TP_Jacko Posted May 18, 2016 Posted May 18, 2016 It has been noted for a long time that AI are not attacking Human pilots unless attacked first they fly around and basically ignore human pilots. But in single player there is no problem. Can devs please explain; 1. why this happens 2. Why its so difficult to fix 3. When they can scheduel the fix. It will make a lot of dedicated longterm loyal flightsim players very happy. Cheers Jacko 2
LFDM-Carleo Posted May 19, 2016 Posted May 19, 2016 Hello Get the same issue The command AttackAera in multiplayer doesn't make his job for Air Target from Plane AI plane turn round and round . If you engage them they will defend but they never engage at first
coconut Posted May 22, 2016 Posted May 22, 2016 I agree. I have designed a work-around, but it's not ideal for at least two reasons: It requires two fighters to do the job of one, and the attack range only extends as far as 4km or so, whereas an attack area order would typically work further than that. We need the real deal for lively MP missions with AIs.
TP_Jacko Posted May 24, 2016 Author Posted May 24, 2016 Thanks all, hope we see more signing and devs comment at some time
TP_Silk Posted May 24, 2016 Posted May 24, 2016 I would also like to see this issue addressed. It has been a major annoyance when trying to design challenging Coop scenarios.
LFDM-Carleo Posted May 31, 2016 Posted May 31, 2016 No more about this problem ??? My IA waiting, turning round and round, myself also trying to solve this
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