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Game version 2.001 discussion: Battle of Moscow


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6./ZG26_Emil
Posted

Ok, just to try and explain where I'm coming from on this: I like to read the dials, to be forced to think about temperatures, rpm and pressures. So,... I can turn them off for myself, all good.... But, when I line up against someone online (as fighters) and they have them, they can fly their aircraft closer to the maximum performance because an orange icon shows when they go into a time limited combat mode for example. Myself, I have to look down to check what a reading is, decide if I'm pushing things too much, how long to risk it etc. This means I can lose some situational awareness, blow my engine if I get it wrong, or have inferior performance if I am too cautious. Can you see how this translates to a disadvantage? Yes, it is my choice to fly this way, but I don't want a HUD on my WWII experience and I find using the dials and switches that are there incredibly rewarding and fun. I can read you support this as a server option, that is all 'we' who enjoy this way want, and I'm not 'attacking' the use of tips as wrong for those who want them, or any indication of ability, simply advocating the choice to exclude some of them on servers.

 

No it isn't because in a multiplayer setting, the person with the tips on will have more information and therefore have an advantage.

 

Technochat should be split to different variants (position, damage, warnings, tips) and changed to a difficulty setting so the server can set them universally on everybody.

 

I hope the Devs will give us the option to switch off Techtips server side. Maybe loads of people don't want the challenge but there is enough of us who would really love that option and we would certainly use it on our server. 

 

It is a really fun challenge flying with tips off but it's pointless to do this in MP as there is more advantage to having them on.

Posted

sometimes the tech tips are not accurate...as in constantly telling a stuka pilot to raise the gear, or tell a climbing bomber pilot not to use "combat power" en route..

my guess is that these will be refined as time goes on.

6./ZG26_Emil
Posted

We want the ability to turn them off for a 'full real' experience :)

SCG_Space_Ghost
Posted

We want the ability to turn them off for a 'full real' experience :)

 

+1

 

Options, options, options!

Posted

devs, thanks for adding some useful piloting tips  :lol:

post-96119-0-37505900-1464126396_thumb.jpg

  • Upvote 3
Posted

yes its been reported.

Good to know I'm not alone in this.

Posted

+1

 

Options, options, options!

post-647-0-50487300-1464164544_thumb.png

6./ZG26_Emil
Posted

 

+1

 

Options, options, options!

 

 

That is client side, we're talking about switching the tech tips off for everyone on the server. This way you know that you are fighting people who are using the gauges just the same as you. This would be very fun because the more you push the limits the more likely you are to blow the engine unlike the techtips we have now which tell you that you are in combat or emergency mode.

  • Upvote 2
Posted

i would only support this if engines would work in game as they did in reality. not blow up after 1 min of emergency power because reasons

  • Upvote 3
Posted

That is client side, we're talking about switching the tech tips off for everyone on the server. This way you know that you are fighting people who are using the gauges just the same as you. This would be very fun because the more you push the limits the more likely you are to blow the engine unlike the techtips we have now which tell you that you are in combat or emergency mode.

1+
Posted

BOM will be released in Steam in the near future.

BUT, you can purchase BOM on our site using your user account (registered email on our site). You can activate the key on our site and get access to BOM content via this game installer. Then when BOM is released on Steam you will have an opportunity to deactivate the key on our site and get a Steam key from us and activate it on the Steam page to add BOM in your Steam game-library. Then activate the key on our site and get access to the game without losing all your early game experience on your user account.

 

THX Blacksix. You should really consider making it a bit easier for your customer, don't you? :wacko:

Nevermind, I want to fly my "Emil" so I'll take you route...

 

P.S. I hope the new contend will be installed under the existing folder in my Steam Directory.

  • 1CGS
Posted

THX Blacksix. You should really consider making it a bit easier for your customer, don't you? :wacko:

Nevermind, I want to fly my "Emil" so I'll take you route...

BOM remains in early access. When the game is released on Steam everything will be much simpler.

Thanks)

 

P.S. I hope the new contend will be installed under the existing folder in my Steam Directory.

Yes, we use the united client.

Posted

A question concerning the unlocks on the BF-109 F2 - I have the MG151/20 unlocked but when I install them, you dont see anything under the wings, is it just one 20 MM cannon in the nose of the plane ?

216th_Lucas_From_Hell
Posted

That's correct, in the Bf-109F-2 you replace the 15mm MG151/15 with the 20mm MG151/20 firing through the propeller hub.

Posted

That's correct, in the Bf-109F-2 you replace the 15mm MG151/15 with the 20mm MG151/20 firing through the propeller hub.

aha, ok, that`s what I thought when I didnt see no external gunpods under the wings. Thanks !  :salute:

71st_AH_Mastiff
Posted (edited)

10 missions from campaign in a row; shot down by AI bf109F2's remorselessly chasing me down, Stalingrad #1, 

 

also still getting 5 second pauses 

I have a suspicion, its the internet connection for the campaign server.

 

steam version

Edited by 71st_Mastiff
Posted

10 missions from campaign in a row; shot down by AI bf109F2's remorselessly chasing me down, Stalingrad #1,

 

also still getting 5 second pauses

I have a suspicion, its the internet connection for the campaign server.

Can you try to run program directly from bin folder without starting the update screen?
Posted

We study several variants but we haven't made the final decision yet.

And we've no plans to do BOB, if you want that you can play CLOD right now.

 

 

Well said.

71st_AH_Mastiff
Posted (edited)

Can you try to run program directly from bin folder without starting the update screen?

no this is the Steam version; I'm having issues with campaign, 5 sec pauses, I'm not getting them in the PC version.

Edited by 71st_Mastiff
rhinofilms
Posted

If you already updated the game via launcher, but keep getting 'failed to update' error at the end of installation, please close the launcher, delete the file IL-2\updates\16-05-18_install-actions and re-run the launcher, it should complete the install.

 

This script runs the redistributables required by the game, if you get an error when trying to launch the game itself, please navigate to IL-2\data\redist folder and run the Visual C++ and .Net installers manually.

Where is the il-2/updates folder?  I ran the other one and still no joy -- the update completed but I can't launch the game.  I get a message saying "Please update your game.New version available.

 

I also verified the integrity of the game cache via steam and still it won't launch.  Help?

Posted

I'm not running the sim through steam, but in my limited experience with steam the game will be in:

Your drive:\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\updates\

 

Hope this helps you further...

1PL-Husar-1Esk
Posted

New map technology for BOM is nice devs - no need for sparse grid supersampling like in BOS or ROF maps.

Posted

Screenshots of what we have atm in game. No effects, nothing.  

I noticed that when planes hit the ground and come apart, the tyres themselves will continue to bounce also. :)

post-23608-0-42363200-1464447923_thumb.jpgpost-23608-0-30903700-1464447947_thumb.jpg

post-23608-0-07450600-1464448340_thumb.jpgpost-23608-0-17308400-1464448368_thumb.jpg

post-23608-0-17612200-1464448405_thumb.jpg  

All settings where set at the highest values.

Looking forward to what ever comes our way next.

S! 

 

  • Upvote 4
  • 1CGS
Posted

Great shots, Boomerang! The composition of the first one is excellent - especially with the pilot looking over his shoulder. :good:

Posted

I noticed that when planes hit the ground and come apart, the tyres themselves will continue to bounce

 

I was amazed when I first got RoF, crashing the plane and watching a loose tire roll across the field, then spin and fall just like a coin rolled across a table. :-D
  • Upvote 3
216th_Lucas_From_Hell
Posted

That was great, wasn't it? I bought the CD in 2010 in Moscow - for a Russian game it was pretty expensive comparatively, it cost some $30-40. I spent hours solely setting up dogfights on the QMB and being amazed at the damage model. Canvas flapping in the wind, aircraft crashing and being smashed to bits, cracked wing spars... An amazing moment was damaging the enemy mortally but taking some damage yourself. Initially everything was fine, but after your enemy crashed you'd see the top wing slowly vibrating and eventually being torn off while you helplessly watched.

 

Rise of Flight game was revolutionary once it came out, particularly because it arrived at a time when we had the Il-2 damage model where things fell off in LEGO blocks, and the early DCS damage model where systems damage from modern weaponry was pretty neat, parts came off in a believable way and acted independently in the air, but impact with the ground was still awkward - namely you touched the ground above a certain speed and all you had was a fireball with particles flying from it.

 

This is I think where this Il-2 shines within the genre. The interactions between the aircraft and the world around them add so much more to it. Stalls are entirely unpredictable, crash landing can mean flipping over, dying or gliding more or less smoothly across the field. Similarly hitting a tree can rip you to shreds or just make you lose your balance for a brief second, with minor damage. Sometimes smashing onto the ground at combat speeds is survivable, sometimes it kills you, and you can also make it alive but heavily wounded. Things feel real basically. The 1C:GS team has done a great job so far :)

Herculean01
Posted

Speed issue with all acft.

Yesterday in a dive with my Stab CO...he was calling out speeds, I was next to him in formation.  Several times he called out 600kph and I was always showing 650kph... 50 faster!  Seems that when flying together, we're all at different speeds.  What do you think this is from?

Jade_Monkey
Posted

All reading from the instruments and not the HUD?

 

In that case sounds more like a human reading error.

Posted

 

 

This is I think where this Il-2 shines within the genre. The interactions between the aircraft and the world around them add so much more to it.

Absolutely :salute: 

III/JG2Gustav05
Posted (edited)

Recently just spent a lot of time on the Ju88. some thing want to share here,

 

1, It's noticeable that game crash happens more frequently than previous version.

2, Plenty Ju88 3D modeling bugs are still there.

3, AI gunners start to shoot at the enemy fighter at very long range even beyond 1.5km. even alt+F7 command can not stop them doing that. The consequence is that they running out of ammo before the fighter closing in.

4, The AI gunners have unbelievable bad accuracy at close range. they almost miss all the time when a fighter steadily closes less than 500m at 6 o'clock. 

5, Icon is always on in the bomb-sight view even you turn it off by using "I" key.

Edited by III/JG2Gustav05
II/JG17_HerrMurf
Posted (edited)

Recently just spent a lot of time on the Ju88. some thing want to share here,

 

1, It's noticeable that game crash happens more frequently than previous version.

2, Plenty Ju88 3D modeling bugs are still there.

3, AI gunners start to shoot at the enemy fighter at very long range even beyond 1.5km. even alt+F7 command can not stop them doing that. The consequence is that they running out of ammo before the fighter closing in.

4, The AI gunners have unbelievable bad accuracy at close range. they almost miss all the time when a fighter steadily closes less than 500m at 6 o'clock. 

5, Icon is always on in the bomb-sight view even you turn it off by using "I" key.

Did you post this to the bug reporting section? It is much more likely to be seen there than here.

Edited by [LBS]HerrMurf
Posted

And we've no plans to do BOB, if you want that you can play CLOD right now.

 

BlackSix, I am sitting here, scratching my head, wondering how to understand this meaning? I followed the suggestion that I can play it right now Battle of Berlin with CLOD but I couldn't find the planes that take part over Berlin or the map? Did I something wrong? Now I am really confused. BOB means Battle of Berlin or not? :huh: 

Posted (edited)

 

BlackSix, I am sitting here, scratching my head, wondering how to understand this meaning? I followed the suggestion that I can play it right now Battle of Berlin with CLOD but I couldn't find the planes that take part over Berlin or the map? Did I something wrong? Now I am really confused. BOB means Battle of Berlin or not? :huh:

 

Epic!

:)

Edited by Picchio
  • 1CGS
Posted

BlackSix, I am sitting here, scratching my head, wondering how to understand this meaning? I followed the suggestion that I can play it right now Battle of Berlin with CLOD but I couldn't find the planes that take part over Berlin or the map? Did I something wrong? Now I am really confused. BOB means Battle of Berlin or not? :huh:

BOB means Battle of Britain :) This is a widespread and standard abbreviation.

Anyway, we don't think now about Battle of Berlin too.

Posted

nope Battle of Berlin  always has been always will :biggrin:  :P 

 

 

 

 

 

 

 I want a Me 262  :(

  • Upvote 2
CZEforzamike
Posted

BOB means Battle of Britain :) This is a widespread and standard abbreviation.

Anyway, we don't think now about Battle of Berlin too.

 

WHY NOT??? It is amazing theatre! First jet plane ME 262, Mustangs, Flying fortress etc... No body want next 10 types of BF 109s...

  • Upvote 1
Posted

Hello, not a battle but can be all the battles WWII. :dance:

Posted

WHY NOT??? It is amazing theatre! First jet plane ME 262, Mustangs, Flying fortress etc... No body want next 10 types of BF 109s...

 

I think that by Battle of Berlin they are talking about the actual land battle when Soviet Union attacked Berlin. No Mustangs or Fortresses there.

And about the air battle, even if they were able to somehow create a huge map from England to Berlin that could handle all the masses of B-17's or Lancasters, how many people would actually be interested in constantly flying 5-6 hour missions like that with very limited action?

  • 1CGS
Posted

WHY NOT??? It is amazing theatre! First jet plane ME 262, Mustangs, Flying fortress etc... No body want next 10 types of BF 109s...

I think that by Battle of Berlin they are talking about the actual land battle when Soviet Union attacked Berlin. No Mustangs or Fortresses there.

Yes, I mean Eastern front. This step would be too big and inconsistent for us.

NN_RugbyGoth
Posted

Yes, I mean Eastern front. This step would be too big and inconsistent for us.

Ok, makes sence, but, tell us what will be next, please  :ph34r:

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