivered. Is that the case?

 

The weird thing about this genre is that a lot of us are passionate enough to fund not just what is currently available but our hopes and dreams for more stuff down the pipeline. The first IL-2 series largely delivered on most of that and we're hoping that this second generation does too. I'm there with you guys on that but I was the one who chose to spend the hard earned cash and I'm ok with that.

Posted

Some people are satisfied I am not and it is what I feel.

 

I guess they did give what they were going to give by now  I have been here for almost 3 years.

 

I wanted the old IL-2 raw get up and go co-ops feel to the game like before.

 

MP does not have that here.

 

I will learn the ME.I will make co-ops in closed rooms,password protected for

those who like the co-op experience.

 

I am in no hurry to learn I will learn on my own time.

 

Not as if the game is going anywhere soon so  have time.

 

 

I just gave CAP2 32.99$ Cdn and so far so good for an alpha.

 

Lets see where they will be in a year.

ShamrockOneFive
Posted

Some people are satisfied I am not and it is what I feel.

 

I guess they did give what they were going to give by now  I have been here for almost 3 years.

 

I wanted the old IL-2 raw get up and go co-ops feel to the game like before.

 

MP does not have that here.

 

I will learn the ME.I will make co-ops in closed rooms,password protected for

those who like the co-op experience.

 

I am in no hurry to learn I will learn on my own time.

 

Not as if the game is going anywhere soon so  have time.

 

 

I just gave CAP2 32.99$ Cdn and so far so good for an alpha.

 

Lets see where they will be in a year.

 

You're allowed to feel whatever you want to feel. However, if you're going to state something in a public forum... then expect us to ask you why. 

 

Not having a solid co-op experience is a negative mark and something that I think we should have. However, it also isn't something that the developers stated they were delivering and then didn't deliver.

 

We just want more. And I'm there with you :)

 

Some guy just commented on my blog and systematically went through all of BoS/BoM's features and said... and I'm quoting "they are junk." I take exception with this kind of criticism - there is no objectivity and no critique. Just frothing at the mouth. There are great things with this second generation IL-2 series and there are some bad things and features that many of us think are missing that we would like to see. If the devs keep listening and implementing new features as other new content is generated then that will be a good thing.

 

So long as the core experience (multiplayer lobbies, coop, single player campaign, etc.) continues to be upgraded along with the latest theatre/planeset then things will be ok.

Posted

It's in the statement ;)

Only third party programs that give the user an unfair advantage by actually changing critical data that should not get changed (for example overwriting memory to show object markers) are subject to this.

Jason himself often 'advertises' for PWCG.

I must admit I did read the announcement at 3am, so a bot of fuzzy comprehension took place. Thanks. I'll read it again as I obliviously misunderstood the statement that ALL 3rd Party Apps would be flagged.

If Jason promotes PWCG, then I'll not hesitate.

Posted (edited)

I only hope the cheating doesn`t get anything like GTA V, it`s impossible to play that game any more due to huge hackers screwing everything up. Can`t stand these cheaters who ruin everything. Rockstar are even accidentally banning innocent people in their efforts.

 

This is why I don`t play Online much. Right now I manage a bit of BOS and Red Orchestra 2, but always have a good offline Campaign game I can run when the cheaters or game spoilers online arrive. I don`t need my precious time wasted by others. Thankfully BOS and RO2 has been pretty good so far.

Edited by seafireliv
Posted

Permanent ban should be applied otherwise the future of this sim is in danger


in a lot of sorties I've been shot down by red pilots with 1 or 2 bullets.

I need at least 15 or 20 rounds to do the same.  

Posted

You're allowed to feel whatever you want to feel. However, if you're going to state something in a public forum... then expect us to ask you why. 

 

Not having a solid co-op experience is a negative mark and something that I think we should have. However, it also isn't something that the developers stated they were delivering and then didn't deliver.

 

We just want more. And I'm there with you :)

 

Some guy just commented on my blog and systematically went through all of BoS/BoM's features and said... and I'm quoting "they are junk." I take exception with this kind of criticism - there is no objectivity and no critique. Just frothing at the mouth. There are great things with this second generation IL-2 series and there are some bad things and features that many of us think are missing that we would like to see. If the devs keep listening and implementing new features as other new content is generated then that will be a good thing.

 

So long as the core experience (multiplayer lobbies, coop, single player campaign, etc.) continues to be upgraded along with the latest theatre/planeset then things will be ok.

I have been playing  IL-2 since 2002 in single player then ASE came along with the Hyperlobby and I starting making co-ops in 2005 or in

around there when the FMB and co-op capability came out.

 

The last co-ops I made were for HSFX and UP 3.0 you can still get them on the M4T site updated for the lasted mods.

 

once you play co-op there is no going back.

Posted

 

Always the complaint about the co-op experience. Many many times someone cocked up a takeoff so everyone had to wait for the mission reload.

 

Now, you can spawn ready to go on the runway with your engine running. Spawn in order and you're ready to get into a good formation. Someone cocks up a takeoff, they can spawn when everyone has taken off and they can take off without everyone waiting.

 

The only weaknesses are the scary nature of the ME and the dearth of mission makers who can knock out missions easily that we can all enjoy. Prangster has done wonders to demystify this.

 

If anyone wants to actually like try a co-op send me a pm with your email and I'll send a couple to you. All you need is 4 or 5 mates to fly with on the same side.

 

von Tom

  • Upvote 1
Jason_Williams
Posted

I'm going to close this thread as it's not a positive subject. As the newsletter said, we have taken steps to curb the cheating that is accomplished by using a third party hack, mod or whatever you want to call it. I won't get into details on how we do it, but unlike some reports, we have and will continue to take cheating seriously. The email was a warning to give everyone a chance to stop using the cheat before we start taking action.  If some insist on cheating they will be banned.

 

Jason

  • Upvote 10
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