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Game version 2.001 discussion: Battle of Moscow


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seafireliv
Posted

Well managed to fly a couple of missions and I must say the game is much smoother on max settings. Hopefully, they`'ll increase the number of planes now.

 

Still getting crashes whenever I go into my settings though. So I just stay out of there for the time being. :(

TG-55Panthercules
Posted

All games have that. It's due to LOD and something that can't be gotten rid of. It's the same as when the grass suddenly stops being drawn. Stuff like that isn't as noticeable in shooters because your character is always in the grass and can't see that far, but if the character goes up to a hill where the grass is drawn up there is a clear demarcation line where the LOD pop-up happens. In this case it is going from a more blurry forest area to the individual trees. It happened in the old Il-2 as well but since the forests there were just simple 3 layered bitmaps it wasn't as noticeable but there is a clear line between higher detailed bitmaps and lower detail even in the old Il-2 series. It is also present in RoF.

 

You can see the forest line change here:

attachicon.gif2016_5_20__21_28_54.jpg attachicon.gif2016_5_20__21_33_45.jpg attachicon.gif2016_5_20__21_33_54.jpg

 

I agree that there seems to be something like the same thing happening in those RoF shots, but (and maybe it's just me) the effect doesn't seem nearly as strong or pronounced in those screenshots (or in playing RoF) as it does in BoS/BoM.  Not sure if it's just that we're going much faster in BoS/BoM planes than we are in RoF or what, but for some reason it just really seems to bother me a lot more here than in RoF.

LLv24_Zami
Posted

I agree that there seems to be something

like the same thing happening in those RoF shots, but (and maybe it's just me) the effect doesn't seem nearly as strong

or pronounced in those screenshots (or in playing RoF) as it does in BoS/BoM. Not sure if it's just that we're going much

faster in BoS/BoM planes than we are in RoF or what, but for some reason it just really seems to bother me a lot more

here than in RoF.

Gamma setting also has a big impact how noticeable the effect is. At lower levels it's more clear.

 

As Furious said, we probably won't get rid of this any time soon.

ShamrockOneFive
Posted

I agree that there seems to be something like the same thing happening in those RoF shots, but (and maybe it's just me) the effect doesn't seem nearly as strong or pronounced in those screenshots (or in playing RoF) as it does in BoS/BoM.  Not sure if it's just that we're going much faster in BoS/BoM planes than we are in RoF or what, but for some reason it just really seems to bother me a lot more here than in RoF.

 

You may just be more sensitive to the art style and how its done in BoS over RoF. The RoF one was immediately obvious to me as it was in BoS but I've let it blend into the background... There are tons of graphical compromises (nigglies :)) in nearly every game but simulators are the toughest to do seeing as you're trying to create this open world that the player can do and go anywhere.

 

Look at Battlefield 4. Graphically intense but leave the main play area for just a second and things like tree and object detail take a dive off the cliff. Sims aren't allowed to get away with that at all!

  • Upvote 2
FuriousMeow
Posted (edited)

I agree that there seems to be something like the same thing happening in those RoF shots, but (and maybe it's just me) the effect doesn't seem nearly as strong or pronounced in those screenshots (or in playing RoF) as it does in BoS/BoM.  Not sure if it's just that we're going much faster in BoS/BoM planes than we are in RoF or what, but for some reason it just really seems to bother me a lot more here than in RoF.

 

It's absolutely a combination of things, which is unfortunate because it is far less pronounced in RoF than it is in BoS/BoM. Speed is definitely one factor - we travel at around 2x the RoF speed, as is altitude - it is far more noticeable at higher alts in RoF but the planes travel so slowly it isn't as noticeable at those alts, and there are much greater color differences between the actual 3D trees and the ground color they should blend against in BoS/BoM while the trees in RoF are basically the same color as the terrain in the forest areas. Also RoF only has one tree type that is very rounded so it has less pronounced sharp edges than many of the trees in BoM especially.

 

There is a huge difference in the contrast between trees/no trees in BoS/BoM vs RoF and there are a lot of factors to it but most, unfortunately, seem to be what we have to accept for our technology.

Edited by FuriousMeow
unreasonable
Posted

I agree that the pop up effect is there in RoF, and more obvious on the Channel map than the Western front Map as the former has many more objects.  The problem in BoS is compounded, however, especially on the summer maps, by the colour shift. This has nothing to do with technology and the effect could be reduced - though not solved - by making the underlying forest texture colour much closer to the colour of the trees that are going to pop up.

 

In Panthercules screenshot the transition from dark green trees to brown/grey background texture is particularly obvious: this is an art mistake, easily corrected.

ZZ15_dasSofa
Posted (edited)

I know 3 Guys which cant play after the Friday hotfix for the hotfix for the Update 2.001. It seems like those fast released "hotfix" make it worser than better. The got Freezes of Death on and offline and so low fps which make the game unplayeble for them. Before they have enough FPS - its not a hardware problem.

 

On Game`s which Supports DirectX 11 or 12 you didnt get much limited LOD bubbles as in DX9. So, not every Game have some serious limitations. On DX11 its possible to load Objects on the fly, with this you can have much more objects in the lod bubble.

 

I am lucky and have no Problems with the Patch for the Update. Anyway sad, i am nearby alone in my geschwader on the weekend since they cant play after it gets another hotfix for the hotfix for the hotfix for the patch 2.001.

Edited by A./ZG15_dasSofa
FuriousMeow
Posted (edited)

I agree that the pop up effect is there in RoF, and more obvious on the Channel map than the Western front Map as the former has many more objects.  The problem in BoS is compounded, however, especially on the summer maps, by the colour shift. This has nothing to do with technology and the effect could be reduced - though not solved - by making the underlying forest texture colour much closer to the colour of the trees that are going to pop up.

 

In Panthercules screenshot the transition from dark green trees to brown/grey background texture is particularly obvious: this is an art mistake, easily corrected.

 

Negative, it will always be there unless we go with just one tree type and one tree color. There are two different tree colors in almost all of BoM's forests.

I know 3 Guys which cant play after the Friday hotfix for the hotfix for the Update 2.001. It seems like those fast released "hotfix" make it worser than better. The got Freezes of Death on and offline and so low fps which make the game unplayeble for them. Before they have enough FPS - its not a hardware problem.

 

On Game`s which Supports DirectX 11 or 12 you didnt get much limited LOD bubbles as in DX9. So, not every Game have some serious limitations. On DX11 its possible to load Objects on the fly, with this you can have much more objects in the lod bubble.

 

I am lucky and have no Problems with the Patch for the Update. Anyway sad, i am nearby alone in my geschwader on the weekend since they cant play after it gets another hotfix for the hotfix for the hotfix for the patch 2.001.

 

That is totally wrong. There are LOD bubbles in DX 11 and 12. Loading objects on the fly? DX8 could do that.

 

If you have friends having issues, most aren't, it is limited to them which means - troubleshoot. Drivers, conflicting applications, etc. That's why devs are going away from PC and to consoles because it is easy to program for something that is set and end users can't install random crap on or decide that drivers from eight months ago are "perfect" for some reason. Or users decide to install "custom" graphics drivers which actually had some validity in the late '90s early 2000s but is totally pointless today. Or they are using an external app such as SweetFX or one of the varying hacks out there that are not using the most recent D3D module. There is so much wrong in blaming a patch on "it broke a few people's games" on the devs of any software when dealing with people that do who knows what to their system or use drivers from half a year ago. Keep drivers/windows up to date, if there are extraneous add-ons/hacks/mods/whatever remove them and try again, and check to make sure there aren't useless programs running in the background like Microsoft Office or Flash or anything other than what is required to run a game.

 

I even screwed up and hit "repair" on the framework pop-up that then sent my system into a restart before the patch even finished, and it turned out fine.

Edited by FuriousMeow
unreasonable
Posted (edited)

Negative, it will always be there unless we go with just one tree type and one tree color. There are two different tree colors in almost all of BoM's forests.

 

 

 

Negative, it just means that the colour of the background textures has to match more closely the chosen tree colours. Where there are a mix of trees, the background texture colour can be adjusted. Nothing technically difficult at all, it just takes some extra work to find a better colour match for each combination. You can see clearly in Panther's pic - the background colour is brownish, the trees are green. Perhaps people who are colour-blind cannot see this, to me it is glaringly obvious.

 

There will always be some pop up effect, I agree, but there is no technical reason that it has to be anything like as intrusive as it is in BoS.  If it does not bother you, lucky you. 

Edited by unreasonable
II/JG17_HerrMurf
Posted (edited)

With you on everything except the SweetFX portion of the rant. SweetFX is awesome and really makes the graphics pop with no significant FPS hits. Highly recommend using it.

Edited by [LBS]HerrMurf
6./ZG26_5tuka
Posted

It's stunning that some people even rage about software enhancibg the game and making it enjoyable to a wider audience. Lack of reason is strong with this one.

 

Ps: Is PWCG a hack, too?

Ala13_Kokakolo
Posted

I adhere to the general consensus about the technochat being server side so we will be able to enable it or disable it for all pilots in a server.

 

Also, are the IA still not engaging in MP? Has anyone tested it yet?

216th_Lucas_From_Hell
Posted

Oh, they are engaging! Still having nightmares over the C.202s our group met near Kalinin this Thursday :wacko:

John_Banks
Posted

After i have installed the update, the game wanted me to choose between mouse or stick control. Does that mean that my original Stick profile as been deleted? :/

Posted

I adhere to the general consensus about the technochat being server side so we will be able to enable it or disable it for all pilots in a server.

 

Also, are the IA still not engaging in MP? Has anyone tested it yet?

 

I tested it, still the same.

 

Oh, they are engaging! Still having nightmares over the C.202s our group met near Kalinin this Thursday :wacko:

 

That's because I'm using a trick: The pair of attackers is actually one plane patrolling peacefully towards the enemy, and another plane escorting the first. When the first plane comes close to the enemy, the second plane thinks players are attacking the first plane and engages the enemy. The traditional way still doesn't work. The trick I'm using is not ideal, you need twice the number of AI planes to get the job done, and AI planes are already quite expensive CPU-wise to start with.

  • Upvote 2
Posted (edited)

Haven't seen anyone posting any comments about this yet, but I haven't been able to play the game since about 12 hours ago.  I can get past the mission selection screen, but it crashes before I can fly the aircraft everytime.  I have no mods installed, I don't even use SweetFX, if that counts.

 

Really would like to explore this update a little more!   :(

 

 

(edit)  The campaign worked, at least for a while, before it would stop loading the map and aircraft when I began the mission.  The HUD was visible however, but the screen was pretty much entirely black.  I tried going back to quick missions and I still got the CTD when I would've started playing the mission.

Edited by CF-105
Posted

Por curiosidade... Não teremos batalhas na Cidade de Moscou???

Voar por cima da cidade de Moscou não conseguiremos? 


Teremos ou não campanha por cima da cidade de Moscou?

216th_Lucas_From_Hell
Posted

Não teremos o centro de Moscow, Noe. As batalhas ocorreram nos arredores da cidade, mas você ainda pode voar sobre a parte oeste de Moscou (perto de Tushino) onde houve batalhas aereas. A campanha cobre todas as etapas da Operacão Taifun ate o contra-ataque do inverno.

II/JG17_HerrMurf
Posted

I tested it, still the same.

 

 

That's because I'm using a trick: The pair of attackers is actually one plane patrolling peacefully towards the enemy, and another plane escorting the first. When the first plane comes close to the enemy, the second plane thinks players are attacking the first plane and engages the enemy. The traditional way still doesn't work. The trick I'm using is not ideal, you need twice the number of AI planes to get the job done, and AI planes are already quite expensive CPU-wise to start with.

That's pretty creative. I am genuinely impressed.

216th_Lucas_From_Hell
Posted

Brilliant stuff, coconut :)

seafireliv
Posted

I tested it, still the same.

 

 

That's because I'm using a trick: The pair of attackers is actually one plane patrolling peacefully towards the enemy, and another plane escorting the first. When the first plane comes close to the enemy, the second plane thinks players are attacking the first plane and engages the enemy. The traditional way still doesn't work. The trick I'm using is not ideal, you need twice the number of AI planes to get the job done, and AI planes are already quite expensive CPU-wise to start with.

Smart. kinda makes me wonder that if you can do that, then surely the Devs could do something even better. Well, maybe they`ll see what you`ve done and it`ll spur them into action.

71st_AH_Mastiff
Posted

need people that use campaigns to report the launchering please specifically with overcast snow. 

  • 1CGS
Posted

After i have installed the update, the game wanted me to choose between mouse or stick control. Does that mean that my original Stick profile as been deleted? :/

No. Your Stick profile has to be in a normal state.

CZEforzamike
Posted

Guys, I updated today, all it is OK about update, but whan i click to play in luncher - system error came: missing MSVCP110.dll :(

what can i do to fix it please???

Posted

Still wondering if anyone else has a CTD issue with quick missions.  I can't play a good portion of the game right now.

  • 1CGS
Posted

Guys, I updated today, all it is OK about update, but whan i click to play in luncher - system error came: missing MSVCP110.dll :(

what can i do to fix it please???

Hi, try to reinstall Visual Studio 2012 Update 4:

for the version from our site:

...\IL-2\data\redist\vcredist_x64.exe

for Steam version:

...\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\_CommonRedist\vcredist\2012\vcredist_x64.exe

 

Also you can download this program here https://www.microsof...s.aspx?id=30679

You need file VSU_4\vcredist_x64.exe

Still wondering if anyone else has a CTD issue with quick missions.  I can't play a good portion of the game right now.

Please, use our support http://il2sturmovik.com/support/

  • Upvote 2
CZEforzamike
Posted

Hi, try to reinstall Visual Studio 2012 Update 4:

for the version from our site:

...\IL-2\data\redist\vcredist_x64.exe

for Steam version:

...\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\_CommonRedist\vcredist\2012\vcredist_x64.exe

 

Also you can download this program here https://www.microsof...s.aspx?id=30679

You need file VSU_4\vcredist_x64.exe

Please, use our support http://il2sturmovik.com/support/

 

Thank you very much guys! Problem is solved. I was completely re-install the game to another destination, I copied a settings and config folders from old to new destination and everything works fine now! HURRAY  :salute:

Posted

This whole development is a work of art. The improvements and extras that have been made in such a relatively short time is truly fantastic.

 

A big thumbs up from me guys, thank you.

are you getting payed for your eulogy on the game ? I dont find it so phantastic, it`s a good game in some parts ok but it also has its big flaws.

One of the biggest flaws is the singleplayer aspects. The so called "campaign". Its a joke and does not deserve the name "campaign" with its ridiculous Kindergarten-medals.

Moreover, the "unlocksystem", that is the biggest crap in the game. Good graphics and flight models are not everything I expect of a good flightsim.

216th_Jordan
Posted

are you getting payed for your eulogy on the game ? I dont find it so phantastic, it`s a good game in some parts ok but it also has its big flaws.

One of the biggest flaws is the singleplayer aspects. The so called "campaign". Its a joke and does not deserve the name "campaign" with its ridiculous Kindergarten-medals.

Moreover, the "unlocksystem", that is the biggest crap in the game. Good graphics and flight models are not everything I expect of a good flightsim.

I do like the campaign and the unlocks. I must be flawed too.

  • Upvote 3
71st_AH_Mastiff
Posted

Still wondering if anyone else has a CTD issue with quick missions.  I can't play a good portion of the game right now.

yes its been reported.

Posted

I do like the campaign and the unlocks. I must be flawed too.

No, you dont have to be flawed, tastes are different and maybe you never got to know really good campaigns in a flightsim.

I knew flightsims with much better campaigns than this. Campaigns that deserved the name.

216th_Jordan
Posted

I know what you mean but I think the campaign has come a long way since the first BOS campaign. I like how the missions are randomly created now in BOM even though there is still room for improvement.

Posted (edited)

I know what you mean but I think the campaign has come a long way since the first BOS campaign. I like how the missions are randomly created now in BOM even though there is still room for improvement.

Did you ever fly Rise of Flight ? They did not have the best campaign system but one that was far better than this crap. They had at least the real medals from worldwar-1 what we have here is a joke. But never mind, I didnt intend to insult anyone, I just wanted to expess my opinion about certain things in this sim, if the devs in their ivory-tower like it or not.

Edited by Geralt
Posted

Did you ever fly Rise of Flight ? They did not have the best campaign system but one that was far better than this crap. They had at least the real medals from worldwar-1 what we have here is a joke. But never mind, I didnt intend to insult anyone, I just wanted to expess my opinion about certain things in this sim, if the devs in their ivory-tower like it or not.

Hmm.... I think you did intend to insult the Devs however, calling their products cr*p and saying they live in an ivory tower. Pretty insulting in my book. Just because it's not what you want doesn't make it crap I'm afraid.

  • Upvote 2
Posted

Hmm.... I think you did intend to insult the Devs however, calling their products cr*p and saying they live in an ivory tower. Pretty insulting in my book. Just because it's not what you want doesn't make it crap I'm afraid.

well opinions are different and I know, I`m not alone with mine. I bought their product so I´m not totally unsatisfied with the developers and their sim but I have some criticism yes for sure !

But anyway, forget it, I only had to let off some "steam". I`m not posting so much here anyways ...

Yogiflight
Posted

If you want to fly the campaign missions and getting the real mwdals, then try Warhamms carreer generator.

Or you can fly PWCG.

Posted

Did you ever fly Rise of Flight ? They did not have the best campaign system but one that was far better than this crap. They had at least the real medals from worldwar-1 what we have here is a joke. But never mind, I didnt intend to insult anyone, I just wanted to expess my opinion about certain things in this sim, if the devs in their ivory-tower like it or not.

The RoF Campaigns are nicely done, Du Doch Nicht, Hat in the Ring and St. Mihiel. But they all suffer from problems endemic to typical flight sim campaigns.

- The missions are too long for the average player. And if you can't complete them entirely you're forced to play them again. BoS/BoM solves this by giving the player a choice of Short air-starts, Full missions with take off and landing and also full Custom missions. Ans you can choose whatever you like. A campaign which consists entirely of long custom missions is just unapproachable for the average player.

 

- Typical flight sim campaigns have no way to save checkpoints like other games so the player is forced into hour long missions that have to be repeated. The simplifications in BoS/BoM, Start and End points and Action points are necessary as "checkpoints" that enable the short mission.

 

- You are forced to fly maybe 3 out of the 30 planes in RoF. No choice there. In BoS/BoM you can choose any plane to fly.

 

- Typical campaigns involve scripted action which makes repeated missions even more tedious. In BoS/BoM the missions are different every time you play.

 

I'm sure 1CGS knows all the above and that's why the campaign is done the way it is. The Dev Diaries and Live Streams explain it too.

SCG_Space_Ghost
Posted

The RoF Campaigns are nicely done, Du Doch Nicht, Hat in the Ring and St. Mihiel. But they all suffer from problems endemic to typical flight sim campaigns.

- The missions are too long for the average player. And if you can't complete them entirely you're forced to play them again. BoS/BoM solves this by giving the player a choice of Short air-starts, Full missions with take off and landing and also full Custom missions. Ans you can choose whatever you like. A campaign which consists entirely of long custom missions is just unapproachable for the average player.

 

- Typical flight sim campaigns have no way to save checkpoints like other games so the player is forced into hour long missions that have to be repeated. The simplifications in BoS/BoM, Start and End points and Action points are necessary as "checkpoints" that enable the short mission.

 

- You are forced to fly maybe 3 out of the 30 planes in RoF. No choice there. In BoS/BoM you can choose any plane to fly.

 

- Typical campaigns involve scripted action which makes repeated missions even more tedious. In BoS/BoM the missions are different every time you play.

 

I'm sure 1CGS knows all the above and that's why the campaign is done the way it is. The Dev Diaries and Live Streams explain it too.

 

I think he's talking about the Beta Campaign, not the mission packs.

No601_Swallow
Posted (edited)

- The missions are too long for the average player. And if you can't complete them entirely you're forced to play them again. BoS/BoM solves this by giving the player a choice of Short air-starts, Full missions with take off and landing and also full Custom missions. Ans you can choose whatever you like. A campaign which consists entirely of long custom missions is just unapproachable for the average player.

 

- Typical flight sim campaigns have no way to save checkpoints like other games so the player is forced into hour long missions that have to be repeated. The simplifications in BoS/BoM, Start and End points and Action points are necessary as "checkpoints" that enable the short mission.

 

 

But wouldn't it be nice if there was a way to "quick-save" the state of play before an encounter/bombing run/landing with a shot-up crate? As someone who's a bit rubbish at flightsims, I'd love to be able to quick-save at a crucial point of an SP mission and then save or reload it whenever I wanted to give it another try (even if that meant saving the situation as a new separate mission). Would it really be so hard to dump all the data into some sort of file? Would it be akin to scrolling through the tracks that we can record?

Edited by No601_Swallow
  • Upvote 1
Posted

I think he's talking about the Beta Campaign, not the mission packs.

The Career Mode? Yes of course that's fantastic in RoF. Unfortunately it seems that it was expensive for 777 to create and not enough people played it. Also it was duplicated by a third party, Pat Wilsons Campaign Generator. So this time around they just went straight to PWCG. "Campaigns" and "Career Modes or Generators" are two different things.

But wouldn't it be nice if there was a way to "quick-save" the state of play before an encounter/bombing run/landing with a shot-up crate? As someone who's a bit rubbish at flightsims, I'd love to be able to quick-save at a crucial point of an SP mission and then save or reload it whenever I wanted to give it another try (even if that meant saving. Would it really be so hard to dump all the data into some sort of file? Would it be akin to scrolling through the tracks that we can record?

Indeed the lack of this feature is a big loss for flight sims. Why it's not done I have no idea. The solution in the official Campaign is to just give you the short mission option. I think the lack of popularity for this genre can be attributed to this problem. Who wants to play a game with hour long missions that can't be saved and resumed?

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