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Posted (edited)

Hi all,

 

I have some Problems with the Water quality (especially on Rivers and small Lakes imo).

It looks like Banding (similar to Sky banding but much more pronounced).

Perhaps you can see the lines in the Screenshot. And no, they are not Shorelines (when you look closer you see them also under the 109 in the middle of the lake).

Anyone else having this? Anything I can do to correct this?

 

I’m on Ultra with SSAO and HDR turned on with a Nvidia GTX970 with the latest driver.

 

boswaterqualitm4ro2ixkth_thumb.jpg

 

THX in advance.

 

Since the Screenshot was a bit on the dark side, I attached a gamma  modiefied Version wich shows the Problem a litte bit clearer:

boswaterqualitpdv69bntsi_thumb.jpg

 

P.S. Click on "Vergrößern" to get the Screenshot at a bigger size.

P.P.S. No such Problem in ROF.

Edited by SaimOn67
  • Upvote 1
LLv24_Zami
Posted

Hi!

 

It's not just you. I have noticed the same effect. I'm afraid there's nothing we can do to fix it.

Posted

Thank you Zami!

At least I can stop searching for a solution... just have to deal with it.

Posted

FWIW,  I only see this when wounded and they only from the first-person view and it affects everything not just water. However, the rest of the time my water looks normal with no banding or moireing.

 

If it's not just some quirk exposed by GTX 970's, some cursory searching suggests it could have to do with monitor calibration. Definitely a long shot, but I found the following LCD calibration site following links from: http://www.flightsim.com/vbfs/showthread.php?295784-Layered-Sky-Problem-(Moire-Effect)

 

Monitor Calibration stuff: http://www.lagom.nl/lcd-test/

 

Might be worthwhile to at least look at the banding related tests.

Posted

16 bitcolor is used in game,not 32bit.

Posted

Thank you for your replies gentlemen.

 

What do youn mean roaming_gnome? The driver is of course set to 32bit and there is no ingame setting for colour depth as far as I know... :(

Posted

Thank you for your replies gentlemen.

 

What do youn mean roaming_gnome? The driver is of course set to 32bit and there is no ingame setting for colour depth as far as I know... :(

Heres the little bit I know from other posts. The 32bits you refer to are the architecture of the software only, and recently it was made to 64bit, there is no in-game setting for color depth, but you are only able to set monitor color depth, each program can have its own setting internally as far I know to save on memory usage if needed. Your monitor is one thing, but you can still view black and white photos on it, or images with less colors. Its still mostly the same engine as rof, which is same issue. If you take a 32 bit photo and reduce it to 16 bit in photoshop you should get the same lines as seen in the water photo above. In this case we dont have a smooth 32bit screen grab to start with.

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