Chief_Mouser Posted April 27, 2016 Posted April 27, 2016 Not a biggie, but in SP I give the command for the AI to RTB and they all hare off and leg it long before the flare is fired. They need a delay of five seconds or so before they move off. Also, bombing in SP brings up TASK COMPLETED, or whatever, the instant the bombs hit the ground no matter what bomb delay is set at. So the bridge or whatever it might be still stands for a good long while after you are told that you've hit it. Destroys the immersion rather, so I'm asking for the message to be delayed until the explosion. Cheers. 3
Feathered_IV Posted April 27, 2016 Posted April 27, 2016 I agree. These sort of details are very important for single player.
seafireliv Posted April 27, 2016 Posted April 27, 2016 Agreed, there should also be a delay when AI spots enemy aircarft as well, because they take off like robots not Humans. I would`ve thought the Devs would understand by now that the trick to making Human-like AI is to have them hesitate for a second or two before going into action, especially if not the leader.
[APAF]VR_Spartan85 Posted April 28, 2016 Posted April 28, 2016 Not only hesitating, but asking flight lead if they should engage at all. You spot, inform lead of target direction and alt, and once confirmed should be decided by lead if to engage or not. Frustrating when they take off and its a free-for-all. 1
kendo Posted April 29, 2016 Posted April 29, 2016 Not only hesitating, but asking flight lead if they should engage at all. You spot, inform lead of target direction and alt, and once confirmed should be decided by lead if to engage or not. Frustrating when they take off and its a free-for-all. Agree completely. I've been wanting something like this for years.
Yogiflight Posted April 29, 2016 Posted April 29, 2016 Absolutely, it is an immersion killer, when you are the flightleader, but when enemy aircrafts appear, your flight attacks on its own and you can only follow them. This is definitely not the way it should be.
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