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This is not a sim, it's a masterpice in the making


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Posted (edited)

I finally managed to spend some time on the sim tonight. Wow.

 

I must have spent at least 1 hour taxiing around, looking at the intricate suspensions work, the airframe vibrate with life as the engine purrs, correcting and anticipating the reactions of what is by far the most realistic rendition of ground behaviour ever seen in a simulator. 

 

For the first time you get to feel your aircraft as a heavy thing sitting on the ground: the inertia, friction, precession and torque contending the direction of your aircraft as you throttle your way around. 

 

And the feeling in the air is just superb: the center of gravity is so spot on, the response is progressive and fluid, and it's so immersive that I swear I could have felt the sensation of feedback, even if my joystick doesn't have it as a feature.

 

As a real life pilot, I can say this truly and incredibly behaves so much like the real thing, and it does justice to the trickiest and most delicate parts of flying, which are landing and taking off, where you have to think ahead and predict what your aircraft is going to do. No guesswork, just follow the procedures, speeds and rates, or it will turn back and bite you.

 

Last but not least, the details: the surface bump mapping, the reflections, the minutest of details.. all of these little things together show how this sim is not just a sim, but it's a work of true passion and dedication, achievable only with painstaking research and work. 

 

In a way it feels a lot like when the first IL-2 came out years ago: a milestone, an unprecedented labour of love and passion. 

 

This product has picked up on that heritage and taken it a step further: this is not just a milestone, as I said in the title of the thread, we're witnessing the making of a masterpiece.

 

The best money I've spent in quite some time, and if this is just the 35% of what we'll get, I just can't wait to see the rest.

 

Congratulations to all involved, you really outdid yourselves and knocked it out of the park!

Edited by Sternjaeger
  • Upvote 12
Posted

I agree, well said sir.  :salute:

Posted

soz, the thread heading should have read "masterpiece" of course, but the title is still in alpha stage  :biggrin:

Posted

 

 

For the first time you get to feel your aircraft as a heavy thing sitting on the ground: the inertia, friction, precession and torque contending the direction of your aircraft as you throttle your way around. 

 

+1 on everything you stated....

1./KG4_Blackwolf
Posted

 

For the first time you get to feel your aircraft as a heavy thing sitting on the ground: the inertia, friction, precession and torque contending the direction of your aircraft as you throttle your way around. 

 

And the feeling in the air is just superb: the center of gravity is so spot on, the response is progressive and fluid, and it's so immersive that I swear I could have felt the sensation of feedback, even if my joystick doesn't have it as a feature.

Thats about how I put it to others in my squad that didn't buy the game. It feels heavy..

Posted

Hey Aeronautico, we're talking il2sturmovik.it times, aren't we?  :cool:

  • Upvote 1
Blooddawn1942
Posted

Nothing more to ad here and I couldn't said it better.

A labour of love....indeed it is. It feels so organic.

Man...can't wait for todays evening to fly again over frosty russia.

The weekend will be somewhat....well....hollow without BoS!!

Posted (edited)

You caught my thoughts, Comrade Sternjaeger (or Kamerad, perhaps it's more fit?).

I myself desired to start up an appreciation thread but this is so much better.

 

So here I say that you guys really nailed the feeling of night time; I can only imagine how hard it can be to work with low-intensity light sources, with darkness, and make it feel and look natural. The moon. The shadows it casts, and its reflection on the airframe, and on the icy, silent landscape. The sudden flash of a flare. Headlights cutting through the dust and snow lifted by the wheels of the trucks. Exhaust gases spitted out in flames...

That, with all the aspects of flight. I would lie if I said that it's not emotionally moving.

 

"Thank you".

 

Picchio

Edited by Picchio
  • Upvote 2
Posted

Hear hear to all said here. The core elements of BoS work on so many levels.

 

I honestly don't care that the early release has less content, than I expected. The Alpha build proves, that most of the core elements are in place and are amazing. This to me means, that BoS is already further in its development, than ClOD was, when it was officially released. 

 

In the coming weeks and months, as the last of the core of the sim is implemented in completed form, DM, gun modelling, ballistics, explosions, AI, clouds etc, we can make a more complete judgement, but I have confidence, that the devs have things under control, when they can deliver the most complex parts of the sim in this completed state in less than a year.

 

The only element, where I'm  not 100% confident, that the devs can live up to all my expectations is the AI. While the AI in RoF has come a long way over the years, it still carries some structural limitations and build-in flaws, that greatly affects SP gameplay. I hope for a severely rebuild AI, that not only flies realistically (something RoF has already achieved to a great degree) but also behaves realistically on the tactical level.

 

Time will tell, but we're off to a good start.

  • Upvote 2
Posted (edited)

Heavily agreed with the OP. I just flew around town smiling and wiping away big man tears. I learned a lesson about not locking the tail wheel the hard way today :lol: .

 

It is so rewarding when you execute your first take off and today I pulled off my very first landing! I love the sound of the little hiss from the brakes when applied. I surely can't wait to get up there with my squad and dice it up in my Bf-109F-4 'The Ace Maker' and my Fw-190A-3 'Butcher Bird'.

 

It's really hard to put into words what this game means for us and how it feels to fly. I mean really fly a plane! All the details and this is only an Alpha!

Edited by Erg./JG54_SPEKTRE
Posted

CloD has taught me to be cautious about making declarations like the OP but what I've seen so far looks very good and has a lot of potential.

  • Upvote 1
Posted

Yep, it is very promising already and i like it a lot so far! FM needs some work as do of course many other things as it's only 32% complete, but all needed elements for great sim are already there. Can't wait for next week...

Posted

As a silver /Platinum member, this story is encouraging, although I hated, hated the LAGG-3 and its wobblyness in other sims, it seems others are very pleased, so I have high expectations when they finally release it for the silvers.

Posted

The LaGG-3 is unstable. These planes aren't on rails, so be prepared to stick and rudder it for stability.

III/JG52_Otto_-I-
Posted (edited)

a silly question. What is harder, a car, or an Lagg-3?
 

https://www.youtube.com/watch?v=S85CjGR_GbI

 I hope the "damage model" of the aircrafts, will be better than this, when the work is completed.

like this ..more or less 
7165832467_b9a20d8bca_o.jpg

Edited by III/JG52_Otto_Mas
CaptainCrunch
Posted

... The only element, where I'm  not 100% confident, that the devs can live up to all my expectations is the AI. While the AI in RoF has come a long way over the years, it still carries some structural limitations and build-in flaws, that greatly affects SP gameplay. I hope for a severely rebuild AI, that not only flies realistically (something RoF has already achieved to a great degree) but also behaves realistically on the tactical level.

 

Time will tell, but we're off to a good start.

 

I hate to admit it, but this right here is the one single factor that kept me from adopting early. Really pleased to read all the great first impressions from everyone, but honestly it came as no surprise to me after years with ROF. The Digital Nature engine is outstanding and gives an incredible impression of flight. Aircraft models, FMs, DMs, landscapes, optimization, etc... I've come to expect excellence from the team at 777. That being said, spending years with ROF means that I remain skeptical about how the AI will turn out. I really, really hope that the team makes developing convincing AI a priority this time around, cuz unfortunately in ROF this was not the case. As you say, "Time will tell" and I'll be keeping an eye out with fingers crossed.

 

Regardless of that, congrats to everyone involved at 777 on their excellent start!

  • Upvote 1
Posted (edited)

AI is the most difficult thing to make because unlike shooters, it needs to be very fluid and not canned, not to mention it has to "fly" a very difficult FM and not the easy mode simple ones from years past. Additionally, if it uses cheats to be competitive against humans - everyone complains about how it cheats, and yet in shooters the AI gets away with cheating because that's the only way it can be competitive.

 

If you expect AI to be as intuitive as a human, reality is going to give you a harsh check because even the most advanced AI can still be beat by a human in a game of chess.

 

It's time to give up on the false hope that AI will ever be as good as a human, or even make human choices until a dedicated AI processing unit comes along much like how a dedicated graphics processing unit came along to make graphics what they are today. Even GPS systems have people driving on roads that don't exist, taking left turns off overpasses instead of an offramp thirty feet away, or going through a lake - and they are given a level of AI to determine the route.

 

If you want AI that behaves like a human and is competitive, play online against humans - there is no substitution. If you want to play single player, get used to the fact that AI is going to be dumb.

Edited by FuriousMeow
Posted

I guess the objects do not have DMs yet.. I agree with the OP.

Posted

I must admit, very impressive piece of software this very sim is. I am speechless. For the past month I was playing on ATAG giving a whirl to TF4.0 patch, which is good tbh, but THIS!!!, I wasn't expecting it to be so good . Attention to detail is just mindbogglingly insane. I mean try to choose full real (in custom settings uncheck all helpers), turn on aircraft's engine and listen how engine picks up RPM when it is heating up, no, not straight up higher and higher, but gradually, back and forth but higher and higher until you, actually, feel that RPM is stable and this bird is ready to take off. And that is just one tiny detail in a sea of them discovered and not yet.

I am absolutely happy with BOS,  hat's off to developers.

Whoever hesitates, forget it, THIS IS IT guys, with today's PCs it is state of the art SIM, bare with me I am far from being a fan boy, quite an opposite,  I often criticized 777 on Russian part of forum (easier to get response from developers), but once I tried it. WOW, guys at 777, many, many and I mean MANY THANKS to you, and to you yes you, Jason. If this thing doesn't fly (from financial standpoint), I don't know what will and is capable of bringing all those shallow gamers who endlessly run in their GTA V (sigh, my son including).

I have i5, 4.2ghz CPU and AMD HD6950 and all this beauty runs on max silky smooth (aniso though brought down from x8 to x2).

Anyone, who considers himself a flighsim enthusiast must have it, hands down.

  • Upvote 2
Posted (edited)

Sternjäger, you got that spot on !

 

 

 

PS: I predict, that next week  we will get a lot of complains like that: "i can land the Clod 109 like a charm - BOS FM is too difficult. !"   ;)

      The Lagg has the easy to land gear like the 190. The 109 is something else and the BOS 109 will make this real - i am sure.

Edited by Quax
II./JG27_Rich
Posted

a silly question. What is harder, a car, or an Lagg-3?

 

https://www.youtube.com/watch?v=S85CjGR_GbI

 

 I hope the "damage model" of the aircrafts, will be better than this, when the work is completed.

like this ..more or less 

7165832467_b9a20d8bca_o.jpg

I told Tuckie there must be a German spy in that car 

Posted

It's pretty clear that a lot of things are still work in progress, but it's impressive to see that what is finished is indeed SO accurate! 

Posted (edited)

Great song post by Scarecrow! Fits what I am feeling presently. Just got done with a successful landing and take off! And I took her up for some acrobatics too!

 

 

and now a good hunting song by the same band!

 

 

https://www.youtube.com/watch?v=MNvYrlgHl48

Edited by Erg./JG54_SPEKTRE
Posted

I've been playing IL2 with a group fo friends for years now. A bunch of old guys who get together to fly, fight, laugh, and tell stories about their days in the service long ago. Now we sound like a bunch of kids with a new toy after loading this game. Thanks to the developers we fit in our uniforms again!

  • Upvote 2
Posted

Sternjäger, you got that spot on !

 

 

 

PS: I predict, that next week  we will get a lot of complains like that: "i can land the Clod 109 like a charm - BOS FM is too difficult. !"   ;)

      The Lagg has the easy to land gear like the 190. The 109 is something else and the BOS 109 will make this real - i am sure.

 

Well i guess no matter how good/bad the 109 FM will be, we must just suck it and get over it because of alpha.

LLv44_Mprhead
Posted

Well i guess no matter how good/bad the 109 FM will be, we must just suck it and get over it because of alpha.

 

Have to say that it was a little bit weird how that went down. I didn't see anything offensive in that thread except maybe in some of the more defensive posts. Although maybe early access part of the forum would have been better place for that discussion.

Posted

Have to say that it was a little bit weird how that went down. I didn't see anything offensive in that thread except maybe in some of the more defensive posts. Although maybe early access part of the forum would have been better place for that discussion.

 

Agreed, i found that very weird (especially i wasn't complaining anything) and not too helpful to the devs but if thats how things work here i'm not going to comment anything regarding FM etc.anymore.

Posted (edited)

@DB605: why did you quote me ? I guess you misunderstood my post. I didn´t doubt the quality of the 109 FM. Perhaps its my bad english  :unsure:

Edited by Quax
Posted

I finally managed to spend some time on the sim tonight. Wow. I must have spent at least 1 hour taxiing around, looking at the intricate suspensions work, the airframe vibrate with life as the engine purrs, correcting and anticipating the reactions of what is by far the most realistic rendition of ground behaviour ever seen in a simulator.  For the first time you get to feel your aircraft as a heavy thing sitting on the ground: the inertia, friction, precession and torque contending the direction of your aircraft as you throttle your way around.  And the feeling in the air is just superb: the center of gravity is so spot on, the response is progressive and fluid, and it's so immersive that I swear I could have felt the sensation of feedback, even if my joystick doesn't have it as a feature. As a real life pilot, I can say this truly and incredibly behaves so much like the real thing, and it does justice to the trickiest and most delicate parts of flying, which are landing and taking off, where you have to think ahead and predict what your aircraft is going to do. No guesswork, just follow the procedures, speeds and rates, or it will turn back and bite you. Last but not least, the details: the surface bump mapping, the reflections, the minutest of details.. all of these little things together show how this sim is not just a sim, but it's a work of true passion and dedication, achievable only with painstaking research and work.  In a way it feels a lot like when the first IL-2 came out years ago: a milestone, an unprecedented labour of love and passion.  This product has picked up on that heritage and taken it a step further: this is not just a milestone, as I said in the title of the thread, we're witnessing the making of a masterpiece. The best money I've spent in quite some time, and if this is just the 35% of what we'll get, I just can't wait to see the rest. Congratulations to all involved, you really outdid yourselves and knocked it out of the park!

 

Stern I totally agree with you....this Sim came out directaly from fly passion !!!

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