Jump to content

Lagg roll rate/FM


Recommended Posts

Posted

Allright, i just have to ask this because it seems that everyone else is very pleased to Lagg's FM. It doesent feel bad, and flying feels like flying if you know what i mean :)

But roll rate seems to be very high, at least on par with FW 190. I have read pilot notes and comments about flying the Lagg and it seems quite weird that no one seems to mention this capacity of it even it is very positive feature in fighter. Do anybody have test notes or other facts about real Lagg roll rates etc?

Also from what i have read, real life pilots seems to disliked lagg's controls because of "sluggish and unresponsive" feel of them, while in game it feels very sharp and agile.

Posted

The FMs will always be an interpretation of the real thing, it's absolute futility for a bunch of different simming individuals to try and reach a consensus at the sharper end of that interpretation.

 

And we have nothing to compare the LaGG to yet.

  • Upvote 1
Posted (edited)

...and will never end  :biggrin:

 

 

I thought i did read, they had an experienced Lagg pilot for tests and inputs. I doubt any net quotes will help a lot. 

Edited by Quax
Posted

i remember the old Il2 FM whining posts ehehe...it seems that times are coming back  :biggrin: but i read it as a positive new, it means it is a very interesting SIM 

Posted (edited)

Hey, whining is NOT my purprose at all. If someone have some facts to show about roll rate, then i'm happily stand corrected. All i want is realism, and correct roll rates should not be that hard to include. Maybe it is already correct, i don't know, just seems to very fast for me.

Edited by DB605
Posted

Don´t you think they did put some efforts in obtaining good reliable data from Moscow archives ?  Do you think better data will be available in the net ?

Posted (edited)

Problem is that i have not seen any data at all, so my expectations about fm based solely on real life pilot comments wich (so far, what i have been able to find) doesen't seems mention fast roll rate at all. This is why i am asking some data to show it's correct.

Edited by DB605
Posted

Quax has a good point. The developers probably have more time into researching these matters than the average "critic".

  • 1CGS
Posted

So it begins... :popcorm:

 

I hope not. I can do without the 150-reply arguments with endless back-and-forth bickering that dominated the IL2 forums all too often.

Posted

So it begins... :popcorm:

 

:lol:

 

My thoughts excactly ...

 

On topic though ... lets wait and see. For the time being, the roll rate does stiffen if you speed up a bit. Seems ok and until we have the 109 to compare, I would not even begin to worry :cool:

ATAG_Slipstream
Posted (edited)

I hope not. I can do without the 150-reply arguments with endless back-and-forth bickering that dominated the IL2 forums all too often.

And the RoF forums...

Its early alpha, things can change, and until we have something to compare it to...

Edited by 9./ZG26Oster
Posted

What would flight sim communities be without these threads? :)

 

I just hope things will be kept civil here now and in the future. Far too often FM discussions turn into something nasty.

LLv44_Mprhead
Posted

I also remember something from old IL-2. There was questions raised about FM of Lagg-3 and it went on quite some time, and then, at some point (I don't know remember which patch) they came out with "hups, Lagg-3 has been modelled to be 300kg too light, and this will be corrected now."

I believe devs are really doing the best they can and that they have a lot of data to go with. But so were devs back in the day too, at least I choose to believe so. My point is that "errare humanum est" and it really doesn't hurt to ask. If you get an answer to your question and still go on and on and on, then it does start hurting.

Posted

I don't know that much about the LaGG-3, but its later development suggests, that the design was in fact quite agile. The La-5 supposedly had very good roll rate, and overall responsive controls.

Posted (edited)

Gentelmans, about FM.

 

Its nice at now but definitly need some fixes.

 

When you will drive your laggs focus on the longitudinal stability.

Slide ball is moving from left to right like there would be no air stream around vertical fin!!!

Edited by Rama
Removed off-topic comments
Posted

My opinion is simple. With nothing to compare to, it’s impossible to compare anything.

How can be said that the Lagg rolls “as fast as a 190”, when there is no FW in game to try?

Feelings aren’t a reliable way to measure anything. The same is true about reports stating that a certain plane was “sluggish” or “unstable” or whatever. It depends by what plane the reporting pilot flew before. Compared to an I153, the LaGG surely was sluggish and unresponsive. But if the previous plane was an SB bomber, the reverse was surely true.

In short: the in-game roll rate should be measured in degrees per second. This measure should be compared with historical test data. Only then hard facts could be discussed.

At least this is the method I would use.

But, in the end, it's surely too early to tell. 

  • Upvote 1
Posted

I don't know that much about the LaGG-3, but its later development suggests, that the design was in fact quite agile. The La-5 supposedly had very good roll rate, and overall responsive controls, and that plane is little more than a re-engined LaGG-3 Series 35.

 

Also, from what I've read about the LaGG-3, its poor handling was mostly due to it being overloaded and underpowered, not unresponsive controls. It makes sense too, since most of the efforts to save the design were centered around lightening the construction and increase engine power, not redesigning wings or control surfaces, as would have been the case, if the design had poor agility and controls.

  • Upvote 1
ATAG_Slipstream
Posted

All there will be in this threads future is a lock.

Posted

Today the same thing came in my mind:
 

If the LaGG already rolls like that, the FW190 hast to roll like a Tie Fighter when when we get it...

But hey, its an Alpha build, what can we say. :)

ATAG_Slipstream
Posted

As a suggestion, perhaps this would be better in the Early Access forum.

Posted

The FMs will always be an interpretation of the real thing, it's absolute futility for a bunch of different simming individuals to try and reach a consensus at the sharper end of that interpretation.

 

And we have nothing to compare the LaGG to yet.

Although it still feels a bit too good. I mean in every resources I've reached to LaGG was described as flying log, or flying coffin that pilots would intentionaly damage to get other plane in exchange. It just doesn't feel sluggish, it's.... so enjoyable to fly it's hard to believe anyone would ever hate that beauty :O

Posted

See, that's what I don't get: How can anyone claim at this point, that the LaGG is "too good"?

 

First: We have absolutely nothing to compare it to yet, zip, nada!

 

Second: Except for a decent roll rate and relatively responsive controls, what factors really point to the LaGG being "good". It's clearly underpowered, performs badly in the vertical, spins quite easily and has HORRIBLE sustained turn. I litterally cannot complete a full 360* yet.

 

It seems to me, that some people have decided for themselves, that this machine HAS to be crap all around and can't have any redeemable qualities, which is patently absurd for a plane, that was produced in those numbers.

  • Upvote 1
Posted

Allright, i just have to ask this because it seems that everyone else is very pleased to Lagg's FM. It doesent feel bad, and flying feels like flying if you know what i mean :)

But roll rate seems to be very high, at least on par with FW 190. I have read pilot notes and comments about flying the Lagg and it seems quite weird that no one seems to mention this capacity of it even it is very positive feature in fighter. Do anybody have test notes or other facts about real Lagg roll rates etc?

Also from what i have read, real life pilots seems to disliked lagg's controls because of "sluggish and unresponsive" feel of them, while in game it feels very sharp and agile.

 

It's an Alpha .. suck it up and get over it.

  • Upvote 1
Guest
This topic is now closed to further replies.
×
×
  • Create New...