No601_Swallow Posted May 19, 2016 Posted May 19, 2016 When did innovate mean dumb down? Who am I kidding, its been like that 2010. Got me there. But then one man's dumbing down might be another man's adding flexible options and choice for a wider variety of player wishes and styles. Dunno. Here's something. I've just greased two landings in a Lagg without ground looping. Something unprecedented for me. Now, it could be that I've just got lucky, or it could be that the devs have tweaked the ground modelling a little to make aircraft less ground loopy. I wonder if that's "dumbing down"? I would like the option to force users of a server to actually read the aircraft gauges if i want to. That is all. Why is that a bad thing? You obviously missed the bit where I said the more choice and the more options the better. I did actually mean server options as well. But hey, let's all get selective in our reading of others' posts.
=362nd_FS=RoflSeal Posted May 19, 2016 Posted May 19, 2016 (edited) Got me there. But then one man's dumbing down might be another man's adding flexible options and choice for a wider variety of player wishes and styles. Dunno. Here's something. I've just greased two landings in a Lagg without ground looping. Something unprecedented for me. Now, it could be that I've just got lucky, or it could be that the devs have tweaked the ground modelling a little to make aircraft less ground loopy. I wonder if that's "dumbing down"? You are making a strawman. You can't equate trying to make a realistic flight/ground/damage model with adding artificial queues that wouldn't be there in real life. Some of those artificial queues are appropriate, like throttle position, radiator position etc, as you don't have the feedback you would in real life. Others like temperature warning and stall warning are not appropriate, as you should be keeping an eye on the instruments Edited May 19, 2016 by RoflSeal
71st_AH_Mastiff Posted May 19, 2016 Posted May 19, 2016 just turn off the techno tips and you will be fine.
LLv24_Zami Posted May 19, 2016 Posted May 19, 2016 Is rear-gunner responsiveness improved with the new tweak introduced? I tested this last night but I couldn't really quantify any major difference in behavior... My gunners are still going passive when enemy fighters are in clear view and sub-1KM in distance. Just tested this. You are right, they behave like before patch. I can`t see anything different. 1
-TBC-AeroAce Posted May 19, 2016 Posted May 19, 2016 I think the new text is a good feature. Personally I turned it off after an hour. I think now what we need is a way to customize the hud better. For example be able to select just the instruments i want. And allow MP severs to set what you can or cant have. Also i would like to see more icon customization such as size, txt/no text and distance. I seem to remember in 1946 all of that was there
=362nd_FS=RoflSeal Posted May 19, 2016 Posted May 19, 2016 (edited) just turn off the techno tips and you will be fine. No it isn't because in a multiplayer setting, the person with the tips on will have more information and therefore have an advantage. Technochat should be split to different variants (position, damage, warnings, tips) and changed to a difficulty setting so the server can set them universally on everybody. Edited May 19, 2016 by RoflSeal
74_jim_nihilist Posted May 19, 2016 Posted May 19, 2016 (edited) I like it. But why oh why aren't there more mission types? Patrol or Fighter Sweep? Mundane things that loosen up the fly to A und do B and back home missions. I mean it is nice to get everything on a plate as Single Plaer, but don't you think it would be interesting to fly around and look out for enemies, not knowing what you'll get? Edited May 19, 2016 by 74_jim_nihilist 2
Urra Posted May 19, 2016 Posted May 19, 2016 No it isn't because in a multiplayer setting, the person with the tips on will have more information and therefore have an advantage. Technochat should be split to different variants (position, damage, warnings, tips) and changed to a difficulty setting so the server can set them universally on everybody. This is also what I would like to see.
SCG_Space_Ghost Posted May 19, 2016 Posted May 19, 2016 Just tested this. You are right, they behave like before patch. I can`t see anything different. Ugh, noooo! We really need a key binding or another command to have the gunners at the ready or to have them stand down. 2
Jade_Monkey Posted May 19, 2016 Posted May 19, 2016 I noticed that autologin is not working anymore, I think they got rid of the .cfg file. More details here: http://forum.il2sturmovik.com/topic/19491-v1105-released/?hl=%2Bauto+%2Blogin&do=findComment&comment=306841 Is there another way to have autologin working? It was really useful
1CGS Sneaksie Posted May 19, 2016 1CGS Posted May 19, 2016 We published another hotfix, 2.001c, to address several problems before the weekend so you could enjoy the sim a bit more: 1. Some plane modifications in the campaign won't be incorrectly shown when in fact they weren't unlocked; 2. Map markings will appear correctly in multiplayer; 3. Plane markers won't appear after entering and exiting a gunner seat of another player plane on Expert difficulty in multiplayer; 4. Turn function works fine in bomb sight when mouse control is enabled; 5. Mouse control improved for Fw 190. 7
LLv24_Zami Posted May 19, 2016 Posted May 19, 2016 Ugh, noooo! We really need a key binding or another command to have the gunners at the ready or to have them stand down. Tried it again after the latest hotfix in QMB with Ju-88 and this time it worked nicely. My earlier test was in campaign mission where Pe-2 gunners stayed passive. Maybe it got fixed, I don`t know. Or some random bug.
Antiguo Posted May 19, 2016 Posted May 19, 2016 Hi after updating , to open the game tells me : 10006: Checksum not valid , and I can not get .¿ I can do?
seafireliv Posted May 20, 2016 Posted May 20, 2016 (edited) Well a fat lot of good the fixing of crashes did for me. It still crashes like nobody`s business the moment I try to adjust my controller settings. I have had several crashes from the meerest slightest change I try to make to my settings. I was on Windows 10, changed to a completely fresh install on Win 7 and it`s literally made no difference, even after the patches. Guess they didn`t get the raft of bug reports I sent them. Edited May 20, 2016 by seafireliv
CF-105 Posted May 20, 2016 Posted May 20, 2016 I like it. But why oh why aren't there more mission types? Patrol or Fighter Sweep? Mundane things that loosen up the fly to A und do B and back home missions. I mean it is nice to get everything on a plate as Single Plaer, but don't you think it would be interesting to fly around and look out for enemies, not knowing what you'll get? I'd love to see the Quick Mission Builder (QMB) return to IL-2, I loved the specialized missions built around attacking a tank column, an airbase, or scrambling to defend your own airfield. I think it would be a nice extra dimension on what we have now, you pick a location on the map, then pick the kind of mission you want, then weather, aircraft, etc afterward. 1
TG-55Panthercules Posted May 20, 2016 Posted May 20, 2016 No idea what that is, screenshot to show it? As someone else said, the "bubble of blur" has been around for a long time, and there were some old threads with screenshots and discussion about it several version/updates ago. It's a little less noticeable on the non-snow maps, but still clearly visible whenever there are forested areas, such as below: Most fighter jocks duking it out against other planes at higher altitudes probably don't notice it much, but I'm a ground pounder and spend most of my time scanning the terrain for targets, so it really spoils things for me. Hopefully some day it will get fixed/addressed, as the devs have worked hard to make something decent here and I really would like to enjoy this game. Till then, I've got better/more fun things to do. 10
ShamrockOneFive Posted May 20, 2016 Posted May 20, 2016 As someone else said, the "bubble of blur" has been around for a long time, and there were some old threads with screenshots and discussion about it several version/updates ago. It's a little less noticeable on the non-snow maps, but still clearly visible whenever there are forested areas, such as below: Most fighter jocks duking it out against other planes at higher altitudes probably don't notice it much, but I'm a ground pounder and spend most of my time scanning the terrain for targets, so it really spoils things for me. Hopefully some day it will get fixed/addressed, as the devs have worked hard to make something decent here and I really would like to enjoy this game. Till then, I've got better/more fun things to do. Ahh yes, I've noticed that. I'm not sure if it'll ever go away... It's the kind of thing I've noticed in flight sims for a very long time. It's gotten a lot more subtle over the decades but War Thunder, Rise of Flight, IL-2 and DCS all do that kind of thing in one way or another.
TG-55Panthercules Posted May 20, 2016 Posted May 20, 2016 Ahh yes, I've noticed that. I'm not sure if it'll ever go away... It's the kind of thing I've noticed in flight sims for a very long time. It's gotten a lot more subtle over the decades but War Thunder, Rise of Flight, IL-2 and DCS all do that kind of thing in one way or another. I've never played War Thunder and spent no time in DCS after the first time I sat in the cockpit of my new Huey and couldn't stand the graphics, but I've spent 6+ years flying in Rise of Flight and have never seen anything like this bubble of blur effect in RoF (and I don't remember seeing anything like it in the many years I used to fly the old IL-2). That's why I've been so surprised and disappointed to see it in BoS/BoM, since it was reported to be basically built on the RoF engine.
216th_Jordan Posted May 20, 2016 Posted May 20, 2016 (edited) Sorry but how could those Techno chat tips give any advantage? I see it as a help for newbies and I like it for that. As i've seen ot stall warning appears way ahead of critical AoA. It's really nothing to get worried about... To have a server side option to disable techochat itself is another thing and I would surely like that option. Edited May 20, 2016 by 71st_AH_Jordan 1
6./ZG26_Loke Posted May 20, 2016 Posted May 20, 2016 Install worked fine here . But thought that we would get all the ordinance options back, so we didn't have to unlock them!
=EXPEND=Capt_Yorkshire Posted May 20, 2016 Posted May 20, 2016 thx for the map icon fix. have a nice weekend.
Lusekofte Posted May 20, 2016 Posted May 20, 2016 Yes chief I agree with you, I myself hate the compass for the very same reasons. A full real server should have the tips and techno disabled. You wont see a new player in these servers anyway
CZEforzamike Posted May 20, 2016 Posted May 20, 2016 post-19-0-78852400-1463569992.jpg Is this the new trees and fire/smoke effects you guys are working on? It looks amazing! Don't be crazy! It id post production picture
Geralt Posted May 20, 2016 Posted May 20, 2016 I got a question concerning the standard and premium edition of BoM. What if I buy the standard edition without the 2 extra planes, can I later update to premium by buying the 2 extra planes like I did in BoS ? Just asking because of the silly unlock system. With the premium edition you get all the "unlocks" but you have to pay for them. Clever business idea but it sucks nevertheless for the customer. So, can I upgrade later from standard to premium edition or is that not possible anymore ?
LLv44_Damixu Posted May 20, 2016 Posted May 20, 2016 I got a question concerning the standard and premium edition of BoM. What if I buy the standard edition without the 2 extra planes, can I later update to premium by buying the 2 extra planes like I did in BoS ? Just asking because of the silly unlock system. With the premium edition you get all the "unlocks" but you have to pay for them. Clever business idea but it sucks nevertheless for the customer. So, can I upgrade later from standard to premium edition or is that not possible anymore ? Yes you will be able to update standard BoM to premium by purchasing two extra planes. I am also waiting for information from 1CGS when they will release extra planes available to purchase. Please take my money
1CGS BlackSix Posted May 20, 2016 1CGS Posted May 20, 2016 Yes you will be able to update standard BoM to premium by purchasing two extra planes. I am also waiting for information from 1CGS when they will release extra planes available to purchase. Please take my money P-40 and MC.202 will be available for purchase when Battle of Moscow is released in Steam.
Jade_Monkey Posted May 20, 2016 Posted May 20, 2016 Im pretty sure the answer is yes, once the separate planes are available. That should be soon, when BOM is released on Steam
=EXPEND=Capt_Yorkshire Posted May 20, 2016 Posted May 20, 2016 hi devs are you doing a trailer for BOM ? if you are i would not go down the CGI road this games graphics are good enough . what i'm trying to say is you need a kickass trailer with kickass music, this quality sim needs more people. 1
Livai Posted May 20, 2016 Posted May 20, 2016 I wonder why they reduced the enviro.dll from 408kb down to 397kb? This never happend before!
Geralt Posted May 20, 2016 Posted May 20, 2016 Yes you will be able to update standard BoM to premium by purchasing two extra planes. I am also waiting for information from 1CGS when they will release extra planes available to purchase. Please take my money thanks for your answer Damixu P-40 and MC.202 will be available for purchase when Battle of Moscow is released in Steam. thanks for your answer as well Black Six
Blitzen Posted May 20, 2016 Posted May 20, 2016 (edited) I am not sure exactly when this happened but it seems ro be with this last upgrade: I am no longer a critic of the 190's wobble with my MS FFB joystick! Over the past year I have managed to smooth out its wobble to a grater degree but have still had lingering stability problems both in Normal & Custom settings.No more! Oh a still get a snap roll in tight high speed starboard turns, but they are predictable as are other FM characteristic of this bird, but target acquisition & steady gunnery is now possible...YAY! As an early buyer I had been disappointed trying to use this heavily armed plane in all the SP missions,it was so unstable esp in YAW input.I had nearly given up on it prefering the steadier 109 variants.No more.I'll be a lot more inclined to use it with PWCG as a plane of choice.Great stuff! I hope the others who have had a similar affliction with this splendid aircraft have found teir problem solved as well. [/ URL] ( Apologies to the person who shot this screenie originally,& I borrowed from from Google.) Edited May 20, 2016 by Blitzen
LLv44_Damixu Posted May 20, 2016 Posted May 20, 2016 thanks for your answer Damixu thanks for your answer as well Black Six You are very welcome Geralt. I'm glad to give any assistance I can
SAG Posted May 20, 2016 Posted May 20, 2016 Hi there Devs, your Yaw Reset dosnt work right. i press D and it gets recenterd but as soon as you move your pedals again, they "old" center comes back to life. lol i hope i said that clear enough xD
L1A1 Posted May 20, 2016 Posted May 20, 2016 (edited) Thank you very much everybody for this fantastic update and for a your very hard work, i notice you can now go head to head with AI and not get sniped. As for the sun shining through the gaps in the clouds onto the ground ... Edited May 20, 2016 by GU80
JAGER_Batz Posted May 20, 2016 Posted May 20, 2016 (edited) I've never played War Thunder and spent no time in DCS after the first time I sat in the cockpit of my new Huey and couldn't stand the graphics, but I've spent 6+ years flying in Rise of Flight and have never seen anything like this bubble of blur effect in RoF (and I don't remember seeing anything like it in the many years I used to fly the old IL-2). That's why I've been so surprised and disappointed to see it in BoS/BoM, since it was reported to be basically built on the RoF engine. I agree, this game is disguised ROF, so have these crazy Fms 18. Claiming that FM is incorrect without the required proof and starting a flame thread based on such claim is prohibited. The form for an FM claim consists of: short but consistent description of the claim; link to a reference and to a specific part of such reference that describes correct behaviour of a disputed element/situation; game track record and the list of conditions used to recreate disputed element/situation. Exception to this rule: FM discussion Not following this form in its entirety will result in locking (locking and deleting) such thread and also in the following: First offense - 7 days ban on entry Second offense - 30 days ban on entry Third offence - permanent ban on entry Verbal warning. Edited May 21, 2016 by BlackSix
SCG_Space_Ghost Posted May 20, 2016 Posted May 20, 2016 I agree, this game is disguised ROF, so have these crazy Fms Nah. 3
FuriousMeow Posted May 20, 2016 Posted May 20, 2016 (edited) As someone else said, the "bubble of blur" has been around for a long time, and there were some old threads with screenshots and discussion about it several version/updates ago. It's a little less noticeable on the non-snow maps, but still clearly visible whenever there are forested areas, such as below: Most fighter jocks duking it out against other planes at higher altitudes probably don't notice it much, but I'm a ground pounder and spend most of my time scanning the terrain for targets, so it really spoils things for me. Hopefully some day it will get fixed/addressed, as the devs have worked hard to make something decent here and I really would like to enjoy this game. Till then, I've got better/more fun things to do. All games have that. It's due to LOD and something that can't be gotten rid of. It's the same as when the grass suddenly stops being drawn. Stuff like that isn't as noticeable in shooters because your character is always in the grass and can't see that far, but if the character goes up to a hill where the grass is drawn up there is a clear demarcation line where the LOD pop-up happens. In this case it is going from a more blurry forest area to the individual trees. It happened in the old Il-2 as well but since the forests there were just simple 3 layered bitmaps it wasn't as noticeable but there is a clear line between higher detailed bitmaps and lower detail even in the old Il-2 series. It is also present in RoF. You can see the forest line change here: Edited May 20, 2016 by FuriousMeow
71st_AH_Mastiff Posted May 20, 2016 Posted May 20, 2016 (edited) nvrmnd Edited May 20, 2016 by 71st_Mastiff
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