II/JG17_HerrMurf Posted April 26, 2016 Posted April 26, 2016 I don't tend to strafe aircraft on the tarmack but the scenario presented regarding a downed bomber as an LPOP is a viable military target in my opinion. So too are any aircraft in the air with the exception, again old school, of a single engine AC who is on fire. He's done anyway and you are just points stealing at that point. Anything else in the air is a target. I generally avoid attacking anyone in the pattern unless I am forced there while evading or after a long chase to close a guy out. Always a single pass on those strafes. No vulching or spawn camping either. I will generally let you get up to speed and put a few hundred meters under you if the fight is generally over your airfield. A previous poster had a pretty good list of the social "do nots."
Gambit21 Posted April 26, 2016 Posted April 26, 2016 Sure, but at the end of a competitive chess match do you then spit on your opponent? I suspect not. This is not the equivalent of hooking a guy as you cross the blueline (hockey) for positional advantage. This is akin to spearing a guy in the balls after you score in overtime. It is childish in the extreme and not tolerated in "sport." This is a game no matter how you cut it. It is not war and doesn't actually "simulate" war in any real way. There are no actual good guys or bad guys to defeat. To pretend otherwise is either immaturity or psychosis. There is no justification for chute kills in a game. As it is a game, it is a social event. We all come together here as a pastime to enjoy the game, the history and for most of us to compete a bit. Chute killing is nothing more than an EFF U and that is just about the least social thing you can do without physical contact. There really is no justification for it, sporting or social. Word
WokeUpDead Posted April 27, 2016 Posted April 27, 2016 Agreed, except maybe for the verbal chat. You`re always going to get someone saying something stupid and censorship is dangerous. True, but what elevates chat abuse to a kickable, possibly bannable offense to me is that it affects everyone on the server at that time. You'll anger only one person if you shoot his parachute or strafe him, but if you spew vitriol into the chat bar then you'll bring down everyone's mood. I notice my enjoyment of the game go down a notch even when someone from my side is abusing an opponent over chat. Also, there is no debate about whether it's right or wrong like we're currently debating chute-shooting or strafing, and it can't be done by accident like shoulder-shooting or kill-stealing or team-killing sometimes are; it is always wrong and always intentional. 1
Gambit21 Posted April 27, 2016 Posted April 27, 2016 I don't tend to strafe aircraft on the tarmack but the scenario presented regarding a downed bomber as an LPOP is a viable military target in my opinion. So too are any aircraft in the air with the exception, again old school, of a single engine AC who is on fire. He's done anyway and you are just points stealing at that point. Anything else in the air is a target. I generally avoid attacking anyone in the pattern unless I am forced there while evading or after a long chase to close a guy out. Always a single pass on those strafes. No vulching or spawn camping either. I will generally let you get up to speed and put a few hundred meters under you if the fight is generally over your airfield. A previous poster had a pretty good list of the social "do nots." Yep - like you said it's comes down to respect, and simply not being an ass. Back in the day only the dweebs went for chute kills. I don't go for easy airfield kills unless we're talking CoOps and such and it's a legit target. Maybe I made a foray into enemy territory and taking plenty of risk. Anything goes then. There's a difference between 'vulching' and strafing, although some whiners will cry "vulch!" no matter what. I do remember this one occasion in a dogfight server (old IL2) I was flying a Corsair (oh man, bumming myself out a bit...need those Pacific planes back) anyway I was way the hell up, maybe 4000 meters and almost directly underneath me I spotted the dust plumes of an enemy taking starting down the runway. So I rolled inverted and dove on him. So here I go almost straight down like a Peregrine falcon, watching the airspeed climb, buffeting setting in big time. I keep a tally on him the entire time and as he's clearing the end of his runway and pulling up his gear, I'm pulling level behind him a few KPH away from losing a wing or stabilizer, I'm doing almost 900kph. At that speed after leveling off I have maybe 3 seconds to get him before I overshoot. He starts to roll left, I instinctively adjust (much buffeting going on mind you) saw of his wings with 2 second snap shot and zoom back up to my perch. Now if you've been flying for any time, and you fully understand what I just described, you know that was no easy thing to do. Takes some skills if I do say so. Hardly a cheap 'vulch' He bitched and whined though, oh did he whine. Never mind there's no way he could have duplicated that effort if he had 30 attempts. I guess my point is that some landing, taking off airfield kills are legit. If I had been flying along at 500 meters I would have let him get some alt. We always used to say though, look around, if it's not safe to take off, don't take off.
GrendelsDad Posted April 27, 2016 Author Posted April 27, 2016 (edited) Guys, I really do appreciate the honest,well worded posts. Thanks for not being Jerks to me and each other. Edited April 27, 2016 by 6./ZG1_GrendelsDad
seafireliv Posted April 27, 2016 Posted April 27, 2016 The one pilot that I, from the top of my head, openly said that he started chute-shooting was Aleksandr Pokryshkin, but for reasons I wouldn't question. Background story: Pokryshkin never even considered shooting parachuting airmen as an option, for they were unarmed and this constituted banditism. Everyone who bailed out of an aircraft was considered out of combat, even if over their own lines. One day in 1943, his adopted son Junior Lieutenant Nikolay Ostrovskiy was flying as his wingman on an escort mission. Ostrovskiy saw his P-39 was experiencing some engine trouble but carried on. Over the front, the engine started smoking and Pokryshkin said enough, sending his wingman back home. When the group returned from the combat, Ostrovskiy wasn't there. A day passed, 16 GIAP rang all airbases and divisions nearby, but nobody had heard a thing. It was only two days later that some villagers communicated the tragedy to an army regiment, which then rang 16 GIAP - a pilot from the 16th Guards made it over to Kubanskaya on a smoking aircraft when two Bf-109G ambushed it and set the P-39 on fire. The pilot, however, managed to jump out and opened his parachute on time. It was a matter of seconds until the Bf-109s came around and both shot at him. The pilot landed dead. When the news hit 16 GIAP the whole regiment was downright traumatised by the inhumanity, but of course Pokryshkin was particularly hit by it - his son, whom he had adopted because all his relatives were executed by the German army near Moscow, was killed by some bandits. After that he, with the support of the regiment, swore that there would be no mercy for German airmen who bailed out, in revenge for Ostrovskiy. To my knowledge this was only factually enforced once, when Pokryshkin cut through a Ju-88 formation and brought three down. He saw the parachutes of two whole crews who bailed out and hesitated, but then his consciousness said 'remember Ostrovskiy' and in he went. I`m sure there was an account of something similar to this happening to US airmen, but not sure. Reading this I`m reminded how these acts just lead to further acts of war crimes, even if the retaliation is understandable.
novicebutdeadly Posted April 27, 2016 Posted April 27, 2016 (edited) Good morning ladies and gents,I've played il2 since early 2010, and on numerous servers.Some servers had lots of rules, others less to no rules, and so my playing style was dictated by the rules.The server that I preferred the most was the BF server, though not perfect it did provide a good guidelines.Unfortunately people will always exploit the rules and find every loop hole, for example, in the BF server the enemy couldn't go near your base unless in a bomber, so what people were doing is running back to base, then hiding there while they climbed back to altitude......What I believe to be fair is:No parachute shooting, there is no valid argument, in that if the enemy is "spotting" for a teammate, then clearly there is still an enemy a/c that is flying and so that is the target, any of your friends should be helping you shoot down the enemy, not parachute shooting.Strafing crashed aircraft is acceptable if that have not hit refly after 30 seconds (this was allowed in the BF servers provided that you told them to hit refly several times). It is very frustrating to not get credited with a victory just because of a sour person who waits until you land before hitting refly...Attacking enemy bases: I believe that each side should have 3 bases which progressively get further away from the front line, the closest to the front line should have light AA (as though it's recently captured and not set up defensively yet), the second has moderate AAA (attackers having 50% chance of surviving a strafing run), with the third base being so stupidly heavily defended by AAA that it's not historic.Kill stealing does happen but should only be done accidently (I remember an incident early on where me and another player accused each other of stealing the kill, I was certain that I was right, I then checked my footage, and found out that I was wrong, so I was the kill stealer).Shooting down team mates on purpose, to be honest I have mixed feelings, in that at times I have done it without regret. The situation was a furball server, I was trying to shoot down an enemy (not much hard turning), with 5+ of his friends behind me trying to shoot me down, yet a team mate dives down and instead of helping me out, tries to shoot down the plane in front of me (first time I was in too much shock to react, second and any other time I did not hesitate)..... My rational is that in real life my team mate would have been court martialed and probably shot.In regards to showing mercy to an enemy with their nav/ landing lights on,To be honest I would be happy either way as long as everyone on the server knows the rules, if a mercy server the damaged aircraft either bales if requested (the victor is about to land) / they hit refly asap. Me personally it makes more sense to show mercy, and so not get caught with your pants down by the enemy's friends (so extend away once it's clear that the enemy is out of the fight). ~S~ Edited April 27, 2016 by novicebutdeadly
II/JG17_HerrMurf Posted April 27, 2016 Posted April 27, 2016 TWBB, it's not likely here as in real life but one consequence you did not consider is making that pilot a snakebit quivering nervous flower for the rest of his life for the brush with death. Not all minds rebound from such things. It is estimated only ten percent of soldiers are warriors.
GrendelsDad Posted April 27, 2016 Author Posted April 27, 2016 (edited) And if I ever offend you, it's not my intent, but it is a scrap fest up there. I am the first to admit that I am not a very good pilot. But if I have noticed one area that I have really improved is that the game has "slowed down" for me where I can now not only spot but track enemies and friendlies much better. A few months ago you put 4 or 5 planes in front of me I would end up trying to shoot a friendly half the time, now it seems I have more time to make decisions...Saying that a few nights ago I was twisting and turning with a couple of 109s and me in a Yak...one got right in front of me and I blasted him...nice shot if I don't say so myself...He was a grey smoking mess diving away so I forgot about it. I watched the track because I didn't see a kill message in chat, which I miss because they are on the far left of 3 screen setup. And yeah I shot a teammate who had a really nice GREY skin with red stars. So who ever that was sorry man. Not trying to be funny but I may go back to default skins for that reason until I am a little better. Edited April 27, 2016 by 6./ZG1_GrendelsDad
216th_Lucas_From_Hell Posted April 27, 2016 Posted April 27, 2016 The La-5, LaGG-3, Yak-1, P-40 and Pe-2 (1942 version) have grey skins by default. I second Chief's advice though - always be 100% sure of what you're shooting. The easiest way to do this is to learn how to tell the enemy apart from a distance, then track your target as you close in. To me the easiest way to tell apart a Bf-109 and Fw-190 from anything else is the tail. It's very long and skinny, and its wings are also pretty thin and long. As Finkeren put it, they look like a flying cross. All the Soviet fighters have big, round wings, with relatively short tails. The I-16 and MiG-3 have particularly stubby fuselages, a heritage of their Polikarpov design. The Ju-88 and He-111 are the only large single-tail twin-engine aircraft you will find. The Il-2 and Ju-87 are easily distinguishable due to the latter's fixed landing gear, very square features (tail section, wing tips) and gull wing. I once nearly fired a point-blank burst at an Il-2 that had its gear deployed due to mechanical failure, the red stars saved it The Pe-2 and Bf-110 are more or less similar, but again the Pe-2 has round features whereas the Bf-110 is blocky, the Bf-110 has a very long cockpit whereas the Pe-2 has a pretty compact one, and when viewed flat the Bf-110 is much thinner.
GrendelsDad Posted April 27, 2016 Author Posted April 27, 2016 I just downloaded and printed Finks (thank you and nice work)ID guide. Should be some nice bathroom reading.
F/JG300_Gruber Posted April 27, 2016 Posted April 27, 2016 (190 will either have killed you before it matters, or will be in a flat spin. )
Y-29.Silky Posted April 27, 2016 Posted April 27, 2016 (edited) Out of my many hours of online, I have never seen anyone come remotely close to shooting someone down while in the rear gunner seat, on the ground. There's 2 types of pilots I shoot chutes.. 1. Pilots who strafe aircraft on the ground. 2. Base campers. Just the other day I nursed a heavily damaged P-40 with a wounded pilot to a friendly airfield. Gears down and about to touch down when someone comes in and strafes me, killing my pilot. He didn't get credit because someone else already did and the fight was over, so I didn't get his name. All that hard work and concentration wasted. I would gladly go out of my way to shoot his parachute the next engagement. As for getting shot in a parachute, I usually don't care unless he goes out of his way to do it, or is rude about it. Edited April 27, 2016 by Y-29.Silky
Fern Posted April 27, 2016 Posted April 27, 2016 (edited) Out of my many hours of online, I have never seen anyone come remotely close to shooting someone down while in the rear gunner seat, on the ground. There's 2 types of pilots I shoot chutes.. 1. Pilots who strafe aircraft on the ground. 2. Base campers. Just the other day I nursed a heavily damaged P-40 with a wounded pilot to a friendly airfield. Gears down and about to touch down when someone comes in and strafes me, killing my pilot. He didn't get credit because someone else already did and the fight was over, so I didn't get his name. All that hard work and concentration wasted. I would gladly go out of my way to shoot his parachute the next engagement. As for getting shot in a parachute, I usually don't care unless he goes out of his way to do it, or is rude about it. http://il2stat.aviaskins.com:8008/en/sortie/log/628445/?tour=9 You need to shoot II./JG53_Reagan's parachute, Silky. Looks like you killed an AI in a chute too lol! Edited April 27, 2016 by Fern
VBF-12_Stick-95 Posted April 27, 2016 Posted April 27, 2016 (edited) I thought I would post this as more food for thought. Here are the Rules of Engagement that the squad I flew for IL-2 1946 used and that I continue to fly with. It covers just about anything you come across as a fighter pilot. I would never expect that everyone would follow these for various reason. Also, like any rules, there are times exceptions are made. The reason for their existence is simple, respect for other players. It mentions "AI" aircraft as well, which was meant for Coops, where everyone was on one side flying against AI opponents. 1. General rule – If someone is already “IN” on an enemy plane, check their six and cover them if needed. “IN” is defined as a continuing effort to down a plane in guns range. If the friendly breaks off and the bandit is still in the fight, if time permits, check by comms on the friendly's intent. If not on comms or there is no response you are clear to take a shot. A friendly plane that makes a boom and zoom pass on an enemy plane is no longer “IN” after he zooms away. He is “OUT” at that point and the bandit is fair game unless the pilot indicates an intent to attack again or Rules 2 or 3 applies. When breaking off a bandit for any reason, check to see if anyone can takeover the fight. What is important is that the bandit goes down or is out of the fight.2. Enemy smoking – If an enemy is smoking and is heading straight down or otherwise looks dead or out of control, hold fire until you determine if they are still in the fight. If the smoker is under control and maneuvering, they are fair game unless Rule 1 applies.3. Enemy on fire – Generally an enemy aircraft that is on fire will die shortly. Normally you should leave them alone to die for the credit of the other friendly pilot. There are very important exceptions though. A bomber that is still inbound should be taken out unless Rule 1 applies. Stopping them far outweighs someone's kill credit. It is also permissible to shoot at a flamer that is in close proximity and you perceive to be a danger to you or other friendly aircraft. Many times, there are enemy “Kamikazes” looking for a final kill.4. Enemy with engine out – Once in a while you may come across an enemy whose engine has stopped. If they are still actively engaged, they are fair game at your discretion, otherwise these should be considered out of action and should not be attacked. Credit for the kill will eventually go to the appropriate pilot.5. Bombers – The goal is to get bombers to drop there ordinance before reaching target. If this occurs, it is best to move on to another bomber. If on comms, Rules 1, 2, 3 and 4 apply. Bombers are treated somewhat differently when they are in formation and you are not on comms. Usually friendly planes are making multiple passes on the formation and it is difficult to see who is on what plane. If one is on fire and falling out of formation it is best to leave it alone. A bomber being fired at from behind should be left alone (chances are the friendly will be dead soon). Smoking bombers in formation are fair game.6. Shoulder shooting - Do not intentionally shoot at an enemy aircraft when a friendly aircraft is between you and the enemy and is firing, or is intending to fire, at the enemy aircraft (see Rule 1). It may happen unintentionally as the other friendly plane is not visible or has jumped in front of you (they may not have seen you). Once realized, break off the attack.7. Friendly fire – Be very careful to identify an aircraft as an enemy before shooting and if you do shoot at a friendly, apologize as soon as possible, either on comms or in chat.8. Landing enemy aircraft – If you come across a human enemy aircraft on final approach at an airfield with their landing gear down, do not fire on them. If AI, use your discretion. If you have been engaged with an aircraft, AI or human, in a dogfight and they attempt to land, airfield or no airfield, they are fair game at your discretion.9. Enemy aircraft on the ground at airfields – Do not strafe or rocket human occupied aircraft sitting at the airfield. Human enemy aircraft should be allowed to get airborne with enough altitude and airspeed to have a fighting chance. The use of bombs is allowed however please be aware of any specific server restrictions regarding this. AI aircraft are fair game at your discretion.10. Enemy aircraft on ground not at airfield – Any human enemy aircraft that lands on the ground or in the water is out of action and therefore should not be attacked. AI aircraft are fair game at your discretion if downed by you.11. Bailed enemy pilot or doomed aircraft - Any enemy plane, AI or human, that the pilot has bailed or lost a wing, tail, etc. and is crashing and therefore doomed, should never be fired upon. This includes the pilot in their parachute.12. Ramming – Intentional ramming of human enemy aircraft is prohibited. If AI, it's your life. There are certain rules above that I would say were embraced by most of the old IL2 1946 community such as: no chute killing, no shoulder shooting, no kill stealing, and no ramming. We never vulched (bombs were not considered vulching) but this depended on the server. One final point on chute killing Grendel. When shooting at a parachute, you state people should not be upset as it is done without malice only to stop comms. My point is that it is an intentional act which can not be interpreted any other way except with malice as its sole purpose is to kill the player even after his plane is shot down. The whole "comms" reasoning is extremely weak. People on comms are flying together. If one is downed, the other(s) will already know it, and know the position. So while you are shooting at an unarmed pilot, the others are already coming to get you, which is exactly what happened to you during our encounter. All you did was anger both other pilots I was flying with who made sure they got you. In most other cases, the guy in the chute is not on comms, so you have achieved nothing, except, again, to potentially piss them off. I just do not see any big benefit but instead it has potential to the contrary. Since I have been flying on-line 11 years without doing it I won't be starting, even for you Grendel. And just for the record, sonny , I believe you will find me older as I remember when the US only had 48 stars. Edited April 27, 2016 by 12.OIAE_Stick-95
GrendelsDad Posted April 27, 2016 Author Posted April 27, 2016 (edited) Sorry about the age you just seemed full of pi$$ and vinegar yesterday. So I thought you were young(not really an insult after we get so old I think) I really do thank you for the detailed post, and taking the time to do it. I hope you can understand that someone who plays the game wrecklessly like I do does not place the same value on my virual life. It takes threads and discussions like this to get that accross to people who were not born and bread a sim pilot. The night i killed you i thought you were just some crazy bastard cussing at me in chat so I cussed back(not laying blame I may have cussed you first?)...I truely did not realize what i was doing. I had an idea after that night but it still wasnt clear. FYI that night your chute took out my #1 engine so i assume that would be your postumous victory. Edited April 27, 2016 by 6./ZG1_GrendelsDad
Gambit21 Posted April 28, 2016 Posted April 28, 2016 Love how there are rules there for enemies smoking and on fire spelling out what to do and why - pretty funny. I led a squad back in the day and we just were not jerks - period, and to a last smart enough to figure out when to fire, or continue firing on an enemy AC. What was the penalty for putting one too many bullets in a smoking aircraft? Sorry, not trying to be an ass but 2 and 3 got a genuine laugh out of me.
tailwheel Posted April 28, 2016 Posted April 28, 2016 interesting set of rules. Nice to know. Thanks. Is it more important to not ruffle somebody's feathers or to take down a bandit? I know there have been times where there just isn't time to chat "can I shoot the guy in frount of me that you just missed?" I suppose it is a frame of reference if we are playing a 'community game(don't touch my kill)' or a 'task based game (all share the mission/success)'. It's like, I don't want to be a jerk, but if the guy misses shouldn't I take the shot? For example in hockey, you'd get laughed off the ice if you asked your team mates if you could make the goal from an assist. Heh, I remember one time a comrade was chasing a yak , I was on his port and so I fired on the port side (wide) of the yak to herd him into my comrades LOF. It would be easier to coordinate the action on TS but I've been online where the only comms are keystrokes and that's a major handicap. And even though I would adhere to the rules if that's what the community wanted, Some of them, well... I don't know, I suppose it depends on the crowd and what you are trying to achieve. For example not shooting down somebody who is landing. Sounds good but then, if you take that rule away, it means you either need to have dedicated base protection or a wingman to escort you back to base. I suppose it depends on the flavor of the game you want. But with your experience, I appreciate the potential in the lessons you learned to make that rule set.
Feathered_IV Posted April 28, 2016 Posted April 28, 2016 In the old Il-2 days, whoever put the very last bullet into a dying aircraft was the one that got the kill credit. That meant someone would do all the hard work and pull away, then a bunch of yahoos would all pile in like seagulls going after a chip. It was a crap way to play the game and was a major source of annoyance for the both the victor and the vanquished.
tailwheel Posted April 28, 2016 Posted April 28, 2016 (edited) In the old Il-2 days, whoever put the very last bullet into a dying aircraft was the one that got the kill credit. That meant someone would do all the hard work and pull away, then a bunch of yahoos would all pile in like seagulls going after a chip. It was a crap way to play the game and was a major source of annoyance for the both the victor and the vanquished. Ya, I think the scoring system could be improved; based more on damage done, than last bullet in. Kind of like spreading exp around in D&D. The 'game' aspect has so much potential beyond the basic sim. Edited April 28, 2016 by Tailwheelbrownbear
II/JG17_HerrMurf Posted April 28, 2016 Posted April 28, 2016 (edited) The scoring system IS improved from the '46 model and is just like you described it. The pilot doing the most damage gets the kill regardless of who fires the last round. There are assists as well but the guy doing the most damage gets the maximum points and credit for the destruction. Now, if only those A #oles on the AAA would stop kill stealing when I work over an Il2 or a Pe2 I'd be a happy camper. Freakin' AI stat whores. Edited April 28, 2016 by [LBS]HerrMurf 1
VBF-12_Stick-95 Posted April 28, 2016 Posted April 28, 2016 (edited) In the old Il-2 days, whoever put the very last bullet into a dying aircraft was the one that got the kill credit. That meant someone would do all the hard work and pull away, then a bunch of yahoos would all pile in like seagulls going after a chip. It was a crap way to play the game and was a major source of annoyance for the both the victor and the vanquished. Exactly. You have to keep the "Rules" above in the context of how the game system scored kills back in the day. When all typed out maybe they appear funny but they are basic common sense. Team priority is to take out the enemy. Other than that, support those in the fight, do not to interfere unless requested and they will do the same back. Basic etiquette really. Thankfully the way kills are treated in BOS is much improved. EDIT: An example is being over a fight in progress. I don't even have to be on comms with them or know who it is. I place myself close enough to support the friendly IF they need it. In addition I check for incoming enemy support. Nothing like tracers to act as a magnet. Edited April 28, 2016 by 12.OIAE_Stick-95
Gambit21 Posted April 28, 2016 Posted April 28, 2016 Yeah, the last bullet in the aircraft getting credit for the kill was annoying sometimes - I forgot about that little glitch in the old sim.
Aap Posted April 28, 2016 Posted April 28, 2016 Just like real pilots have expressed it, parachute killing is for dishonorable scumbags. It is comparable to executing prisoners of war. This here is obviously just a game, so it does not bother me if someone gets his kicks out of parachute shooting, but I choose to follow the code of honor myself.
VBF-12_Stick-95 Posted April 28, 2016 Posted April 28, 2016 interesting set of rules. Nice to know. Thanks. Is it more important to not ruffle somebody's feathers or to take down a bandit? I know there have been times where there just isn't time to chat "can I shoot the guy in frount of me that you just missed?" I suppose it is a frame of reference if we are playing a 'community game(don't touch my kill)' or a 'task based game (all share the mission/success)'. It's like, I don't want to be a jerk, but if the guy misses shouldn't I take the shot? For example in hockey, you'd get laughed off the ice if you asked your team mates if you could make the goal from an assist. Heh, I remember one time a comrade was chasing a yak , I was on his port and so I fired on the port side (wide) of the yak to herd him into my comrades LOF. It would be easier to coordinate the action on TS but I've been online where the only comms are keystrokes and that's a major handicap. And even though I would adhere to the rules if that's what the community wanted, Some of them, well... I don't know, I suppose it depends on the crowd and what you are trying to achieve. For example not shooting down somebody who is landing. Sounds good but then, if you take that rule away, it means you either need to have dedicated base protection or a wingman to escort you back to base. I suppose it depends on the flavor of the game you want. But with your experience, I appreciate the potential in the lessons you learned to make that rule set. It's always a matter of sizing things up. If the guy in question misses, but he still controls the situation, me personally, I'd hold off and support him, e.g. keep his six clear. If an enemy is a clear and positive threat, whether smoking or on fire, taking them out trumps someone's kill. That is what 2+3 are about. These rules were given to many cadets that came into the squad that had never flown before, never mind have combat experience, so it was nice to have it spelled out for them.
seafireliv Posted April 28, 2016 Posted April 28, 2016 (edited) I remember in IL2 1946 shooting up a 109 online and noticing his engine had stopped. I actually flew next to him for a little while before breaking off and leaving him alone. He twisted for a bit at first before realising I was flying along side him! Little things like that I like to do- If it doesn`t put me in danger. 4. Enemy with engine out – Once in a while you may come across an enemy whose engine has stopped. If they are still actively engaged, they are fair game at your discretion, otherwise these should be considered out of action and should not be attacked. Credit for the kill will eventually go to the appropriate pilot. Edited April 28, 2016 by seafireliv
6./ZG26_Emil Posted April 28, 2016 Posted April 28, 2016 In the old Il-2 days, whoever put the very last bullet into a dying aircraft was the one that got the kill credit. That meant someone would do all the hard work and pull away, then a bunch of yahoos would all pile in like seagulls going after a chip. It was a crap way to play the game and was a major source of annoyance for the both the victor and the vanquished. That's why nearly everyone flew co-ops
VBF-12_Stick-95 Posted April 28, 2016 Posted April 28, 2016 (edited) @ seafireliv Something similar happened to me the other day in WOL. I watched a 109 going in to strafe artillery, I started my run on him. As he pulled out of his run I saw black smoke coming from his plane. There wasn't any flak that I noticed. I was still in on him when the smoke stopped. When I got in range I saw his prop had stopped. I held my fire and flew past him. He was no one's kill but he was well inside our lines and too low to make it back to his. Edited April 28, 2016 by 12.OIAE_Stick-95
6./ZG26_Emil Posted April 28, 2016 Posted April 28, 2016 Sorry, not trying to be an ass but 2 and 3 got a genuine laugh out of me. We (JG5) had similar rules and the reason was you do NOT throw away energy for a damaged aircraft. No one laughed at us ever because we killed them all It's not just about chivalry it's about making sure you have the advantage, if your wingman chases a smoker down he might get attacked, then you have to save him.....then you are all dead. Another rule we had....go chasing low level aircraft and you are on your own and we will not save you
GrendelsDad Posted April 28, 2016 Author Posted April 28, 2016 If see any of you guys...I'm lighting a fire in the cockpit pit,hugging the ground and turning my lights on....then I'm bombing some sh@#! I kid.
Willy__ Posted April 29, 2016 Posted April 29, 2016 (edited) Out of my many hours of online, I have never seen anyone come remotely close to shooting someone down while in the rear gunner seat, on the ground. LMAO I did that once when I spawned and sat on the upper gunner position of a he111. While I was waiting my buddies get their sim gear ready, a single Yak came to attack the af, at first I thought he would strafe me, but he went in a straight line towards an AAA emplacement near the spawn. I shot ahead of him and held the trigger until the mag was empty and somehow I managed to hit his radiator. A few minutes later when I was flying with my friends I got a random kill message, it was from that Yak earlier... Edited April 29, 2016 by Herr_Istruba
Gambit21 Posted April 29, 2016 Posted April 29, 2016 We (JG5) had similar rules and the reason was you do NOT throw away energy for a damaged aircraft. No one laughed at us ever because we killed them all It's not just about chivalry it's about making sure you have the advantage, if your wingman chases a smoker down he might get attacked, then you have to save him.....then you are all dead. Another rule we had....go chasing low level aircraft and you are on your own and we will not save you No I get it - the control/strict nature of it just struck me at first is all. We were a bit more casual about it. Most of the time I just flew and hosted CoOps and the squad thing didn't come into play much.
6./ZG26_Emil Posted April 29, 2016 Posted April 29, 2016 No I get it - the control/strict nature of it just struck me at first is all. We were a bit more casual about it. Most of the time I just flew and hosted CoOps and the squad thing didn't come into play much. Maybe a language thing? People were very strict about things back then and most wouldn't shoot up a landing aircraft or one that looked like it was done for. Maybe it was just the type of people who played the game at the time were different to the modern gamers? We took it ridiculously serious at the time and were so competitive it felt like a second job. I pretty much never fly a 109 any more partly because getting shot down really annoys me still lol I don't mind if I I'm flying Russian or a bomber but not in the 109...."If you got shot down you screwed up" is what we would have said. Those co-ops were awesome back then though weren't they
Jade_Monkey Posted April 29, 2016 Posted April 29, 2016 (edited) Love how there are rules there for enemies smoking and on fire spelling out what to do and why - pretty funny. I led a squad back in the day and we just were not jerks - period, and to a last smart enough to figure out when to fire, or continue firing on an enemy AC. What was the penalty for putting one too many bullets in a smoking aircraft? Sorry, not trying to be an ass but 2 and 3 got a genuine laugh out of me. Thank god someone sensible. People love creating rules when there is no need. Just dont be jerk and dont steal kills. A smoking plane who isnt maneuvering is not a target? Gtfo. So as as soon as you get some damage just stop maneuvering and you can safely fly home? I don't think so. Edited April 29, 2016 by Jade_Monkey
Gambit21 Posted April 29, 2016 Posted April 29, 2016 Those co-ops were awesome back then though weren't they We had such a great time, I really do miss it - makes it difficult for me to want to dedicate time to flying online these days. Anyone who says "we don't need CoOps" wasn't flying with us back then. 1
VBF-12_Stick-95 Posted April 29, 2016 Posted April 29, 2016 What is the thinking of players who turn on their Nav lights in battle so friendlies can locate them? I believe this was another No-No on many IL2 1946 servers.
6./ZG26_Emil Posted April 29, 2016 Posted April 29, 2016 What is the thinking of players who turn on their Nav lights in battle so friendlies can locate them? I believe this was another No-No on many IL2 1946 servers. Well the odd flash was ok but then certain squads started flying with them permanently on plus they would use wing tip smoke which just took the p**s lol....some people will do anything to get an advantage. So yep some people banned wing tip smoke and nav lights.
VBF-12_Stick-95 Posted April 29, 2016 Posted April 29, 2016 (edited) I remember using a quick nav flash myself but never in battle. This has been replaced with a wing waggle. There are some that turn their navs on for minutes at a time while in battle. Frankly it kills immersion. Too bad the navs weren't much dimmer. Edited April 29, 2016 by 12.OIAE_Stick-95 1
Trooper117 Posted April 29, 2016 Posted April 29, 2016 If an enemy flyer takes me out as I'm taking off, or when I'm trying to land, so what? It's never bothered me as many, many aircraft were lost that way, so for me it's pretty realistic... If I'm stupid enough to stick nav lights on and someone pings me, again, I'm at fault. If I go online I generally fly from the furthest airfield from the front line... it's kind of common sense? If I try to take off or land at a front line airfield, then I expect to run the gauntlet and may get trouble, but that is my choice to use it. Rules? Don't have a need for them... as someone has said, fly with common sense. The only thing I would never accept or do myself is shoot a bailed out pilot... Would I do it in real life, no, so I feel no need to do it in a game either.
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