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Posted

Hey guys, 

 

I am looking for a critique of any aspects of my flying essentially. I'm a slow learner :) Basically it's a short video in which I attack a few PE2's and get jumped by an I16. I lose the dogfight (I don't understand how an i16 outperformed my F2) and was forced to run. 

 

Thanks in advance. 

 

  • Upvote 1
LLv34_Temuri
Posted

It looks like you're playing by the I-16's rules and go into turn fighting. Use your climb ability to get an altitude advantage and use boom & zoom against the I-16.

216th_Lucas_From_Hell
Posted

Can't watch it right now but I will once I can.

 

A note on what T. Temuri said though, the Bf-109F-2 does not have an edge in terms of climb over the I-16. The I-16 has an overall acceleration advantage since it is much lighter and has a similar engine power output to the Bf-109F-2.

 

Your advantage here is in terms of top speed. Basically, if the I-16 traps you into being stationary it wins, so you need to cut through when you attack, re-position then attack again.

  • Upvote 1
Chief_Mouser
Posted

I'm a terrible dogfighter so can't go into plane specifics for you, but you appear to be opening fire too far away, and almost never check your six - you need to be looking behind you every few seconds whether you are engaged or not. That applies to ALL aircraft, not just fighters.

Cheers.

[CPT]Pike*HarryM
Posted

You can push your engine harder. Max continuous ATA is 1.15.  30 minute limit is 1.25ATA. Once in combat I would not go below 1.25ATA. Having low power setting most of the time means you weren't as fast as you could have been.

Posted (edited)

Same words Lucas.
You lose a lot of energy  :(  by turning hard two or three times when the i 16 surprise you.
Never turning a dog against a light aircraft that spins very short and that is already in your 6 i like the i16 here.
Little note: Your fuel tank is nearly full, maybe 80-90% (?) So you're even very heavy.
You had that only one solution =  enough to dive to the ground to outrun the i 16 and back if you like,but watch the arming of i 16 if it keeps you in his sights: the 2 x 20 mm hurt a BF.

If you can, make barrels for your diving to make a difficult shot.

 

A little question: do not you shoot with your cannon against the bombers?

 

Good flight.
Have fun :) .

Edited by NN_Elanion
VBF-12_Stick-95
Posted

Couple of things.  You probably already know them.

 

1.  Never underestimate the enemy. 

2.  Know friendly and enemy planes' strengths and weaknesses.  Use your strengths, take advantage of weaknesses.

3.  The fact you got jumped should tell you something about your SA.

4.  Gunnery - learn the principals and then practice, practice, practice.

5.  Then there's this:

 

You've got to know when to hold 'em
Know when to fold 'em
Know when to walk away
Know when to run
You never count your air kills
When you're sittin' in the cockpit
There'll be time enough for countin'
When the sortie's done

 

There is also this if you haven't read it.

http://www.virtualpilots.fi/feature/lento_ohjeet/inpursuit/inpursuit.pdf

 

Cheers!

  • Upvote 3
III/JG11_Simmox
Posted (edited)

From my perspective you were doing well,until you did that cork screw 360  to continue viewing the last bomber,prior to getting jumped.that gave any pursuers time to close on you,you lost precious energy.energy is life,just as height is.

check your six much more and LOOK hard don't just glance.i generally spend as much time looking back than forward once in the CZ

 

anyway.once you realised you got jumped and saw it was an I 16

you should probably have rolled out and extended away gaining E for a min or 2

you know you can do most things better than this opponent except turn.so use the speed adv and climb to gain distance and the height adv and re engage or bug out.

its important to know the F2 isnt too much better than the I 16 in some areas but,if you didnt lose that initial E in the first place you would be in a better position

 

Diving/Climbing Slash attacks are the go.its not easy as you have to lead your guns into blind spots a lot of the times,guessing where the enemy is when you fire.

 

Generally speaking,keep your speed up and engage when you have a clear advantage

and read your dicta boelcke.

 

you seem to be a very capable pilot.

 

 

http://steamcommunity.com/id/Simmox/

Edited by III/JG11_Simmox
Posted

From my perspective you were doing well,until you did that cork screw 360  to continue viewing the last bomber,prior to getting jumped.that gave any pursuers time to close on you,you lost precious energy.energy is life,just as height is.

check your six much more and LOOK hard don't just glance.i generally spend as much time looking back than forward once in the CZ

 

anyway.once you realised you got jumped and saw it was an I 16

you should probably have rolled out and extended away gaining E for a min or 2

you know you can do most things better than this opponent except turn.so use the speed adv and climb to gain distance and the height adv and re engage or bug out.

its important to know the F2 isnt too much better than the I 16 in some areas but,if you didnt lose that initial E in the first place you would be in a better position

 

Diving/Climbing Slash attacks are the go.its not easy as you have to lead your guns into blind spots a lot of the times,guessing where the enemy is when you fire.

 

Generally speaking,keep your speed up and engage when you have a clear advantage

and read your dicta boelcke.

 

you seem to be a very capable pilot.

 

 

http://steamcommunity.com/id/Simmox/

 

Hey thanks man. Means a lot to a guy who regularly gets roflstomped by the elites on Wings of Liberty. 

 

If you don't mind, I have a few questions about the FW190 that I recently tried after a long time apart...how are you supposed to use the rudder in this thing and not die...?

I./JG62_froNt
Posted (edited)

Basically keep your energy up high. I saw a lot of maneuvers you did where you burned your energy instead of keeping it. 

That means avoid horizontal turns if you have the option. Make an Immelman or Split S. Cause with that maneuvers, beside changing directions, you transfer your moving energy into altitute and back into speed. Also high or low jojo's are a good choise. Act vertical.

A horizontal turn only changes your direction and burns away your energy.

 

Be more gentle to the stick, you dont want to hear that rumbling sound in the cockpit. 

 

It is wise to be higher when you attack bombers and dive down. Be close to them as short as possible.

Otherwise you find yourself flying behind them, a wonderful target for the gunners. 

 

Some examples:

At 6:35 when you are spotting that PE2 your speed was around 400kph+

You could've gone up, transfer energy into altitute, doing a looping like maneuver or pull up and get into an inverted attitute, keep an eye on the target, dive back down on it, zoom back up after your attack.

Instead you are doing a full 360 turn which causes loosing your speed. 

 

Then the i16 shows up, in a very bad moment, right after you lost your energy. You can tell his energy is higher, cause he zooms up in front of your nose at 7:20

Now would be a good moment to already realize your situation, ease out on the stick, keep the speed you have left, and run (into a cloud for instance, but AI sadly doesn't care about it :D) The i16 needs to turn around first to follow you, which takes time for him and costs him energy. You just build up speed and think about your next step.

But instead you keep bleeding more energy. Trying to line a shot on a plane which is in a better position. You clearly get nervous, dont you? That is normal.  ;)

 

But later you realize it and do the right thing.

 

The 109 needs room to operate, avoid being too close together with your opponents, chill and you automatically stay fast. Use this for looking around more and check if you can dive savely. Never get greedy. Better stay up and wait for a better possibility instead.

 

Just some thoughts of mine, correct me guys if I am telling bullshit, Im always down for corrections :)

 

o7

Edited by uRpark
  • Upvote 1
I./JG62_froNt
Posted (edited)

 

If you don't mind, I have a few questions about the FW190 that I recently tried after a long time apart...how are you supposed to use the rudder in this thing and not die...?

Beside turning on the ground you use your rudder to avoid sideslip in the air. In every plane. If the plane gets faster you find yourself more in a sideslip than usual because the air starts pulling harder on your plane (and its not perfect shape) You can see that by watching your slip indicator. That is that little ball bouncing around at your turn indicator. You want that ball always in the middle. That is called flying coordinated and means your aligned with your flight vector. That gets controlled by rudder.

 

In the 190 and other planes it is important when you fly fast to keep it coordinated, otherwise you dont use its full potential. 

That is something you normally feel with your "ass" in real life. In simulators you need to keep looking on this instrument from time to time.

 

https://en.wikipedia.org/wiki/Slip_(aerodynamics)

https://en.wikipedia.org/wiki/Coordinated_flight

Edited by uRpark
I./JG62_froNt
Posted

 

 

You've got to know when to hold 'em

Know when to fold 'em

Know when to walk away

Know when to run

You never count your air kills

When you're sittin' in the cockpit

There'll be time enough for countin'

When the sortie's done

 

There is also this if you haven't read it.

http://www.virtualpilots.fi/feature/lento_ohjeet/inpursuit/inpursuit.pdf

 

Cheers!

 

And read this. I was searching for that a long time cause i lost it, thanks Stick95 :)

216th_Lucas_From_Hell
Posted

Watched the video, nothing else to add except for the way you engaged those Pe-2s initially (2:50). Probably a matter of personal preference but when attacking a large group of bombers with capable rear gunners, I follow two rules. One is to position myself nearly directly above the enemy before initiating an attack. This means that you will get a short firing window but from an angle where the gunners cannot disturb you. Second, always go for the leader. Bomber forward fire is usually less dangerous than the gunners during short passes, and when you go straight for the leader you expose yourself less to the rest of the formation's guns.

Posted

Beside turning on the ground you use your rudder to avoid sideslip in the air. In every plane. If the plane gets faster you find yourself more in a sideslip than usual because the air starts pulling harder on your plane (and its not perfect shape) You can see that by watching your slip indicator. That is that little ball bouncing around at your turn indicator. You want that ball always in the middle. That is called flying coordinated and means your aligned with your flight vector. That gets controlled by rudder.

 

In the 190 and other planes it is important when you fly fast to keep it coordinated, otherwise you dont use its full potential. 

That is something you normally feel with your "ass" in real life. In simulators you need to keep looking on this instrument from time to time.

 

https://en.wikipedia.org/wiki/Slip_(aerodynamics)

https://en.wikipedia.org/wiki/Coordinated_flight

 

No, I know that; I meant specifically when my FW190 begins spinning out and falling to the ground, that was immediately after I applied slight rudder. When I touch the rudder, that plane spazzes out and throws itself to the floor. I'm wondering how the hell you're supposed to fly that thing. 

 

I'm aware you don't want to hammer your rudder in any plane as it generally wastes energy and causes destabilization. 

216th_Lucas_From_Hell
Posted (edited)

Try playing around with sensitivity curves on the rudder axis before flying the Fw-190. It is a twitchy plane.

Edited by 55IAP_Lucas_From_Hell
I./JG62_froNt
Posted (edited)

No, I know that; I meant specifically when my FW190 begins spinning out and falling to the ground, that was immediately after I applied slight rudder. When I touch the rudder, that plane spazzes out and throws itself to the floor. I'm wondering how the hell you're supposed to fly that thing. 

 

I'm aware you don't want to hammer your rudder in any plane as it generally wastes energy and causes destabilization. 

 

 

alright,... I'm sry for repeating the basics then  ;)  :P

 

Setting your curves is something you should definitely do.

 

You are supposed to fly it gently, boom and zoom your opponents. No hard inputs at all. The beautiful thing about this machine is how long it can keep up its energy.

So max out this potential by staying fast and avoid hard maneuvers or oversteering.

 

You pulled very hard on the elevator and then additionally applied rudder. That is how you basically stall your plane or do a snaproll (which is a lot easier to practice in the Yak)

 

However, you dont use rudder that much normally. Just for flying coordinated. And that is done with smooth, gentle inputs.

The 190 isnt that forgettable as the 109 because it doesn't have slats (those things coming out of your wings to avoid a stall by increasing the angle of attack on the wing).

So the response of the 190 to a bad AoA comes almost without warning.

 

hope it helped  :salute:

Edited by uRpark
Posted

I want to thank everyone who contributed to this thread! I think starting to get better already!

Posted

Don't forget to watch your six mate. The 5 /6 /7 o clock high /low / level  are usually the sectors that you should visually scan more often than the front.

Also try flying without icons (may be it's on the track only) and train yourself to the visual scanning.    

The later you see the enemy the sooner you'll be at risk because you will have less time to adapt your fly-path to the bandit. 

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