Guest deleted@30725 Posted April 19, 2016 Posted April 19, 2016 So can we? Last time I checked it was not there as I like to free flight, destroy targets, planes and then re-arm and repair at base or can you key command to get a new plane so you can pretend your pilot just got given a new one? Wanted to buy bom, but this is killer for me.
Finkeren Posted April 19, 2016 Posted April 19, 2016 No. And why should we? It's not a realistic way of portraying how it was really done. It serves no purpose gameplay wise compared to respawning. I don't get why people keep harping on about this? 1
[CPT]milopugdog Posted April 19, 2016 Posted April 19, 2016 No. And why should we? It's not a realistic way of portraying how it was really done. It serves no purpose gameplay wise compared to respawning. I don't get why people keep harping on about this? People expect it mainly because a single title. War Thunder.
216th_Lucas_From_Hell Posted April 19, 2016 Posted April 19, 2016 Not quite, DCS has done it since the old Black Shark. Three minutes parked, aircraft gets repaired. You can also shout to the crew to refuel or rearm the aircraft as is (so long as the engine is off) and change loadout if desired. Not a biggie on my book either. It feels more realistic to land, hop off the aircraft and head back to the briefing room to report the mission to the regiment commander and get new orders while the ground crew prepares the current aircraft or another one for take-off. 1
Guest deleted@30725 Posted April 19, 2016 Posted April 19, 2016 (edited) Not quite, DCS has done it since the old Black Shark. Three minutes parked, aircraft gets repaired. You can also shout to the crew to refuel or rearm the aircraft as is (so long as the engine is off) and change loadout if desired. Not a biggie on my book either. It feels more realistic to land, hop off the aircraft and head back to the briefing room to report the mission to the regiment commander and get new orders while the ground crew prepares the current aircraft or another one for take-off. This ^^, but since we're glued into our craft in DCS going for some water while this happens we can pretend our pilot got into a new aircraft. Scrub the re-arm. Can we have the ability to get out of our plane, speak with our ground crew, get new orders and then get into our next prepped plane In DCS we can get out and walk around the runway. We just need to teach little billie to get back in. He's a slow old soul is billie. Thanks anyway guys. I thought they may have added it in the year or so I played bos. All the other changes are awesome though. Edited April 19, 2016 by deleted@30725
G_GART Posted April 19, 2016 Posted April 19, 2016 No. And why should we? It's not a realistic way of portraying how it was really done. It serves no purpose gameplay wise compared to respawning. I don't get why people keep harping on about this? Because this is a computer game, and not reality, there are many unrealistic aspects in this game such as if it was reality, you would not be able to continue playing if you were shot down and dead!
seafireliv Posted April 19, 2016 Posted April 19, 2016 (edited) Because this is a computer game, and not reality, there are many unrealistic aspects in this game such as if it was reality, you would not be able to continue playing if you were shot down and dead! I don`t agree with that mentality since you could go down a very dangerous road and be playing arcade WW2 fighter games next! And there`s enough of them. But... I see no reason why a mechanic could not be made where you land and can wait a bit while being refueled and rearmed. Give it 15 minutes (optionally), then taxi and roll again. Use speed up to make the time waiting faster for the impatient. I like realism too, but I can`t see what`s wrong with this. Edited April 19, 2016 by seafireliv
G_GART Posted April 20, 2016 Posted April 20, 2016 Not quite, DCS has done it since the old Black Shark. Three minutes parked, aircraft gets repaired. You can also shout to the crew to refuel or rearm the aircraft as is (so long as the engine is off) and change loadout if desired. Not a biggie on my book either. It feels more realistic to land, hop off the aircraft and head back to the briefing room to report the mission to the regiment commander and get new orders while the ground crew prepares the current aircraft or another one for take-off. 100% agree with you on this and hope the developers are investing on it in the future, especially in the SP sitting alone stuck in your cockpit (very realistic) in a lifeless airfield after all AI planes disappears (very realistic) and you have no choice except to finish the mission, according to me, the problem with all of the IL-2 series is that all of them are very lifeless games (they have improved it in BOS with pilot animations and around wandering unarmed pale zombie soldiers), but much remains to be done, as derivable vehicles (for fun and more ), total animated ground, artillery, and AA troops plus transport and rescue missions, ...
Gambit21 Posted April 20, 2016 Posted April 20, 2016 People expect it mainly because a single title. War Thunder. Eh...no. People have been talking about this since EAW, which was years before War Thunder was a twinkle in anyone's eye.
G_GART Posted April 20, 2016 Posted April 20, 2016 I don`t agree with that mentality since you could go down a very dangerous road and be playing arcade WW2 fighter games next! And there`s enough of them. But... I see no reason why a mechanic could not be made where you land and can wait a bit while being refueled and rearmed. Give it 15 minutes (optionally), then taxi and roll again. Use speed up to make the time waiting faster for the impatient. I like realism too, but I can`t see what`s wrong with this. I wrote my opinion about reality and games (not reality) even Arcade (BTW don't like Arcade games) games are also computer games and not reality, I don't agree 100% with "BFBunny" (read my answer to "55IAP_Lucas_From_Hell") but respect his wish and suggestions, although if this feature was or will be implemented in the game, it doesn't mean that everyone has to use it, but it doesn't harm if it is there anyone who wants can use it.
Feathered_IV Posted April 20, 2016 Posted April 20, 2016 I doubt it would be of great practical use. The same way similar requests like walking home after bailing out would be less than useful if implemented.
No601_Swallow Posted April 20, 2016 Posted April 20, 2016 Refuel and rearm "properties" are there in airfield objects in the ME. I'd expect this capability to be added some time in the future. Sure, it's not realistic, sure it's "gamey", but if it's fun or allows the sim to be used as a fun game, why not? (But then, I always thought RoF's capture the flag mode was a good idea, so I'm probably in a minority of one!)
Finkeren Posted April 20, 2016 Posted April 20, 2016 Again: I've got nothing in particular against this feature. It wouldn't really spoil anything as far as I'm concerned, but I don't get why people would want it in the first place. I simply cannot see, what it would add to the gaming experience in the first place compared to respawning? The only good argument I've ever heard is, that it'd be saving you a slot on the team in MP, which you can sometimes lose due to the automatic team balancing. But this is IMHO a flaw in the game design, which can easily be remedied without building a whole new feature into the sim world. 1
216th_Lucas_From_Hell Posted April 20, 2016 Posted April 20, 2016 One possibly more interesting feature was present in the old Il-2 thanks to the server code designed by *drumroll* Loft and VikS back in the day when 1CGS wasn't 777, and 777 wasn't neoqb, and neoqb was still Gennadich Team, you can test it by connecting to this server: 212.192.155.118 Basically airfield X was populated with static aircraft. One you would pick an aircraft and hit spawn, you would be sitting in the cockpit parked in the apron, and your aircraft would instantly replace a static one. To disable an airfield, you could simply grab some bombs, rockets and go strafing the parked aircraft. The aircraft selection available was heavily reliant on that as well - many times you would have P-39s but no Spitfires or Yak-9s on the field because those were destroyed on the ground. A really cool feature of it though was that after you landed your aircraft successfully and finished mission (ah, the good old "Refly" button ), the aircraft you landed would stay exactly where you left it and once you'd refly that same model, you would spawn inside the same aircraft in the same position, but with the new fuel and weapons load of your choice. It was pretty neat to have it, and in hot missions you would see loads of aircraft just swerved to the side of the runway because people didn't have time to go and park properly so they would simply slow down, park on the grass and take-off again. Obviously there was always the odd Joe who would leave this LaGG-3 parked right in the middle of the runway, but those were less frequent.
6./ZG26_Emil Posted April 20, 2016 Posted April 20, 2016 How many people even bother to taxi properly? I cannot see almost anyone (online at least) bothering to taxi off the runway, park up and wait for 5 minutes while praying that some idiot doesn't go full power and smash in to them or that that they don't get strafed by a vulture. It all sounds like a nice idea, if it was implemented well a very few people might continue to use it once the novelty wears off but I really cannot see that people would bother. For offline play....yep it might work well.
6./ZG26_Gielow Posted April 21, 2016 Posted April 21, 2016 (edited) I would like to see supply missions where you should land, taxi to ramp, unload, taxi again and take off back to home base. Is it possible to do it using mission editor?? We can ask devs to create a man/hour system where when you land back to your base, you will spend those man work hours available on those activities. Maybe we can do that using some mission log software. Edited April 21, 2016 by 6./ZG26_Gielow
6./ZG26_5tuka Posted April 21, 2016 Posted April 21, 2016 (edited) I simply cannot see, what it would add to the gaming experience in the first place compared to respawning? The only good argument I've ever heard is, that it'd be saving you a slot on the team in MP, which you can sometimes lose due to the automatic team balancing. But this is IMHO a flaw in the game design, which can easily be remedied without building a whole new feature into the sim world. This feauture could allow mission builders to setup servers with cold start for example (yea some really like wrming up engines before takeoff). Players who landed and just have to rearm & refuel will not have to go threw the engine warmup again unless they're respawning/changing loadout. Than again many people hate ground physics and don't give a shissl about airfield rules like clearing the runway after landing or not parking on taxiways, which is disappointing. Edit: Another benefit of it might be to have fuel depots on random airfields across the front line where people can land and rearm / refuel on but not respawn. Edited April 21, 2016 by 5tuka
6./ZG26_Emil Posted April 21, 2016 Posted April 21, 2016 I would like to see supply missions where you should land, taxi to ramp, unload, taxi again and take off back to home base. Is it possible to do it using mission editor?? We can ask devs to create a man/hour system where when you land back to your base, you will spend those man work hours available on those activities. Maybe we can do that using some mission log software. You first question is almost certainly possible. I am sure AbortedMan had this on TWB server last year.
Zettman Posted April 21, 2016 Posted April 21, 2016 (edited) People expect it mainly because a single title. War Thunder. DCS has it too. And it adds a bit of immersion for me, if I know that it's still the same plane. Wants me to bring it home a second or third time. If its just another spawn, than it feels like another "live". Games are short enough (normally less than 3 hours) to exspect a pilot to stay in combat the whole time. I don't get why people would want it in the first place. I simply cannot see, what it would add to the gaming experience in the first place compared to respawning? The feeling that this is the plane you brought home intact and not just another spawn. Currently I often quit and respawn right after I stopped on the runway, cause there is no sense for me to taxi back to the parking area. Being able to rearm and refuel there would add a prupose to taxiing there and I would always go for the rearm and refule option, like I do in DCS (In DCS you also can quit and respawn). Zettman Edited April 21, 2016 by Zettman 1
wtornado Posted April 22, 2016 Posted April 22, 2016 So can we? Last time I checked it was not there as I like to free flight, destroy targets, planes and then re-arm and repair at base or can you key command to get a new plane so you can pretend your pilot just got given a new one? Wanted to buy bom, but this is killer for me. Back in the day as a mission builder you had Zuti's rearm refuel and repair mod or the RRR that was quite popular with mod users you could put in seconds the wait time in the mission.There was plenty of vulchers then trying to get the landed planes. You could put a 10 min penalty delay for the hotheads taking off from anywhere smashing into people or blowing up at the end of the runway. The ultimate pleasure was kicking them. Reminds me of the old Fun4all DF servers with planes taking off anyhow,anywhere at anytime and crazy dog fighting zoom and boom bobbing frenzy furballs. For those who have played IL-2 anyways. I think those pilots fly in here now. BOS is not the same online experience anymore with its a free for all playing hence the need for a lobby and co-ops one click activator in a sane controlled environment. I know that I derailed a little from the topic but in WOL trying to takeoff and fly yesterday was a joke it was exactly like a Fun4all server. Made me play Mechwarrior online for the rest of the evening.
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