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Question - why is taxiing so difficult?


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VBF-12_Snake9
Posted (edited)
You can't have 'the taxiing must be realistic' and yet press 'Ctrl E to start engines'. wtf?

 

very good point :biggrin:  

 

 

Long time ago in 1946, our squad used to have a taxing school for the new recruits.   

Edited by 12.OIAE_Snake9
BlitzPig_EL
Posted

If you want the developers to consider revisions to the FM, you have to provide input that's more specific than "like they don't weigh anything". What exactly does that mean? The climb rate is too high? The roll rate is too fast? Which aircraft?

And you'll need to provide specific data to support your claim. The team has better things to do than constantly revise the FM based on some undefined opinion of one player. They do listen, but only if you provide the information in the correct manner.

 

And here is the rub of it all.  How do you quantify "feel".  It's not a measurable thing like climb rate or top speed.  Yet you can still have the sensation that the aircraft behave as if they are lacking mass.  It's at the root of the much discussed "wobbles" for instance. These sim aircraft often "feel' like a leaf in the wind to me, and to many others.  

 

Hence my thoughts that the WW1 roots of this game engine somehow are playing a part in it.

 

I wish I had a more defined way to put it, but I don't.   Something just feels off, and to my mind it's intrinsic to how mass and inertia are dealt with in the game engine.

seafireliv
Posted (edited)

Yea, well you can`t go on it just feeling `off`. For a start that`s hugely subjective. Even real life pilots find sims difficult because of the fact the world moves and not the plane.  I`m all for real life pilot`s experiences, but quantifiable evidence is needed.

 

Also perhaps modern day aircraft are simply better designed regarding taxxing now, compared to WW2 aircraft? Surely our modern technology has made aircraft life much easier for the modern person, not just in ground moving but flying aircraft too?

 

So we must consider the differences of 67 odd years ago.

Edited by seafireliv
unreasonable
Posted

And here is the rub of it all.  How do you quantify "feel".  It's not a measurable thing like climb rate or top speed.  Yet you can still have the sensation that the aircraft behave as if they are lacking mass.  It's at the root of the much discussed "wobbles" for instance. These sim aircraft often "feel' like a leaf in the wind to me, and to many others.  

 

Hence my thoughts that the WW1 roots of this game engine somehow are playing a part in it.

 

I wish I had a more defined way to put it, but I don't.   Something just feels off, and to my mind it's intrinsic to how mass and inertia are dealt with in the game engine.

 

A number of people have raised this point, so there clearly is something happening in peoples' minds, but I would be very surprised if it was anything to do with the game engine. As Dakpilot pointed out previously, the laws of physics did not change between 1916 and 1942, so there should be no reason why a WW1 FM should be any different in principle to a WW2 FM. The formulae are the same, only the quantities are different.

 

If you really think that mass and inertia are incorrectly modeled in the game engine is there not some simple test you can come up with to prove it, perhaps with a gliding plane?

 

As for some RL pilots noticing a feeling of weightlessness - I suspect this has more to do with the fact that in the sim they have no inertia acting on their body. Personally, having "flown" RoF planes for hundreds of hours, they "feel" fine to me and the BoX planes "feel" much heavier. By "feel" of course, I mean that my brain has learned to interpret the visual clues as inertia - to a degree - rather than weightless floating.

 

As for ground handling specifically - perhaps more to do with the definition of the ground than physics calculations.

  • Upvote 2
SvAF/F16_Goblin
Posted (edited)

Actually, when taxiing the Bf110 in Hadjis recording, I did see this jumping in the cockpit. Not as extreme as in the recording but definitely a stron jumping with full load.

Not the same in Moscow map as in Stalingrad map. Stalingrad is weird! Also flew DED server yesterday and was jumping like a jack rabbit when taxiing on CONCRETE taxiway with full load. If this behaviour is related to server lag or something with the net code, it might explain why it is so difficult to taxi. There is a discrepancy between what I try to do and what really happens due to lost or late information. It will be like the first generations of fly by wire systems and pilot induced oscillation. Trying to correct and do things out of sync with the system.

Edited by 1./ZG1_Goblin
6./ZG26_Emil
Posted

 I'm assuming none of us are trained military pilots and/or trained in the actual operation of these a/c. Its a game.

 

I keep seeing self deprecating comments like this, one guy even talked about how we are nerds in a basement or something.

 

Actually there are lots of RL pilots who enjoy flight sims. Some are former military pilots, some are airline pilots and there are plenty of other pilots on here as well. The problem is when a real pilot says something they get ignored because they say something that doesn't fit the narrative that people want to pursue. If people were honest I think the "make taxiing easier" crowd would say they don't really care about realism they just want to be able to get off the ground as fast as possible and aren't interested in the challenge.

 

I was a RL pilot but with only 130 hours, I did get to fly a couple of tail draggers but never off an unprepared strip in deep Russia ;)

  • Upvote 3
1./ZG1_ElHadji
Posted

Hmm, it should be better with 10mb/s. I think this is more of a server sided problem then (like based far from your place). Thats the only thing that would make sense to me as I don't have that jumpy behaviour online on any map. (30ms ping on WoL for example)

 

If memory serves me right I had about 30ms ping to the InWar server. I get about 40ms ping when I fly on the JG26 server which is using the Moscow map. So in theory the bouncing effect should be worse on the JG26 server but in reality it is the opposite. For the record I am using a 100/100Mbps fibre LAN connection without routers etc involved. What I find strange is that I fly with 1./ZG1_Goblin (the first plane behind me in the video) and 1./ZG1_Kilrah (2nd plane behind me) all the time and the oddities ONLY happen on the Stalingrad map.

BlitzPig_EL
Posted

Emil, we have guys in our group that have flown the SPECAT Jaguar and Harrier and P3 Orion, and aircraft back as far as 1930's era golden age racing planes and reproductions of them, and to a man they all say the taxi dynamic is wrong.   Who am I to believe?   Real military and aerobatic pilots, or guys on the 'net "flying" in their house?   I'm not bashing sim pilots here, just trying to understand why it's so hard for some on this forum to believe that this game just might not be modeling certain aspects correctly.

 

As sim pilots we all want the same thing, an accurate as possible representation of flight.  

 

When real pilots all tell me the same thing, and my limited experience in tail draggers WW2 war birds, and civil aircraft tells me the same things, I find it very difficult to just go along with what we have now as being correct.

  • Upvote 2
Posted (edited)

" wrong "  is  a lot , I prefere to said tweak

 

as reponse I said personnaly with  Bos  I take pleasure to taxiing but need to be vigilant to speed and handling , however it's a flight sim , not many sim can give that . 

 

it's the same when a simracer say : why I can't turn in this corner , and the reponse is : because your speed is too high . simply

Edited by sport02
1./ZG1_ElHadji
Posted

If people were honest I think the "make taxiing easier" crowd would say they don't really care about realism they just want to be able to get off the ground as fast as possible and aren't interested in the challenge.

I think you are wrong here Emil. All the people I fly with pursue realism to a certain degree and when most of them share my opinion that something is wrong with the ground handling on the Stalingrad map I think it is safe to say that there is somethíng going on here. It is not about not wanting to taxi or not wanting a challenge. It is about not wanting to get stuck on runways or a few decimeters outside of the taxiway. Or having 7t aircraft bouncing like rubber balls. It is about wanting realism to the degree that original flight manuals can be used for taxiing instead of using gameplay techniques implemented to cater the needs of armchair pilots not using rudder pedals with toe brakes.

 

The group of people I normally fly with (like Goblin who shares my opinion on the Stalingrad ground handling) are not exactly flight sim n00bs. We have thousands of hours in DCS and every flight sim since Falcon 3.0. Sure, we are not pilots IRL but we know enough about physics to realise that something is odd here. We know that it takes a massive force to make 5-6000 kilograms bounce up in the air. We know how friction and inertia affect tires.

 

I am convinced that 1C/777 did something to the ground handling on the Stalingrad to prevent people from taking off in all directions in multiplayer. That has a positive effect, no doubt. But it also made ground handling on the Stalingrad less realistic than it should be. And again, how come that ground handling is different between the Moscow and the Stalingrad map?

 

Posted (edited)

I think there are two issues with taxiing.

 

1. The jumping up and down: That's mostly affecting the heavier planes and it's probably worse in MP than in SP, but it's weird that a planes tail jumps up and down on a flat concrete runway or taxi way.

2. The behaviour of the freely castering tail wheel on planes that feature one. That's extremely bad, especially on planes that have a tail wheel lock and allow the tail wheel to be unlocked (Fw 190, Yak-1, Bf 109, La-5, LaGG-3). I can't believe that is currently modelled correctly, because if it would've been this hard to taxi with unlocked tail wheel, flight manuals would've stated to taxi with tail wheel locked whenever possible. But atleast on the German planes, the tail wheel was locked for take-off or landing, not for taxiing. Given how conservative flight instructions for these planes were, they surely would've mentioned something, if ground looping was that likely to happen while taxiing with unlocked tail wheel.

 

No matter how often i tried it, i never managed to confidently taxi from parking position to the runway (doesn't matter which airfield or map or season) in the Fw 190, 109, Yak-1, La-5 or LaGG-3, even at very low speed (lower than real pilots would've taxiied with), with an unlocked tail wheel. And even without wind.

Edited by Matt
  • Upvote 2
SCG_Space_Ghost
Posted

-snip-

 

And again, how come that ground handling is different between the Moscow and the Stalingrad map?

 

I think it's self-evident from the multiple times the development team told us that the Moscow map was generated using improved methods and lessons learned from creating the Stalingrad map... I also recall it being said that they'd like to revisit the Stalingrad map and bring it up to the same quality of the Moscow map when time permits.

1./ZG1_ElHadji
Posted

I think it's self-evident from the multiple times the development team told us that the Moscow map was generated using improved methods and lessons learned from creating the Stalingrad map... I also recall it being said that they'd like to revisit the Stalingrad map and bring it up to the same quality of the Moscow map when time permits.

 

Which is kind of why I phrased the question. We know that ground handling is different on the Stalingrad map compared to the Moscow map. We know that the Moscow map was made using improved methods and with lessons learned from making the Stalingrad map. To me that kind of proves my (and others) point here. Ground handling on the Stalingrad map isn't as good or even as realistic as it should be. I hope that time permits a fix pretty soon.

  • 1CGS
Posted

 

 

I come here to ask questions and to learn, it's the only reason I raise these issues.
 

 

Which is fine, but when you categorize people who are not pilots as "simmers in their basements," you cannot be surprised when people are put on the defensive. 

Posted

 I am convinced that 1C/777 did something to the ground handling on the Stalingrad to prevent people from taking off in all directions in multiplayer.

As well they should. If that's the intent it's not a severe enough effect as you can still see players taking off straight through the snow. It should be impossible to do that.

6./ZG26_5tuka
Posted

I think there are two issues with taxiing.

 

1. The jumping up and down: That's mostly affecting the heavier planes and it's probably worse in MP than in SP, but it's weird that a planes tail jumps up and down on a flat concrete runway or taxi way.

2. The behaviour of the freely castering tail wheel on planes that feature one. That's extremely bad, especially on planes that have a tail wheel lock and allow the tail wheel to be unlocked (Fw 190, Yak-1, Bf 109, La-5, LaGG-3). I can't believe that is currently modelled correctly, because if it would've been this hard to taxi with unlocked tail wheel, flight manuals would've stated to taxi with tail wheel locked whenever possible. But atleast on the German planes, the tail wheel was locked for take-off or landing, not for taxiing. Given how conservative flight instructions for these planes were, they surely would've mentioned something, if ground looping was that likely to happen while taxiing with unlocked tail wheel.

 

No matter how often i tried it, i never managed to confidently taxi from parking position to the runway (doesn't matter which airfield or map or season) in the Fw 190, 109, Yak-1, La-5 or LaGG-3, even at very low speed (lower than real pilots would've taxiied with), with an unlocked tail wheel. And even without wind.

In the 109 it is somewhat doable with frequent brake usage and pulling/pushing the elevator (not saying this is the way it should be mind you) but the 190 is simply out of proportion. When I reported that issue and devs came around giving the tailwheel more friction some people moaned about "simplification" and that they shouldn't listen to "noobs that cant taxi properly".

 

Fact is most people don't know what it should be and we all end up sticking for what we believe is realistic or not. Thats fine as long as nobody without real expirience or deep physical background comes along telling real pilots they were all wrong and everything was fine due to the fact they themself can handle it somehow (otherwise they'd probably jump the gun, too, and not "learn to do it properly" as they tend to promote on the forum).

Posted

A lot of the strange behaviour can be explained when observing from outside view...many times the tailwheel is not pointing in the direction expected, and some gentle forward motion is needed to centre it before it will lock or before applying large power

 

Observing from outside view with attention to direction of tailwheel castering in QMB can help a lot to figure out where you are going wrong sometimes, when problems are experienced

 

In my experience when taxiing large powerful tailwheel aircraft, the tailwheel was always locked as standard procedure when taxiing straight  and unlocked for turning and parking

 

In one aircraft type, the shear pin for the locking tailwheel became such a scarce spares commodity, engineers/stores would hide them under lock and key and swear they had no stock available  ;) I even heard of people having a few unofficial ones  made up by engineering shops , no idea who that would have been though  :cool:

 

Cheers Dakpilot

  • Upvote 1
Posted (edited)

I remenber that developers say about difference with moscou because of  the large runway without that means .

also I try on différents maps  ; lapino , Stalingrad and moscou , different type of runway and I d' ont see difference ( apart bump on bad runway ) , otherside it's difficult to see a difference

I try to run in 109  along the runway  arround 20 kmh or more , it's difficult to know  , with unlocked tailwheel and it's possible .

Edited by sport02
busdriver
Posted

as I've said before, we have to remember this is a GAME. I'm assuming none of us are trained military pilots and/or trained in the actual operation of these a/c. Its a game. My point is, there should be more focus on what you do when you're in the air (managing your engines, trying to get to the target, dropping bombs accurately, dodging flak, getting home and landing safely..bumps and all)...NOT wasting valuable time trying to taxi. It is a frustrating experience when you go through the startup procedure and taxi out only to get bogged down in mud/snow and then end up going around in circles trying to get out of it...or being one of 3 stuck behind someone doing the exact thing (happens usually at the start of missions on MP servers). People (esp fighters) still take off straight. Why waste your time? I fly bombers 100% of the time so I need to be on firm ground so I will persevere but I'm just saying it shouldn't be made to be that difficult.

 

You can't have 'the taxiing must be realistic' and yet press 'Ctrl E to start engines'. wtf?

As we used to say back when I dropped bombs for living..."Shack!"  I share your frustration, drag a wheel of a One-One-Oh into the snow and kiss your sortie good-bye. If I can't make it to the runway in three restarts I give up and switch to a 109 with a bomb or four. Even that is a big challenge.

 

Ground ops in BoS are by far the MOST DIFFICULT, and FRUSTRATING aspect for this former USAF fighter pilot, retired airline pilot and current tailwheel pilot (albeit under powered). However I've noticed an improvement (probably due to the increased coefficient of friction) with the summer map of BoM. Had fun on the ZG 26 Moscow server last weekend...thanks to the ZG 26 crew for that!

Posted (edited)

I would like to share this with you boys it is a magazine I dug out from my bookshelf and I have 100' of WWII magazines

that I had bought for years like Flypast,Flight Journal,Fana de L'aviation just to name a few.

 

Now the info I am giving is from my 2005 Flight Journal ''special issue'' on German Fighters.

 

Flight Journal is an excellent book to pick up with good articles and great photos and you can get them at pratically any good bookstore.

 

The article on the BF-109 was written by the Late Mark Hanna and Capt.Eric Brown P.44 in the magazine.

 

The article covers incredible detailed flight info on everything for pre flight to taxiing to takeoff engine

adjustments and landing just to name part of what is written.

 

Now when the pilot explains taxiing from detailed article of the 109 from page 46. 

 

 

'' The 109 needs a lot of power to get moving,so you need to allow the engine to warm up a little before you pile on the power.Throttle up to 1,800rpm and

suddenly,you're rolling;power back.To turn while taxiing,push the stick forward against the instument panel to lighten the tail,add some throttle and jab the

brake(do this in a Spitfire and you're on your nose!).The 109 ,however is very tail-heavy and is reluctant to turn;you can very easily lock up a wheel.

If you do not use the above technique,you will charge off across the airfield in a straight line!''

 

On P. 50 on the paragraph ''Airborne'' 

 

''Power up and keep it coming smoothly up to 40 inches.Keep the tail down initially,and keep it straight by feel rather than any positive technique.

Tail is coming up now,and the rudder is becoming effective.I'm subconsciously correcting the rudder all the time.It is incredibly entertaining to watch the 109 lift

off the ground;the rudder literally flashing around!''

 

''The fighter is now bucking along,accelerating rapidly.As the tail lifts,there is a positive tendancy to swing leftThis can easily be checked; however,

if you are really aggressive in lifting the tail,the left swing tendency is difficult to stop and happens very quickly.It's a wild rough ride on grass,and

with all the noise and smoke from the stacks,it is very exciting''

 

Quick glance at the airspeed indicator(ASI):160kp/h,a light pull-back on the stick,and you're flying.''

 

The plane does not do that with me. :biggrin:

Edited by WTornado
busdriver
Posted

In my experience when taxiing large powerful tailwheel aircraft, the tailwheel was always locked as standard procedure when taxiing straight  and unlocked for turning...

Thanks for the confirmation...that's what I try to do.

No.42_Wholehawg
Posted (edited)

as I've said before, we have to remember this is a GAME. I'm assuming none of us are trained military pilots and/or trained in the actual operation of these a/c. Its a game. My point is, there should be more focus on what you do when you're in the air (managing your engines, trying to get to the target, dropping bombs accurately, dodging flak, getting home and landing safely..bumps and all)...NOT wasting valuable time trying to taxi. It is a frustrating experience when you go through the startup procedure and taxi out only to get bogged down in mud/snow and then end up going around in circles trying to get out of it...or being one of 3 stuck behind someone doing the exact thing (happens usually at the start of missions on MP servers). People (esp fighters) still take off straight. Why waste your time? I fly bombers 100% of the time so I need to be on firm ground so I will persevere but I'm just saying it shouldn't be made to be that difficult.

 

You can't have 'the taxiing must be realistic' and yet press 'Ctrl E to start engines'. wtf?

 

 

I totally agree with this.  I can't see how anyone including the developers can see this as anything but a bug.  I am sure this IL2 endeavor is partly an exercise in a passion for WW2 aviation but from the standpoint of 1C and 777 things like profitability come into the picture.  Having a flight sim where a new user can't get into the air "On Line" is a huge barrier to entry into the game.

 

Considering this iteration of IL2 and Rise of Flight were built specifically for "On Line" play I can't see how placing a huge roadblock to getting into the air,in a flight sim, makes any practical business sense! 

 

And anyone that says they think this is taxiing issue is right and doesn't need to be addressed ,  is really doing a disservice to the genre of flight sims.  

 

BlitzPig_EL  said it perfectly,  "Just because you can learn to do it does not make it correct.  In this case harder is most definitely not more real."

Edited by No.42wholehawg
  • Upvote 1
Posted (edited)

I like physics and aero on sim , and a flight begins on floor .

also players must be patient to flight and everyone can taxiing properly , do you ask you question when players take off accross le land ? , even if taxiing would easy it would not change that .

 

the startup is complete even if you press only one key ,  I prefer this one instead not full manual start .

Edited by sport02
Posted

I was on the wings of liberty server tonight and started out in a BF110. I joined the main taxiway to see 4 other a/c taxiing slowly to the active....and just smiled when I saw ALL of them bouncing up and down like they were on some sort of jumping castle, then I thought of the comments on this thread. lol. I think the devs need to relook at how this works because it just looks way too excessive. Not only that, I find taxiing the 110 to be quite difficult too - yeah ok, two engines with blades both turning the same way, but it seems as if the brakes aren't strong enough. I ended up having to stop then start then stop and start, etc. Anyway, food for thought - it could be correct and just my opinion.

Posted (edited)

for sure is not immersive to see other players bouncing .

Edited by sport02
1./ZG1_ElHadji
Posted

I was on the wings of liberty server tonight and started out in a BF110. I joined the main taxiway to see 4 other a/c taxiing slowly to the active....and just smiled when I saw ALL of them bouncing up and down like they were on some sort of jumping castle, then I thought of the comments on this thread. lol. I think the devs need to relook at how this works because it just looks way too excessive. Not only that, I find taxiing the 110 to be quite difficult too - yeah ok, two engines with blades both turning the same way, but it seems as if the brakes aren't strong enough. I ended up having to stop then start then stop and start, etc. Anyway, food for thought - it could be correct and just my opinion.

 

Forget realism and taxi the 110 like a Russian plane: be gentle on the throttle, hold the brakes (both) and tap the rudder and it will turn the way you want. Taxiing according to real world flight manuals from the time is a recipe for disaster..

6./ZG26_Emil
Posted

The bouncing does need to be looked at for sure

  • Upvote 1
Posted

 

 

Once you put the 109 down pull your stick right back, apply brakes to both wheels and a little rudder thrown in and you will never loop.

 

+1

 

No problems here with the 109.

Posted

 

 

I find taxiing the 110 to be quite difficult too - yeah ok, two engines with blades both turning the same way, but it seems as if the brakes aren't strong enough.

 

To taxi twins that have both props rotating in the same direction, use differential power if you have a throttle quadrant. Differential power can be used to offset torque from the engines, and to correct for the crosswind factor. Use differential brakes for turning, just as you do in single engine planes. Differential power is also commonly used during the takeoff run.

6./ZG26_5tuka
Posted

Funny enought even with just the left engine runnign the 110 has a very high tendency to steer left once increasing throttle just a bit. It's very dominent when reving up compared to keeping a stable RPM. Most time I taxi the 110 (or watch others doing so) it always steers left a bit before going straight, no matter how much rudder and brake input is being appllied.

 

To me it seems both wheel friction as well as rudder effectiveness are not being totally correct, but it's just my opinion, not a stated fact.

 

On the other hand, the IL-2, Ju-87 and Mig-3 handle very well and believeable to me on ground.

Posted

The bouncing does need to be looked at for sure

The bouncing you see online is your server lag. Taxi around in SP and look at your external view. No bouncing. Also try increasing your connection speed in the multiplayer settings. This visual used to really bug me too until I realized what it was.
  • Upvote 3
6./ZG26_Emil
Posted

The bouncing you see online is your server lag. Taxi around in SP and look at your external view. No bouncing. Also try increasing your connection speed in the multiplayer settings. This visual used to really bug me too until I realized what it was.

 

I think some of it is b ut the BOM map is far better than BOS in this regard

neofightr2
Posted

I have experience with IRL taildraggers and I think that it is very quite well in the sim and have no problem taxi any aircraft. What makes it a bit more difficult is the feeling of inertia, which you have to substitute with visual ques only. You need to be taxiing slowly, use short bursts of power with mostly the engine at idle and after you initiate a turn you have to counter it before you reach your desired course as in real life. I think that BOS has the best ground model of all sims I have flown. At our local airport landing anywhere besides the prepared part of grass strip will end with injury, plane damage or both. There could be some tweaks, but only minor. 

I agree, I am not having problems taxiing. I did find it much harder at first because I didn't realize the tail wheel was locked by default. Once I unlocked it, taxiing was no longer difficult. 

 

Also for those that might not realize this, when engaging rudder if you press the brake button the brake applies along with the rudder. So left full rudder with brake gives you full left brake. This also makes it easier and is intuitive to me since it was what I did in real life when taxing for a hard turn.

Posted

To taxi twins that have both props rotating in the same direction, use differential power if you have a throttle quadrant. Differential power can be used to offset torque from the engines, and to correct for the crosswind factor. Use differential brakes for turning, just as you do in single engine planes. Differential power is also commonly used during the takeoff run.

 

yeah thats what I do. The only problem is, you have to be really in tune with any sort of lag in the engine spooling up. Get one differential wrong and suddenly you're either in a spin or doing the rump shaker (left/right/left/right) lol. 

 

Overall though, even with the minor issues with taxiing.....this sim is FRIGGIN BEAUTIFUL!! :) I flew two missions on WoL last night - first was a 110 strike on shipping going up the Volga I think....I sank the freighter and strafed the patrol boat. To avoid fighters I flew just below cloud or just in it (the immersion is awesome with the wisps of cloud plus breaks, etc). Second mission was a JU88 strike on an airbase - I managed to drop my load directly on the airfield and returned home to a nice soft landing. Nothing gives you the feeling of flying something big like the H111 cockpit (and the JU88 cockpit to a lesser extent). 

Posted

The taxiing is modelled the way they conceived it.You do not have to jab the left or right brakes or lock up the left or right wheel to get the 109 to turn

And it sure does not go in a straight line when your tailwheel is locked and on the ground because is a very tail heavy plane.The small rudder responds

at low speeds and even cause a ground loops before the locked tail wheel even gets off the ground.

 

But it is doable and you learn fast how to fly and taxi every plane.

 

It is a game a very nice game and I like it a lot but it is not a sim.

 

People think of it too much as a sim.

 

I like it the way it is.They are doing a great job.

Posted (edited)

It is a game a very nice game and I like it a lot but it is not a sim.

 

Well...is it simulating flying an airplane?

Have been flying sims for many years,(since the first Microsoft flight sim) it's as much a "sim" as any other "sim" that's ever been produced anyway.

Edited by Gambit21
  • Upvote 1
Posted (edited)

yes ,

 

if it's not a sim , what sim you know WTornado ?

 

especially for taxiing , I doubt professionnal sim take this attention .

Edited by sport02
Posted

Please reproduce the below part in game:

Fw190 taxiing

- speed around 25, maybe 30 km/h

- low throttle, near idle

- constant left rudder in left turn

- a little bit of brake initializing the left turn

- no brakes later on

- counter rudder to the right at the end (no brakes)

- smoothly going into a light right turn

- no locked tail wheel

 

In game, that's just a good recipe for a ground loop. Just try not locking the tail wheel and have rudder point left for a few seconds, brakes or no brakes. I don't understand how some folks can defend this behaviour, be it calling it "realistic" or just saying "adapt". It considerably spoils one part of the game, i.e. taxiing, and it certainly isn't realistic in every aspect that matters.

  • Upvote 1
Posted (edited)

^^^   If you are going in a turn with engine at idle, what force will be acting on the rudder to give it any effect?

 

just a thought

 

Cheers Dakpilot

Edited by Dakpilot
  • Upvote 1
6./ZG26_Emil
Posted

If you are going in a turn with engine at idle, what force will be acting on the rudder to give it any effect?

 

just a thought

 

Cheers Dakpilot

 

If you react quick enough applying lots of throttle and opposite rudder at the onset of a ground loops works very well (in game)

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