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What Are Some of the Amazing Details You've Noticed?


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No601_Swallow
Posted (edited)

Personally, I`m very disappointed with the moving Humans. It was actually a small selling point when I heard about, but I`ve seen little more than a ghost town.

 

After playing Grand Prix racers where you can have a whole pit team working feverishly around you, I was hoping for something at least half-similar in this sim- Guess I hoped for too much.  :(

 

You can always hope! Personally, I always loved in good airport sceneries for FS2004/FSX how once you'd taxied to the gate, ground vehicles (baggage carts, airstairs, etc) would magically "appear" around my aircraft. Little things for little minds, perhaps, but for me it was a "reward" for landing correctly and it really added to the immersion.

 

So, if the devs can somehow add a ground crew "object" to envelop the aircraft, even if it's only after you've successfully taxied off to some designated 'finish' area, that'd be brilliant!

Edited by No601_Swallow
BlitzPig_EL
Posted

Not to be negative, but I'd say the effort to make more realistic ground crew would be better spent on making more realistic AI in the air.

 

Frankly, the AI are terrible, especially in multiplayer.

 

I don't care how "immersive" things are on the ground when the feeling of immersion is shattered by the utterly worthless AI in the air.

 

This is a combat flight sim after all, not a ww2 airfield operations sim.

  • Upvote 2
Posted

I just crash landed.

 

In a clump of trees.

 

In the branches.

 

And I survived, peering over the side of my smashed up F2 to the ground below.

 

In triple screen, and NVidia 3d.

 

Gawd I can't wait for Vive/Rift support.

  :D  But this was the coolest moment I've yet had failing a campaign mission (straffing a column that was already accomplished - I just wanted to get em all).

Posted

Personally what I enjoy the most are the sim's unpredictable moments (or glitches, in a way, especially in the AI). Like when I was chased by an unreasonable number of angry Russians: I decided to land my 202 in the middle of a village near our airfield, parked it near the fence behind a house, looked happily at those fools getting shot at by our AAA batteries, listening to their engines fading out in the distance, and to the explosions chasing them back. Then the sound of one of those engines stood out, and I realized something or someone was approaching my improvised parking lot at high speed. Ammunition exploded on the roof of the house I hid behind, then on the ground, on a trail that soon reached my right wing and engine compartment.

216th_Jordan
Posted

I just crash landed.

 

In a clump of trees.

 

In the branches.

 

And I survived, peering over the side of my smashed up F2 to the ground below.

 

In triple screen, and NVidia 3d.

 

Gawd I can't wait for Vive/Rift support.

  :D  But this was the coolest moment I've yet had failing a campaign mission (straffing a column that was already accomplished - I just wanted to get em all).

 

Yeah, I once took out a Train in the Pe-2 on WoL  but I got way too low when strafing so I hit a treetop with my right engine while trying to pull back up again. my whole plane spun around and I though 'this is it'. To my surprise my plane recovered after tumbleing around like mad and I managed to pull up above the next treeline right in front of me. I trimmed the aircraft perfectly and made it back to base, some 50 kilometers, on one engine.

Posted

I played some campaign yesterday and whilst flying an F4 intercept mission I had to engage a flight of Pe2's. I hit and damaged one, I watched as he circled down smoking badly and apparently out of control, spinning and tumbling, I thought he was going down but saw no chutes. To my amazement as he neared the ground he regained control and began flying off home, I couldn't believe it.

 

Later on I flew another of these missions and again whilst engaging a Pe2 the same thing happened but this time I followed him down just to see what would happen. Again just as I thought he was done for he regained control and began limping home, only this time I finished him off!

 

Now that's a nice touch!!!

pilotpierre
Posted

Keeno,

I had the same thing happen this afternoon except I was in a F2 and the Pe2 was by himself. He was smoking and spun all the way down to tree top level before recovering and heading for home. My wingman got him - bastard, the wingman not the Pe driver.

Posted (edited)

I had a similar situation in SP. I was chasing a Folgore trying to shoot it down, when my wingman swooped in for the kill. Then my wingman, in his excitement, spun out and tumbled towards the ground. I thought he was finished, but he just pulled out. Pretty nice. Seeing the AI make mistakes sometimes makes them more `human`.

Edited by seafireliv
Posted

Pilotpierre,

 

it's a great touch when an AI can fool a human into thinking he's going down. I saw an interview a WW2 spitfire pilot say he deliberately used the same trick several times during combat to save his life when he got jumped by an unseen enemy.

 

Seafireliv,

 

I've been caught by this one too when an AI has gone into a spin and caused me to overshoot missing my shot.

 

really cool stuff!

216th_Lucas_From_Hell
Posted

The fog adds a lot to the atmosphere. A few days ago I went on a ferry mission (DED) in my I-16, on what was supposed to be a smooth route with clearly visible landmarks.

 

I took off, retracted the gear, put the engine on cruise settings and steered towards my heading, all mechanically, before looking outside. From 500m, the morning fog had nearly swallowed the ground, and took my landmarks away as well. Fortunately the route was very straightforward so I landed in one piece anyway, but it was fun.

Posted

Hot engines pre-igniting after shutdown

 

Consistent damage graphics for glass and oil spray between internal and external models.

 

Little details like these go a long way.

216th_Lucas_From_Hell
Posted

Had a very nice (if tragic) experience yesterday flying the Il-2 over Moscow. After bombing the first target airfield west of Kalinin, I was feeling lucky and strafed a second one to the east on the way back.

 

During both interactions our escorting I-16s were caught in the heavy 20mm flak and both were wounded, which caused them to RTB faster than we did. My Il-2 took a lot of hits but I saw no significant damage, which felt good. Anyhow, once we reach Ragachevo I see two aircraft circling together with their landing lights on, preparing to land. I had a decent spacing to land and the tower allowed it so in I went. By all means it was a good landing - not perfect because I bounced a little but it was good, nothing out of the ordinary.

 

The two I-16s were following me in the circuit and as I dispersed to the left and killed the engine, I saw them coming in for a pair landing. Things looked kind of OK for a while until the wingman touched down about two metres short of the runway and flipped over, and a second later the leader bounced and struck his prop against the runway. Thankfully, at least the leader managed to straighten his aircraft and put it down on all wheels after that, using whatever speed he had left to disperse to the right.

 

Now, how real was that? The wingman was probably too wounded to make major inputs and ended up on his back. The leader in a better state managed to pull off an acceptable touchdown. I don't know if the wingman survived, his aircraft was just lying there flipped over, it was sad to look at and it gave a sense of urgency despite my vastly successful mission. In a normal situation I and half the airfield would have ran to the stricken aircraft to save the pilot if it was possible, but just the fact that an accident like this happened shows how incredible this sim is.

  • Upvote 3
[CPT]milopugdog
Posted

A nice touch I've noticed is the sound effects on the ground. If you listen, you hear stuff like tweeting birds and barking dogs. :)

No601_Swallow
Posted (edited)

Lucas, that sounds like a real experience full of emotional investment. Great story.

 

I have too many nice immersion stories to mention, mostly in the context of flying MP coop missions with my squadron.  In terms of mission structure and flying a mission, suddenly having an incoming air-raid announced over the radio just as half of us had landed (the mission maker had the trigger to fire only after 6 (or 7) landings), and for my own experience of mission building, being able to build convincing-looking firefights on the ground, for players to overfly etc. 

 

But in terms of the simple SP flying experience, I love the way the ground effect cancels out the turbulence as you're flaring. Also the fog at dawn is a thing of beauty. 

 

Oh and crashable trees! Never underestimate the terror of trying to belly-in a little too fast  and not being sure of where that gap in the tree-line was...

Edited by No601_Swallow
Posted

One thing I really miss from IL2 1946 was the sirens on the airfield. I remember taking off from an airfield with Axis aircraft attacking and the wail of air raid sirens filling my ears- suddenly i was on the Eastern front, in a desperate rush to get airborne before the bombs dropped. It was so Battle of Britain.

 

Started my first flight in BOS with incoming attacking enemy aircraft ... No sirens.

 

It`s the little things.

 

Perhaps it`s impossible for BOS/BOM to have the same kick IL2 had for me, but I don`t think so. The Devs just need to want to immerse the pilot on the Eastern front, not just in the aircraft.

  • Upvote 1
GrendelsDad
Posted

I cannot state enough how awesome the slight audio cues are...when flak bursts are going off, with my transducer I can feel "how far" away they are. I can feel burts I would otherwise miss due to engine noise. I highly recommend a tactile transducer too all.

 

Also Seafire there are sirens and flares that go off when airfields are under attack. At least on WOL there is. I always spawn in to airfields under attack. The audio in these situations is down right amazing. I also recommend everyone try this at least once.

Jade_Monkey
Posted

Also Seafire there are sirens and flares that go off when airfields are under attack. At least on WOL there is. I always spawn in to airfields under attack. The audio in these situations is down right amazing. I also recommend everyone try this at least once.

Yeah sirens are there. It's up to the mission builder to implement them. I dont think they are loud enough relative to the rest of the other noises, but thats very subjective.

Posted

I cannot state enough how awesome the slight audio cues are...when flak bursts are going off, with my transducer I can feel "how far" away they are. I can feel burts I would otherwise miss due to engine noise. I highly recommend a tactile transducer too all.

 

Also Seafire there are sirens and flares that go off when airfields are under attack. At least on WOL there is. I always spawn in to airfields under attack. The audio in these situations is down right amazing. I also recommend everyone try this at least once.

That tactile transducer thing sounds interesting... I`ll have to look into that.

Also Seafire there are sirens and flares that go off when airfields are under attack. At least on WOL there is. I always spawn in to airfields under attack. The audio in these situations is down right amazing. I also recommend everyone try this at least once.

 

 

Really? When I did the default campaign I heard nothing. I`ve never heard it in all my flights even when the enemy AI is directly over the airfield.

 

Yeah sirens are there. It's up to the mission builder to implement them. I dont think they are loud enough relative to the rest of the other noises, but thats very subjective.

 

That might explain it then.

Jade_Monkey
Posted

I cannot state enough how awesome the slight audio cues are...when flak bursts are going off, with my transducer I can feel "how far" away they are. I can feel burts I would otherwise miss due to engine noise. I highly recommend a tactile transducer too all.

Can we elaborate on the transducers?

 

This really spiked my interest. Any links you can share? Like what model you use and maybe how to set it up?

GrendelsDad
Posted

 

 

Can we elaborate on the transducers? This really spiked my interest. Any links you can share? Like what model you use and maybe how to set it up?

 

 

Check this thread out JADE...maybe we pick up there as to not derail this thread.  Its just a brief description of what I have...I will post some pics and answer any questions I can...All in all its quite easy to set up and not too expensive.

http://forum.il2sturmovik.com/topic/22198-tactile-transducers/

  • Upvote 1
Posted

Can we elaborate on the transducers?

 

This really spiked my interest. Any links you can share? Like what model you use and maybe how to set it up?

I had a look around on Amazon and utube (can`t beat u-utbe for explaining stuff !)

Yep you can buy these `bass shakers that act like really loud sound speaks but with no sound. You attach them to your chair or wherever and you`ll get the vibrations to any low bass, like explosions. They`re not that expensiive and look like you can connect them to your stereo or amplifier.

 

 

 

https://www.amazon.co.uk/BLANKO-Bodyshaker-in-custodia/dp/B0034JI3EE/ref=sr_1_1?ie=UTF8&qid=1466189231&sr=8-1&keywords=bass+shaker

 

I`m seriously considering getting one.

  • Upvote 1
  • 2 weeks later...
Posted

I had a look around on Amazon and utube (can`t beat u-utbe for explaining stuff !)

Yep you can buy these `bass shakers that act like really loud sound speaks but with no sound. You attach them to your chair or wherever and you`ll get the vibrations to any low bass, like explosions. They`re not that expensiive and look like you can connect them to your stereo or amplifier.

 

 

 

https://www.amazon.co.uk/BLANKO-Bodyshaker-in-custodia/dp/B0034JI3EE/ref=sr_1_1?ie=UTF8&qid=1466189231&sr=8-1&keywords=bass+shaker

 

I`m seriously considering getting one.

Be careful you may need a change of underwear. Buy some diapers perhaps :D 

  • Upvote 1
GrendelsDad
Posted

I push my 4x 50watt transducers to about 30-40% and they shake the walls...to the point my kids have come to check on me and make sure I am okay...lol!

Posted

 I accidently found out that If you have cinematic and head shake setting on, and a big bomb like 1780kg exploded right close to you(Even you're flying), you whole screen would shake like a 7.0 earthquake.

 

 The first time I discovered this, I thought a nuke just exploded by me lol

Jade_Monkey
Posted

I ordered my gear last night. Partsexpress has a decent sale on dayton audio branded items. I got the amp, low pass filters and the transducer.

 

Excited to see how it goes.

216th_Lucas_From_Hell
Posted

Yesterday after a very successful group mission in Il-2s I came in for landing in formation and let the sink rate get too high. Bam went the prop and I bounced high up in the air! The landing gear was still out - green lights showing - but when I came down the second time one of the legs gave in due to the impact and I spun in the middle of the runway to the delight of the onlookers :biggrin:

SYN_Mike77
Posted

A couple of days ago I was playing in the DED expert server sitting on the tarmac with a few of my squadies waiting for the rest to spawn in when at first we heard the sirens going off and a few seconds later the boom of AAA from around the field.  Their were a few tense moment while we wondered if this was a major raid or what.  Turned out it was a lone wolf 109 and the AAA scared him off.  Pretty cool for not even moving yet!

Posted

The other day I somehow lost the rear wheel of my PE2 while taxiing, but took off nonetheless. Landing, I could hear the rear part of the plane scratching along the runway. Felt like a very nice little detail.

seafireliv
Posted

Just did an escort mission of some IL2s with 3 wingmen. We came across enemy aircraft going the other way. My wingmen broke off to attack as usual, but not wanting to leave the IL2s, I tried ordering them back...

 

To my surprise it worked. We carried on to our objective. I don`t remember ordering my wingmen back from an attack ever worked before this patch...

LLv24_Zami
Posted

Just did an escort mission of some IL2s

with 3 wingmen. We came across enemy

aircraft going the other way. My wingmen broke off to attack as usual, but not wanting to leave the IL2s, I tried ordering

them back...

 

To my surprise it worked. We carried on

to our objective. I don`t remember ordering my wingmen back from an attack ever worked before this patch...

I noticed this too, maybe they tweaked AI to be more obedient.

 

Other cool thing which came with 2.002 patch was scrambling planes during airfield attack. Bf-109s were just taking off when we attacked. Small things like that give so much depth and immersion to the campaign missions.

 

On another bomber escort mission we were intercepted just on our doorsteps. Pe-2s were almost at their airfield after successful mission. I already turned my MiG to home when suddenly wigman alerted about enemy fighters. Turned back and saw two Messerschmitts diving towards bombers. We managed to save them after some intensive fighting. It was great surprise to be intercepted when I thought the mission was over.

216th_Lucas_From_Hell
Posted

Frantic Pe-2 mission, pair with a pair of P-40s escorting, dive bombing a convoy. Took off, climbed to 2700m and followed the route (very easy with that glass bottom). Closer to target a group of two Bf-109s engaged another two P-40s that were on a sweep and then another two Bf-109s went right onto me and my fellow Peshka. Attempted to dive towards the target and past the enemy but the Messer hit a head on burst that damaged both engines and pierces both fuel tanks. Set bombs to 1/4 second interval, drop all, and rockets to fire in salvo. Approaching the column both engines sputter. Lining up, one of them quits, other is sputtering. Must deliver bombs, must deliver bombs. Fired the rockets from a distance, then opened the bomb bay doors and dropped all the FAB-100s in a row. Got hits! Leaking all kinds of grey, black and white smoke, I set course East. Wingman bombs and is damaged by Bf-109 as well, starts to RTB. Two Bf-109s come in shooting but I'm too busy holding the plane level. Gunners damage two Bf-109, I am still alive and flying, no wounded personnel. Damaged Bf-109s break away close to the front lines. Flew right over artillery position, thankfully flak didn't hit. Working engine starts to overheat, decreased RPM. Aircraft is hard to control, RPM still wobbling. Closer to base, tried to climb to 200m and the engine held up. Managed to speed up from 200 km/h to 250 km/h on final by burning altitude. Deployed gear - so far so good, 230 km/h. Deployed 20% flaps... 200 km/h. Looked like we'd make it... and we did! Bouncy touchdown but manageable, spun out in the end but all alive and the aircraft is in one piece. As a cherry on the cake, as I opened the window to get some air I saw a smoking aircraft in the distance - the wingman made it back too.

GrendelsDad
Posted

Nice Lucas...your stories are holding me over till I get home tomorrow.

Mac_Messer
Posted (edited)

I thought this game didn`t have canopy ricochets and I was wrong. Yesterday I scored some hits on a Macchi with Shkas and couple of my tracers bounced right off.

Also, when I ended in the front of the German 20mm, I looked back when being hit repeatedly in the LaGG and saw multiple plates of canopy plexiglass falling off.

Was it the locomotive Peterla filled with holes?

 

To add to locomotive variety, on Friday I was attacking a locomotive with Pod and despite it being hit by 20mm and 12.7mm rounds and visibly leaking steam, the train still kept going until we came back to dish out some 23mm cannon fun into it.

It does have its shortcomings though. Since I started flying Soviet, I wanted to give it a go with HE rockets. Took a Yak for a train hunting mission. Needless to say, I didn`t manage to score a direct hit on the locomotive but I did hit easily in the 10-15m vicinity, twice. Third hit was a the railroad about 20m in front of the train.

The railroad was not damaged and the train also did not show any damage and I do not think it is realistic.

Edited by Mac_Messer
Mac_Messer
Posted

On another bomber escort mission we were intercepted just on our doorsteps. Pe-2s were almost at their airfield after successful mission. I already turned my MiG to home when suddenly wigman alerted about enemy fighters. Turned back and saw two Messerschmitts diving towards bombers. We managed to save them after some intensive fighting. It was great surprise to be intercepted when I thought the mission was over.

Yeah noticed that too. Couldn`t have been in there before the patch. On my escort sortie I was covering landing AI when those two 109s came to decimate my flight. Didn`t have any problem with them since I was covering the landing from above but that was the very first time in sp campaign when staying up longer actually paid off.

[CPT]milopugdog
Posted

I thought this game didn`t have canopy ricochets and I was wrong. Yesterday I scored some hits on a Macchi with Shkas and couple of my tracers bounced right off.

Also, when I ended in the front of the German 20mm, I looked back when being hit repeatedly in the LaGG and saw multiple plates of canopy plexiglass falling off.

It does have its shortcomings though. Since I started flying Soviet, I wanted to give it a go with HE rockets. Took a Yak for a train hunting mission. Needless to say, I didn`t manage to score a direct hit on the locomotive but I did hit easily in the 10-15m vicinity, twice. Third hit was a the railroad about 20m in front of the train.

The railroad was not damaged and the train also did not show any damage and I do not think it is realistic.

Those are really small rockets though, so I'm not quite sure. The 132s on the IL-2 destroy trains as good as a bomb will.

CisTer-dB-
Posted (edited)

I took off with a Pe2 few days back, gear up, after take off check and I gave the order for gunner to shoot at will. He never replied, I try again, still no reply, I looked back and he is asleep on his seat. How cool is that

 

Monday morning are tough I guess :D  

Edited by ATAG_dB
Posted

Experienced the first engine cutout in FW-190, briefly during online fight. I had zoomed up and let the aircraft reach its apex so that I was nose-up and fell over on my back...the engine cut very briefly and it shocked me quite a bit before it re-fired.

 

I suppose even direct-injection engine may have fuel and/or oil starvation under the right conditions?

Posted

I was using a Pe2 to dive bomb a railroad trestle. My angle was quite shallow so that when my bomb hit a girder on the top of the trestle, it glanced off and slightly changed direction. It landed at the approach of the trestle and exploded. It brought down one of the rail lines and left the other standing.

 

2016_7_6__23_55_30_zpshfuvxk1f.png

 

2016_7_6__23_58_52_zpsonuwujxu.png

  • Upvote 3
=WH=PangolinWranglin
Posted

I crashed landed i​n my P40 after being badly shot up by an E7 that got the jump on me. While angrily throwing my joystick back and forth I noticed that my bent right wing was moving up and down on its own. The structure of the wing was destroyed but not the control rods, my ailerons were moving my wing. Beautiful damage modeling.

 

P.S. If I figure out how, I'll upload the recording. It made me giggle like a schoolgirl when I watched about 1000 times in a row. 

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