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Ala13_Kokakolo
Posted

So... what object is it? I must be bling but I cannot figure out what object do I need to use...

Posted

Block objects with the following prefixes:

 

arf_ammo

arf_caponiers

arf_dugouts

arf_hangers

arf_nets

arf_tower

Jade_Monkey
Posted

With the objects JimTM mentioned, you have to create a linked entity and assign a country.

When you assign a country the mission editor will generate the people.

 

If you want, you can delete the linked entity now, the people have already been generated.

 

i *think* that the soldiers look different depending on which country you select, but not 100% sure.

  • Upvote 1
Posted

...

 

i *think* that the soldiers look different depending on which country you select, but not 100% sure.

 

I tried changing the country for arf_nets (if I recall correctly) and the soldier did not change. He remained German.

Ala13_Kokakolo
Posted

How do you delete them? Both triggers, delete and deactivate do not seem to work with this type of entities...

Jade_Monkey
Posted

No, in the ME property menu, same button to creare linked entity becomes delete after you create an entity.

Posted

i was under the impression this thread is about vulching :)

  • 2 weeks later...
LLv34_Temuri
Posted

I tried changing the country for arf_nets (if I recall correctly) and the soldier did not change. He remained German.

As far as I know, changing country for blocks doesn't work.

Posted

As far as I know, changing country for blocks doesn't work.

 

To change the country while a mission is running, make the block a linked entity and object link a behaviour command to it. Set the country in the behaviour command advanced properties.

 

To change the country for a block that is a non-linked entity, make it a linked entity, change the country in the advanced properties, and then click the Delete Linked Entity button in the basic properties. A non-linked entity block does not have moving soldiers.

LLv34_Temuri
Posted

To change the country while a mission is running, make the block a linked entity and object link a behaviour command to it. Set the country in the behaviour command advanced properties.

Based on our experiences, the block won't change country from Neutral to either Russian or German when a mission is running. At least it doesn't give log entries when it's destroyed, even after the behavior change is triggered.

Posted

Based on our experiences, the block won't change country from Neutral to either Russian or German when a mission is running. At least it doesn't give log entries when it's destroyed, even after the behavior change is triggered.

 

Can you post your mission please.

LLv34_Temuri
Posted

I don't have it anymore. But basically what you do is have Mission begin->Timer->Behavior: German->Neutral block, and after the Behavior has been triggered, you destroy the block. Resulted in no entry in the mission log. Haven't checked this recently though, as we've worked around the problem with fake_blocks.

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