216th_Jordan Posted April 13, 2016 Posted April 13, 2016 I've been wondering if I just did not really check that for a while or if this is rather new: The shimmering distant landscape when flying low. As it only happens when near level flight this has got to do something with AA was my thought.. It's sometimes really lowering my enthusiasm when flying below 2000 meters altitude. I tried Anisotropic Filtering but that did not seem to work through Nvidia Control Panel, apart from that the game is at Ultra and 4x AA with the Nvidia settings "enhance application setting" with 8xCSAA and "gamma correction" on. (Negative lod bias to clamp) Has anyone got the same? I did not see that in any videos and nvidia settings didn't seem to do much. Apart from that what are your general graphic settings (also Nvidia CP) now that the game has developed significantly? Jordan
Feathered_IV Posted April 13, 2016 Posted April 13, 2016 I used to have severe shimmering, but turning off the in-game HDR did wonders for me.
216th_Jordan Posted April 13, 2016 Author Posted April 13, 2016 I used to have severe shimmering, but turning off the in-game HDR did wonders for me. Hmm, HDR and SSAO are off. It seems to be at particular problem with the summer map, or at least it's most obvious there.
71st_AH_Mastiff Posted April 13, 2016 Posted April 13, 2016 Yes I still have it and it's only really noticeable at low level flight unlike DCS world, where that on doesn't seem to have an Issue with that, nice and sharp distant views.
Brano Posted April 13, 2016 Posted April 13, 2016 It is less pronounced on new Moscow map but in general it's heritage of RoF. There were some workarounds suggested but I can't remember any just out of my head right now. Graphic engine needs an overhaul same as calculation of physics and AI in separate threads. Long term activities for sure.
bzc3lk Posted April 13, 2016 Posted April 13, 2016 Solved my shimmering problems with Nvidia Inspector 2X sparse grid super sampling. 2
DD_Arthur Posted April 13, 2016 Posted April 13, 2016 Solved my shimmering problems with Nvidia Inspector 2X sparse grid super sampling. Same here.
Dakpilot Posted April 13, 2016 Posted April 13, 2016 Nvidia DSR can also be used to reduce it, use factor that does not kill FPS too much also if card is new enough MFAA can help reducing AA overhead, never saw very much improvement from in game 4 X AA compared to 8 X CSAA Cheers Dakpilot
KpgQuop Posted April 13, 2016 Posted April 13, 2016 Yes, "Nvidia Inspector 2X sparse grid super sampling" makes a world of difference. 1
Zappatime Posted April 13, 2016 Posted April 13, 2016 I use Nvidia DSR at 2.0 x's, used to hate shimmering in ROF; I would agree that the Moscow map for BOM seems to have less of it.
6./ZG26_Emil Posted April 13, 2016 Posted April 13, 2016 Yes, "Nvidia Inspector 2X sparse grid super sampling" makes a world of difference. Done the same
ACG_pezman Posted April 14, 2016 Posted April 14, 2016 What is this shimmering you speak of? I looked at the photo you posted and didn't see anything. Now I am starting to wonder if I am not suffering from the same thing. It doesn't really matter though, because even if I fixed it (assuming I suffer) I doubt it would help me in the BFM/Gunnery area. But seriously, what is this shimmering effect? It just looks like you had bad AA in that photo.
216th_Jordan Posted April 14, 2016 Author Posted April 14, 2016 What is this shimmering you speak of? I looked at the photo you posted and didn't see anything. Now I am starting to wonder if I am not suffering from the same thing. It doesn't really matter though, because even if I fixed it (assuming I suffer) I doubt it would help me in the BFM/Gunnery area. But seriously, what is this shimmering effect? It just looks like you had bad AA in that photo. Thats because this is a still image, when flying it is very noticable.
Jade_Monkey Posted April 14, 2016 Posted April 14, 2016 What is this shimmering you speak of? I looked at the photo you posted and didn't see anything. Now I am starting to wonder if I am not suffering from the same thing. It doesn't really matter though, because even if I fixed it (assuming I suffer) I doubt it would help me in the BFM/Gunnery area. But seriously, what is this shimmering effect? It just looks like you had bad AA in that photo. Yes you can only see it in game. I tried the nvidia inspector trick and it worked. I turned it off because i wasnt sure if I was getting a performace hit. Ill check again.
No_85_Gramps Posted April 14, 2016 Posted April 14, 2016 (edited) Shouldn't be a performance hit on a 980, I didn't get one on a 970. You can also try 4x and 8x, some folks with 980's reported little, if any, impact on performance. I had mine set at 4x but reduced it to 2x and see little difference. Edited April 14, 2016 by Gramps
LLv24_Zami Posted April 14, 2016 Posted April 14, 2016 What is this shimmering you speak of? I looked at the photo you posted and didn't see anything. Now I am starting to wonder if I am not suffering from the same thing. It doesn't really matter though, because even if I fixed it (assuming I suffer) I doubt it would help me in the BFM/Gunnery area. But seriously, what is this shimmering effect? It just looks like you had bad AA in that photo. In this thread you can find out more about shimmering and solutions to it: http://forum.il2sturmovik.com/topic/18882-terrain-aliasing-issues-1104/ Only solution which gets rid of it completely is 4xAA ingame and 4xSparse Grid Super Sampling from Nvidia Inspector. I can`t use SGSSAA anymore with 3440x1440 resolution, performance hit is too high.
Jade_Monkey Posted April 14, 2016 Posted April 14, 2016 In this thread you can find out more about shimmering and solutions to it: http://forum.il2sturmovik.com/topic/18882-terrain-aliasing-issues-1104/ Only solution which gets rid of it completely is 4xAA ingame and 4xSparse Grid Super Sampling from Nvidia Inspector. I can`t use SGSSAA anymore with 3440x1440 resolution, performance hit is too high. Same resolution. I remember the performance in the main menu hangar just tanked, although in-game wasnt that bad with SGSSAA
LLv24_Zami Posted April 14, 2016 Posted April 14, 2016 Same resolution. I remember the performance in the main menu hangar just tanked, although in-game wasnt that bad with SGSSAA Hangar menu was stutterung even with 1080p but game was totally playable with 4xSGSSAA. You have two 980ti`s versus my 970`s, maybe that is the reason.
Brano Posted April 14, 2016 Posted April 14, 2016 Main menu/hangar just drives airvents of my GPU to WEP revolutions If it would help,an option to exchange it for simple 2D background with some 40s aviation theme + no epilepsy evoking welding man would be nice. 3
ACG_pezman Posted April 14, 2016 Posted April 14, 2016 Main menu/hangar just drives airvents of my GPU to WEP revolutions If it would help,an option to exchange it for simple 2D background with some 40s aviation theme + no epilepsy evoking welding man would be nice. You should suggest that to the dev's because I would like that. I hate how much it takes my PC to run the damn menu.
G_GART Posted April 14, 2016 Posted April 14, 2016 wonder, what prevents developers to implement this feature (2X sparse grid super sampling ) of Nvidia Inspector in game, you start to get tired of so many different bugs and flaws found in this game! Just look at the bug reporting section, of course I appreciate their works and efforts to resolve the problems but it starts pulling on time, and with each update some are solved but follows new bugs, it seems it will never end.
Trinkof Posted April 14, 2016 Posted April 14, 2016 (edited) Sparse grid ×4 make all shimmering and aliasing disappear on land and textures.... But made forest to "sintillate" (or flickering not sure of the correct English word to describe it) ... So I reversed to ×2 and used fxxa and smaa from EDFX which make the game look almost perfect Edit : if I recall correctly sgsaa is basically a "bug" and unwanted feature which appeared and was discovered with mod ding stalker clear sky and looked so good that player asked it to be set as a permanent feature. (I can be wrong here...) but that could explain why no game support it, and it is very performance hungry compared to other AA processes. Edited April 14, 2016 by LAL_Trinkof
rhinofilms Posted April 16, 2016 Posted April 16, 2016 (edited) Would someone kindly post their inspector sparse grid super sampling settings? The game won't load when I try to use it and I suspect it's the Antialiasing compatibility setting -- I couldn't find IL2 in the list of choices so I'm using 0x00000240 because I saw someone else was. The antialiasing - transparency setting in Nvidia control panel changes to "custom" after I apply the changes in Inspector, so I think it's pointing to the right game, but when I launch I get an error that says Can not create Direct3DDevice 3DDERR_INVALIDCALL. Edited April 16, 2016 by rhinofilms
TG-55Panthercules Posted April 16, 2016 Posted April 16, 2016 (edited) Would someone kindly post their inspector sparse grid super sampling settings? The game won't load when I try to use it and I suspect it's the Antialiasing compatibility setting -- I couldn't find IL2 in the list of choices so I'm using 0x00000240 because I saw someone else was. The antialiasing - transparency setting in Nvidia control panel changes to "custom" after I apply the changes in Inspector, so I think it's pointing to the right game, but when I launch I get an error that says Can not create Direct3DDevice 3DDERR_INVALIDCALL. Here's what I'm using - just went in to take a look and things looked really nice from my Ju-88 on the Moscow Autumn map (I've found 2x SGAA to be enough for me, on both RoF and BoS, and I hate shimmering, but YMMV): And BTW - as you can see I have IL-2 BoS on the list in my Inspector - are you using the latest version of Inspector? Edited April 16, 2016 by TG-55Panthercules
YoYo Posted April 16, 2016 Posted April 16, 2016 Solved my shimmering problems with Nvidia Inspector 2X sparse grid super sampling. The same x2 or x4:
rhinofilms Posted April 18, 2016 Posted April 18, 2016 (edited) Thanks very much for posting these. I did get it to work and it did help at 4X to the point where I was able to return to my monitor's native resolution (before I was using DSR) which helped my FPS. Edited April 18, 2016 by rhinofilms
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