Ala13_Kokakolo Posted April 13, 2016 Posted April 13, 2016 So... what object is it? I must be bling but I cannot figure out what object do I need to use...
JimTM Posted April 13, 2016 Posted April 13, 2016 Block objects with the following prefixes: arf_ammo arf_caponiers arf_dugouts arf_hangers arf_nets arf_tower
Jade_Monkey Posted April 14, 2016 Posted April 14, 2016 With the objects JimTM mentioned, you have to create a linked entity and assign a country. When you assign a country the mission editor will generate the people. If you want, you can delete the linked entity now, the people have already been generated. i *think* that the soldiers look different depending on which country you select, but not 100% sure. 1
JimTM Posted April 14, 2016 Posted April 14, 2016 ... i *think* that the soldiers look different depending on which country you select, but not 100% sure. I tried changing the country for arf_nets (if I recall correctly) and the soldier did not change. He remained German.
Ala13_Kokakolo Posted April 14, 2016 Author Posted April 14, 2016 How do you delete them? Both triggers, delete and deactivate do not seem to work with this type of entities...
Jade_Monkey Posted April 14, 2016 Posted April 14, 2016 No, in the ME property menu, same button to creare linked entity becomes delete after you create an entity.
[DBS]Prody Posted April 14, 2016 Posted April 14, 2016 i was under the impression this thread is about vulching
LLv34_Temuri Posted April 27, 2016 Posted April 27, 2016 I tried changing the country for arf_nets (if I recall correctly) and the soldier did not change. He remained German. As far as I know, changing country for blocks doesn't work.
JimTM Posted April 27, 2016 Posted April 27, 2016 As far as I know, changing country for blocks doesn't work. To change the country while a mission is running, make the block a linked entity and object link a behaviour command to it. Set the country in the behaviour command advanced properties. To change the country for a block that is a non-linked entity, make it a linked entity, change the country in the advanced properties, and then click the Delete Linked Entity button in the basic properties. A non-linked entity block does not have moving soldiers.
LLv34_Temuri Posted April 27, 2016 Posted April 27, 2016 To change the country while a mission is running, make the block a linked entity and object link a behaviour command to it. Set the country in the behaviour command advanced properties. Based on our experiences, the block won't change country from Neutral to either Russian or German when a mission is running. At least it doesn't give log entries when it's destroyed, even after the behavior change is triggered.
JimTM Posted April 27, 2016 Posted April 27, 2016 Based on our experiences, the block won't change country from Neutral to either Russian or German when a mission is running. At least it doesn't give log entries when it's destroyed, even after the behavior change is triggered. Can you post your mission please.
LLv34_Temuri Posted April 28, 2016 Posted April 28, 2016 I don't have it anymore. But basically what you do is have Mission begin->Timer->Behavior: German->Neutral block, and after the Behavior has been triggered, you destroy the block. Resulted in no entry in the mission log. Haven't checked this recently though, as we've worked around the problem with fake_blocks.
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