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Posted

Who gets this weirdness with trees, is there any way to fix it?

 

 

post-16698-0-20298200-1461613960_thumb.jpg

Posted

I also get that issue when viewed from certain angles. No idea how to fix though.

Posted

i get it but not always, strange, doubt any fix...

Posted

Never played Halo, do you? :rofl:

 

I have seen this playing Halo 4 where objects like stones,trees whatever even the characters and vehicles transform into pixel.  It is a technique to increase the performance. Looks like it doesn't work perfect because the game engine forget some pixel to complete the tree.

Posted

OK, thanks - just wondered if it was only me. At least it seems to be a universal issue.

 

And no, no Halo...   :P

Posted (edited)
At least it seems to be a universal issue

 

It is a bug somehow because we moved from 32-bit to 64-bit and this comes out a graphic bug. BTW you see the trees far away and they not transform into pixel. If the far away trees transform into pixel thats fine but not the near one.

Edited by Superghostboy
Posted

Already had it in 32 bit if I remember well.

Not very often, no big deal for me. Is it frequent in your configuration ? 

216th_Xenos
Posted

Yeah it was already around in 32bit

Jade_Monkey
Posted

Never noticed that in this game.

 

Ive seen it a lot on the witcher2 and some in W3

Posted

 

 

Is it frequent in your configuration ?

 

No, I have seen it but it was a very long time ago..... Just hard to remember that day where it happends...... :biggrin:

Posted

Its here from the begining I think that its a dither graphic option. Its in the ROF too.

Posted

I only noticed after move to 64

71st_AH_Mastiff
Posted

nope its been there since 32bit, and started after one of the updates, not sure which.

 

like maybe 3 to 4 updates ago.

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